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Web3 to rule the game-tech bandwagon in India

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As the world of technology continues to evolve, the adoption of Web3 has been multiplying in India. Web3, the third generation of the internet, is a decentralized and open-source platform that allows creating communities and building new digital economies.

Select new-age firms in the Web3 gaming space are already making headlines for their robust, pioneering advancements in building the community in the Web3 gaming environment. Some prominent names are Trinity Gaming, IndiGG and Yudiz Solutions.

Kratos Studios, a Bangalore based Web3 gaming venture, recently raised INR 160 Cr at a valuation of INR 1200 Cr to acquire IndiGG. This blockchain-based gaming community is building distribution rails in emerging markets for global Web3 games.

Highlighting the need for skilled gamers to develop goods in the thriving virtual Web3 gaming space, Manish Agarwal, Founder of IndiGG DAO, said, “We are providing the 500M+ South Asian gamers with an opportunity to leverage their time and skill to become creators of digital goods on the blockchain for global games. This will enable South Asia to transform into a digital goods factory for the gaming world.”

One of the most significant advantages of Web3 is the ability to build communities. This is precisely what IndiGG is doing, as they bring together thousands of gamers on their platform and provide them access to over 5000 web3 games, including NFT token games. This creates a unique and engaging gaming experience while building a solid community around the platform.

Meanwhile, Yudiz Solutions Limited an Ahmedabad based blockchain, AI and game development firm that is creating stellar enterprise solutions through synergized trending technologies with a strong international footprint is making significant strides in the Web3 space. They are focused on creating games incorporating blockchain technology offering new opportunities for engagement and monetization for players.

The company has recently filed draft papers for IPO, this will make them the first company with a combined presence in the blockchain, AI and game development to publicly enlist. It will also be the next company after Nazara Technologies Ltd. in the gaming space in the country.

While underscoring the importance of early adoption of Web3 gaming, Bharat Patel, Chairman and Director, Yudiz Solutions, said, “The Web3 gaming ecosystem presents an exciting opportunity for businesses and individuals alike. By entering this space now, we can shape the industry’s future and establish ourselves as key players in the global gaming market.”

Trinity Gaming India, a Delhi based entity driving Web3 adoption in the country aims to facilitate Web3 business worth USD 10 million in the country. With access to 40 million gamers, the brand has built key partnerships with international entities to provide influencers and creators an opportunity to work with international brands and businesses in the web3 space. Additionally, they are working to educate Indian gamers on the benefits of Web3 and how it can help them build communities. They recently partnered with Emchain FZE and plan to collaborate with Everdome to build a virtual community in the Web3 space.

Shivam Rao, Founder & COO, Trinity Gaming India, commented on the new methods for content creation and brand promotion in the Web3 space, saying, “The Web3 space provides new and exciting opportunities for companies to engage with their audiences. By incorporating blockchain technology and creating immersive experiences, brands can build stronger customer connections and create long-term loyalty.”

India’s gaming market is projected to grow from USD 2.6 bn in 2022 to USD 8.6 bn by 2027, with over 900 gaming businesses in India by 2022. The decentralized and democratized approach of Web3 gaming is gaining momentum in the country, with Indian Web3 gaming companies raising USD 620.5 mn in 2022 across 32 deals. The cutting-edge technology of Web3 gaming offers thousands of gamers the freedom to play nearly 1000 games, personalize their experience and set the standards of how they want to engage with the game and rewards while building and customizing virtual worlds.

Asia

NODWIN Gaming appoints former TEC Co-Founder Ishaan Arya as Vice President of Sales & Partnerships

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NODWIN Gaming, the leading South Asian gaming and Esports company, has appointed Esports veteran Ishaan Arya, as Vice President of Sales and Partnerships to bolster its leadership team.

With over a decade of experience, the former co-founder of The Esports Club has played a pivotal role in spearheading some of the country’s largest gaming and Esports events, including The Arena, India’s premier consumer gaming event. His guidance not only propelled The Esports Club to unprecedented heights but also facilitated its expansion beyond India into the markets of the Middle East and Southeast Asia.

In his new role at NODWIN Gaming, Ishaan will focus on enhancing the value of the company’s existing IPs, such as BGMS, DreamHack India, NODWIN India Premiership, Valorant Challengers South Asia, and Comic Con India, ensuring their sustained growth and global audience engagement. He will be working on new brand partnerships, initiatives and innovating IPs as NODWIN Gaming pushes the boundaries in the gaming, esports, and lifestyle segments.

Sharing his thoughts, Ishaan Arya, Vice-President of Sales and Partnerships at NODWIN Gaming, stated, “I am excited to join NODWIN Gaming to contribute to their massive roster of global gaming, esports, and lifestyle events. As one of the top new-age sports media organizations in the world, NODWIN Gaming’s visionary approach and global roadmap have always been top-notch. Alongside a fantastic team, I am eager to utilize my expertise in large-scale gaming events and publisher partnerships to elevate the company to new heights.”

“At NODWIN, we pride ourselves in encouraging our leaders to take ownership in various aspects of the business. As a founder himself, Ishaan not only brings a wealth of knowledge and experience but will also drive innovation and growth across key verticals of our gaming and entertainment segments,” said Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming.

Since its inception, NODWIN Gaming has cemented its position as a frontrunner in the global gaming and Esports industry. The company has been making significant strides in venturing beyond Esports, recently acquiring Comic Con India, alongside obtaining a 51% stake in the Singapore-based media company Branded.

With experience working with Comic Con India as well as industry giants like NVIDIA, Intel, LG, Lenovo, Dell, JBL & Amazon, in the past, Ishaan will be a key addition to NODWIN Gaming as they drive innovation and progress in the gaming and Esports sector.

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Asia

NOVOMATIC Showcases Exceptional Highlights at G2E Asia in Macao

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This year’s G2E Macao was a great success for NOVOMATIC. The gaming technology leader set new standards in the industry, with innovative products, state-of-the-art technologies and impressive new gaming solutions that were exceptionally well received by visitors and technology enthusiasts alike.

NOVOMATIC showcased its internationally acclaimed DIAMOND X cabinets and introduced new gaming content. The sophisticated J-curved DIAMOND X 1.55J featured the XTENSION LINK Volume 2, a high-performing Linked Progressive title with five new games, including internationally popular titles such as Golden Book of Ra and Golden Charming Lady in their exclusive XL versions. CASH FLOOD Link, another fan favourite, was also presented in the DIAMOND X 1.55J cabinet. This new Linked Progressive includes the titles Secrets of Wealth, Magic Cleopatra, and Roll on Fire – a trio that ensures three times the excitement on the gaming floors.

The multi-screen DIAMOND X 2.32/3.32 also attracted lots of attention, featuring the latest Linked Progressive Superia GOLDEN LINK Volume 2. This Jackpot offers a captivating gaming experience and golden winning chances with five new games, including Mermaid Beauty, Shanghai Club, Queen of the Night Magic, Empress Sissi, and all time NOVOMATIC favourites such as Golden Book of Ra and Golden Charming Lady.

A standout feature of NOVOMATIC’s presentation at G2E Macao was the brand new ETG solution, NOVO UNITY PRO. This advanced system enhances the casino floor with unparalleled functionality and flexibility to meet the demands of the future, enabling the integration of electronic live games such as SicBo and Baccarat as well as Roulette, Poker, Black Jack and slot games across numerous player stations. The innovative Simultaneous Betting functionality promises a new level of game engagement for players and offers the option to play up to three electronic live games at the same time.

The NOVOVISION casino management system revolutionises casino operations with an extensive range of features that go far beyond traditional accounting, jackpots, player tracking, cashless and TITO transactions. NOVOVISION also introduces biometric technologies for player recognition as well as access and payment solutions, setting new standards for the management of gaming operations.

Thomas Schmalzer, VP of Global Sales and VP of Product Management at NOVOMATIC AG, said: “As one of the most important trade shows for the Asian market, the G2E in Macao was an exceptional opportunity for NOVOMATIC to connect with our customers and expand our market presence. We are very pleased with our continuous growth in Asia and are proud to have presented a powerful portfolio of products and solutions at the trade show. We are looking forward to further strengthening our position as an industry leader using a specific product strategy and content tailored for the local markets.”

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Asia

PAGCOR CHIEF: BANNING IGLs COULD CAUSE BIGGER PROBLEMS

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The Philippine Amusement and Gaming Corporation today said outlawing Internet Gaming Licensees or IGLs, previously called POGOs (Philippine Offshore Gaming Operators) could cause bigger problems since it would drive legitimate operators underground.

“If this happens, it would become harder for us to monitor them, and the number of illegal operators would grow and pose a bigger headache to our law enforcement authorities,” according to PAGCOR Chairman and CEO Alejandro H. Tengco.

“On top of these, the government will lose potential revenues of more than Php20 billion annually, without any guarantee that illegal activities will stop,” he said.

Mr. Tengco said it is very likely that when legitimate operators are banned, they will simply hide and vanish, bringing with them their gaming equipment like computers and machines and simply continue to operate without government monitoring and supervision.

“We have no guarantee that, once we ban the legitimate operators, they will simply close shop and return to their countries of origin where they are likely to face prosecution and jail, or worse,” he said.

“So they will just go underground here in the Philippines and continue operating,” the PAGCOR chief said. “Worse, they could join those who are engaged in illegal activities like scamming, hacking and other cybercrimes, which would cause bigger problems to us.”

“Once they are underground, we lose control over them,” Mr. Tengco said.

Despite this, the PAGCOR chief said the agency will respect whatever decision Congress will make on the issue.

“It is the prerogative of our lawmakers to outlaw IGLs, if they believe it will solve our problems.

“However, for us, the real problem are the criminal syndicates masquerading as POGOs. It is only through intensified law enforcement and the cooperation of all sectors that we would be able to address the problem of criminality,” Mr. Tengco said.

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