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RAW acquires Sapphire Gaming, adding a hidden gem to Raw iGaming

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SkillOnNet joins forces with RAW iGaming
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RAW iGaming through the acquisition of Sapphire Gaming, adds a little known industry gem, which will boost the game production capacity, deliver a world-class framework and will be an enabler to achieve RAW’s ambitious goals in 2022 and beyond. Sapphire Gaming will be instrumental in delivering ground-breaking SuperSlice games as well as the next patent-pending engine, soon to be unveiled.

Tom Wood, CEO of RAW comments “I am so happy and proud to be able to work with one of the smartest, hidden, minds in the iGaming industry, Alec Horley, including his brilliant Sapphire team, which will continue their work in our new office based in the UK. Alec and his team will work on innovative game mechanics, develop new technologies, support external partners around our new aggregation platform in Leander and will boost our existing game studio capacity in Malaga.

Tom adds, “Having known and worked with Alec and his team for years where they delivered amazing results, sometimes achieving the impossible, it was a no-brainer for us to polish this hidden gem and add them to the RAW family. With the acquisition of Sapphire, we strengthen our development capacity as well as our technology platform and gaming know-how.”

Alec Horley, CEO of Sapphire Gaming adds “We couldn’t be more excited to join forces with RAW and the team is thrilled to be part of this amazing journey, which is about shaking up the industry and standing out in a Sea of Sameness. Having worked with Tom for many years and seeing his vision for RAW, we already know we will continue to develop innovative, differentiated game engines and new never-before-seen technologies which will push the boundaries of gaming further”.

The acquisition of Sapphire Gaming further solidifies RAW’s arrival as a disruptor and someone to be reckoned with in the iGaming space going forward. The RAW motto to “Stand out or stand down” and the developments that coincide clearly have hit a tone in the industry and we already see big appetite for new and innovative content among industry operators. The best is still yet to come.

In April RAW acquired a market-leading platform and games supplier in Leander Games and is always looking for additional acquisition opportunities as we carry out our quest to fight industry monotony. With Sapphire RAW now has offices in four countries, Malta, Spain, Argentina and the UK.

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Bacta to host Social Responsibility Exchange in November

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Bacta to host Social Responsibility Exchange in November
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Bacta will host its annual Social Responsibility Exchange at the County Hall in London on Thursday 22nd November, the trade body announced today. The event will provide members with an opportunity to share best practice tactics and strategies around Social Responsibility.

The event will be introduced by Elizabeth Speech, chair of bacta’s Social Responsibility Committee. YGAM and GamCare will also be speaking at the event alongside Social Responsibility updates from the Gambling Commission.

Bacta Membership, SR and Compliance Manager Russell Edge said: “Our Social Responsibility Exchange will allow members to hear crucial updates on Social Responsibility from the likes of the Gambling Commission, YGAM and GamCare.

“The day-long event will also provide a structured forum for discussion around the tactics and strategies bacta members are employing across the country.

“Ultimately, we hope members leave the event knowing more about Social Responsibility and having exchanged their knowledge where they can.”

 

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Australia

Massive News for the Esports Industry with Potential Inclusion in the Commonwealth Games

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Esports is one of the fastest growing industries in the world and there’s no limit to how big it could become. It’s already breached a valuation of $1 billion, and it’s expected to grow to $13.05 billion by 2025.

One of the greatest indicators that competitive gaming is going mainstream is the fact that it has been recognised by the Commonwealth Games. Indeed, it is expected to be included when the event takes place in Victoria in 2026.

Test Run Has Already Taken Place

A few years ago, the thought of seeing Esports at the Commonwealth Games would have been laughable. Now, it is a realistic prospect. It was recently reported that a dry run of the Commonwealth Esports Championships was held in Birmingham, England, at the 2022 Commonwealth Games to see if this type of competitive action could be included as an official event in 2026. It went well and garnered positive feedback from the people involved.

The Victoria edition of the Commonwealth Games is set to take place in 2026, with 16 sports already confirmed. However, the organisers are hoping to add more to the schedule with Esports being strongly considered. Competitive gaming has proven to be a popular spectator sport, with more people tuning in to watch it every year. By 2026, there could be close to a billion people watching Esports, meaning that it would be a popular inclusion at a major event.

Esports has been referred to as the “new sporting frontier,” and it wouldn’t be surprising to see it gaining even more credibility in the next decade. Even the world’s biggest traditional sports had to start somewhere. Football and cricket are now well-established and loved the world over, and there’s nothing stopping Esports from following a similar trajectory.

How Will This Affect Related Industries?

With the Commonwealth Games set to take place in Australia next time, the country could be in a prime position to capitalise on the inclusion of Esports. Part of the success of competitive gaming up to this point has been thanks to related industries pushing it, along with big name companies striking sponsorship deals. Australian companies, therefore, will most certainly seek to capitalise in 2026.

The betting industry was built around traditional sports, and it is now a behemoth industry around the world. In Australia, online betting is so popular that there are countless sites vying for bettors’ attention. Indeed, there are so many to sift through that people turn to comparison sites that list the best ones based on their offers and ratings. Bettors simply scroll through and then click a link to be taken directly to a site.

Many of these online sportsbooks are already offering eSports betting, and the number of markets available is only set to rise in the future. When the Commonwealth Games rolls around, betting sites could benefit from special offers. They may also start to have a greater focus on Esports, thus drawing more attention to the competitive gaming industry.

Esports at the Commonwealth Games isn’t just huge news for the industry itself, but it’s a great move for related industries. Australian companies are set to benefit in 2026, with the betting industry being in a particularly strong position to take advantage.

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eSports

Nigma Galaxy female CS:GO Champions: New docu-series follows rise to becoming champions

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Nigma Galaxy female CS:GO Champions: New docu-series follows rise to becoming champions
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This Sunday 14th, Nigma Galaxy is set to release the first episode of their new docu-series, Jiggy Biggy Best: A CS:GO Story, which follows their hugely successful female CS:GO team and their journey to becoming champions at two major tournaments this year.

The first instalment of the series will be launching on Nigma Galaxy’s YouTube channel at 1pm CEST on Sunday. You can find more information below, in case the team’s story would be of interest to your editorial plan:

  • Fans will get a behind the scene glimpse into the female Nigma Galaxy CS:GO team preparing for two of the biggest tournaments of their careers – ESL Impact League Season 1 in Dallas to the stand-alone ESL Impact tournament in Valencia
  • The docu-series also offers an exclusive peek into the teams journey to the top – their training regime, team cohesion and a deeper dive into the world of female esports
  • Uncover the dedication and support Nigma Galaxy have placed on the competitive female esports scene, one of the fastest-growing sub-genres in the industry
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