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UK Gaming Industry to Benefit from Launch of the UK’s First Network of Advanced Media Production Studios

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Digital Catapult, the UK authority on advanced digital technology has joined forces with Target3D to launch the UK’s first network of Advanced Media Production studios. The groundbreaking initiative will revolutionise the media and entertainment industries, and will ‘amp up’ digital entertainment by democratising access to cutting-edge screen production technologies.

Drawing on Digital Catapult’s decade’s worth of experience supporting the creative industries and Target3D’s wealth of expertise in mocap for video-games, cinematics and immersive experiences for household names, the collaboration will ensure that high calibre media content can be produced at scale. Motion capture, virtual production, 5G private networks, XR equipment and photogrammetry – the creation of 3D models based on photographs, are some of the groundbreaking new technologies that the studio network will leverage to meet global demand for compelling content.

The new studio network, linking London and the North East, will offer unparalleled opportunities for creativity, innovation, and collaboration across various media formats, including music videos, video games, films, TV shows, and immersive content. With access to LED screens, graphics processing  (GPU) and rendering compute power, 360 live-action filming facilities, photogrammetry, and 4D videogrammetry stages, the launch of the Advanced Media Production studios marks a new era of entertainment and media production in the UK.

The innovative new project will push the boundaries of storytelling and visual communication whilst also supporting emerging British talent in the virtual production space. Digital Catapult and Target3D’s collaboration has already established partnerships with leading educational institutions such as ScreenSkills, Goldsmiths University of London, Guildhall School of Music and Drama and Gateshead College, to support local talent and local communities, as well as accelerating research and innovation.

By leveraging cutting-edge technology and a pioneering connected network, the Advanced Media Production studios offer a comprehensive suite of capabilities, allowing creators to bring their visions to life with unprecedented precision and creativity.  Utilising a sophisticated private 5G network, the UK’s first interconnected 5G-enabled studio provides a permanent facility that will enable different types of media content to be created at the same time, empowering remote content direction, fostering national and international collaboration, and improving efficiencies during the production process.

The Dock Street studio features two volumes spaces, facilitating motion capture of up to ten performers at a time. This includes full-body, finger, and facial expression capture, as well as intricate performance sequencing to enhance media production, with use-cases ranging from virtual and augmented reality applications, visual effects, and animation. The crown jewel of AMP at PROTO in Gateshead is a curved LED screen which provides seamless and crystal-clear visuals on a large 8×3.5m LED volume. The same type of technology also used in global productions such as Disney’s The Mandalorian, to be accessible to North East businesses. The network of studios adds to the 20 facilities that Digital Catapult already has across the UK, leveraging emerging technologies to drive economic growth and solve industrial challenges.

Jeremy Silver, CEO of Digital Catapult said: “For the last decade, Digital Catapult has been a pioneer of investment in digital entertainment, concentrating our efforts on the UK’s creative industries, and strengthening the relationship between technology and the arts. We are thrilled to unveil the UK’s first network of Advanced Media Production studios in collaboration with Target3D.

“Through our concerted efforts including years of direct industry engagement and the support of InnovateUK, Digital Catapult has built the case for new public investments such as the AHRC’s  CoSTAR programme to secure funding, to further advance the success of the UK’s creative industries at scale. Our vision is to continue to push at the boundaries, ahead of mainstream adoption and thus ensure that UK expertise leads the world in a new era of entertainment that combines sustainability and creativity, and redefines how media is produced, shared, and experienced.”

Allan Rankin, Managing Director of Target3D has commented: “A new dawn in Advanced Media Production, where the ever closer merger of the digital and the real world, means new exciting outputs, from new techniques and skills, for ever expanding mediums and discerning consumers of content. How to make better, make faster, make smarter, make with lower impact is a continuous puzzle to be solved.

“The Target3D team, operating out of the AMP Dock Street studio, has already worked on productions featuring world-famous artists in the production of cutting-edge media content, as well as playing a pivotal role in video-game development, cinematics and immersive experiences for the likes of Sky Sports. By leveraging the latest in Advanced Media Production technologies we can go some way to answering these difficult questions through the ability to apply ourselves in the AMP facilities. From real world work to Research & Development we are able to offer the UK the very best in class in workflows and hardware.”

The Advanced Media Production network is now available for businesses and educational institutions to harness the power of technology and creativity to entertain, inform, and inspire audiences while reimagining the possibilities of storytelling and visual communication. This transformative venture from Digital Catapult and Target3D is poised to shape the future of media production and further elevate the UK’s status as a global leader in entertainment innovation.

Those interested in booking the facilities, R&D collaboration or becoming part of the Advanced Media Production Studio network, should visit this website.

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Nordcurrent turns players into fashion designers with UGC marketplace

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Nordcurrent turns players into fashion designers with UGC marketplace
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Developer and publisher Nordcurrent has released a revolutionary update to its leading mobile fashion game, Pocket Styler, with the launch of a new creator platform, Pocket Styler Studio. The digital platform allows players to work like real-life fashion designers to create clothing, shoes and accessories to their exact specifications. Once finished, digital designers can market their creations under their own ‘designer label’ name and sell them in-game to millions of Pocket Styler’s players in return for in-game currency, which has never been possible in a mobile fashion game before.

The gaming skins market is a multi-billion dollar industry, with almost 50% of players buying skins with in-game currency and around 40% buying skins with real money, according to Newzoo. But, conceptualising, drawing and polishing collections takes time, and even with Nordcurrent artists supplying over 100 items every couple of weeks, Pocket Styler players still had a thirst for more items inspired by current fashion, movies, and celebrity looks, thus limiting the time players were spending in the game and subsequently Nordcurrent’s revenue.

The integration of user-generated content into Pocket Styler has revolutionized the in-game design process. It has provided players with a wider range of options to choose from while also allowing them to earn in-game currency. This feature has also addressed the creative burden faced by game artists and developers who previously struggled to keep up with the demand for fresh content. Designers now upload over 2,000 original items into the game every day, adding nearly 300 times more content than before the launch of Pocket Styler Studio.

Victoria Trofimova, CEO of Nordcurrent, said: “‘With over 100,000 daily active users, Pocket Styler is one of the world’s most popular fashion games, and now one of the most advanced thanks to the introduction of Pocket Styler Studio. It provides a platform for creators to become professional digital fashion designers who can build their brands and promote their designs globally.

“By empowering players and letting them design and sell their clothing, we hope to inspire the next generation of fashion designers while supporting them as active contributors to the game they love, helping us form a community of designers who play a genuine part in making the game even better.“

Pocket Styler Studio has been in beta since February. Currently, over 1,000 designers are creating items for the game, and another 5,000 designers are expected to upload daily in the first year of launch, creating trillions of outfit combinations and millions of new looks submitted weekly. Nordcurrent is also testing the option of designers earning real currency from their designs in the future.

Designs are saved into a designer’s profile until they are ready to be marketed. Once on sale, individual designers can track their brands’ success by ‘Publishing’ items and assessing how many sell. Players can choose a name for their designer label and earn ‘Gems’, the in-game currency, for every item sold to other players. Pocket Styler Studio is available globally; players must have Pocket Styler installed on their phones and have a free Nordcurrent ID to use Pocket Styler Studio, which can be accessed through a browser.

Launched in May 2021, Pocket Styler is based on attending different in-game events, creating looks based on the criteria of the events, submitting those looks, getting scores, and competing with other players to become “trendsetters” and climbing on top of the leaderboard. The game has 21 million downloads, with 100,000 players spending 10,000 hours on the app and giving 10 million votes to outfits daily.

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Ultra PC Gamer Research Exposes Continued Struggle with Pricing and Discoverability on PC

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64% of digital PC games purchased at discount or downloaded for free

36% of gamers find it difficult to discover new PC games to play

Ultra, a complete PC gaming hub created by AAA talent from companies like Ubisoft, Playstation and Nintendo, today releases the first findings from its forthcoming report, The Ultra PC Gamer Study. They reveal that 64% of digital PC games are either purchased at a discount or obtained for free with 87% of PC gamers saying discounts are important in their purchasing decisions.

The findings, drawn from an independent survey of 2,000 PC gamers across the United States and United Kingdom, demonstrate the vital importance of indie games to the PC gaming ecosystem. Three-quarters of respondents buy indie PC games while the same proportion (75%) report that AAA games are too expensive. Price sensitivity is far from the only factor working in favor of indie games, with gamers citing creativity (40%) and a desire to support smaller developers (28%) among their motivations for buying them.

The picture is more mixed for alternative game stores with low awareness of platforms beyond Steam and the Epic Games Store. However, the finding that 36% of respondents find it difficult to discover new PC games to play may offer some encouragement to challenger brands. Currently, gamers are most likely to discover games they haven’t heard of before on YouTube (38%) while 94% of gamers consider game reviews in their purchasing decisions.

“These findings show a PC gaming market that’s currently shaped by gamers’ price sensitivity with players having to make careful purchasing decisions this holiday season,” the Co-Chief Executive Officer for Ultra, Nicolas Gilot, said. “This offers invaluable insight for developers, publishers and platforms and shows the scale of the opportunity for indie games and challenger storefronts even in the mature, prosumer PC gaming market, which has been growing and evolving for decades.

“PC gaming has always given players as much freedom as possible; whether that’s through the choice of titles, platforms, hardware, the ability to mod or simply fine-tune the settings of your favorite games. It’s clear that there’s an opportunity to evolve further; which we will discuss in the full release of The Ultra PC Gamer Study, which is to be published in January of 2024.”

Key findings

Purchasing Power: 75% of PC gamers feel AAA PC games are too expensive with 87% saying discounts are important in their purchasing decisions. Therefore, only 36% of digital PC games are purchased at full price while 32% are purchased at a discount or through bundles and 32% are obtained for free. Possibly showing the shifting business model of gaming, 68% of respondents say they buy in-game content such as battle passes.

Indie Game Adoption: There’s a huge potential audience for non-AAA games with 75% of respondents saying they buy digital indie titles. The top reasons for doing so are the creativity of indie games (40%), wanting to try something new (39%), their lower price point (33%) and to support smaller developers (28%).

Indie Uncertainty: Of the minority who don’t buy indie PC games, 41% cite uncertainty of whether they’ll enjoy them, 32% don’t have enough time to play multiple games, 17% prefer franchise releases and 17% feel indie games are difficult to discover.

Store Wars: Steam is unsurprisingly the PC games store that’s most familiar with gamers, followed by Epic Games Store. The best-known challenger stores are GOG (15% awareness) and Humble Store (13%) and resellers such as GamesPlanet (19%) and CDKeys and G2A (both 13%).

Discoverability: 36% of respondents find it difficult to discover new PC games to play. Gamers are most likely to discover games they hadn’t heard of before on YouTube (38%). The next most influential channels are word of mouth (34%) and Steam promotions (18%). Twitch (12%) is significantly more influential than Kick (2%).

Reviews: Remain influential with only 6% of respondents not taking them into account. Customer reviews are most influential (53%) followed by word of mouth (49%). 31% of PC gamers are influenced by reviews from media outlets.

These initial findings have been revealed ahead of Ultra releasing its full PC Gamer Study in January of 2024. To be among the first to know when the full report is released, follow Ultra on X (twitter).

Methodology

An online survey was conducted by Atomik Research among 2,003 PC gamers in the United Kingdom and the United States of America. The research panel had an even gender split (50% male, 49% female, 1% non-binary) and were all aged between 18 and 44. To qualify, gamers had to play PC games at least once a week, with 51% of respondents saying they play daily. The research fieldwork took place between October 13 to 16, 2023. Atomik Research is an independent creative market research agency that employs MRS-certified researchers and abides by MRS code.

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MGA Games continues to lead the Spanish market with new launch at Onecasino.es

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The developer of localised slots for global operators, MGA Games, has entered into a new strategic partnership to integrate its premium productions into Oncasino .es. A deal that strengthens its lead in the Spanish online gaming market.

This collaboration allows both companies to further consolidate their position in the industry. It also offers Onecasino .es players a wide collection of successful slots such as Spanish Celebrities, Chiquito and Chiquito 2 Condemor al rescate, and the popular slots La Mina de Oro, Gnomos Mix, Pasapalabra, Popeye, 777 Caliente, La Taberna or El Habanero among many others.

Javier Lanfranchi, Head of Sales at MGA Games, commented on the partnership: “We are certain that One Casino players will love our offer. We have the right formula to build customer loyalty and increase their presence in Spain: the perfect combination of innovation, quality and service.

The alliance with One Casino has also borne fruit at international level with the launch of MGA Games slots on the operator’s Dutch platform. The Netherlands is a growing market, in which MGA Games has entered strongly, as announced by the company a few days ago.

“In Spain we have a 99% penetration and a 15% market share, and we are also positioning ourselves as a global supplier of reference” – recalled Lanfranchi.

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