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Global Gambling Market Report 2021-2025 Featuring International Games Technology Plc., Flutter Entertainment, Scientific Games Corporation and Galaxy Entertainment Group
![Online Gambling Market Size to Achieve USD 172 Billion by 2030 growing at 11.6% CAGR due to the Increasing Penetration of Mobile Phones Globally - Exclusive Report by Acumen Research and Consulting](https://europeangaming.eu/portal/wp-content/uploads/2019/06/global-market-1.jpg)
The “Global Gambling Market: Size, Trends & Forecasts with Impact Analysis of COVID-19 (2021-2025 Edition)” report has been added to ResearchAndMarkets.com’s offering.
This report provides an in-depth analysis of the global gambling market followed by analysis of its segments in terms of value. The report also consists of analysis of gambling market by value in regions such as Americas and Europe. The gambling markets of Italy, UK and France have been analyzed under the Europe region.
Under competitive landscape, different players in the gambling market have been compared on the basis of revenue generated and market capitalization.
The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global gambling market has also been forecasted for the period 2021-2025 taking into consideration the previous growth patterns, the growth drivers and the current and future trends.
The market observed moderate impact due to COVID-19 pandemic. Although, the global gambling market is forecasted to showcase positive growth through the forecast period (2021-2025). The market growth is estimated to supported by various growth drivers such as increasing spending capability, legalization of gambling in countries such as US, rising penetration of smart devices, hike in internet penetration, and overall increase in global population especially within those lying in between the ages of 20-64 years.
The market is also confronted by some challenges such as the negative perceptions surrounding the gambling market and lack of internet connectivity in developing countries. Emergence of bitcoins, growing number of mergers and acquisitions (M&A), use of augmented reality to enhance gaming experience and cloud gaming are some of the major trends existing in the market.
International Games Technology Plc., Flutter Entertainment, Scientific Games Corporation and Galaxy Entertainment Group are some of the key players operating in the global gambling market whose company profiling has been done in the report. In this segment of the report, business overview, financial overview and the business strategies of the companies are provided.
Key Topics Covered:
1. Executive Summary
2. Introduction
2.1 Gambling Industry: An Overview
2.2 Regulations on Gambling: An Overview
2.3 Gambling Market Segments
2.3.1 On the Basis of Product Type
2.3.2 On the Basis of Platform Type
3. Global Market Sizing
3.1 Global Gambling Market: An Analysis
3.1.1 Global Gambling Market by Value
3.2 Global Gambling Market: Product Type Analysis
3.2.1 Global Gambling Market by Product Type (Casino, Lotteries, Gambling Machine, Betting and Others)
3.2.2 Global Casino Gambling Market by Value
3.2.3 Global Lotteries Gambling Market by Value
3.2.4 Global Gambling Machine Market by Value
3.2.5 Global Betting Market by Value
3.3 Global Gambling Market: Platform Type Analysis
3.3.1 Global Gambling Market by Platform Type (Landbased, Computer and Mobile)
3.3.2 Global Landbased Gambling Market by Value
3.3.3 Global Computer Gambling Market by Value
3.3.4 Global Mobile Gambling Market by Value
4. Regional Analysis
4.1 America Gambling Market: An Analysis
4.1.1 America Gambling Market by Value
4.2 America Gambling Market: Product Type Analysis
4.2.1 America Gambling Market by Product Type (Casino, Lotteries and Others)
4.2.2 America Casino Gambling Market by Value
4.2.3 America Lotteries Gambling Market by Value
4.3 America Gambling Market: Platform Type Analysis
4.4 Europe Gambling Market: An Analysis
4.5 Italy Gambling Market: An Analysis
4.6 UK Gambling Market: An Analysis
4.7 France Gambling Market: An Analysis
5. COVID-19
5.1 Impact of COVID-19
5.2 Response of Market Players after Spread of Pandemic
5.3 Regional Impact of COVID-19
6. Market Dynamics
6.1 Growth Drivers
6.1.1 Improving Spending Capability Globally
6.1.2 Legalization of Gambling
6.1.3 Budding Internet Penetration
6.1.4 Hiking Penetration of Smart Devices
6.1.5 Growing Global Population
6.2 Challenges
6.2.1 Lack of Internet Connectivity in Developing Countries
6.2.2 Negative Perceptions on Gambling
6.3 Market Trends
6.3.1 Potential of Augment Reality (AR) Technology in Online Gambling
6.3.2 Emergence of Bitcoin Gambling
6.3.3 Cloud Gaming
7. Competitive Landscape
7.1 Global Gambling Market Players: A Financial Comparison
8. Company Profiles
8.1 Business Overview
8.2 Financial Overview
8.3 Business Strategy
- International Games Technology Plc.
- Flutter Entertainment
- Scientific Games Corporation
- Galaxy Entertainment Group
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Win tickets to the BLAST Premier Fall Final: GG.BET is running a MEGA BLAST Competition for fans of ĐĄS2
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/fvfdgsadgareabvaaa.jpg)
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MANCHESTER CITY TO MARK GLOBAL PARTNERSHIP WITH SUPER GROUP-OWNED BETWAY AT THE NEW YORK STOCK EXCHANGE
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/mcyjksadljoisajdasndkl.jpg)
Manchester City has today announced a new multi-year partnership with leading global online betting and gaming brand, Betway.
As part of the clubâs pre-season tour of the United States, and to mark this significant deal, leading figures from Manchester City and Super Group will be on-site for the iconic NYSE bell-ringing ceremony later today. Ferran Soriano, CEO of City Football Group, along with Neal Menashe, Super Group CEO, will ring The Opening Bell at 9:30am EDT.
The agreement will see Betway become the clubâs Official Global Betting Partner from the start of the 2024/25 season, as Manchester City joins the brandâs extensive sports sponsorship portfolio which includes teams from across the Premier League, La Liga, NBA and more.
Ferran Soriano, City Football Group CEO, said: âWe are pleased to announce Betway as our Official Global Betting Partner today. As a globally recognised brand, Betway has a strong pedigree and history of working with high-profile brands within the sports space and weâre excited to work together throughout the partnership.â
Super Group CEO, Neal Menashe, commented: âWe are absolutely delighted to become Manchester Cityâs Official Global Betting Partner. This agreement cements our place in the top tier of Premier League partners, ensuring that our Betway brand reaches fans in all corners of the globe.â
Throughout the duration of the partnership, Manchester City and Betway will collaborate on a number of activations and exclusive content opportunities, in addition to the brand featuring across digital and in-stadia assets.
Manchester City and Betway will also work together to provide all players, coaches, management and staff in-depth, industry leading training on all relevant codes of conduct relating to betting integrity and responsible gambling. This is in addition to the work Manchester City already does to support players and staff in this area.
The Opening Bell ceremony can be viewed live.
Compliance Updates
Acquiring a Curacao Online Gaming License in 2024: Comprehensive Analysis of Financial & Procedural Aspects with Costs & Timelines Detailed
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/curacaduioapdj.jpg)
The “Acquiring a Curacao Online Gaming License, 2024: Comprehensive Analysis of Financial & Procedural Aspects with Costs & Timelines Detailed” report has been added to ResearchAndMarkets.com’s offering.
This report includes valuable insights into the financial and procedural aspects, including detailed information on costs and timelines associated with acquiring a Curacao license.
In 2023, Curacao introduced the “Landsverordening op de kansspelen” (Ordinance on Games of Chance) to modernize and regulate gambling legislation. Since March 2020, the Gambling Control Board (GCB) has been authorized to regulate offshore gambling games and oversee the issuance of Curacao licenses. As of 2023, there are 16 companies providing legal services for registration and licensing in the territory of Curacao. The license fee, as per GCB regulations, is 36,000 ANG or 19,800 USD, payable upon license issuance.
Research Timeline and Data Relevance
The research was conducted in two stages. The first stage, studying the regulator and Open Data Search, took place in December 2023. The second stage, writing the report and partially updating the data from the first stage, took place from the end of April to the end of May 2024.
Goals and Objectives
- Describe the information about the Curacao license and the issuing regulator.
- Describe the requirements and conditions for obtaining a Curacao license.
- Describe the costs and timelines for obtaining a Curacao license.
- Briefly study the market, find and suggest the following lists:
- Legal companies offering services for company registration and obtaining a Curacao license;
- Communication agents and integrators working with the Curacao license;
- Suppliers and vendors working with the Curacao license;
- Payment systems working with the Curacao license.
Key Topics Covered:
1. Goals and Objectives
2. Research Timeline and Data Relevance
- Document Markup
- Raw and Combined Data
- Terms & Glossary
3. General Information
- The Regulator
- Registration of Operators With Sublicense
- Application for an Online Gaming License
4. Requirements and Conditions for Obtaining a License
License Conditions
- General Prohibitions
- Safe and Secure Environment
- Equipment and Application Software
- Player Registration
- Payment Transactions
- Games
- Terms of Use
- Resolution of Complaints
- Administrative Responsibilities
- Publicly Available Information
- Reports
- Policies and Procedures
- Suspension and Revocation of License
- Additional Conditions
- Supervision
Recommendations or Minimum Requirements for the Business Plan
5. The Cost of the License
6. Decision Term and the Validity of the License
7. Application Method and Forms
8. Contact Information
9. Companies for Registration and Licensing
10. Integration Companies
11. Suppliers and Vendors
12. Payment Systems
13. META
14. Appendix: Terms & Glossary
For more information about this report visit researchandmarkets.com/r/izeo6g
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