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All Systems Go! Pascal Gaming Introduces Champion Challenge

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All Systems Go! Pascal Gaming Introduces Champion Challenge
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Pascal Gaming is fully prepared for the World Cup. Ahead of the long-awaited championship, the brand has come up with a thrilling new solution – Champion Challenge.

It is a prediction game for all football fans around the world. To participate, players need to make predictions on the group stage standings, knockout results and the winner of the World Cup. Having filled in all the appropriate fields of the brackets, they reach the final. For each correct prediction, players receive points, which determine their place on the leaderboard.

Champion Challenge is a fantastic solution that gives users a chance to apply their analytical thinking and come to the right conclusions, increasing the chances of victory․ By doing the proper investigation, they will be able to succeed in all the stages and reach the final. This is already a new challenge, after facing which triumph is guaranteed.

Leading up to the most prestigious tournament in the world, Pascal Gaming has decided to gather all enthusiasts to celebrate football in all its manifestations. Players are promised to delight in the intriguing atmosphere of champion selection and operators – to get the most out of it throughout the entire event.

 

*All predictions must be submitted 5 minutes before the start of the first game of the World Cup (16:00 GMT, 20 November 2022).

 

Gaming

UK Gaming Charity SpecialEffect to Receive Special Award at 20th BAFTA Games Awards

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BAFTA has announced that UK gaming charity SpecialEffect, will receive the prestigious Special Award at the 20th BAFTA Games Awards. The award, which recognises outstanding contributions to games, film and television, is one of the highest accolades bestowed by BAFTA. Dr Mick Donegan MBE, founder and CEO of SpecialEffect, will pick up the Special Award at the annual BAFTA Games Awards ceremony on Thursday 11 April.

In 2007, Mick Donegan founded SpecialEffect to help people with even the most severe physical challenges to access video games. The organisation uses specialised technology to enhance access to video games and creative self-expression for people with a wide range of Disabilities.

SpecialEffect’s success began as a result of the collaboration between Mick, a specialist in assistive technology and his son Bill, a keen gamer with a background in product design. Since its creation, the charity has grown to thirty employees, raising all their own funds, and has provided specialist one-to-one assessments and support to severely disabled people throughout the UK and beyond.

Dr Mick Donegan MBE, SpecialEffect founder and CEO, said: “With a background in special education, I realised how much people with severe physical disabilities were missing out by not being able to play. I started SpecialEffect not only to help individuals to play video games but also to collaborate with the games industry to make their games more accessible ‘at source’. Since then, we have been privileged to be invited to share our ideas with more and more developers all over the world. Now, 17 years since SpecialEffect began, it’s an absolute honour for SpecialEffect’s work to be recognised by BAFTA.”

Emma Baehr, BAFTA executive director of awards and content, said: “SpecialEffect’s work is essential to the games world and is hugely deserving of a BAFTA Special Award. Their innovative and supportive approach to making games accessible drives progress within the industry, collaborating with developers and studios on new technologies to make games within reach to more people. We look forward to honouring their contribution to games at the ceremony on Thursday 11 April.”

Throughout the years, SpecialEffect has been involved in collaborating with Xbox, Sony and Logitech, to help design accessible controllers and a switch kit, enabling thousands more severely disabled players to access their games using a wide range of control devices. They have also worked with games studios and developers to help make their games more accessible. The organisation also developed EyeMine, a freely downloadable gaze-controlled interface to enable players to enjoy Minecraft through gaze-control alone.

Later this year will see the rollout of their EyeGaze Games (currently available on PC only) onto Android and iOS, games designed to be fully accessible for people with physical disabilities, whether they use gaze control, joysticks, switches or gamepads.

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Gaming

The Rocket League Championship Series Major 2 Heads Back to Copper Box Arena in London This June

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The Rocket League Championship Series (RLCS) returns to Copper Box Arena in London, UK for the second Major of 2024 from June 20-23.

Copper Box Arena hosted a sold out RLCS Spring Major in 2022 and saw Team Vitality defeat Team BDS in the final. The venue will again play host to the world’s best Rocket League players as they compete for the second trophy of 2024, a chance to win the lion’s share of a $255,000 in total prize pool winnings and earn additional RLCS points to secure a spot in the Rocket League World Championship in September.

The RLCS Major 2 will be broadcast on Twitch and YouTube from June 20-21, and welcome a live audience in the Copper Box Arena for the weekend competition on June 22-23. Tickets go on general sale beginning at 10:00 AM GMT on Friday, March 29, and the direct link to purchase tickets can be found on the Rocket League esports social accounts. There are three presale windows for O2 Priority customers, Live Nation users and Ticketmaster users.

BLAST and Rocket League esports have teamed up with Live Nation, one of the world’s largest live entertainment companies to help support and promote the RLCS Major 2 coming to London in June 2024.

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Gaming

kr3m Unveils New Online Gaming Platform for Le Monde

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Bridging German tech with French media: kr3m’s Playground enhances France’s premier daily newspaper’s website with more global partnerships on the horizon

kr3m, a trailblazer in digital entertainment based in Karlsruhe, Germany, is broadening its global outreach with the launch of a new and exciting project. The company’s online gaming platform, Playground, has been integrated into the digital services offered by Le Monde, the premier daily newspaper in France. This partnership represents kr3m’s inaugural foray into markets beyond German-speaking countries, signaling the beginning of an ambitious plan to forge global partnerships in 2024.

Playground, an innovative ‘white-label’ solution for the integration of HTML5 games at publishing houses, is used in Germany, Austria and Switzerland by most major publishers and media houses such as Der Spiegel, Focus, Bild, NZZ, Blick and Kronen Zeitung. Since early February, French audiences can enjoy this platform, localized in French and tailored to meet Le Monde’s specifications, at Arcade.LeMonde. fr.

The Managing Director for kr3m, Jan Reichert, expressed excitement over the collaboration, stating: “Collaborating with Le Monde to feature our HTML5 games is a privilege. This partnership is a key milestone in our strategy to expand internationally and sets a positive tone for 2024.”

Playground games are available to Le Monde’s readers without the need for registration, offering instant access to beloved classics like solitaire, sudoku, mahjong and snake, all at no cost and playable directly in web browsers.

The Benefits of HTML5 Games:

HTML5 games offer an immediate, hassle-free gaming experience across both mobile and desktop platforms, eliminating the need for downloads or wait times. Casual games not only help to increase traffic but also prolong the time users spend on the websites, increase the return rate and thus user loyalty to the portal. On average, users engage with the games for over 15 minutes.

The games are funded through advertising, yet players have the choice to opt for a gaming subscription as well; a tactic that’s becoming more and more popular with leading online newspapers but one that is not currently integrated on Arcade.LeMonde. fr. Classics like crossword puzzles, sudoku, solitaire, mahjong and bubble shooters form the cornerstone of Playground, chosen for their widespread global appeal.

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