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Penta Esports partners with Loco to announce pan-India esports league for colleges and universities

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Penta Esports partners with Loco to announce pan-India esports league for colleges and universities
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Gaming and esports company, Penta Esports has announced the launch of its latest IP, the ‘Penta Collegiate League’ presented by Loco, for colleges and universities across India. The tournaments conducted under this league will be streamed exclusively on Loco’s app and web (loco. gg). Other partners of this league include ‘Leverage Edu’ as the study abroad partner and ‘GOQii’ as the healthcare partner.

The first season of the ‘Penta Collegiate League’ will feature two esports titles, Valorant on PC and Battlegrounds Mobile India (BGMI) on mobile with ₹30,00,000 to be awarded in scholarships.

Speaking about the idea behind this new esports league, Penta Esports Founder and CEO, Anurag Khurana said, “Our major focus is to provide opportunities to the budding esports athletes at the grassroot level. Esports is rapidly gaining popularity as a viable path for many and we want to provide a platform similar to conventional sports to aspiring esports athletes. The scholarship aims to help esports athletes in their endeavors.”

Commenting on the partnership, Founder, Loco, Ashwin Suresh, said, “Game streaming is no longer looked upon as just a casual hobby. As more gamers become creators and start streaming, and new tournament organizers create more events, newer audiences are drawn to watch this content. The increased viewership will eventually lead to an increase in revenue for the overall ecosystem. As a pioneer of this industry, we’re excited to see it expand and we’re playing an active role in helping it grow. With our association with the ‘Penta Collegiate League’, we aim to support budding streamers and kickstart their esports careers.”

The first season will have two qualifiers for both games. The registrations for the first qualifiers are already underway and will go on till the 19th of June 2022, the matches of the first qualifiers are all set to begin on the 21st of June. The dates of the second qualifiers will be announced soon.

The playoffs of both qualifiers and the finale of the first season will be broadcast live exclusively on Penta Esports’ channel on Loco. Students can participate in the tournament by visiting pentaesports website and completing the registration process.

The complete details of the league are available on Penta Esports’ platform, pentaesports.com. The platform is a one-stop destination for all things Penta, including match schedules, match results, VODs of tournaments and leagues, content, news, announcements, and much more.

Founded by industry veterans Anurag Khurana, Kiran Noojibail and Akshay Paul, Penta Esports aims to disrupt the ecosystem in India with a holistic approach towards the sector, including leagues, tournaments, content and much more.

Asia

Removal of Hearthstone as Contested Esports Title At Hangzhou Asian Games 2023

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Esports is going to make its debut at the Asian Games 2023 as a proper medal event, earlier in 2018 it was there as a demonstration title. The Asian Games 2022, originally scheduled for September last year, will now be held from September 23 to October 8, 2023. This multi-nation event will cement the industry mark into a mainstream sports scene. 
 

The seven official events, and publishers, are:

1. Arena of Valor Asian Games Version

2. Dota 2

3. Dream Three Kingdoms 2

4. EA SPORTS FIFA branded soccer games

5. League of Legends

6. PUBG Mobile Asian Games Version

7. Street Fighter V

Showing his disappointment, please find below the quote on behalf of Mr. Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) on this announcement:
 

“It is unfortunate to hear that Hearthstone will not be included in the upcoming Asian Games, especially because India’s first Esports medal at the tournament came in this very title in 2018 when Tirth Mehta clinched the bronze medal. That achievement holds a special place in our Esports community and we were hopeful that our talented athletes Shikhar Choudhary and Karthik Varma would be able to bring similar honour to the country by competing in this official medal sport.

Nonetheless, we respect the OCA’s decision and remain confident that our athletes will perform at the highest level in the other titles to make the country proud. We look forward to supporting them as they represent India in the prestigious tournament.”

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SuperGaming To Bring India’s Leading Gaming YouTuber Techno Gamerz as Playable Character in New Game

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SuperGaming To Bring India’s Leading Gaming YouTuber Techno Gamerz as Playable Character in New Game
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Leading international game developer SuperGaming has partnered with Techno Gamerz aka Ujjwal Chaurasia to bring him as a character in its soon to be revealed game. With over 30 million subscribers, Techno Gamerz is one of India’s biggest YouTubers. He has about 9 billion views on YouTube until now through a variety of gaming content ranging from tutorials to web series.

As the poster child for gaming in India, Ujjwal will help SuperGaming make its games better for young Indian audiences. He will feature in the company’s soon to be announced game with his appearance as a playable character as well as providing valuable insights and feedback to SuperGaming.

“With more than 70 percent of his audience being the young demographic in India, partnering with Techno Gamerz was the obvious choice,” says Roby John, co-founder and CEO of SuperGaming. “With Techno Gamerz as a playable character in our soon to be revealed game, we’re bringing a new way for fans to interact with their favourite creators and creators to build a closer connection with their fans.”

SuperGaming will also host several on-ground events based on its games, allowing fans of Techno Gamerz and other creators to meet them in person. This is an evolution of how SuperGaming has crafted its biggest hits — MaskGun and Silly Royale. Popular multiplayer shooter MaskGun has amassed over 67 million players since its launch.

This is due to a relentless focus on putting its players frst with consistent community collaborations, even leading to some of its biggest community members featuring in-game as well as celebrating India-specifc events like Diwali.

Similarly, the recently released social deduction game Silly Royale has over 22 million players in no small part thanks to regular community and content creator initiatives. The company hopes to do the same for its future releases through this partnership with Techno Gamerz.

SuperGaming has more than 300 million players across its games with an audience that spans the globe. Its recent hits include MaskGun and Silly Royale. SuperGaming is also developing Indus, an upcoming Indo-Futuristic battle royale for mobile, PC, and consoles as well as several yet to be revealed titles. All of these are built on its SuperPlatform powered by Google Cloud.

“When SuperGaming approached me with the idea of featuring me in its soon to be revealed game, I was genuinely surprised with the team’s passion and expertise,” says Techno Gamerz aka Ujjwal Chaurasia. “I believe that the future of gaming is creator-driven and community-first and this is a step in building that future.The team is on the same wavelength as me and I can’t wait to tell you more in the days to come.”

“Gaming and content creation have always been two sides of the same coin and now we’re bringing the best of both worlds together through this partnership,” says Pranav Panpalia, founder, OpraahFx, the talent agency that manages Techno Gamerz. “The fact that SuperGaming chose to approach Techno Gamerz speaks volumes about how creators have evolved to be the new celebrities the gaming community follow and look up to.”

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Gamer Pakistan and Elite Sports Pakistan Announce 100th and 101st University Sports Commercialisation MoUs

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Gamer Pakistan announced that affiliate company Elite Sports Pakistan has signed its 100th university sports Memorandum of Understanding (MoU) with Usman Institute of Technology University Karachi and 101st MoU with Shah Abdul Latif University Khairpur Sindh. These MoUs give Gamer Pakistan exclusive rights to conduct, broadcast and commercialise esports competitions at these respective universities.

Gamer Pakistan is rapidly becoming the premiere university esports partner for secondary education institutions in Pakistan. Gamer Pakistan creates the formats and events to provide a competitive environment in which to unearth and nurture budding esports talent at the collegiate level and provide them with opportunities to represent Pakistan globally in their journey to becoming world-class professional esports athletes.

“We are pleased to have achieved this milestone with Usman Institute of Technology University Karachi and Shah Abdul Latif University Khairpur Sind. Their leadership in expanding the competitive sports and career advancement opportunities available for their students in all aspect of athletics is to be commended,” Muhammad Jamal Qureshi, CEO of Elite Sports Pakistan, said.

“Gamer Pakistan looks forward to including Usman Institute of Technology and Shah Abdul Latif University into the total collegiate Gamer Pakistan competitive esports universe. Their participation and the enthusiasm and skills of their student gamers gives us great confidence in the future of esports in Pakistan, and in the ability of these gamers to righty take their space on the global esports stage,” James Knopf, CEO of Gamer Pakistan, said.

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