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FIA and IESF announce partnership in coalition against online abuse in sport

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FIA and IESF announce partnership in coalition against online abuse in sport
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The Fédération Internationale de L’Automobile (FIA) is proud to announce its latest partnership with the International Esports Federation (IESF) in the fight against online abuse in sport. The agreement ceremony occurred at the 8th World Esports Summit in Busan, Republic of Korea, between General Secretary Boban Totovski and UAOA Campaign Leader Erin Bourke on behalf of FIA President, Mohammed Ben Sulayem.

As the digital world becomes increasingly ubiquitous, the IESF is central to this movement; uniting technology and competitive sports under one banner. Since its inception, the IESF has expanded to represent over 140 nations. It consistently promotes Esports as an actual sport beyond language, race, and cultural barriers, culminating in eight world Esports summits and several world championship events.

The collaboration between the FIA and IESF signifies a commitment to fostering a safe and inclusive environment for all stakeholders engaged in competitive sports. By leveraging their collective expertise and resources, both federations have pledged to:

  • Support the development of scientific research and promote the organization of knowledge sharing.
  • To establish effective frameworks in the response to online abuse including clear guidelines for stakeholders.
  • To develop and implement educational programs aimed at competitors, officials, entourages, and fans to raise awareness about online abuse and best practices.

Mohammed Ben Sulayem, FIA President said:

“We deeply appreciate the IESF’s support as we advance our mission to drive out online abuse in sport. The IESF stands as a crucial partner, epitomizing connectivity and inclusivity through Esports and the digital realm. Together, through collaboration and commitment to action, we remain dedicated to paving the way for a safer, more respectful online environment for all.”

Boban Totovski, IESF General Secretary said:

“The process of building and developing the Esports ecosystem requires continual commitment and devoted Partners, and I’d like to use this opportunity to announce our new partnership with FIA, an organization sharing the same values as IESF, willing to participate and contribute to the long process of establishing a sustainable Esports platform.”

The IESF and FIA invite fellow federations and stakeholders passionate about preserving the integrity of the sporting ecosystem to join them in this coalition.

About the FIA United Against Online Abuse campaign

The ‘United Against Online Abuse’ campaign (UAOA), pioneered by FIA President Mohammed Ben Sulayem, is a collective stance against the growing epidemic of online abuse and hate speech in sports within the sporting ecosystem. The campaign is supported by the FIA Foundation. By uniting fellow Sports Federations, National Governments, Regulatory Institutions, and Technological Platforms, the coalition aims to bring about regulatory and behavioral change. We are research-led in our approach, and we are committed to action for the protection of our competitors, officials, fans, volunteers, and entourages. To date, the UAOA coalition has welcomed endorsement from the Governments of France, Greece, and Slovenia, alongside extensive discussions with the Governments of Belgium, Brazil, Malaysia, Spain, Mexico, Monaco, Singapore, China, Japan, Jamaica, and the UK. In academic, technological, and institutional relations, our lead research partner is Dublin City University, with ongoing discussions between UNESCO, the Council of Europe, Mozilla Firefox, and TikTok. In sporting relations, FIM, the International Esports Federation, ASETEK Sim Sports and Peace and Sport Monaco have signed the campaign’s Charter. Whilst a further 17 federations, including FIFA, the IOC, the ITF, World Athletics, World Netball and World Squash are expected to be welcomed into the coalition in due course.

 

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Win tickets to the BLAST Premier Fall Final: GG.BET is running a MEGA BLAST Competition for fans of СS2

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From 26 July, all GG.BET users can get involved in the new MEGA BLAST Competition with a €10,000 prize fund. The winner will receive two tickets to the BLAST Premier Fall Final CS2 tournament, taking place from 27-29 September in Copenhagen. To enter, you need to place bets on Counter-Strike 2 matches.

BLAST Premier Fall is a major series of Counter-Strike 2 tournaments which draws in millions of viewers from all over the world every year. The series consists of three stages: Groups, Showdown, and Finals. The Groups stage sees 16 Tier-1 teams duke it out. Only 6 of these can go on to compete in the final, while the rest will battle it out in the Fall Showdown for two additional spots in the final. BLAST Premier Fall Finals will be the concluding stage of the Fall series, and fans can look forward to electrifying action, heart-stopping twists and turns, and an epic $425,000 prize fund.

From 26 July to 4 August, as the Groups stage rages on, GG.BET will be holding its MEGA BLAST Competition. The winner will get their hands on two tickets to attend every day of the BLAST Premier Fall Finals. As well as these tickets, the bookmaker is also giving away a whopping €10,000 prize fund to the top 40 participants in the MEGA BLAST Competition.

How to take part in the MEGA BLAST Competition:

  1. Register an account with GG.BET or log in to an existing account.
  2. Go to the tournament page and press “Participate”.
  3. Place bets on Counter-Strike 2 matches. Every bet you place will earn you a certain number of points, based on the odds.
  4. Rack up points, keep an eye on the leaderboard, and wait for your winnings to roll in.

Bet on your favorites and get ready for some unforgettable fun! Head over to GG.BET right now so you don’t miss your chance to enjoy a festival of Counter-Strike action in Copenhagen.

 

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Latest News

MANCHESTER CITY TO MARK GLOBAL PARTNERSHIP WITH SUPER GROUP-OWNED BETWAY AT THE NEW YORK STOCK EXCHANGE

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Manchester City has today announced a new multi-year partnership with leading global online betting and gaming brand, Betway.

As part of the club’s pre-season tour of the United States, and to mark this significant deal, leading figures from Manchester City and Super Group will be on-site for the iconic NYSE bell-ringing ceremony later today. Ferran Soriano, CEO of City Football Group, along with Neal Menashe, Super Group CEO, will ring The Opening Bell at 9:30am EDT.

The agreement will see Betway become the club’s Official Global Betting Partner from the start of the 2024/25 season, as Manchester City joins the brand’s extensive sports sponsorship portfolio which includes teams from across the Premier League, La Liga, NBA and more.

Ferran Soriano, City Football Group CEO, said: “We are pleased to announce Betway as our Official Global Betting Partner today. As a globally recognised brand, Betway has a strong pedigree and history of working with high-profile brands within the sports space and we’re excited to work together throughout the partnership.”

Super Group CEO, Neal Menashe, commented: “We are absolutely delighted to become Manchester City’s Official Global Betting Partner. This agreement cements our place in the top tier of Premier League partners, ensuring that our Betway brand reaches fans in all corners of the globe.”

Throughout the duration of the partnership, Manchester City and Betway will collaborate on a number of activations and exclusive content opportunities, in addition to the brand featuring across digital and in-stadia assets.

Manchester City and Betway will also work together to provide all players, coaches, management and staff in-depth, industry leading training on all relevant codes of conduct relating to betting integrity and responsible gambling. This is in addition to the work Manchester City already does to support players and staff in this area.

The Opening Bell ceremony can be viewed live.

 

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Compliance Updates

Acquiring a Curacao Online Gaming License in 2024: Comprehensive Analysis of Financial & Procedural Aspects with Costs & Timelines Detailed

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The “Acquiring a Curacao Online Gaming License, 2024: Comprehensive Analysis of Financial & Procedural Aspects with Costs & Timelines Detailed” report has been added to ResearchAndMarkets.com’s offering.

This report includes valuable insights into the financial and procedural aspects, including detailed information on costs and timelines associated with acquiring a Curacao license.

In 2023, Curacao introduced the “Landsverordening op de kansspelen” (Ordinance on Games of Chance) to modernize and regulate gambling legislation. Since March 2020, the Gambling Control Board (GCB) has been authorized to regulate offshore gambling games and oversee the issuance of Curacao licenses. As of 2023, there are 16 companies providing legal services for registration and licensing in the territory of Curacao. The license fee, as per GCB regulations, is 36,000 ANG or 19,800 USD, payable upon license issuance.

Research Timeline and Data Relevance

The research was conducted in two stages. The first stage, studying the regulator and Open Data Search, took place in December 2023. The second stage, writing the report and partially updating the data from the first stage, took place from the end of April to the end of May 2024.

Goals and Objectives

  • Describe the information about the Curacao license and the issuing regulator.
  • Describe the requirements and conditions for obtaining a Curacao license.
  • Describe the costs and timelines for obtaining a Curacao license.
  • Briefly study the market, find and suggest the following lists:
    • Legal companies offering services for company registration and obtaining a Curacao license;
    • Communication agents and integrators working with the Curacao license;
    • Suppliers and vendors working with the Curacao license;
    • Payment systems working with the Curacao license.

Key Topics Covered:

1. Goals and Objectives

2. Research Timeline and Data Relevance

  • Document Markup
  • Raw and Combined Data
  • Terms & Glossary

3. General Information

  • The Regulator
    • Registration of Operators With Sublicense
    • Application for an Online Gaming License

4. Requirements and Conditions for Obtaining a License

License Conditions

  • General Prohibitions
  • Safe and Secure Environment
  • Equipment and Application Software
  • Player Registration
  • Payment Transactions
  • Games
  • Terms of Use
  • Resolution of Complaints
  • Administrative Responsibilities
  • Publicly Available Information
  • Reports
  • Policies and Procedures
  • Suspension and Revocation of License
  • Additional Conditions
  • Supervision

Recommendations or Minimum Requirements for the Business Plan

5. The Cost of the License

6. Decision Term and the Validity of the License

7. Application Method and Forms

8. Contact Information

9. Companies for Registration and Licensing

10. Integration Companies

11. Suppliers and Vendors

12. Payment Systems

13. META

14. Appendix: Terms & Glossary

For more information about this report visit researchandmarkets.com/r/izeo6g

 

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