eSports
G-Loot partners with Riot Games for the Premier G-Loot VALORANT Clash tournament
Swedish esports platform, G-Loot, has announced that it has partnered with RIOT GAMES, Inc. for its Premier G-Loot VALORANT Clash tournament, the VALORANT Championship Tour OFF//SEASON.
“We are extremely proud to have entered a partnership with Riot Games for the VCTOFF//Season,” said Simon Sundén, G-Loot’s Vice President & Head of Esports.
The tournament will take place in three stages which will include Qualifiers, G-Loot Showdown, and the Grand Finals, and will run from October 19 to November 27. The G-Loot Showdown on October 28-30 and the Grand Finals on November 25-27 will be broadcast live from Stockholm with a team of professional casters and analysts.
G-Loot welcomes players from EMEA to sign up and get a chance to participate in the Clash tournament. Everyone can start their esport journey on G-Loot, and in the end, compete for $50,000 in the VALORANT Clash.
“Part of what makes G-Loot special is that we want to open esports up to a wider audience,” said Simon Sundén. “Our hope is that G-Loot VALORANT Clash will soon see even more new teams playing. We’ve seen a lot of players starting their journey on G-Loot to eventually become pros. We look forward to seeing underdog stories in this tournament as well.”
VALORANT was launched in 2020 and has quickly become one of the most popular FPS titles in the world, attracting millions of esports players and concurrent viewers each day.
“VALORANT has become one of the biggest esports titles after just two years since launch attracting millions of viewers worldwide. We are extremely excited to start working on producing high-quality tournaments for the EMEA region”, Simon continues.
The tournament is a part of a wider series of third-party events in VCT OFF//SEASON that is taking place after the CHAMPIONS. For more information about VALORANT esports competitions, please visit www. valorantesports .com
eSports
IESF Kicks off Bidding Process for 2025 and 2026 Events
The International Esports Federation (IESF) has officially launched the bidding process for the next two editions of the World Esports Championship and Regional Qualifiers. Cities interested in hosting IESF’s flagship event can learn more about the bidding process on the IESF Events Bidding Process page.
WEC, a long-standing tradition of competitions watched across the world, creates a direct opportunity for the host to link its city brand to the IESF Realm, multiple game titles, and some of the world’s best athletes.
IESF remains open to discussions with any cities, regions, or countries worldwide that are interested in hosting the World Esports Championship or Regional Qualifiers. We welcome inquiries from all potential hosts to explore the opportunities and benefits of bringing these premier esports events to their locations.
IESF General Secretary Boban Totovski said: “After Bali, Iasi, and Riyadh this year, we are all looking forward to our next host for the 17th World Esports Championship. We already have many cities waiting for the process to start bidding and we are all very excited to start the negotiations and discover where will the IESF flag go on the 19th of November in Riyadh, on the closing ceremony”
IESF assesses potential hosts based on several criteria, including how well they align with regional and national development plans, as well as the long-term strategic goals of the IESF vision and mission. The host city is expected to meet all requirements set by IESF. The final selection of the host city is made by a vote from the IESF Board.
The 2023 World Esports Championship in Iași, Romania, was a unique experience, attracting over 100,000 attendees and amassing an impressive 35 million viewers across all platforms. This year, the championship moves to Riyadh, Saudi Arabia, promising to be the biggest event yet with a record 130 nations and over 600 players competing, solidifying Riyadh as this year’s Esports capital.
Which city will rise to become the next epicenter of esports excitement?
eSports
Skyesports Championship 2024: Aurora Gaming and 3DMAX Become First Teams to Advance to the Playoffs
The Skyesports Championship 2024, a $300,000 international Counter-Strike 2 esports tournament, is taking place at the Taj Lands End, Mumbai from July 24 to 28. As the Group Stage nears its conclusion, two teams have advanced to the prestigious Playoffs, where they will battle for glory and a shot at the lion’s share of the prize pool.
Serbia’s Aurora Gaming and France’s 3DMAX Vie for Glory: First Teams to Reach the Playoffs
Aurora Gaming and 3DMAX have earned this accolade with flawless records so far in the Group Stage.
The 11 participating teams, which include prominent esports organizations from Mongolia, France, Turkey, India, and Russia, have been split into two groups: A and B.
In Group A, Aurora has secured their spot in the Playoffs after convincing victories against Parivsion, ENCE, and True Rippers, standing first in their group with a 3-0 record. With their advancement to the next stage, Aurora is eyeing a consecutive third trophy in Skyesports’ IPs, having previously won the $350,000 Skyesports Masters 2024 and the Skyesports Grand Slam 2024 in Pune, India.
All eyes are still on Group A as teams like The Mongolz and ENCE have to battle it out on Day 3 to make it to the Playoffs.
In Group B, 3DMAX has triumphed over Amkal, DMS, and Revenant Esports, securing a 3-0 record at the top of the group.
The action continues in the Skyesports Championship on Day 3, as the final day of the Group Stage will decide who will join 3DMAX and Aurora Gaming in the Playoffs. Fans can catch all the action live on the Skyesports YouTube and Twitch channels.
Unlike the Group Stage, the Playoffs will take place on the main stage at the prestigious 5-star hotel, the Taj Lands End in Mumbai, India.
Group A Standings
Group B Standings
eSports
THE DOTA 2 VIRTUAL HALL OF FAME: GG.BET AND DOT ESPORTS PRESENT 50 WORLD RECORDS
Dot Esports, the leading esports news outlet, and betting brand GG.BET have created a virtual hall of fame to celebrate 50 Dota 2 World Records. Check it out to discover the stories behind the most impressive feats in the game’s competitive history and watch videos of when they happened.
The Dot Esports team have painstakingly selected and presented Dota 2 records in 5 categories: players, teams, tournaments, content creators and talent. You can find a list of the extraordinary individuals and organizations in each one, as well as dive into the events that have made Dota 2 a Tier-1 esports discipline on the world stage.
GG.BET press office: “Although Dota 2 was released over 11 years ago, it continues to rank among the top games in the esports community. As we wait for the biggest tournament of the year, The International 13, to kick off, we’ve decided to look back and reflect on the most remarkable milestones throughout the competitive history of Dota 2. Did you know that the fastest time a match was won was in less than 8 minutes? Or that there’s a team that’s played 2813 professional matches? The experts at Dot Esports will tell you all about this and much more in our joint project. We’re delighted to support the creation of such insightful content.”
Jody Rones, CRO at Dot Esports: “From its humble beginning as a fan made mod to one of the largest games in the world, DotEsports is thrilled to partner with GG.BET to shine a light on DOTA and its community as it passes its 11 year mark. From the content creators, to the team, players, tournament organizers, shout casters and more, they’re a key part of what makes this esport great, and we couldn’t be more thrilled to give them the recognition they deserve with the launch of the collaborative DOTA World Records.”
50 Dota 2 World Records is already available on the Dot Esports website in English and Ukrainian.
Before the end of the Counter-Strike: Global Offensive era and the transition to CS2, Dot Esports put a spotlight on 50 CS:GO World Records in collaboration with GG.BET. This project got a great reaction not just from the esports community, but from the players and teams themselves.
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