In terms of international online betting legislation, every government has a different stance on the matter. While some countries have embraced internet gambling, others are doing all in their power to outlaw it. It’s also possible to see vastly varied approaches to online gaming in countries within the same continent.
When it comes to regulations in one country, the United States is an excellent example. Furthermore, each state has its own set of rules, making it much more difficult to understand the federal regulations. Online gambling is completely legal in certain places and may be accessed by anybody inside such states’ borders. More than a few jurisdictions are continuing their efforts at snatching up the money of reputable gaming websites.
Ohio Gambling Laws
A person must be 18 years old to bet in an Ohio-licensed institution, according to state law. The legal age to gamble in Ohio casinos is 21 years old. The first infraction is the most common penalty for a first-time gambling violation. According to Ohio gambling regulations, further crimes are felonies of the 5th degree.
A total of 11 Ohio casinos are open for business, with four of them being resorts. Online slots, live stream poker, Roulette, Blackjack, Craps, and other in-house card games are all available in Ohio’s casinos. There are also online poker rooms accessible. The other casinos in Ohio are situated in off-track betting venues and are referred to as racinos. These look a lot like tv lottery parlors.
Online sports betting is legal in Ohio, but the state government must still work on it before any sites can go up. Gaming online is already a great choice for Ohioans since they may participate in authorized gambling sites that are situated beyond the US.
If you are interested in learning more through brilliant sources and informative guides on the legality of betting on sports in Ohio, we suggest you read reviews and articles online for a better view.
European and British Gambling Laws
Online betting is permitted in a wide variety of nations throughout Europe. Some governments have explicitly banned it, while others have authorized it and established appropriate regulatory structures. Britain is the greatest illustration of the second kind of country. Gambling over the internet is not only safe and easy, but it is also entirely legal. The Gambling Commission has established rules for any site that wants to provide its services to the people of the United Kingdom. In 2005, the Gaming Board was abolished and replaced with this entity.
Furthermore, there are other nations in Europe that follow the same model as the UK. There are severe licensing requirements in France, but if a company meets the requirements, it may accept French consumers. Despite this, casino games are presently prohibited. They at minimum have clear legislation, but in other nations, things are a lot hazier.
In Oceania/Australia, gambling laws are strictly enforced.
The regulations governing gaming in Australia are quite restrictive. Only conventional sports betting and lottery-style games are presently authorized to be offered to Australian citizens. Online sports streaming betting and casino games are not permitted. However, given these sites are outside of the authority of the Australian government, there are no laws prohibiting Australians from accessing them.
Online Sports betting is explicitly regulated in New Zealand, which is a rarity in other countries. In 2003, the government enacted new legislation to ensure that its rules were clear and understandable. For the first time, the law explicitly specified that using international websites was lawful. Advertising on these kinds of websites is, however, prohibited in New Zealand.
African Gambling Laws
There are few nations in Africa that have established laws on internet gambling, with the noteworthy exception of South Africa. Land-based betting, on the other hand, is completely legal in the area and comes in a variety of formats. Casinos may be found in a number of nations.
Gambling Legislation in Germany
Gambling regulations in Germany are difficult, but they are always evolving. As of 2021, all states will be bound by a new Interstate Treaty, which will standardize regulations and open the door to the granting of licenses among them. It used to be the case that each state had its own set of regulations.
Because of the treaty, sports betting licenses and a wide range of markets, including internet gambling, are available. However, each state has its own system for opening betting shops and other brick-and-mortar outlets for land-based gambling.
Some kinds of betting have a limit on the amount of money you can wager. In order to prevent individuals from wagering too much in one sitting, slot machines are regulated at a “per-spin” fee, and bookies are limited in the number of markets that they may provide.
Keeping up with changes in your country’s casino laws is critical. While many nations allow offshore gambling, which allows customers to engage with gaming firms situated overseas, these companies may also be subject to laws, as is the case in many other countries. When compared to other nations, European countries tend to have more lax casino and gambling legislation.
GoodLuckMate Publishes Insightful Report on Gambling Trends in Japan
GoodLuckMate has published a comprehensive Japanese gambling statistics and trends report on its website, revealing some interesting industry insights. The analysis was posted in October 2022 and includes a range of relevant data focused on the gambling market as well as gambling habits in Japan.
With this report, readers will get to learn more about the legality of gambling in Japan, the most popular games among Japanese players, and the demographics of gambling fans in the country. Some key figures include:
- Size of the online casino market in Japan – $6.7 billion
- Forecasted Japanese online casino market size by 2027 – $10.1 billion
- Sports betting market share – 40%
- Casinos market share – 30%
- Pachinko is the most popular game by market share
- Pachinko makes up about 4% of the country’s GDR
This report also reveals how Japanese consumers feel about online casinos and how popular they are among players of different age and sex groups. It also covers the issue of problem gambling in the country, highlighting that about 3.2 million Japanese players have a gambling addiction.
“We have launched a dedicated version of our website for our Japanese readers. We find the Japanese gambling market extremely intriguing, and that’s why we thought it was important to dive deeper into it through this report,” Nerijus Grenda, CEO of GoodLuckMate, said.
“Creating the report took a lot of research, but, in the end, it was worth it because it gives a complete picture of the Japanese gambling industry as it covers several essential aspects of it,” Grenda added.
Allwyn International Reports €958.6 Million in GGR for Third Quarter
Allwyn International has announced its preliminary unaudited financial results for the three and nine months ended 30 September 2022 and provided an update on recent developments and current trading.
Allwyn reported €958.6m ($994.3m) in gross gaming revenue (GGR) for Q3 2022, up 11% year-on-year. The company also reported adjusted EBITDA of €319.9m, up 10% from the prior-year period. Allwyn’s adjusted EBITDA margin is at 54% as of its Q3 report, 1% down year-on-year.
Continued strong growth in online sales online channel contributed 46% of gross gaming revenue in the Czech Republic, compared with 39% in Q3 2021.
The third quarter of 2022 also saw Allwyn’s stock price rise after it was formally awarded the Fourth UK National Lottery licence, starting in February 2024.
In Q4, the company reached an agreement to acquire Camelot UK Lotteries Limited, the current operator of the UK National Lottery.
Robert Chvatal, CEO of Allwyn, said: “This quarter has seen Allwyn deliver yet another set of strong financial results. We have also continued to deliver on our inorganic growth strategies, with some exciting developments in the UK in particular. Our consolidated Gross gaming revenue increased by 11% year-on-year in the third quarter and consolidated Adjusted EBITDA increased by 10%, driven entirely by organic factors – demonstrating once again the resilience of demand for our products and of our business model.
“We also continue to deliver strong margins and generate robust free cashflows, reflecting our favourable cost structure and focus on cost and capital efficiency. The third quarter and start of the fourth quarter have also seen two milestones in the UK, which is set to become the sixth market where we operate lotteries. In September, Allwyn was formally awarded the Fourth Licence to operate the UK National Lottery for a decade starting in February 2024, following the Gambling Commission’s earlier announcement that we were the Preferred Applicant, and on 19 November we announced that we had reached agreement to acquire Camelot UK Lotteries Limited, the current operator of the National Lottery.”
TAPPX CELEBRATES 9TH BIRTHDAY AND LAUNCHES TECHSOULOGY
Tappx, a leading global AdTech company, proudly announces the launch of Techsoulogy, a new corporate brand that unifies a broad portfolio of companies powering solutions for digital advertising, video content, mobile apps and video gaming across mobile, desktop, and CTV platforms.
The launch of Techsoulogy coincides with the 9th birthday of Tappx, which has grown rapidly since 2013 to reach 70 staff, and is forecast to surpass EUR 20 million of revenue this year. Tappx will now become part of the Techsoulogy brand while retaining its own name and unique position in the market. This is a major milestone in the company’s story, providing coherence of branding and messaging to a set of companies that have been launched or acquired by Tappx in recent years, with a total headcount approaching 100.
Alongside Tappx, Techsoulogy will be the corporate brand for four other companies focused on multiple complementary media and entertainment verticals including video generation and monetization, contextual advertising, and mobile game development. Each has been brought under the coherent messaging architecture and visual brand identity, with their own subtle twists. The Techsoulogy brand identity was defined with the help of Collaborabrands, and brought to life with words from Fernando Beltrán, visuals from Comuniza, and digital ecosystem development from Branng. Future brands entering the group will also be part of the consistent identity.
Daniel Reina, CEO at Techsoulogy and the founder of Tappx, commented:
“We believe this new brand architecture is an ideal model for our diverse companies, providing a common thread between them and creating a framework for us to keep growing and moving into new product categories. Tappx has been the engine behind this expansion, consistently growing in revenue and headcount even through challenging economic conditions, but it’s time for it to be part of something bigger.
“This includes not being afraid to talk about our vision for how technology and humanity will interact. How can we contribute human intelligence to artificial intelligence, and what qualifies us to have our say? As Tappx, we pioneered various initiatives to create a safer, more accessible, and more transparent digital environment at the expense of short-term profit: to help publishers adopt IAB standards; select only trustworthy, direct owned and operated traffic; and enable contextual advertising that improves user experience while protecting privacy. As Techsoulogy, we will do far more.”
Fernando Saiz Camarero, CMO at Techsoulogy, added:
“This has been an extensive project that began in mid-2021 when we asked our customers and partners what they value about us. We discovered that alongside our advanced technology, we’re best known for the quality of our people, ways of working, and culture. The team is our most powerful asset, and so we came up with the name Techsoulogy to encapsulate themes of technology, humanity and knowledge. As Techsoulogy, we will constantly explore, learn and improve to achieve more together than we ever could apart.”
Tappx recorded 97% revenue growth between 2020 and 2021 and is set to grow markedly again this year, with forecasts indicating revenue of at least EUR 20 million in 2022.
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