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The Expanded Malaysia Esports League 2022 (MEL22)


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Esports Integrated (ESI), an initiative to catalyse a vibrant, sustainable and inclusive ecosystem by the Ministry of Youth and Sports (KBS) today announced the start of Malaysia Esports League 2022 (MEL22). As part of KBS’s Strategic Development Plan for Esports Development, the second edition of Malaysia Esports League will be held from 12 September until 3 December 2022.

Offering a prize pool of RM299,500, MEL22 will be expanded to include 2 new game titles and expanded categories from 4 to 7, with the inclusion of a special people with disabilities (PWD) league. Following up from the success of Malaysia Esports League 2021 (MEL21), MEL22 aims to provide a more comprehensive and inclusive platform for Malaysian esports talents to compete and showcase their talents.

MEL22 will be divided into 3 series, namely MEL22 Regular Series which consists of MEL22 State Leagues and MEL22 Nationals featuring 3 game titles – Mobile Legends: Bang Bang (MLBB), PlayerUnknown’s Battleground Mobile (PUBGM) and Garena Free Fire (FF); MEL22 Open Series featuring 3 game titles – Dota 2, FIFA23 and Valorant; and Para MEL22 (game title to be announced soon via ESI’s social media accounts).

For the MEL22 Regular Series, the aim is to provide a true platform for grassroots esports enthusiasts to compete at the state level (MEL22 State Leagues) and later to represent their states in the national playoffs (MEL22 Nationals). In partnership with Moonton, Tencent and Garena, the respective publishers for MLBB, PUBGM and FF, winners from the national playoffs will progress into ESI’s professional level tournament, Malaysia Esports Championship 2022/2023 (MEC 2022/2023) and later progresses into the publishers’ own professional circuit such as MLBB Pro League Malaysia (MPL), PUBGM National Championship (PMNC) and FF Malaysia/Cambodia/Philippines Majors (FF MCPS). MEL22 State Leagues will start from 12 – 29 September 2022 and will be conducted virtually, and MEL22 Nationals will start from 1 October – 2 November 2022, held physically at ESI Hub, Spacerubix Puchong.

For the MEL22 Open Series, it will be an open tournament for all players from various levels (amateur, semi professional and professional), whilst Para MEL22 is the continuation of ESI’s OKU-only tournament, giving opportunity for OKU esports enthusiasts. Both series will be held physically at ESI Hub as well.

“KBS would like to invite esports enthusiasts of various levels to participate in MEL22. Continuing the success of MEL21 last year where 50,000 individuals registered to participate, and close to 1.2 million viewerships, MEL22 is expected to draw large number of registrations and views; so register now before the slots are full.” said YB Dato’ Sri Ahmad Faizal bin Dato’ Azumu, Ministry of Youth and Sports.

“We are delighted to announce the expansion of Malaysia’s biggest grassroots esports tournament, MEL for this year. This allows for more enthusiasts, especially youths, to compete and venture into the local esports competitive circuits. With a clear progression from MEL to MEC and publishers’ own professional tournaments, we would like to ensure a clear path for any esports enthusiasts to compete and progress; from amateur state level, one is able to compete up to international level.” said Fadzli Rahim, the Vice President of Operations and Growth, ESI.

MEL22 is organised by ESI in collaboration with 16 state esports associations and registrations are currently open via www.esukan.gg. Matches will be live streamed via ESI and KBS’s Facebook pages.

Asia

SCCG Management Unveils SCCG ASIA – A Regional Campaign Led by Kent Jenkins from SCCG’s New Office in Bangkok, Thailand

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SCCG Management, a leading management advisory firm specializing in the gaming industry, is proud to announce the launch of its new regional campaign, SCCG – ASIA. The campaign aims to provide management advisory services to Casino, iGaming, Sports Betting, and Esports companies in Asia, as well as provide solutions and resources for existing SCCG client partners looking to enter Asia’s gambling market.

SCCG – ASIA will be led by Kent Jenkins, who has been appointed as the Director of the campaign. With decades of experience in international management throughout Asia, Kent brings to SCCG Management a very high level of knowledge and expertise and is well-positioned to lead the campaign from the new SCCG office located in Bangkok, Thailand.

“We are excited to announce the launch of SCCG – ASIA and to have Kent Jenkins at the helm,” said Stephen Crystal, Founder and CEO of SCCG Management. “We believe that the Asian market for the gambling industry is poised for significant growth and we are confident that this regional campaign will help our client partners navigate this dynamic market and achieve success.”

Kent Jenkins said, “I am thrilled to join SCCG and take on the role of leading the regional campaign for SCCG – ASIA. I am eager to work with Stephen and his talented team of industry leaders boasting over 30 years of experience in the gambling industry. I’m excited to utilize my resources and experience to drive growth and success for SCCG in the region.”

SCCG – ASIA will provide a full range of management advisory services, including strategic planning, market analysis, business development and operational support. With a team of experienced leaders from the gaming industry, SCCG – ASIA will empower companies to reach new heights in the Asian market.

The Asian market presents a significant growth potential for companies in the gambling industry as it offers a large customer base due to the continent’s high population, as well as a growing middle class with disposable income. Additionally, the online and mobile gambling market is rapidly growing in Asia, providing opportunities for companies to reach customers through digital channels. Furthermore, some Asian governments are actively encouraging foreign gambling companies by offering tax breaks and other incentives, and some countries are looking to legalize gambling which could open up new opportunities. Overall, the Asian market presents a significant growth potential for companies in the gambling industry.

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Asia

Alvin Chau Sentenced to 18 Years in Prison

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Alvin Chau, one of Macau’s high-profile gambling promoters, has been sentenced to 18 years in prison for racketeering and illegal gambling activities.

Chau was the former chairman of Suncity Group, a Macau-based company that helped promote gambling by lending credit to high rollers. Macau is the only region in China where gambling in casinos is legal.

Chau was ordered by the court to pay the Macau government more than HK$6.5 billion ($830 million) as well as $22.7 million to $98 million to a number of casino operators.

Chau was first arrested in China’s eastern province of Zhejiang on November 2020.

After his arrest, experts said that the move signalled a tougher stance on gambling in Macau by the Beijing authorities.

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Asia

Survey Shows Macau Gaming Service Improved Last Year

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An index measuring gaming service in Macau continued to rise last year compared to a year earlier. However, it also illustrated a trend hovering downwards when it came to casino workers’ tolerance towards guests.

The results of the Macau Gaming Service Index was revealed by the Macau Gaming Research Association, a collaboration with SGS Hong Kong, which described itself as an inspection, verification, testing and certification company on its website.

The survey enlisted mystery shoppers who descended on casinos at the city’s six integrated resorts in the second half of last year.

The index stood at 138 in the last quarter of 2022, a 6% increase compared to the same period a year earlier when it was just 130, and 129 in 2019 before Covid unfolded.

In spite of an improvement overall, the “tolerance” index – one of three components that make up the overall index – pointed to a trend dipping downwards since 2019.

It stood at 99 in the fourth quarter of last year, the third consecutive year with a score less than 100 – a 2013 base score against which casino workers’ patience is measured.

A total of 864 employee samples were gleaned during the survey, with mass-market gaming areas concerning 12 properties visited by the mystery shoppers.

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