Enhancing the excitement of the ongoing cricket fever in India, GoLive Games, the country’s leading mid-core games publisher has unveiled Cricket Stars, the nation’s first NFT-based cricket strategy esports game powered by Tezos.
Being the only NFT-based multiplayer game with no Pay-to-Play or Play-to-Earn model attached to it in the market, Cricket Stars offers players of all ages the opportunity to experience the thrill of cricket in a virtual format like never before. This game serves as more than just an interface for playing India’s most popular sport as it also offers a platform for cricket fanatics to apply their strategic thinking and showcase their in-depth knowledge and passion as they approach this latest esports game.
Cricket Stars is based on a unique concept, presenting players with a range of six batting as well as six bowling card options to select from in each game. By utilizing their extensive knowledge of the game, the player has to pick the right batting card from the multiple options offered to score runs on their opponent’s delivery whilst also selecting the perfect bowling skill to bowl to dismiss their opponent. Moreover, Cricket Stars also provides users with the opportunity to win exclusive cricket bats and other prizes.
Speaking about the unique blend of cricket, Esports and NFTs made possible through Cricket Stars, Ravi Kiran, Founder of GoLive Games said, “We’ve poured our heart and soul into creating Cricket Stars, a game that we’re incredibly proud of and one that we believe will resonate with the nation’s gamers. With Cricket being a beloved sport with a global following and the Esports industry in India growing exponentially, we saw the opportunity of merging the two in order to create a truly unique and rewarding gaming experience for cricket aficionados all over the Esports world. Moreover, we believe that the integration of NFTs in our game represents the future of the industry, as it empowers players with true ownership and value in the virtual world. By leveraging the nation’s fiery passion towards cricket as well as gaming, we are confident that the game will become a groundbreaking success in the community and become a significant part of the country’s gaming ecosystem.”
The game not only takes cricket gaming to a whole new level with its engaging gameplay and card mechanics but also stands out as the only NFT-based cricket game in the Esports market that doesn’t require players to invest upfront in NFTs. Players can acquire batting and bowling cards in the form of NFTs at different levels of rarity – Rare, Epic, and Legendary – and utilize their unique features to compete against other players in real-time through thrilling matchups, campaigns, or Esports tournaments.
The game’s NFT marketplace is powered by the Tezos Blockchain, allowing users with Tezos wallets to conveniently trade, buy, and sell their cards within the in-game store without the need for any cryptocurrency.
We are thrilled to partner with GoLive Games to launch Cricket Stars, an exciting cricket strategy game with digital collectibles. This partnership marks an exciting step forward for the gaming industry and for the Tezos blockchain. Cricket fans will enjoy a deeply strategic game that tests their knowledge of the sport while collecting and trading cricket-themed NFTs that add a new dimension to the gameplay experience. We look forward to this partnership being a cornerstone of our shared commitment to make great games even better on Tezos, the best blockchain for games.” said Jeremy Foo, Global Head of Gaming at TriliTech and responsible for game development in Tezos Ecosystem, on their exclusive partnership with GoLive Games.
According to the ‘We, the sports fans of India’ report by Ormax Media, Cricket has more than 124.2m fans in India which is more than any other sport in the country by a considerable margin. Cricket isn’t just a sport in the nation but is considered a religion and people worship this sport.
On the other hand, the ‘India Games Market’ report by Niko Partners states that India had 396.4 million gamers in 2022 which will grow to reach 630 million gamers in 2026.
By merging the mania surrounding cricket with the ever-growing Esports industry of the country, Cricket Stars holds immense potential to cement its position as a leading Esports title in the country. The game is currently available to play on Google Play Store.
Data.bet confirmed as headline partner of F1-themed ICE Esports Arena and Esports Betting Conference
Clarion Gaming has announced a prestigious new sponsor with Data.bet confirmed as exclusive commercial supporter of the ground-breaking ICE Esports Arena (6 – 8 February, ExCeL London) and the influential Esports Betting Conference which is being held 8 February at the ICC Capital Suite, ExCeL London.
Will Harding Head of Esports at Clarion Gaming said: “I am proud to say that ICE is widely regarded as having led the way in terms of introducing Esports to the international gaming and betting community and we are delighted to be working in partnership with another sector leader in the form of Data.bet.
“Like us the Data.bet team is passionate about Esports and the company’s track-record of providing clients with premium quality Esports feeds, AI-processed events data and the optimisation of risk management courtesy of its Managed Trading System will add to the Esports experience as well as the cutting-edge sector insight that we will be delivering both on the show floor and at the Esports Betting Conference.”
Previewing what delegates can expect from what will be the last Esports Arena held in London prior to the ICE relocation to Barcelona in 2025, Harding confirmed: “The Arena is all about delivering authenticity and using the in-person experience to bring the business-building opportunities delivered by Esports to life. Our theme for 2024 is F1 and we will have two professional racers competing head-to-head to demonstrate the dynamic world of Esports racing. Data.bet will unpack the action and provide live gaming odds which will be displayed around the ICE Arena.
Attendees will also be able to immerse themselves in VR and haptic feedback racing, compete on four connected simulated rigs and participate in the Data.bet sponsored Pit Stop Challenge.
“The ICE Esports experience is completed by the Clarion Gaming curated Esports Betting Conference which enables delegates to help shape the landscape of Esports wagering drawing on expert insights from Rivalry, Better Collective and Data.bet.”
In addition to the Esports Arena and Esports Betting Conference visitors to ICE will have access to 600+ exhibitors, thousands of product launches and the opportunity to engage with leading international thought leaders, decision makers and regulators across all gaming sectors and verticals courtesy of the world-class ICE VOX learning platform. More visitors than ever before are expected to attend ICE 2024 motivated by the desire to make more connections, gain more inspiration and benefit from more learning.
Registration to attend what will be the last edition of ICE to take place in London prior to its relocation to Barcelona in 2025, is open at https://ice .reg .buzz/step/1?ticket=exhibition-pass.
Oddin.gg Secures a Landmark Official Data Rights Deal for the First Ever Counter-Strike 2 Major
Oddin.gg is proud to announce its exclusive official data partnership with the esteemed tournament organizer PGL for the upcoming Major Copenhagen 2024. This collaboration marks the first Major for the newly released game Counter-Strike 2 and represents a significant milestone for the esports analytics and betting solutions experts, aiming to transform the esports data market.
The world’s elite Counter-Strike teams are set to gather in Copenhagen, Denmark, a nation with a rich history in Counter-Strike. They will compete for the title in what is expected to be the franchise’s most significant Major in recent years. It will be the first Major ever in the updated Counter Strike 2 title, faster than before as it is played in a smaller number of rounds. The aim? To smash viewership records and elevate the fan experience to unprecedented heights. Given the high hopes of the successor to the hugely popular Counter-Strike: Global Offensive, there is no surprise that Valve, the publisher behind the franchise, leaves the organization of the premier event in the safe hands of PGL, one of the top esports organizers globally.
Oddin.gg, a market leader in providing cutting-edge betting solutions, marks its foray into the official esports data market with this deal, following up on the DPC regions acquired last year in Dota 2. Making a series of strategic moves into the official data segment, Oddin.gg is uniquely positioned as the only company on the market to fully leverage the esports value betting chain at every step of the way. The company will offer both its products built around the data, which means engaging odds, sophisticated risk management tools and services, esports-centric iFrame, and comprehensive widgets, as well as data API and trading stream to those partners who want to utilize the data within their infrastructure.
Marek Suchar, Managing Director and Co-founder at Oddin.gg, expressed excitement over the collaboration: “We are thrilled to be pushing the boundaries once again, and doing what others are not capable of doing: finally directly connecting two worlds we deeply care about. On one hand, we have PGL, the apex of esports, renowned for its elite production quality, premier tournaments, and unparalleled viewership. On the other, there’s a roster of our esteemed clients like Betway, Stake, Yolo, Altenar, Betby, among many others. We’re thrilled to bridge these worlds, leveraging data from the first even Counter-Strike 2 Major to enhance fan engagement through dynamic odds and interactive widgets. Our robust risk management system is critical to provide PGL with valuable real-time insights on any potential suspicious betting activity, positioning Oddin.gg as a safeguard of the integrity of such a prestigious event. By closing the loop, we ensure all involved parties maximize their benefits, thereby enhancing revenue generation and promoting long-term sustainability.”
Speaking on behalf of PGL, Silviu Stroie CEO, highlighted the synergistic nature of the partnership: “PGL is constantly seeking innovative ways to engage with our community and safeguard the integrity of the game. Teaming up with Oddin.gg allows us to harness the full potential of our esports data, creating novel avenues for fan engagement and introducing fresh market innovations. We are happy to see the continued evolution of the esports market, and can’t wait to see what Oddin.gg has to offer.”
The Main Event is scheduled from March 17-31, 2024, the PGL CS2 Major Copenhagen will feature 24 top-tier Counter-Strike 2 teams, qualified through RMR, battling over a $1,250,000 prize pool. The event promises to be a landmark in esports history, showcasing exceptional talent and competitive prowess. With millions of fans watching worldwide, the event is more than just a tournament; it’s a global celebration of skill, strategy, and the spirit of esports. Qualifiers – from Open through to RMRs – take place in the new year starting in early January.
Prepare to be part of the thrill at the PGL CS2 Major Copenhagen 2024 – a not-to-be-missed spectacle for esports aficionados everywhere.
DreamHack reveals EU expansion with the launch of DreamHack Stockholm for 2024
DreamHack, an ESL FACEIT Group brand is set to break new ground in 2024 as it enters Stockholm, the gaming capital of Scandinavia. The festival, which originated in Sweden back in 1994, welcomes gamers from all over the world to Stockholmsmässan on November 22-24, 2024.
Having toured numerous Swedish cities and hosted events worldwide, from San Diego to Melbourne, India, and Tokyo, DreamHack has entranced a global gaming community since its inception. This new chapter, entering the gaming capital of Scandinavia, brings the festival full circle on its home turf, becoming the must-visit gaming destination of the year.“Bringing DreamHack to Stockholm is not just another expansion, it’s a personal mission. Gaming simply belongs here. We’re weaving a new thread in the city’s cultural tapestry, celebrating the unique spirit that makes gaming in Stockholm so special. From content creators & talented cosplayers to the newest games & hardware and best esports, we’re creating an arena for everyone to celebrate their community”, says Shahin Zarrabi, Vice President of Festivals at ESL FACEIT Group.
DreamHack Stockholm is poised to elevate the festival gaming experience, building upon the foundations laid by its predecessors, with international connections and a major venue. The city, known for its status as one of the highest video game-exporting hubs per capita, has played a pivotal role in birthing iconic titles such as Minecraft, Battlefield, and Candy Crush. These games, born from the phenomenon known as “det svenska spelundret” (the Swedish gaming wonder), have captivated the global gaming community and reached hundreds of millions of players worldwide. The venue, Stockholmsmässan, is the largest exhibition facility in the Nordic region.
”I am very pleased to welcome DreamHack to Stockholm in 2024. DreamHack brings together gamers from different corners of the globe promoting cultural exchange and entrepreneurship. This festival holds a significant importance for Stockholm and underscores its pivotal role in the global gaming community and the game development industry. Our city has more game developers per capita than anywhere else in the world, and is a creative hotspot where esport, tech, music and fashion intersect. This is an important step in reinforcing Stockholms reputation as a welcoming and progressive destination for the gaming community”, says Staffan Ingvarsson, CEO Stockholm Business Region.
“We are excited to host DreamHack Stockholm at Stockholmsmässan in November next year. To host a festival that sparks the interest of young people in gaming and esports activities is significant and it is a fantastic opportunity to welcome not only those who already are interested in gaming but also to welcome and create interests for new participants. Since esports and gaming as live events are growing in Sweden and globally, we are happy to welcome such a festival to Stockholm and Stockholmsmässan”, says Christian Clemens CEO at Stockholmsmässan.
Teaming up with various partners and organizations, including returning presenting partner Elgiganten, DreamHack Stockholm is set to transcend the realm of gaming, embracing various facets of the entertainment industry. The festival, known for its diverse offerings, aims to expand its reach and build on past successes at DreamHack Winter, which has previously included live music acts, collaborations with Swedish tech partners, and film nights. The gaming and lifestyle festival provides attendees with a unique opportunity to not only play and compete but also to connect with their favorite content creators and engage with their communities whilst tapping into the rich gaming heritage of Stockholm and joining the ranks of prestigious events previously hosted in the city. From the FIFA World Cup to the Olympics, Eurovision, and more, DreamHack will, rightfully, stand alongside giants, ready to make its mark on Stockholm’s event landscape. The events strive to cover multiple aspects, creating an immersive experience for attendees.
“Our multiyear partnership with DreamHack is one of our most important investments into the Gaming community. It’s also a partnership that we are very passionate about. Gaming brings people together, and with this new festival in Stockholm, it will become even easier for people to gather and enjoy the amazing experience that DreamHack has to offer. We look forward to DreamHack Stockholm 2024 and will do our best to bring it to the next level together with the team at EFG”, says Alexander Åberg, Gaminglead at Elgiganten.
Gaming will remain a key aspect of DreamHack Stockholm, and its location in the heart of Sweden aims to attract visitors from across the country and Europe. Front and center are the attendees themselves as they dive into the immersive experience, engage with their favorite content creators, play games with or against each other, and immerse themselves in various esports competitions, both as players and spectators, as the festival celebrates all corners of the industry. Amongst all of this, the world-famous LAN party will, of course, also be featured in a dedicated hall of its own.
Stockholm will be the second festival stop for DreamHack in Sweden, whilst Jönköping will continue to serve as the perfect backdrop for DreamHack Summer on June 14-16.
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