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EPIC Risk Management launch new holistic Gambling Harm Education Programme

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EPIC Risk Management launch new holistic Gambling Harm Education Programme
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With an ever-increasing spotlight on addiction and mental health issues shining on the UK’s schools as they return for the new term, a leading gambling harm minimisation consultancy is teaming up with new partners for a self-funded independent programme to reinforce the importance of education, awareness, and prevention surrounding gambling-related harm.

In a first-of-its-kind development, EPIC Risk Management have teamed up with addiction and mental health practitioners WHYSUP and one of the UK’s most respected independent providers of mental health training, Teen Tips, to create the holistic, fully evaluated, Gambling Harm Education Programme, which will be delivered to students aged 15 to 18 at 200 secondary schools and colleges during the 2021/22 academic year.

Around 500,000 children aged 11 to 16 are thought to gamble every week in this country and 87% of young people in the UK play online games every day, highlighting the importance of bringing a sensitive and often secret topic into open discussion. This is especially pertinent as a topic of concern for the new academic year in light of reports suggesting that the ongoing Covid-19 pandemic has increased levels of participation in online gambling and gaming, as well as creating a marked rise in mental health concerns among children.

Also catering to parents and teachers, this new programme will involve a combination of online webinars and video content alongside face-to-face delivery. It fuses the delivery of lived experience stories, in partnership with WHYSUP, for students in school years 10 to 13, Teen Tips online webinars for parents and teachers, online resources and information packs for all secondary school aged children, and access to the EPIC information app.

The impactful, market-leading sessions will be offered to state schools, with the aim of increasing awareness around gambling harm in order to identify and mitigate the risks that problem gambling can create. It will cover subject areas such as industry practice including advertising, differing product risk profiles, pathways of support and how to identify the signs of harm in yourself and your classmates.

EPIC will continue to also work with independent schools on a privately funded basis.

The sessions will be continuously adapted to incorporate the ever-changing nature of potential threats to young people, including live developments in esports, cryptocurrency trading and gaming issues, such as skins and loot boxes.

The worrying statistics about addiction and mental health among young people are a matter of huge concern to EPIC’s Director of UK and Rest of the World, Patrick Foster, who explains:

“The workshops we deliver to this sector are crucial in educating young people on the damage that gambling and gaming can cause because despite being a vulnerable demographic, most are oblivious to the potential consequences of their actions.

“Our work with young people continues to be the most important work that we do, and always will be.

“Bringing in the expertise of WHYSUP, who have lived the desperation of gambling harm and other addictions first-hand, and Teen Tips, who are already working in a high number of UK schools and having a positive impact on the mental health and wellbeing of young people, is a powerful combination. We know that bringing them in to enhance the crucial message around gambling harm minimisation that we already deliver at EPIC is going to prevent an immeasurable number of people from falling into the same difficulties as so many before them.”

Founder and CEO of EPIC Risk Management Paul Buck continues:

“The education of our next generation is crucial and EPIC have now worked directly with over 100,000 children aged 14+ directly since 2018. Sharing lived experience, in a professional and engaging manner, is the best way to raise awareness to the next generation of the potential harms of gambling, gaming and new threats such as cryptocurrency and esports. The same as drugs, alcohol, stranger danger and sex, we must educate our next generation around the risks they will encounter growing up.

“There is an undisputed link between mental health and addiction, so it makes perfect sense for us to provide a rounded offering explaining how the various elements affect one another. We are proud to partner with WHYSUP and Teen Tips to ensure that our education is holistic, covers a wider curriculum and raises awareness of the dangers rather than place all the responsibility at the individual’s door. Our programme will be fully, and independently, evaluated.

“By involving the care providers too – parents, guardians and teachers – we’re helping everyone to recognise the tell-tale signs of addiction or a mental health issue that could lead to problems down the line, allowing treatment or mental health services to be sourced before serious problems arise.

“We will be working hand in hand with the school wellbeing and safeguarding officers and we believe that this programme will prevent many families and individuals from being harmed in the future if they’re alerted to why this is such a vital temptation to avoid.”

Thoughts from our programme partners…

“We are extremely pleased to have been able to be part of the development of this ground-breaking education programme.

“Building on our existing relationship with EPIC and working in collaboration with Teen Tips allows us to utilise expertise and experience, which adds value to the programme.

“The outcome is a project that not only addresses gambling related harm, but also increases awareness around mental health and its impact. The sessions will also include information on warning signs and links to support.

“After the last 18 months, never could the timing of this project be more relevant.

“We feel the inclusion of all key stakeholders adds value and holding student, staff and parent sessions will make a huge impact.”

Mark Murray, Director, WHYSUP Ltd

“I am so pleased we are able to contribute to this important and timely project because we have seen first-hand, the devastating impact gambling addiction can have on the lives of young people and their families.

“It is a problem which often goes unseen until it is causing significant damage, and we believe young people need to be informed about how they might be unwittingly lured into gambling.

“Whilst educating pupils is vital, it is also important that those supporting them – i.e. parents and schools – know how to empower young people to manage the risks and avoid harm, how to identify those who are involved in problematic gambling and what we can do to help them.

“This is the first harm reduction programme which is truly independent and speaks to all stakeholders and we are extremely proud to be a part of it.”

Alicia Drummond, Founder, Teen Tips Ltd

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BINGOTON: PADDY POWER PRESENTS A DRAMA…WITH BALLS

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Mischievous betting brand Paddy Power presents an eyebrow raising ‘drama with balls’ after teaming up with creative agency Octagon for their latest ad campaign. 

“Bingoton” was formally rolled out in a fashion befitting the brand’s proverbial bingo debutante today (23rd September).  

Written and art directed by Jonny Watson, Dan Harrison and Neil Richardson of Octagon UK, and directed by Jim Gilchrist of Outsider, the 30-second TVC will get its first showing on ITV this evening during Coronation Street.  

The commercial takes viewers back to the early 19th century, with Miss Bingoton and her lady-in-waiting assessing a selection of ‘gentlemen callers’, cleverly creating a humorous parallel with the perils of modern-day dating.  

According to Josh Green, Executive Director at Octagon, this was the ideal comical conduit to convey the Paddy Power Bingoproposition:  

“In the simplest terms, bingo is drama with balls. That’s how the idea of Bingoton was born.” 

Tom Muldowney, Head of Gaming Marketing with Paddy Power adds:   

“We wanted to make a ballsy ad and Miss Bingoton felt like the perfect leading lady to convey our ‘more chances’ message. That’s with the exception of the Suitor who sent her (Charles) Dickens pix. He remains on the cutting room floor.”    

The advert opens with stunning views of high society types gathering at the palatial grounds of Bingoton Manor. Centre stage is Miss Bingoton, who is joined by her lady-in-waiting and Master of Ceremonies, all of whom eagerly anticipate a parade of potential suitors for her viewing pleasure.   

Suitor Number 10 gets the (bingo) balls rolling. But he’s quickly dismissed by Miss Bingoton who instructs her footmen to “swipe left” on her behalf.   

  Suitor Number 3 is quickly dispatched in an equally decisive manner, having been judged by Miss B to be “catfishing again” after she takes in his dated and unrecognizable profile painting.  

Trying his luck next is Suitor Number 66, a handsome gentleman from Essex who only has eyes for his own reflection.   

“The only way is EXIT,” she giggles under her breath to her lady-in-waiting.  

Paddy Power’s latest campaign comes with all the easter eggs punters have come to expect from the mischievous brand, who manages to marry drama (and balls) to make it a perfect match.   

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Gaming

Turbo Mode in the Game ‘Mines’ is On – Fasten the Seat Belts

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Classics are eternal, but classics with new improvements are captivating. One of the first
Turbo games has undergone visual and functional changes and has transformed into one
more game Turbo Mines.

The Head of Product at Turbo Games says:

“Visually, this is the successor to the super hit of our classic Mines. We are a young
progressive team that improves our product regularly, but not just observes what works
well. There is no limit to perfection, especially when you can change quickly and
qualitatively to open an even wider potential of Turbo hit.”

What does it mean for the players?

The rules remain the same as in Mines, but some additional features modify the perception
of the interface and the game pace.

Firstly, it is possible to change the game field size: to 3*3, 5*5, 7*7, and 9*9. Such
modification gives a player a chance to work on their strategy and choose the risk rate. So
to say, every round can be absolutely different from all points of view.

Secondly, those players who enjoy speed can experience it in Turbo Mines too. Such a
function enables a player to choose the same pattern for opening the blocks for many
rounds in a row. If a player sticks to the strategy that they believe in, they will win for sure
because dripping water wears away a stone not with its strength but with its constancy.
But there is no need to wait, do it in Turbo mode with Turbo Mines.

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eSports

Four Teams Advance to CS:GO Female Tournament at IESF WE Championships

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The International Esports Federation (IESF) concluded a groundbreaking competition for the Female Feature Division CS:GO qualifiers, which saw Indonesia, Poland, Namibia, and Argentina move forward to secure their spot at the World Esports Championships Finals in Bali, Indonesia. The qualifiers were hosted online by IESF, and the finals tournament in Bali will feature a $50,000 total prize pool. Poland and Argentina came out on top of their respective region’s qualifiers.

IESF President Vlad Marinescu said: “IESF is privileged to be able to host its first-ever Female Feature Division CS:GO tournament, a significant step forward for the world of Esports. This event is promoting inclusivity and providing female gamers equal opportunities to succeed on Esports’ biggest stage. IESF is committed to advancing and supporting the role of women in Esports through initiatives like this and our current partnerships with Women in Games and GIRLGAMER Esports Festival. “

IESF Marketing Manager Ana Karakolevska added: “Congratulations to the four female teams for giving us one of the most exciting qualifiers yet, and securing their spot at the first-ever CS:GO World Esports Tournament. IESF is proud to be making advancements in shaping the future of gaming for the entire World Esports Family. We can’t wait to see these skilled teams compete in Bali.”

World-leading Esports club Natus Vincere (NAVI) represented Poland in the qualifiers and will bring some of the world’s best Esports players to Bali to compete for the ultimate prize. The 14th WE Championships will take place from December 1 to 12 with Indonesia, Poland, Namibia, or Argentina looking to be crowned the first female CS:GO tournament winners.

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