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Roundtable: New Mechanics

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Roundtable: New Mechanics
Reading Time: 15 minutes

 

Eye-catching graphics and familiar themes have become a staple in iGaming, but to truly captivate players and stand out from the crowd providers are continually developing new and innovative gameplay mechanics.

We spoke to a host of leading game developers and providers about creating new features, exploring the challenges and rewards of crafting a fresh experience and the long-term benefits of diversifying a provider’s portfolio with unique experiences.

Participants include:

Suki Sandhu, Chief Product Officer at Gaming Realms

Raj Varadarajah, Games Producer at Realistic Games

Ihor Lozynskyi, Senior Game Producer at Push Gaming

Andrzej Hyla, Chief Commercial Officer at Wazdan

Ivan Kravchuk, Chief Executive Officer at Evoplay

Iryna Dragulina, Game Tribe Leader at Playson

Josefin Uppeke, Head of Games Production at ESA Gaming

 

Every studio is looking to create the next Megaways success. How does your dev team know they’re on the right track during the creation process? Do you seek player feedback during beta testing?

Suki Sandhu: Our game development process includes various methodologies and frameworks aimed at fine-tuning a new game concept or mechanic ahead of launch. This is supported by a wealth of data around player behaviour and engagement metrics from previous releases. From this, we create a game pitch which encompasses problem statements, outcome-driven innovation, a journey map, storyboard and of course, a functional prototype that we can use to test the concept.

From here, we begin to seek player feedback initially via our internal teams followed by customers and where possible, players. Our long-standing relationship with numerous operator partners means at times we ask their permission to speak to players directly about our new innovations to ensure we are on the right track and that we are meeting and exceeding both our own ambitions and their needs.

Raj Varadarajah: The development of a Realistic Games title is a product of thorough research. We may have an initial game idea, visual concept or mechanic in mind but before pressing ahead with development we carry out extensive research. Internally, our passionate team dissects any idea, exploring its potential and identifying areas for improvement. Externally, we tap into market trends, researching to ensure our creation stands out in a crowded landscape. But more importantly, we want to know – will it truly resonate with players? Will it keep them engaged and entertained? Having early prototypes of our games allows us to refine and polish the title throughout its development cycle, ensuring that it delivers an exceptional player experience come launch day.

Ihor Lozynskyi: We are blessed with an incredibly talented team at Push. We’ve seen incredible success with our back catalogue of hits and a key part of what makes them so great is the mechanics that sit at their core such as those that nudge, reveal and collect along with our proprietary Cluster Link™ and Push-Up™ creations.

Our Cluster Link™ mechanic, for example, has been at the heart of several games since it made its debut in Jammin’ Jars and triumphant return in our new release, Retro Sweets. Having been enjoyed by players in Giga Jar, Jammin’ Jars 2 and Retro Tapes, it offers familiarity to players and lends itself well to these titles. These slots have become top performers with fans demanding more innovative Cluster Link™ titles.

The kind of feedback we receive gives us the confidence to make Cluster Link™ the basis of new games and we get this from conducting play-testing, feedback-iteration loops. As much as we back our dev team, we also want to reach out to the player community and get their opinions on how games play and feel.

Our most recent launch, Retro Sweets sees the return of our Push Bet™ mechanic. Introduced to great acclaim in Razor Returns, it increases the likelihood of triggering the bonus game. This time around, Push Bet offers the flexibility to score a guaranteed one or two wild candy symbols on each base spin by increasing the bet by 2x and 4x respectively.

Retro Sweets is another example of us keeping the potential high and breathing new life into the mechanics that players have loved in the previous games.

Andrzej Hyla: To put it simply, by carrying out a rigorous process involving thorough market research. This includes utilising data analytics to track player behaviour and performance indicators of previous games. Knowing what bodes well and what encourages game retention allows us to refine our search when identifying opportunities and emerging trends for new releases.

At Wazdan, our core aim when developing a new slot is to ensure we are creating as stimulating an experience as possible for our players. It is, therefore, imperative that they too play a prominent role in each game’s creation. Team Wazdan is full of passionate players, so when it comes to developing our slots, we know from experience what helps us gauge reactions and refine releases. This contributed significantly to the creation of our famed Cash Infinity™ and Hold the Jackpot™ mechanics.

Creating new mechanics is always a roulette and you can never be sure what will appeal to players. Sometimes you have to take a little risk. As was the case with our Coins™ series, in which we released a game without base game wins for the first time on the market. At our core, when designing games, we aim to engineer the world’s most rewarding casino game experiences.

Ivan Kravchuk: At Evoplay, our aim is to develop a portfolio that features a mix of experimental and proven mechanics. The base ensures business stability, while our experimentation focuses on discovering popular mechanics and fostering our uniqueness.

Developing new games or mechanics is always a complex process. To ensure we stay on track, we gather feedback from casino managers and players, rely on our own experience, and analyse internal and external data. In markets where we’re not yet operating, we also communicate with potential partners for additional insights. This data-driven approach ensures that our games resonate deeply with a wide array of preferences.

Iryna Dragulina: At the heart of our strategic endeavours, player engagement continues to be our foremost priority. Our development team is dedicated to not only crafting potential hits but to establishing a robust feedback mechanism throughout the game development phases. We actively engage diverse focus groups, whose insights directly influence our product roadmap, ensuring that our games meet and exceed player expectations. We place immense value on player feedback, viewing it as essential to our development process. It’s this continuous loop of feedback that allows us to adapt and evolve our games, ensuring they resonate well with our audience and maintain high engagement levels.

Josefin Uppeke: When considering new game mechanics, we analyse existing performance and look to refine them slightly to enhance their appeal. Frankly, reinventing the wheel at this stage is challenging. If a mechanic has proven successful for others, that’s enough validation to believe our version will also resonate positively. Ultimately, however, it’s the players who determine its success.

 

What are the challenges and opportunities of launching a new mechanic?

Suki Sandhu: From a player perspective, education is the primary challenge when launching a new mechanic. We want everyone to have a positive experience when playing any of our games and understanding what they are trying to achieve and how the mechanics work should underpin players’ reasoning for choosing one of our titles. Additionally, being a responsible iGaming company, regulatory requirements are also paramount, and ensuring our mechanics meet the caveats of each market we are live in can be a challenge. Creating content within these boundaries also offers an opportunity however, as the additional time spent on each game to guarantee its compliance allows us to further fine-tune the experience we are presenting.

Mechanics within iGaming have had incremental innovation over the years and have been influenced by external factors such as the evolution of mobile, social, land-based gaming, gamification, video games and localised traditional games. Whilst titles have become more complex, players have equally become more educated about slots through this evolution.

We’ve created a loyal base of Slingo players, who fully grasp the features that underpin a Gaming Realms release. This allows us to innovate on other factors within the gameplay, specifically around any IP integration or contemporary slot mechanics to complement the core Slingo concept.

Raj Varadarajah: We take a unique approach to game development and measuring success. While healthy competition exists between providers, our primary focus isn’t just attracting the most players. We prioritise crafting exceptional player experiences. Therefore, we assess triumph by how deeply players engage with our games via metrics like the number of spins each player has on our titles.

When we release a new mechanic such as 1-2-Inifinity in our most recent slot Maxiplier it presents a risk, as you never know how the market and players will respond to something entirely new. Players may not initially gravitate towards it and therefore impact the number of spins they would typically put through one of our slots. Alternatively, players seeking a new experience may increase the number of spins they would play as they discover what a feature is and do so through playing. This risk and reward may feel like a gamble but it keeps players enthused as a collective and ensures the industry continues to innovate.

Ihor Lozynskyi: Developing new mechanics is always a risk but the potential is ever-present to create something which becomes the next industry staple – taking risks that can elevate games in the player’s favour is one of the things that keeps us motivated and engaged throughout R&D.

The competitive nature of the industry and the many talented teams at our peer’s studios necessitate focus and dedication. But quite apart from that, we’re fervent game creators and are lucky enough to enjoy careers in designing the games that we’re so passionate about. The process, while challenging, is an incredible amount of fun and we’re always anticipating the next runaway success.

Andrzej Hyla: Launching a new mechanic is very much a double-edged sword scenario. The benefits are boundless if executed correctly, however, there is a degree of uncertainty regarding player reception and market acceptance. Striking the right balance between innovation and maintaining a sense of familiarity is imperative.

Wazdan’s Coins™ series is a prime example of this. Although innovative new features are consistently added to each of the released titles, the core gameplay continues to contain the same unique math model with no regular symbols in the base game and player-favourite mechanics, such as Cash Infinity ™ and Hold the Jackpot™ that have guaranteed its success. Both existing players of the series and those who are seeking a fresh slot experience are therefore drawn to the game.

Boosting player retention and increasing gameplay sessions is also a key opportunity that launching a new mechanic presents. Through our Infinity features like Cash Infinity™, Sticky to Infinity™ and Collect to Infinity™, players enjoy an increased winning potential and therefore a higher level of engagement.

Ivan Kravchuk: The most difficult part of launching something novel and different is getting your audience’s attention. This happens across various forms of entertainment, not solely in iGaming. Take, for example, the film industry -new movies with uncommon themes are rare, and often tend to be low-budget. This cautious approach helps find interesting subjects while reducing financial risks associated with possible lack of viewer interest.

Finding the winning formula may not be easy, but very rewarding. It reminds game providers to keep trying new things. To succeed, you need to be brave enough to try something new.

Iryna Dragulina: Introducing new mechanics in game development inherently involves balancing risk and innovation. Our team commits significant time and effort to each project, emphasising the importance of learning from every phase. This process demands resilience, as perfecting new mechanics is not instantaneous.

Continuous feedback introduces unique challenges, requiring our development team to be both adaptable and persistent. These stages are crucial for understanding and mitigating potential issues, ultimately refining the game mechanic to meet our high standards. By embracing these challenges, we turn potential setbacks into valuable learning opportunities, continuously enhancing our capability to innovate effectively.

Josefin Uppeke: Launching a new mechanic presents both challenges and exciting opportunities. Convincing players to embrace something fresh amidst a sea of established favourites can be daunting. However, successfully introducing a new mechanic can lead to heightened visibility and differentiation in the market, potentially propelling the game to new heights of success.

 

Which new mechanics are you currently developing and what should players be expecting from them?

Suki Sandhu: We are working on numerous new trademarked mechanics that will work concurrently with Slingo or offer gameplay differentiation within the bonus round. Re3ls™ is the first of these trademarked mechanics and will be a feature within the upcoming release Slingo River Re3ls™. This brand new mechanic provides players with lives in addition to cash prizes as they climb the Slingo ladder. We also believe some of the mechanics we’re designing internally will create great standalone gaming experiences for players.

Raj Varadarajah: We have just launched our new title Maxiplier, which boasts the fresh mechanic 1-2-infinity. It can award players infinite respins by landing two scatters in the first two reels. This triggers an infinite number of respins and transforms the scatters into wilds. This provides wins throughout with as many spins as possible until the third scatter lands thus beginning the bonus and ending the respins. It positions players in a win-win scenario where they of course want to enter the bonus round but equally want to continue with the infinite respins and gathering wins.

Ihor Lozynskyi: We can’t divulge any teasers at this point about what’s on our slate as they’re still in the early development stage, but we can promise that we’ve got plenty up our sleeve.

We take the learnings from each release and use the insight to pour fresh innovation into new, unique mechanics and games that we’re pretty sure won’t have been seen in the industry before.

There are several things Push Gaming fans – and slot enthusiasts in general – can be excited about.

Andrzej Hyla: Although we are remaining tight-lipped on current mechanics in the pipeline, I can confirm that we have a host that are soon to be announced that will continue to elevate the player experience. There is a clear focus on developing already existing features, in future titles.

Just to name a few examples; in 36 Coins™ we have merged Cluster Collector with the Sticky to Infinity™ feature, in Hot Slot™: 777 Cash Out Grand Platinum Edition we added Sticky Multipliers and in 9 Lions Hold the Jackpot™ will include Lions Bonus Game, in which Grand Jackpot is only one click away.

Ivan Kravchuk: At Evoplay, we’re not just dedicated to crafting games with trendy and classic mechanics. Instead, our aim is to excite players by delivering a fresh concept to the market. Currently, one focus of ours is introducing more sports-related titles. With major sporting events such as the Olympics and the Euros due to take place this summer, we’re aiming to develop mechanics that replicate the same excitement as watching your team in action.

In our pursuit of innovation, we leave room for experimentation in our instant and flagship games, which gives us more space to examine new concepts. Here, our game producers have the freedom to explore fresh approaches to creating online casino hits, investing the time and dedication needed to develop groundbreaking mechanics.

Iryna Dragulina: As a leading developer of Hold and Win games, we continuously innovate to introduce fresh variations to this beloved format. We are currently developing an exciting twist to the traditional gameplay.

Our focus is on enhancing player engagement through innovative features such as ‘3 Pots’ and ‘Hit the Bonus’. These additions are designed to cater to a diverse range of player preferences and have already received outstanding feedback from both operators and players. This positive response is instrumental in shaping our future developments.

Our primary goal remains to create mechanics that not only entertain, but significantly enhance the overall gaming experience.

Josefin Uppeke: Currently, we’re exploring a twist on the classic cluster pay mechanic. By infusing it with new elements, we aim to create a gameplay experience that feels familiar yet distinctive. Players can anticipate a fresh and engaging approach to cluster pays, offering a board game feeling within a slot. Stay tuned in the coming months to find out exactly what we’re talking about – we can’t wait to unveil it!

 

How do you ensure the end user is educated about the mechanic and therefore seek out the game upon launch?

Suki Sandhu: From a product perspective, if we feel the mechanic is intrinsically innovative enough that players may need additional branding to highlight extra functionality, we will emphasise this within the feature itself, ensuring best practices and that users fully understand the mechanics they are presented with.

From a marketing perspective, we carry out Q&As with leading affiliates to also educate players about titles in advance of their launch. However, we endeavour for our features to align with the flow or narrative of a game, meaning this educational process isn’t as much of a necessity as it may be for others as the mechanics perfectly fit the unique Slingo gameplay.

Raj Varadarajah: We educate our players about new mechanics and innovations in a variety of ways. When initially developing a title we carry out a lot of research to ensure as much as we can that there is a desire for this type of new mechanic within the market. Additionally, before a launch, we use our successful relationships with affiliates to educate players about new mechanics, set expectations and seed excitement. Upon launch, we align with some of the most respected and influential slot streamers to visually show their audiences many of the newer elements in our titles ensuring they are knowledgeable and playing in an informed and educated way.

Ihor Lozynskyi: Marketing our games and the features that drive them is a vital part of the launch cycle. We want to seed anticipation well in advance of launches so that, on launch day, players have a level of familiarity that makes their first play sessions as enjoyable as possible.

We engage in interviews, and deep-dive features across several formats that explore the nuances of the mechanic and how players can make the most of their gaming without having to refer to the rules.

Andrzej Hyla: There are three key steps to ensuring the end user can easily digest the mechanic and feel intrigued to try out the game once launched. Clear and accessible instructions are located in the help panel, which ensures players clearly understand the mechanics before gameplay begins. We also utilise social media to promote the mechanics and share comprehensive information about the title, enticing players to keep their eyes peeled for launch day.

Last but not least, during gameplay, non-intrusive pop-ups deliver information about game mechanics, ensuring players are well-informed without disturbing their in-game experience. We design our games so that all features are intuitive enough that players do not need to refer to help or other descriptions. This is a key factor in creating rewarding experiences.

Ivan Kravchuk: In the highly competitive iGaming world, the success hinges beyond simply creating a flashy game. From the start, we’ve grasped this and put a lot of effort into crafting unique marketing campaigns to help players get acquainted with our games featuring innovative mechanics.

This approach consistently leads to good results. For example, the marketing campaign for our instant game, Penalty Shoot-Out, during the last World Cup was carefully planned and fruitful. This success inspired us to create the sequel, Penalty Shoot-out: Street, which captured even more attention worldwide and boosted our partners’ business metrics.

Additionally, we use tournaments, quests, and other popular promotional tools to effectively introduce our games and attract more players to them. These marketing efforts allow us to showcase our distinct features and innovations found within our portfolio.

Iryna Dragulina: Our approach to introducing new game mechanics focuses on creating an intuitive user experience, significantly reducing the need for players to access help sections. We achieve this by integrating brief, informative pop-ups at the start of each game, which succinctly explain the mechanics and features. This initial interaction is designed not only to enhance player understanding but also to enrich their overall experience from the outset.

Furthermore, we employ engaging, easy-to-follow animations that showcase the main features of the game before gameplay begins. This visual introduction helps players grasp the core concepts quickly and effectively, ensuring they are well-prepared to fully enjoy the game upon launch.

By prioritising clear communication and engaging educational content, we ensure that players are not only well-informed about new mechanics but are also excited to explore them, thereby increasing the likelihood that they will seek out and return to the game.

Josefin Uppeke: Ensuring players understand and appreciate the mechanics is paramount to the success of any new game. Therefore, we are particularly attentive to tweaking the math models to minimise the occurrence of dead spins. We meticulously design our games to intuitively guide players through the experience, minimising confusion and maximising enjoyment. By focusing on clarity and accessibility, we strive to captivate players from the moment they start spinning.

 

With a new generation of players continually entering the iGaming market are these innovations developed with them in mind? Or is the primary demographic existing slot enthusiasts?

Suki Sandhu: Slingo is a genre of its own and we’re creating games which cater for all generations of gaming enthusiasts. Slots are a natural fit for this genre, but you will also see social and video gaming influences in our upcoming portfolio of games. Whilst this inspiration may lean towards a newer generation of players, our core titles will always revolve around the Slingo genre which has a broad demographic appeal.

Raj Varadarajah: We aren’t necessarily looking for our games to appeal to a specific demographic, many of our slots have attributes that align with classic slots or AWP machines. However, we blend these elements with contemporary innovations and modern themes creating a unique experience that will appeal to a broad spectrum. Our portfolio of titles has evolved in recent years and we now have a broader demographic of returning players who tend to be younger than the enthusiasts of classic games that we once focused on. Additionally, being one of the pioneers of the mobile market, which tends to attract a younger audience, there is no doubt that our slots by their very nature, are continually steering towards a newer demographic. While our games are enjoyed due to all the innovations and new mechanics within them, they don’t present a barrier to entry therefore we can appeal to a wider section of players.

Ihor Lozynskyi: Like any provider, we try not to limit our scope when it comes to new products. As much as we espouse our ‘Players First’ motto, we’re a business and don’t want to pigeonhole ourselves and limit the success potential of any new game.

Our increased roadmap is pivotal in ensuring we have the right diversity in our content, released with the appropriate amount of frequency to keep up with demand. Slot creation is a challenging task but for Push, it’s also a labour of love and something we’re dedicated to perfecting.

Andrzej Hyla: Our innovations will always remain inclusive, ensuring they are designed to provide familiarity to existing slot enthusiasts, but also to capture the attention of younger generations entering the iGaming world and to accommodate their contemporary preferences.

At Wazdan, we recognised the growing trend of mobile gaming among new players and created the Extremely Light series which offers optimised gameplay for mobile devices, by providing faster loading times and extended battery life. For our long-term enthusiasts, we engineered the Hot Slot™ series fitted with an old-school charm for those particularly fond of straightforward mechanics, taking a more minimalistic approach and pairing it with innovative in-game mechanics. Ultimately, our goal is to provide rewarding experiences that resonate with all types of players across the iGaming world through our diverse portfolio of games, whether they are newcomers or seasoned veterans.

Ivan Kravchuk: As mentioned, we believe in catering to the diverse tastes of players across different demographics and regions. While innovative games often appeal more to younger players, classic slots are still popular among casino enthusiasts. However, individual player characteristics can’t be ignored. In some cases, a captivating slot can engage a next-generation player just as effectively as an instant game can entice slot fans.

Recognising the importance of blending user experience (UX) design with effective marketing strategies, we aim to make our games more engaging and user-friendly. Therefore, we continuously enhance them with vibrant special effects, top-notch graphics, an easy-to-use interface, immersive sound, and new themes.

Iryna Dragulina: Our game innovations, fueled by insightful data, captivate both newcomers and seasoned players alike, setting a high bar for entertainment across our dynamic portfolio. We’ve noticed a thrilling shift: a new generation craves the fast-paced thrill — quick bonuses and rapid-fire gameplay. This shift challenges us to rethink traditional engagement strategies. Yet, strategically our games are designed to engage everyone without prioritising a specific demographic.

This broad approach not only enhances our appeal across different player segments but also positions us well to continuously adapt to evolving market dynamics, ensuring relevance and excitement in the ever-changing iGaming landscape.

Josefin Uppeke: With a new generation of players continually entering the iGaming market, our innovations are crafted with a diverse audience in mind. We aim to cater to both seasoned slot enthusiasts and newcomers alike, acknowledging the evolving tastes of the newer generation while respecting the preferences of existing players. By offering a blend of familiarity and innovation, we strive to appeal to all types of players.

Interviews

The complete package

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The complete package
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Edgar Pau, Head of Studio at Red Desert Games, says mechanics are important to the success of a slot game but all components must come together in harmony for it to be a chart-topping success.

 

Are game mechanics the most important thing for studios to get right?

For a game to succeed, studios must get the whole package right and while mechanics are a core part of this, they must also nail the maths, theme, art, sound and UX, and then bring all these factors together in a way that immerses players in the action. No one thing on its own will be enough to make the game a hit with players. When it comes to mechanics, you need to have a clear goal of what it is, how it brings differentiation to the game and what makes it exciting for the player. The mechanic must also fit with the maths – if the math model makes the mechanic appear too frequently (or infrequently) it can dilute the influence and value of the mechanic and lead to different reactions from players.

 

Do mechanics offer studios the greatest room in which to innovate and stand out from their rivals?

The online slot market is fiercely competitive with more studios getting in on the action every month. Studios must differentiate, and in the absence of having well-recognised land-based games, mechanics offer the easiest route for standing out and connecting with players online. Some studios have turned to things like hybrid themes and licenses to launch branded slots to help them get ahead of their rivals, but for me, mechanics are the best way of doing this as they help the studio create its own identity and hallmark. If you look at both the land-based and online slot markets, it’s mechanics that have been the game-changers in recent times in the form of Lightning Link from Aristocrat and of course Megaways from Big Time Gaming. This is why so many studios are dedicating significant resources to developing proprietary mechanics and then filing to trademark their IP.

 

Is this a challenging area for studios to get right?

Very much so. There is absolutely no science behind it and it’s often the case that a mechanic you think is great and will hit the mark with players falls short. It’s also hard to come up with a new mechanic and how far to go with it – do you bring something entirely new to the table or look to incrementally improve something tried and tested in the market? Some of the mechanics I have seen are far too ambitious and make light-years leaps forward. While the studio should be commended for being bold and brave, players ultimately like familiarity and are reluctant to spend time and money learning an overly complex mechanic or stick with one that initially seems to be familiar but as they play it, moves too far away from the core experience they like. That’s why studios need to carry out comprehensive market research, understand what players are looking for and keep asking themselves if the mechanic they are developing is something they will actually want to play or not.

 

How is Red Desert Games approaching mechanics? How do you ensure your games deliver what players are looking for?

Most of the team at Red Desert Games are slot players, and this really helps in building our understanding of what players are looking for from the next generation of slot games they play. We always have open discussions or share videos and pictures of games or mechanics we have played and liked. We are also careful not to take things too far – our approach is to do something that incrementally innovates on what is out there, whether it’s a symbol, reel strip, reel structure, gameplay or some other variable rather than reinventing the wheel. This is why our definition of a mechanic is pretty broad.

In terms of delivering what players are looking for, I think it’s important to first identify what segment of the player base you are trying to target. You can’t be everything to everyone as some of the things different player groups want are mutually exclusive. Once we’ve done this, we run our initial math model through our proprietary simulator where we can adjust parameters and run simulations over tens of millions of spins and sessions which gives us insights into what an individual session looks like from a player’s point of view.

We’re also very self-critical of our games and are always asking ourselves if we were playing this game, what’s good and what’s bad about it. We’ve even had games where we’ve gone 90% down the production path and completely shelved it or reworked it. Of course, those were our learning experiences and we’ve put in processes and stop checks to ensure that this doesn’t happen anymore as it’s a very inefficient way to develop.

 

Does online provide a studio with more opportunities to push the boundaries than when developing for land-based? You develop for both so how does this impact your approach to mechanics? 

100%. There is more flexibility when developing online games versus land-based games, especially in markets outside of North America. As an example, in the Australian land-based market, metamorphic games are not permitted and many of our online games would never be allowed in retail casinos. In the United States, they are less restrictive, but they still have requirements that limit what studios can do. In Michigan, for example, the maximum advertised win must land once every fifty million spins. And those land-based requirements usually carry into the iGaming regulations as well. Now go to Europe, Asia or Latin America and you won’t find these sorts of restrictions. In terms of how this impacts our approach to mechanics, we actually have teams making games for both online and land-based. So being the more flexible market, it doesn’t affect us on the online side. In markets such as the U.S., having a land-based business gives our team an advantage as some of our designers have been making land-based games for almost 30 years and they’re familiar with the regulations and restrictions and how to work around them. As the same restrictions are typically present in both online and land-based, we can easily adjust the online games to satisfy the regulations.

 

How do mechanics differ from market to market in terms of player preferences? Where are the greatest differences?

It really varies from market to market. Not just the popularity of certain mechanics, but also in the type of games, the themes and the math preferences. If I look at the U.S. market, it’s clear that some of the popular land-based mechanics are also performing well online, such as hold and spin/cash on reels. Megaways has also been popular in the U.S. But then if you go to markets in Latin America, you see things such as crash games being popular or Dragon Tiger from PG Soft in Brazil, which is a simple but well put together game. I’ve also seen markets where a segment of the player base doesn’t even play the base game and goes straight to the buy feature. In Europe, it’s a real melting pot with the greatest variety of mechanics and game types. This is why developing mechanics is not for the faint-hearted, and why those who enjoy international success such as Megaways should be applauded. But given the runaway success of Megaways, it’s no wonder other studios are looking to bring their own unique, trademarked mechanics to the market.

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Interviews

Go direct – Fantasma Games strengthens partner collaboration with proprietary platform

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Go direct - Fantasma Games strengthens partner collaboration with proprietary platform
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Check out our latest Q&A w/ Fredrik Johansson CEO and Founder, Fantasma Games

 

Fantasma has recently launched its own FantasmaXpand platform, could you please let us know more about this initiative?

We have seen exceptional interest and demand for Fantasma’s premium and innovative online slot games and we wanted to take our offering to the next level. Launching our own platform, which we call FantasmaXpand, is a strategic initiative driven by our operator partners’ desire to collaborate more closely with us to improve overall business operations and access to our portfolio of games and wider development capabilities. The desire for deeper collaboration from our operator partners clearly indicates that our focus on providing high-performing slots with engaging game mechanics has enabled us to take this next important and natural step to support our partners’ local and global business growth strategies. It is very important for us to maintain the highest level of trust and reliability as we roll out Fantasma Xpand to our network of operator partners and the team we have built at Fantasma is more than capable of doing this.

 

How will you use FantasmaXpand to deliver more value to your operator partners?

We are all very committed to maintaining the highest level of quality assurance in everything we do, and we follow a clear plan as we expand our operational capabilities to our partners. In short, FantasmaXpand will provide local and global operator partners with a truly reliable, scalable and seamless gateway to access Fantasma’s “beyond gambling” portfolio of premium and innovative content, along with easy-to-use gamification tools. FantasmaXpand will also enable us to drive continued operational excellence while offering our collaborating partners outstanding flexibility and a reduced time-to-market (TTM) for our premium roadmap and the rollout of new innovative features and functions.

 

How does it enable you to push the boundaries with development?

We pride ourselves on having trustful and meaningful long-term relationships with our partners. FantasmaXpand will allow us to capitalise on these close partnerships and expand our joint collaborative initiatives both locally and globally, in a way that means our partners will be an integral part of how the FantasmaXpand roadmap is prioritised and developed. This means that our teams can focus on enhancing the technology roadmap, tuned and calibrated to our operators’ specific needs, which in turn enhances the overall strategic business partner value we bring and the experience our operators receive when accessing our premium offerings.

 

Why don’t all studios have their own platform? Does it bring challenges? If so, what?

Fantasma has seen outstanding growth from its operations to date, and as mentioned, our FantasmaXpand initiative is a direct response to our operator partners wanting to expand their overall business relationship with us. Not all studios have the strategy or capability to achieve the organisational readiness required to roll out such initiatives. Instead, many studios choose to focus solely on content development, which may be absolutely fine for them, allowing others to do the heavy lifting. Being ready and planning ahead has been key to maintaining focus and quality in legacy operations, and it is crucial for us not to impact the trust and reliability we have built with our operator partners over the years. As an organisation, you need to be prepared and willing to follow through on strategic initiatives that truly matter for continued sustainable growth in a hyper-competitive environment. One challenge may be daring to take this next step. But with our operator partners behind us, it has been a natural and necessary step for us to take.

 

Does FantasmaXpand help you enter new markets? If so, what markets have you got your eye on?

FantasmaXpand allows us to be in full control of our business strategy in close collaboration with our operator partners. From a go-to-market perspective, this is crucial, as seamless rollout and release management are necessary to maximise business value for us and our partners. FantasmaXpand is currently certified in many regulatory markets, and we will continue expanding the reach of FantasmaXpand in close collaboration with our partners. In terms of market reach, we currently offer our premium content in all of the major regulated markets in Europe. Our clear organisational objective is to be live with FantasmaXpand in all our regulated markets globally. However, like any expansion, we will implement a phased rollout approach for FantasmaXpand as this is the only way to ensure we don’t drop the ball with our legacy operations and partnerships.

 

What other developments from Fantasma can you share with us?

We have seen exceptional performance from our 2024 games portfolio, driven by titles such as Gold Pigger, Circle of Sylvan, Pirates Multi Coins and Shadow Summoner Elementals which have surpassed all KPIs. The US market has developed exceptionally well for Fantasma, and we have our eyes on LatAm as an exciting emerging growth market with plenty of opportunities to explore. In addition, our operator partners will benefit from a very exciting roadmap for the rest of the year. This, combined with the rollout of FantasmaXpand, means I am very excited to build continued positive momentum together with our partners. I am very optimistic about the future and our current momentum.

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Interviews

Gaming Corps: scoring big with football-themed games

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Gaming Corps: scoring big with football-themed slots
Reading Time: 4 minutes

 

Check out our latest Q&A with Graeme Savill, Account Management Team Lead at Gaming Corps

 

We’ve just seen EURO 2024 come to a close – was the result of the tournament what you expected it to be? Did any teams surprise you? 

It’s been a fantastic event overall and I was lucky enough to attend some of the games in person during the first couple of weeks of the tournament. My team, Scotland, failed to qualify out of the group so my time in Germany was very short-lived but the experience of being there to watch my country with our fans was incredible and I have amazing memories of the trip. In terms of surprises, I’d say Georgia and Turkey both defied the odds of last-16 qualification and had great tournaments while the two finalists, England and Spain, were both worthy of the chance to lift the trophy with Spain ultimately coming out on top.

 

There doesn’t tend to be much cross-over between sports bettors and slots players. In your view, what opportunities do major tournaments such as EURO 2024 present to gaming providers when it comes to engaging with new audiences? And how did Gaming Corps achieve this?

It’s true that the two segments do vary considerably in their betting preferences and patterns, but these bi-annual football events (the World Cup being the other) create huge opportunities for the industry as a whole. Creating collaborative content and working with tier-one global sportsbook operators has proven a very successful strategy for Gaming Corps while for our partners it allows them to enhance their casino offering and engage more deeply with their player base. We have several football-themed games within our Arcade portfolio including Penalty Champion, Plinkgoal, Football Freestyler and Samba Soccer that operators can access to help do this.

During June and July, we’ve seen record player numbers introduced to these products through cross-sell efforts so it’s been very advantageous to have these included in our offering. In preparation for the event, our product worked around the clock to roll-out dozens of bespoke branded versions of these games which have been front-facing on casino pages with many of our operators. The feedback we’ve received is that during EURO 2024, many casual sportsbook players have enjoyed being introduced to a different style of casino games like our Crash, Mines and Plinko verticals as they deliver a more compelling experience than traditional style casino games such as slots and roulette.

 

What’s the secret to creating slot titles that appeal to both demographics of players? Should more game developers be turning their attention towards creating slot titles centred around major sports tournaments?

Creating slot titles that appeal to both traditional slot players and sports fans requires a thoughtful blend of themes, features and mechanics that resonate with both audiences. I believe the key to success is around thematic relevance, so creating games for and targeting them to players around key events in the sporting calendar. This allows operators to build hype on the game and players love timely and seasonal titles as a way of being gently guided away from the classic products on the market and towards non-traditional content. Throughout June, a large majority of operators have offered a dedicated category with sports-themed casino games for players to discover which has benefited us immensely as they have stocked more titles from our diverse portfolio. Engaging gameplay features are critical like within our Penalty Champion game where we’ve included the sports-related shootout which adds an extra layer of excitement and engagement. Likewise, balancing game mechanics is important; games must be simple enough for traditional casino players to understand but include exciting elements that appeal to sports fans, such as dynamic animations and fast-paced action. These keep players entertained and eager to sample more products themed around their favourite sports.

 

With player acquisition costs at an all-time high, how can slots developers retain players onboarded during tournaments such as the EUROS and perhaps introduce them to other iGaming verticals? 

There are so many variables here but yes, due to acquisition costs, players must be retained to maximise player lifetime value and loyalty.  One example would be the use of in-game advertisements to promote other verticals. This could mean offering free spins in slots for trying out a new sportsbook feature. This is something that we want to work on together with our operator partners for the remainder of 2024 to maximise the opportunity. Likewise, the bundling of promotions can be highly effective in encouraging players to try different types of games. My belief though is that player engagement and communication is the most important factor whereby the strategy actively engages with players on social media platforms to create a community and keep them informed about new products and promotions. This is very true in countries such as Brazil where influencer marketing has been extremely strong in the overall marketing mix.

 

We have the Olympics coming up in a few weeks’ time, and then the restart of domestic football calendars. Can we expect to see any more sports-themed titles coming from Gaming Corps? 

Yes, I do believe that sports-themed casino games will continue to evolve and will be used by operators to attract and retain players. We’re always looking to innovate and bring something new to market and we’ve discussed our latest vertical Smash4Cash and how we can introduce a sports element to it. This approach has already brought us big success in the Mines, Plinko and Crash verticals.  We have also been working on games outside of football. Due to operator demand, we did create an ice hockey-themed game which we launched with a localised approach for countries in the Nordics and to enhance strategic partnerships with branded versions of the game for certain operators. This is a fun and engaging product and I’d say watch this space for future sports-themed games that take a similar format. We aspire to become an industry leader in creating fun, innovative and engaging sports-themed content and from the success we have achieved with the first few games we have developed, we too will be lifting the trophy in next to no time.

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