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IEM Katowice 2024: Team Spirit and BASILISK’s Joona “Serral” Sotala BASILISK’s Joona “Serral” Sotala crowned champions

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The Intel® Extreme Masters (IEM) Katowice 2024 Grand Finals have concluded, with BASILISK’s Joona “Serral” Sotala named the new StarCraft® II Champion and Team Spirit being crowned the Counter-Strike 2 Champions. While BASILISK’s Joona “Serral” Sotala returns for a second time, Team Spirit joins the legendary Hall of Heroes for the first time in history.

Team Spirit’s dominance in the Counter-Strike 2 Grand Finals saw an epic display of the young team of prodigies as they took down the veterans and one of the favorites to win the competition, FaZe Clan. Ranked #19 in the ESL World Ranking, Team Spirit beat the #1 ranked FaZe Clan in a decisive 3-0 victory. Making his tier 1 competition debut, teen superstar Danil “donk” Kryshkovets took fans’ breath away in what many are calling the best individual performance in history.

The fastest-selling IEM Katowice tournament in history, the event saw a peak viewership of over 972,000* for Counter-Strike 2 and more than 77,000* for StarCraft® II. The sold-out Spodek Arena and MCK Auditorium welcomed over 65,000 fans across four days of live StarCraft® II competition, and three days of Counter-Strike action, complemented by IEM Expo.

The return of the IEM Expo gave esports and gaming enthusiasts from Poland and beyond the opportunity to test the latest Intel® powered gaming hardware, get involved in partner activations, try out the newest games, marvel at cosplay costumes, and much more.

Counter-Strike 2

Play-In Stage & Group Stage

The tournament commenced on January 31 with the Play-In Stage, during which 16 teams battled it out for eight of the 16 spots available in the Group Stage. Local heroes ENCE proceeded to the second stage of the tournament, amongst others.

The Group Stage ran from February 3 – 6 and saw teams divided into two groups of eight, where the top two teams from the upper bracket and the top team from the lower bracket advanced to the Playoffs. Group A saw Team Spirit dominate the upper bracket, with FaZe Clan coming in second and Team Falcons emerging victorious in the lower bracket.

In Group B, G2 Esports beat out HEROIC in the lower bracket final to claim their spot in the Playoffs. In the upper bracket, MOUZ and ENCE secured the final two spots, meaning that IEM Katowice 2024 marks the first time in eight years that a majority Polish team has reached the Playoffs.

Playoffs

The final stage of the competition kicked off on Friday, February 9, with a quarterfinal clash between IEM Katowice 2023 Champions, G2 Esports, and IEM Katowice 2022 Champions, FaZe Clan. After many close rounds, the determination and teamwork of FaZe Clan proved to be stronger, leading to a 2-0 win and a spot in the semifinals.

The second quarterfinal was also an emotional rollercoaster for the Polish fans as ENCE faced off against Team Falcons. Despite having the full backing of the arena, it was ultimately Team Falcons who claimed the victory with a narrow win on map 3 and a final score of 2-1.

Saturday, February 10, saw the semifinals take place, with the top two teams from the Group Stage up against the quarterfinal winners. FaZe Clan proved themselves against MOUZ as they secured their spot in the Grand Final with a flawless 2-0 score, and Team Spirit dominated Team Falcons 2-0 to secure the other spot.

Grand Final

Following impressive performances in the Playoffs where neither team dropped a map, FaZe Clan and Team Spirit geared up on Sunday and took the stage for the Grand Final.

The first game of the day saw an even 6-6 score at half-time before Team Spirit managed to pull ahead and secure a 13-9 victory over FaZe Clan, in large part thanks to Danil “donk” Kryshkovets’ incredible performance.

The second game was closer, with FaZe Clan narrowly missing out on a win and the game ending in a 13-11 victory for Team Spirit.

The third and final game, however, saw Team Spirit dominate, winning round after round and concluding the match with a 13-3 score. Team Spirit were an unstoppable force, claiming the title of Champion with an impressive 3-0 final score in the best-of-5 Grand Final.

“I’m very happy. ” said Dmitriy “sh1ro” Sokolov of Team Spirit. “We beat FaZe Clan 3-0. For me, it’s a really, really big achievement.”

With their win, Team Spirit will take home $400,000 of the $1,000,000 total prize pool, while also securing their spot in the IEM Cologne 2024 Group Stage and entering the race to secure the Intel Grand Slam V.

One of the best professional Counter-Strike debuts of all time, Danil “donk” Kryshkovets received a lot of praise from his teammates as well as from the wider esports community. Furthermore, for his achievements, the young Rifler has been awarded the ESL Pro Tour DHL MVP.

The ESL Pro Tour (EPT) for Counter-Strike continues with ESL Challenger League Season 47 commencing online on February 13 and IEM Chengdu 2024 taking place on April 8-14, with the final three days being played out live in Chengdu, China.

For more information and the latest updates about ESL’s Counter-Strike esports ecosystem, head to the official ESL Pro Tour website, and follow ESL CS on X, Instagram, and Facebook.

StarCraft® II

Group Stage

The Group Stage ran from February 8 – 10 and saw 24 players split into four groups of six to compete in a Round-Robin format live in front of their fans at the MCK Auditorium.

After two and a half days of fierce battles, HeRoMaRinE (Group A), SHIN (Group B), Serral (Group C), and Dark (Group D) topped their respective groups and secured themselves a direct spot in the quarterfinals.

Surprisingly, reigning World Champion Oliveira and Gamers8 Champion Reynor fell short in the Group Stage and it was Solar, GuMiho (both Group A), Cure, Clem (both Group B), ByuN, SKillous (both Group C), Dark and herO (both Group D) who advanced to the Playoffs, following some close battles that kept the community on the edge of their seat.

Playoffs

With the Group Stage concluded, the second- and third-placed teams of each group continued their fight for victory in the Round of 12, with Clem, Dark, ByuN, and Cure coming out on top.

In the quarterfinals, Serral continued his reign without dropping a single map by beating Clem 3-0, while Dark and Maru beat their countrymen SHIN and Byun 3-1 and 3-2 respectively. In the fourth quarterfinal, Cure proved to be dominant over HeRoMaRinE, who, until then, had not yet lost a map in the competition

The first semifinal was a clash between Zergs as Serral and Dark entered the final part of the competition with Serral taking out Dark 3-1. During the second semifinal it was Maru and Cure’s turn to show who was the strongest Terran, with Maru eventually claiming a 3-0 victory.

The long-longed-for Grand Final between Maru and Serral promised some spectacular action, yet already early on Maru’s dedication and diligence showed to be no match for Serral’s unparalleled level of gameplay, leading to a 4-0 win on Serral’s behalf.

“It feels amazing to play in front of the Polish crowd,” said Joona “Serral” Sotala of BASILISK. “I think I gave this one my everything, and I didn’t really leave anything in myself. This was my full performance, I don’t think I can do much better.”

With his victory, Serral takes home $150,000 of the $500,000 total prize pool, on top of an additional $2,500 awarded to him for map wins in the Group Stage. For their top placementsMaru, Dark, and Cure received a direct invite to the Esports World Cup – the 2023/2024 ESL Pro Tour season’s Championship event – later this year, joining Serral and Clem who secured his spot by winning ESL SC2 Masters 2023 Summer and Winter respectively.

Next up in the ESL Pro Tour for StarCraft® II is the ESL SC2 Masters: Spring season concluding with live Finals at DreamHack Dallas in Dallas, Texas, USA, on May 31-June 2.

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Esports media platform TalkEsport raises $1 million in pre-series A funding round

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TalkEsport, India’s leading esports media platform, announced today the successful closure of its pre-series A funding round, securing a significant investment of $1 million from Saswat Ventures. The substantial investment underscores TalkEsport’s robust growth trajectory and reaffirms its position as a pioneering force in the esports industry.

Founded in 2011, TalkEsport was set up with a vision to bring timely news and updates to gaming communities worldwide. As India’s oldest esports media platform, the company now caters to millions of gamers worldwide through its website and social media channels. TalkEsport plans to utilize the investment to scale up its core website while launching a highly interactive application for its audience and setting up a state-of-the-art production studio in Mumbai. Through it, the company will be launching exclusive content IPs focused on gaming and esports.

“We are delighted to welcome Saswat Ventures as our strategic partner,” exclaimed Deepak Ojha, Founder and CEO of TalkEsport. “Their belief in our vision and commitment to the esports ecosystem align seamlessly with our mission to redefine gaming experiences globally. With this investment, we will be scaling up our newsroom to cater to gaming communities worldwide while launching new content IPs targeted towards Indian and international audiences.”

Saswat Ventures, a family fund set up by Mr. BL Sharma, Principal, shares a vision of catapulting TalkEsport into a global phenomenon. Mr. Sharma has businesses across the country and expressed his confidence in TalkEsport’s potential to revolutionize esports media and connect with a vast audience of passionate gamers worldwide, “We believe in TalkEsport’s potential to become a global platform for esports enthusiasts worldwide.”

Trilochan Sharma, a seasoned expert in compliance matters, joins TalkEsport’s board as the Director of Compliance. His wealth of experience will ensure adherence to regulatory standards and bolster the company’s governance framework.

In addition to this pivotal investment, TalkEsport is proud to announce key developments that highlight its commitment to innovation and growth:

Production Studio in Mumbai

TalkEsport is excited to unveil its state-of-the-art production studio in Mumbai. This cutting-edge facility will serve as the epicenter for creating high-quality esports content, launching content IPs, live broadcasts, interviews, and immersive gaming experiences.

Pranav Nalawade, the Editor-in-chief of TalkEsport, said, “Our new era of esports coverage will begin not only with TalkEsport’s revolutionary approach in publishing news and covering esports events but also high-quality esports content courtesy of our new production studio. As one of the oldest esports media platforms, we have built an audience that relies on us for our history of trustworthy and reliable news. Now, we want to double up on this audience, reforming the way content around esports is consumed in India and abroad through podcasts, media, short-form content, and analytical stories – both in the form of video and text.”

Upcoming Mobile App Launch

Furthermore, TalkEsport is gearing up for the launch of its mobile application soon. This innovative app promises to redefine how gamers access news, engage with esports communities, and participate in live tournaments, all from the convenience of their mobile devices.

“Proceeds of the $1 million will be utilized in creating a robust team of gaming enthusiasts and expanding our global reach,” added Deepak. “This investment not only propels TalkEsport’s growth initiatives but also fuels our mission to provide unparalleled experiences for esports enthusiasts worldwide.”

Through its application, esports viewers will be able to get live coverage of esports tournaments, scores, and interviews. Additionally, they will be able to participate in community tournaments, thus providing an end-to-end immersive experience from the convenience of their mobile devices.

The media company continues to lead the charge in transforming the esports landscape, fostering community engagement, and pushing the boundaries of gaming innovation. The company’s dedication to excellence, coupled with strategic partnerships and visionary leadership, sets the stage for an exciting chapter in esports media.

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eSports

ESIC Announces Establishment of Global Esports Industry Advisory Board

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ESIC Announces Establishment of Global Esports Industry Advisory Board
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The Esports Integrity Commission (ESIC) is pleased to announce the establishment of its Global Esports Industry Advisory Board, designed to enhance integrity and ethical practices across the esports landscape. The Advisory Board will serve a pivotal role by providing expert advice to ESIC’s Chief Executive Officer on a range of critical industry issues. 

The primary function of the Advisory Board is to create a robust framework for integrity and fairness, setting a global benchmark for ethical conduct and fair competition in esports. The board will offer strategic insights, help shape policies governing fair play, liaise with key industry stakeholders, and act as ambassadors advocating for ethical practices. 

ESIC has appointed two highly esteemed members to inaugurate this board: 

  • David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG), joins the Advisory Board with over fifteen years of experience in the video games industry, including significant roles at Activision-Blizzard and Electronic Arts. David’s profound impact on international and public affairs initiatives makes him an invaluable addition to the board. 
  • Robbie Douek, CEO of BLAST, also joins the Advisory Board, bringing a wealth of experience from his roles at Google and Disney, along with his leadership through major acquisitions. Robbie is celebrated for his strategic leadership and his instrumental role in elevating esports to a significant global entertainment platform. 

The formation of the Advisory Board is an engagement that underscores the commitment of its members to upholding and promoting the highest standards of integrity within the esports industry. The board will meet as required to address strategic challenges and ensure that ESIC’s initiatives effectively meet current and future industry needs. 

“Both David and Robbie bring a remarkable depth of knowledge and a passion for advancing the integrity of esports,” said Stephen Hanna, CEO of ESIC. “Their expertise will be crucial as we navigate the evolving landscape of esports and strive to maintain the integrity that our community expects and deserves.” 

Robbie Douek, CEO at BLAST, said: “I’m honoured to be given the opportunity to support the Global Esports Industry Advisory Board and ESIC in their ambition to create the best and fairest environment possible for players, teams and fans.” 

David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG) also commented: “It is a true honour to join the Global Esports Industry Advisory Board and support ESIC’s successful journey. Fairplay and integrity are at the core of esports. We owe it to the players and to the fans and for a better endemic industry governance” 

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eSports

How Team Vitality Utilises Abios Data to Create a Better Fan Experience

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Abios has partnered with leading eSports club Team Vitality to help fuel its fan engagement application V.Hive with eSports data. With access to coverage on more than five of the largest eSports titles from Abios, Team Vitality can ensure that fans can stay engaged and updated with results, schedules and statistics from its latest matches.

Abios, an enterprise eSports data and technology provider, has agreed to a long-term deal to supply its eSports data to Paris-based eSports organisation Team Vitality.

The major-winning eSports team will deploy Abios’ data to fuel its prediction tool, which allows fans to score points by successfully predicting how Team Vitality will perform in upcoming matches. The scores will be posted to a leaderboard where the best contenders can win prizes including merchandise and money-can’t-buy experiences with professional players.

Driven by Abios’ rich performance and scheduling data, the prediction tool is part of a wider effort by Team Vitality to create an immersive fan experience, following V.Hive app launch in November of 2022 jammed with features geared to building a digital community around the team with news, mini-games and custom avatars.

With rosters in several eSports titles, Team Vitality will use Abios’ extensive coverage to include data for matchups in the most popular eSports titles including League of Legends, Starcraft ll, Counter-Strike, Rocket League, EA Sports FC and Valorant.

The founder and Chief Executive Officer for Abios, Oskar Bonnevier Froberg, commented on the partnership: “Team Vitality is one of the oldest and most prestigious eSports teams in Europe and we’re proud to be able to supply it with top-tier eSports data.

“With high-performing rosters across many eSports disciplines, Team Vitality has millions of fans all over the world. It is fantastic to see its dedication to its fans and how it brings added value to its followers and we are excited to power Team Vitality with our extensive data and help it to deliver the next generation of eSports fan experiences.”

“Through Abios’ interfaces, we are able to provide our fans an immersive experience that goes beyond just watching matches,” the Brand and Revenue Diversification Director for Team Vitality, Amelie Canet, said. “Together, we’re creating an environment where fans can interact, predict outcomes and feel even closer to the eSports action. Its tech overlay allows us to engage our fans and offer them a more entertaining experience.”

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