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Gaming startup GOALS scores $15M seed round to build the number one AAA football game

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Gaming startup GOALS scores $15M seed round to build the number one AAA football game
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Online football game GOALS, has announced a $15M seed round. Northzone, a global VC firm which has backed Spotify, Klarna, Trustpilot, and Homa Games, led the round with participation from previous investors Cherry Ventures, Moonfire Ventures, Banana Capital and new investors Not Boring Capital and Cassius. The round features notable angels such as FC Barcelona star Gerard Pique, Sorare co-founder and CEO Nicolas Julia, Axie co-founder and COO Aleksander Larsen, metaverse expert Matthew Ball, and web3 authority Magdalena Kala. The funds will allow GOALS to double their headcount recruiting another 30 game developers by the end of 2022.

GOALS is a fast-paced and multiplayer-first football game primarily for PC and consoles that offers a unique and attractive way for gamers to own in-game digital assets as they play. With a focus on quicker and more responsive gameplay, GOALS is different from existing football games by creating a fun, competitive and rewarding experience. Being free-to-play and cross-platform, GOALS provides a completely frictionless opportunity for gamers and football fans to enjoy the beautiful game like never before.

Through the utilization of environmentally friendly blockchain technology, GOALS allows true digital ownership of in-game assets. These in-game assets are earned for free through gameplay and can be used in the game or traded freely at any point.

“We’re thrilled to announce a seed round by an amazing group of VCs and fantastic angel investors”, said GOALS co-founder and CEO Andreas Thorstensson. “We have been in the very fortunate position where investors reached out to us before we were actually fundraising so we were able to pick the ones we felt had the best fit for GOALS. The current investors have the perfect combination of expertise in gaming, sports, web3 and company growth. With GOALS I am building my dream company. It combines my deep interest in sports, gaming, esports and new technology. After playing most football games on the market and observing the esports scene for a long time I could see that gamers deserved something new. GOALS is a gameplay-first football game. Free to play, cross-play, multiplayer-focused, and esports-ready where the players can finally own their in-game items instead of renting them.”

Football and gaming are respectively two enormous markets. With 3.5 billion football fans and 2.9 billion gamers, the estimated market for virtual goods in this space is valued at close to $190bn. Major players have bet big on realism and licensing to sustain their market positions. This leaves a huge space for companies like GOALS who can deliver an esports ready product that offers the accessibility and non-stop action of other online giants like Rocket League. GOALS’ play-and-own business model is ideally placed to service the new market for NFTs which is itself estimated to reach $80Bn by 2025. Gamers will own their players and teams to take part in professional online leagues.

“Andreas has gathered around him a stellar team. They’ve identified a unique opportunity at the intersection of metaverse and football, the world’s largest sport. Web3 and the technology behind innovations like NFTs will power the next generation of businesses in this space and GOALS is poised to become a leader in their own category”, adds Pär-Jörgen Pärson, a partner at Northzone and sitting on the GOALS board.

“GOALS represents a rare investment opportunity. The game they’re building is original and fun, and their growth and business model is truly impressive. Andreas is as impressive a founder as I’ve ever met, has a solid vision and a clear execution plan. From a personal perspective too, this intersection of football, gaming, esports and NFTs covers so much of what I find fascinating. I’m really excited to see where we go from here” says Mattias Ljungman, founder of Moonfire Ventures.

“GOALS is not just a game, but a team on a mission,” says Sophia Bendz, partner at Cherry Ventures, which also led GOALS’ pre-seed round. “In just a few short weeks, GOALS grew its following to well over 25,000 people on social media and thousands upon thousands in Discord. GOALS is creating something people have long wanted. We’re excited to be with them on their journey in creating a new football game people love.”

Founded in late 2021, GOALS has already built a team with an impressive set of skills and track record of successes in entrepreneurship, engineering, game development, gaming, esport and web3. This funding will allow them to grow further in the game development area. As a gaming start-up, GOALS has taken the lead in offering a diverse and inclusive workplace to better attract developers from competing firms.

Gaming

Midjiwan opens Stockholm’s first co-working space for game developers

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, today announces the opening of Game Town, Stockholm’s first coworking space for game developers.

In addition to being a new home for Midjiwan, Game Town will also serve as a base for Toppluva AB, the makers of Grand Mountain Adventure; Warm Kitten AB, the developers behind Justin Wack and the Big Time Hack; Gro Play AB, a studio creating educational games; and Dataspelsbranschen, Sweden’s trade association for video game companies. More game development companies are expected to join over the next few months.

The Swedish games industry, including subsidiaries abroad, generated SEK 86.5 billion (USD $7.9 billion) in 2022, according to a Dataspelsbranschen report. Gaming is a strong growth industry, accounting for over 4 percent of Sweden’s total service exports. Game Town will become a creative, innovative, and social meeting place, further solidifying Stockholm as a key games industry hub with industry meetups, mixers, and game showcases hosted for indie and AAA developers.

Södermalm, the Stockholm island where Game Town is located, has one of the highest concentrations of game developers. The nearby areas constitute a cluster for companies within game development, housing among others Paradox, DICE, Fatshark, and Epic Games.

Christian Lövstedt, General Manager at Midjiwan, commented:

“Game Town will become a professional and playful environment for smaller game studios that want to work and develop among other developers. We’re looking to create a community of people who share our same passion for gaming and game development. Game Town will bring together indie developers and freelancers to create an open and welcoming place for the entire industry to gather.”

Per Strömbäck, Chairman of Dataspelsbranschen.

“Within a kilometer radius of Södermalm, there are at least 3,000 game developers, making it perhaps the most densely populated place for game developers in the world. Here, games are created for billions of players worldwide. Perhaps there is something in the Earth’s magnetic field that makes local games particularly good? Game Town will be located right in the middle of this hub, so it is only right that our own office should be right here.”

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Gaming

Metaverse Studio Karta Reaches Huge Milestone with New Game Beat Builder

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Karta pushes the boundaries of music game innovation with Built Builder on Fortnite – reaching 100k players

  • Beat Builder is Fortnite’s first-ever build-based rhythm game
  • Karta partners with NoCopyrightSounds for the game’s music library
  • Two new big songs just added: Royalty by Egzod & Maestro Chives and Invincible by Deaf Kev

Karta, an award-winning metaverse studio pioneering the world of in-game experiential marketing, continues to push the boundaries of music game innovation as its latest project, Beat Builder, reaches 100,000 players.

Beat Builder is an interactive music rhythm game where players put down walls, ramps, floors and cones to the beat of the music. Centred on building a core Fortnite gameplay feature used in its very popular Battle Royal, Beat Builder is the first-ever build-based rhythm game on the platform. As well as being a music-filled experience played for fun, the game is also used as a practice tool for players to improve their game-playing skills on Fortnite.

To create the game’s eclectic music library, Karta has partnered with NoCopyrightSounds, a copyright-free record label and music platform. Focusing on drumstep, phonk and trap electronic music for now, with artists such as Twisted, if found, XTOM and Lost Sky, players interact with the stems of each song that have their own visual world to match the vibe. Karta aims to develop the game further, updating it with a plethora of new music and genres such as metal, K-pop and rock. The long-term aim of Beat Builder is to integrate artists into Fortnite to share their music with fans, with the game becoming a recognised platform for exploring new artists and music.

Reaching 100,000 players is a significant milestone for a new metaverse game with Beat Builder continuing to grow in popularity since its launch recently. To mark the milestone, Karta has updated the game with two of NCS biggest songs; Royalty by Egzod & Maestro Chives and Invincible by Deaf Kev and is already planning further extensions, partnerships and new seasons.

“We’re thrilled that Beat Builder has gotten off to such a great start,” the Chief Executive Officer for Karta, Erik Londre, said. “We wanted to create a rhythm game that felt 100% Fortnite native, where the music is connected to the platform’s core building gameplay. A rhythm game that makes you a better gamer is an idea that excites us a lot.”

“Beat Builder truly encapsulates what Karta is all about; innovative and forward-thinking design that combines incredible music with interactive gaming in one entertaining place,” the Chief Growth Officer for Karta, Tony Barnes, said. “Music’s presence in the metaverse is evolving and we think Beat Builder has the potential to become its own platform for artists and brands to authentically connect to a Fortnite audience through gameplay and new music. We can’t wait to develop it and see how it grows.”

Since launching in 2021, Karta has worked with brands such as Amazon Music, McDonald’s and Hugo Boss. As well as working with Spotify on its iconic global campaign, Spotify Wrapped, to gamify the listening habits of Spotify users and bring this into the metaverse. Through these partnerships, Karta is reshaping entertainment experiences in the metaverse and creating meaningful connections between brands and their audiences. In the past year, the London-based studio has also worked with global artists like Nicki Minaj for her Gag City experience in Roblox, K-pop giant Blackpink with its hugely popular Blackpink the Palace and Twice with its Twice Square, which has become the most successful persistent music experience on Roblox.

“We’re very happy to provide the music for Beat Builder, a brilliant new game that gives players the chance to interact with the music like never before,” the Brand Manager for NCS, Charlotte Lee, said. “It has the potential to become a go-to platform for music gaming and we’re proud to support it.”

Beat Builder is available now to explore on Fortnite. For more information, go to www. Karta. game.

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eSports

Denis ‘electroNic’ Sharipov is a New Virtus.pro Player

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Denis ‘electroNic’ Sharipov (pictured), one of the most decorated and famous players in CS2, a Major champion and winner of the Intel Grand Slam, is moving to Virtus.pro.

“The arrival of star players always generates excitement within the club and among its fans,” the Chief Executive Officer for Virtus.pro, Nikolai Petrossian, said. “Denis is a well-known figure in the world of eSports with an impressive list of major victories and exceptional skill. Few players won both at Major and Intel Grand Slam events.

“Our CS2 roster is strong thanks to teamwork, a clearly defined playstyle and the individual talents of our players. Transferring players with outstanding skills to improve specific areas is a common practice in sports. I am confident that Denis joining will give a powerful boost to the team in the upcoming challenges in Dallas, London and beyond.

“Denis will replace Nikolay ‘mir’ Bityukov in the VP lineup. Nikolay has been a loyal and valuable member of our team and we express our gratitude for his contributions. Nikolay ‘mir’ Bityukov is open to offers from other teams.”

“Virtus.pro is a top team,” Sharipov said. “The core of the roster has won a Major not a while ago and all the players are in their prime and ready for victories right now. We share the same ambitions and goals. Besides, I’m also excited about the idea of playing with Jame as he’s one of the most unique IGLs in the game. Can’t wait to adapt to my new team and start doing what I came here for, winning trophies.”

Sharipov has dozens of victories at elite tournaments, including:

  • PGL Major Stockholm 2021
  • Intel Grand Slam Season 3
  • BLAST Premier: Global Final 2020
  • IEM XVI – Cologne
  • EPL Season 14
  • BLAST Premier: World Final 2021

In addition, Sharipov was among the top-ten best players of the year by HLTV four times.

Updated Virtus.pro CS:GO roster:

  • Dzhami ‘Jame’ Ali (captain)
  • Evgeny ‘FL1T’ Lebedev
  • David ‘n0rb3r7’ Daniyelyan
  • Petr ‘fame’ Bolyshev
  • Denis ‘electroNic’ Sharipov
  • Dastan ‘dastan’ Akbayev (coach)
  • Pavel ‘PASHANOJ’ Legostaev (analyst)
  • Nikolay ‘mir’ Bityukov (substitute)
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