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Gaming startup GOALS scores $15M seed round to build the number one AAA football game

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Gaming startup GOALS scores $15M seed round to build the number one AAA football game
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Online football game GOALS, has announced a $15M seed round. Northzone, a global VC firm which has backed Spotify, Klarna, Trustpilot, and Homa Games, led the round with participation from previous investors Cherry Ventures, Moonfire Ventures, Banana Capital and new investors Not Boring Capital and Cassius. The round features notable angels such as FC Barcelona star Gerard Pique, Sorare co-founder and CEO Nicolas Julia, Axie co-founder and COO Aleksander Larsen, metaverse expert Matthew Ball, and web3 authority Magdalena Kala. The funds will allow GOALS to double their headcount recruiting another 30 game developers by the end of 2022.

GOALS is a fast-paced and multiplayer-first football game primarily for PC and consoles that offers a unique and attractive way for gamers to own in-game digital assets as they play. With a focus on quicker and more responsive gameplay, GOALS is different from existing football games by creating a fun, competitive and rewarding experience. Being free-to-play and cross-platform, GOALS provides a completely frictionless opportunity for gamers and football fans to enjoy the beautiful game like never before.

Through the utilization of environmentally friendly blockchain technology, GOALS allows true digital ownership of in-game assets. These in-game assets are earned for free through gameplay and can be used in the game or traded freely at any point.

“We’re thrilled to announce a seed round by an amazing group of VCs and fantastic angel investors”, said GOALS co-founder and CEO Andreas Thorstensson. “We have been in the very fortunate position where investors reached out to us before we were actually fundraising so we were able to pick the ones we felt had the best fit for GOALS. The current investors have the perfect combination of expertise in gaming, sports, web3 and company growth. With GOALS I am building my dream company. It combines my deep interest in sports, gaming, esports and new technology. After playing most football games on the market and observing the esports scene for a long time I could see that gamers deserved something new. GOALS is a gameplay-first football game. Free to play, cross-play, multiplayer-focused, and esports-ready where the players can finally own their in-game items instead of renting them.”

Football and gaming are respectively two enormous markets. With 3.5 billion football fans and 2.9 billion gamers, the estimated market for virtual goods in this space is valued at close to $190bn. Major players have bet big on realism and licensing to sustain their market positions. This leaves a huge space for companies like GOALS who can deliver an esports ready product that offers the accessibility and non-stop action of other online giants like Rocket League. GOALS’ play-and-own business model is ideally placed to service the new market for NFTs which is itself estimated to reach $80Bn by 2025. Gamers will own their players and teams to take part in professional online leagues.

“Andreas has gathered around him a stellar team. They’ve identified a unique opportunity at the intersection of metaverse and football, the world’s largest sport. Web3 and the technology behind innovations like NFTs will power the next generation of businesses in this space and GOALS is poised to become a leader in their own category”, adds Pär-JĂśrgen Pärson, a partner at Northzone and sitting on the GOALS board.

“GOALS represents a rare investment opportunity. The game they’re building is original and fun, and their growth and business model is truly impressive. Andreas is as impressive a founder as I’ve ever met, has a solid vision and a clear execution plan. From a personal perspective too, this intersection of football, gaming, esports and NFTs covers so much of what I find fascinating. I’m really excited to see where we go from here” says Mattias Ljungman, founder of Moonfire Ventures.

“GOALS is not just a game, but a team on a mission,” says Sophia Bendz, partner at Cherry Ventures, which also led GOALS’ pre-seed round. “In just a few short weeks, GOALS grew its following to well over 25,000 people on social media and thousands upon thousands in Discord. GOALS is creating something people have long wanted. We’re excited to be with them on their journey in creating a new football game people love.”

Founded in late 2021, GOALS has already built a team with an impressive set of skills and track record of successes in entrepreneurship, engineering, game development, gaming, esport and web3. This funding will allow them to grow further in the game development area. As a gaming start-up, GOALS has taken the lead in offering a diverse and inclusive workplace to better attract developers from competing firms.

Gaming

More players, more revenue: mobile games are very popular among Germans

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More players, more revenue – mobile games are very popular among Germans
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  • Revenues from games apps grow in Germany by 4 per cent to over 2.9 billion euros
  • Smartphones and tablets attract 300,000 additional players in twelve months
  • ‘Mobile games often attract people with little or no experience of playing video games’

Games apps for smartphones and tablets continue to do well in Germany: revenues from mobile games grew by another 4 per cent to 2.9 billion euros within a year. This part of the games market has almost doubled since 2018, when revenues amounted to 1.49 billion euros. These are the figures released today by game – The German Games Industry Association, based on data collected by the market research company data.ai. Not only were games app revenues up, but the number of mobile game players also grew by 300,000 to 24.6 million in the space of a year. The average age of people who play video games on their smartphone in Germany is 40. Women tend to play more on smartphones and tablets (52%) compared to men (48%).

‘Games apps for smartphones and tablets are very popular among Germans,’ says Felix Falk, Managing Director of game. ‘Although we’ve been witnessing the unstoppable rise of the smartphone for almost a decade and a half, this is still an area of the game market that continues to grow. Mobile games often attract people with little or no experience of playing video games. The mobile gaming market has grown hugely over recent years: alongside classic casual games for spare moments, complex games and even esports titles are now also firmly established. This variety is unique and one of the strengths of games apps.’

A closer look at the mobile gaming market in Germany highlights the distinctive features of the sector: around 5 million euros – significantly below 1 per cent of total revenues – is generated by the sale of individual mobile games. Revenues from online gaming services on smartphones and tablets are significantly higher, amounting to 43 million euros or around 1 per cent. 98 per cent and therefore almost the entire revenue from games apps – 2.9 billion euros – is generated with in-app purchases. These include cosmetic enhancements for players’ own avatars along with virtual currencies and loot boxes or large story expansions.

Strong development of the German game market in 2023

The German games market showed significant overall growth again in 2023, with revenues from games, gaming hardware and online gaming services increasing by 6 per cent, to some 9.97 billion euros. This considerable rise follows a revenue increase of just 1 per cent in the preceding year. The largest drivers of this growth include game consoles and related accessories, as well as in-game and in-app purchases. At the same time, sales of gaming PCs and laptops saw clear declines in some areas.

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Gaming

Games Lift 2024: These five developer teams will receive the Hamburg incubator funding

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Games Lift 2024: These five developer teams will receive the Hamburg incubator funding
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Five teams have won over the Games Lift awarding committee with their game projects. On September 9, the Games Lift Incubator will start for them as a unique support program in Germany. Included is a one-year workshop and mentoring program with international industry experts and 15,000 euros in financial support, as well as room for collaboration and exchange with the other participating teams. More than 30 experts in game design, product development, pitching, business development, press relations and marketing from the Games Lift network will share their experience with the teams to give their projects a professional start. Starting this year, the program also offers participating teams a joint trip to an international industry event. The Games Lift Incubator is organized and implemented by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg.

A total of 21 teams and solo developers applied for the fourth Games Lift Incubator. The decision for the five participating teams was made by the awarding committee, consisting of Kristin von der Wense (Publishing Producer Daedalic Entertainment), Ole Schaper (Managing Director The Sandbox Hamburg (Sviper GmbH)), Heiko Gogolin (Managing Director Rocket Beans Entertainment) and Tobias Graff (Co-Founder, Programmer and CEO Mooneye Studios).

Margarete Schneider, Project Manager at Gamecity Hamburg, on the award committee’s decision: “We are delighted with the large number of applications for our incubator and the high standard of the pitch decks submitted once again. It is particularly pleasing that we are receiving more applications from outside Hamburg, who see the city as an attractive location for starting a new business. The Games Lift Incubator provides gaming start-ups with comprehensive starting support and enables them to forge connections in Hamburg’s diverse games scene.

The five winner projects and teams for Games Lift Incubator 2024:

  • ForeFeathers by Team Honeybeak
  • Frisia – Cozy Villages by Rouven Cabanis
  • Light of Atlantis by Duck ‘n’ Run Games
  • Pubcrawler by Triflgard
  • Tiny Garden by Tales from the Garden

ForeFeathers by Team Honeybeak is a 3D Puzzle-Platformer where players slip into the role of a penguin, who explores the sky-high ruins of an ancient civilization of birds. Traversing the flying islands with the ancient powers of flight, solving tricky puzzles and keeping the penguin’s friends away from trouble are some main aspects of the game.

In Frisia – Cozy Villages by Rouven Cabanis the player gains control over an uninhabited Northsea island and is tasked with building a functional, yet cozy and beautiful little town. Inspired by the frisian architecture of the Dutch and German Northsea coast, Frisia aims to create a cozy gameplay experience in harmony with simple town-building and strategy game mechanics.

Light of Atlantis by Duck ‘n’ Run Games is a 2D puzzle metroidvania in which players take on the roles of various robots with individual abilities to explore the sunken ruins of Atlantis. By draining and releasing water into the various rooms, the robots shape their environment and improve their chances against different enemies. Light of Atlantis was part of the Gamecity Hamburg prototype funding in 2023 and received in the same year the German Computer Game Award (Deutscher Computerspielpreis) in the category “Best Prototype”.

Pubcrawler by Triflgard is a co-op PC game in which up to four players need to work as a team, to navigate a giant, mechanic, wandering pub through an apocalyptic wasteland. In the process, they must complete a variety of challenging tasks that can only be mastered as a team. Working together efficiently, pleasing the different guests and keeping a cool head even when the giant pubcrawler faces technical issues are the key to a successful journey.

In Tiny Garden by Tales from the Garden players slip into the role of a deity who fills a deserted planet with life. Together with their servants, a group of cute leaf creatures that must be protected from evil spirits, they plant a constantly growing garden. As soon as the garden is fully grown, the evil spirits can be soothed and the player can move on to the next planet in help.

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Gaming

MainStreaming Announces Appointment of Nicola Micali as Chief Customer Officer

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MainStreaming, an iMDP INTELLIGENT MEDIA DELIVERY COMPANY, which is redefining the CDN market with its innovative Edge Network services, announced the appointment of Nicola Micali as its new Chief Customer Officer (CCO).

With a track record of improving processes and efficiency and creating go-to-market strategies, Harvard alumnus and former Akamaite, Nicola Micali joins MainStreaming with the goal of solidifying a customer-centric organisation that prioritises long-term relationships, customer experience (CX) and satisfaction, ensuring MainStreaming’s continued business growth and market leadership.

Nicola brings a wide range of professional experience as a Leader of Customer Success & Professional Services at Akamai for over 10 years, where he was responsible for services and overall revenue. He developed the services strategy for the Americas’ media & entertainment, gaming and partners verticals exceeding all revenue targets year after year. Nicola’s expertise in leading technical customer-facing teams has resulted in higher customer satisfaction and successful worldwide streaming events.

With a Master’s degree in Business Administration and Management from Harvard, Micali’s educational background further enhances his capability to lead and innovate in the Edge video technology sector. As Nicola steps in as CCO, he will play a pivotal role in guiding the entire customer lifecycle journey. His expertise in customer success positions him perfectly to lead MainStreaming’s efforts in providing world-class service to a global clientele.

MainStreaming’s CEO, Antonio G. Corrado, said: “QoS for our customers and QoE for end users are at the core of our streaming business. It is the best proxy for customer satisfaction for us. We are happy to welcome Nicola Micali, who demonstrates his expertise in customer success. Together, we are set to strengthen our commitment to being a customer satisfaction-oriented company, leveraging our world-class services directed to broadcast-quality standards that are requested by industry players.”

MainStreaming’s video delivery technology is meticulously developed in-house, offered as managed private Edge Network to help broadcasters, OTT TVs and content owners overcome the toughest challenges of live streaming at scale, addressing the limitations of classic CDN and enabling new application solutions on the Edge.

“I am honored to join a team that is on a mission to write a new chapter in video streaming delivery, setting new standards, and paving the way for the future of TV. I am ready to contribute to MainStreaming’s innovative approach and customer-centric philosophy. Together, we are set to revolutionize how the streaming industry approaches Edge Network architecture for live streaming, emphasizing a more distributed, ultra-low-latency, energy-efficient, and globally scalable design,” Nicola Micali said.

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