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ESEN eSports Bring Sportradar On Board For Data, Streaming And Integrity

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ESEN eSports Bring Sportradar On Board For Data, Streaming And Integrity
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In a multiyear partnership, leading esports tournament and league organiser ESEN eSports will be calling on Sportradar to collect and distribute audio-visual and data content across those competitions, including the King of Nordic tournament. Moreover, the partnership is underpinned by the fact that Sportradar’s award-winning Fraud Detection System will be monitoring all those competitions in order to identify any instances of match-fixing.

As part of the multi-year deal, Sportradar will be the exclusive worldwide provider of betting audio-visual streams and transmissions for matches played within ESEN eSports competitions. As one of the world’s leading suppliers of sports-related data and content, Sportradar will also distribute all the official data from the tournament organiser’s competitions.

A key pillar of the deal was the employment of Sportradar’s Fraud Detection System, which monitors and analyses betting patterns from over 600 operators around the world, including esports-only bookmakers.

ESEN eSports CEO Joakim Stenberg felt that this partnership was a great step forward for esports: “By establishing this partnership with Sportradar, we have developed a new source of revenue for the company but we have also unlocked a range of content opportunities that will increase insight and improve engagement in the matches and competitions we are hosting. I am especially proud to have put the Fraud Detection System in place. This is such a critical piece of the deal and will give priceless peace of mind to players, coaches and our spectators and fans wherever they are watching.

Mark Balch, Esports Product Manager at Sportradar, added: “Following our award for Best Esports Supplier at the end of last year, we have seen a real spike in interest from both esports competitions organisers who want to get broad and credible engagement, as well as betting operators who want the richest mix of leagues, tournaments and competitions in their offering, safeguarded by our peerless Fraud Detection System. It is an exciting time in esports and we are delighted that key stakeholders in the esports ecosystem recognise our unique proposition and our commitment to safeguarding the integrity of all competitions we work with.

Betting operators looking to get the fastest and most reliable streams and data on ESEN Esports tournaments, as well as the best odds service with an unmatched variety of markets and up-times should contact [email protected].

 

ABOUT ESEN ESPORTS:

ESEN eSports AB is Sweden’s first public company that is one hundred percent focused on esports. ESEN is one of Sweden’s biggest streaming company covering esports and gaming. The company produces large esport tournaments, like King of Nordic from their independent production studio in Stockholm and creates and stream tournaments from events like DreamHack, Copenhagen Games and the computer festival Birdie. More information can be found at www.esenesports.com.

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Esports World Cup Reveals First Five Game Titles for Summer 2024

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Esports World Cup (EWC) Foundation this week revealed the first five games that will be part of the inaugural Esports World Cup this summer in Riyadh, Saudi Arabia. The addition of Honor of Kings, Counter-Strike 2, Dota 2, Mobile Legends: Bang Bang, StarCraft II to the Summer 2024 program underscores the EWC’s mission of bringing together diverse game communities for a truly global event.

“With a mix of storied PC games and some of the biggest mobile esports titles in the world, Esports World Cup captures the past, present, and future of esports,” said Ralf Reichert, CEO, Esports World Cup Foundation. “StarCraft II, Dota 2, Counter-Strike 2, Mobile Legends: Bang Bang, and Honor of Kings are all outstanding titles for the Esports World Cup. From the games that foundationally defined this industry, to the premier mobile titles beloved by a new wave of gamers, we are building the World Cup to connect with and elevate clubs, players, fans, and the entire esports community.”

The first set of titles features three games with rich histories central to the global popularization of esports. Franchises like StarCraft built standout esports ecosystems during the early days of the industry, and titles such as Dota have consistently shattered viewership and prize pool records throughout decades of competitive play. Counter-Strike 2 represents a new era for a storied esports title, which remains one of the most popular esports in the world 25 years later.

Mobile games like Mobile Legends: Bang Bang lay the foundation for a new frontier of esports – one that leans on the accessibility of the platform and opportunities to host top-tier competition anywhere a 5G signal is available. Mobile Legends: Bang Bang is among the most-watched esports in the world by peak viewership, and presents an opportunity to engage an underserved, yet large and diverse, segment of esports fans.

Honor of Kings, the most-played mobile MOBA, is the latest title confirmed for inclusion in the Esports World Cup. Honor of Kings has announced a $15 million commitment to build the game’s international esports ecosystem. In 2024, its esports circuit will feature more tournaments than ever, with over 1000 events across global markets to support the game’s full international launch later this year.

Esports World Cup aims to bring this mix of platforms, genres, and fans together for the largest-ever celebration of gaming as a global sport. Alongside initiatives such as EWC Foundation’s Club Program, announced earlier this month, the tournament will help foster cross-game competition, connecting the audience to their favorite titles and new opportunities for fandom, and facilitating world-class tournaments in dozens of titles.

Participating publishers and games were introduced on social media through related videos that captured not only their unique IP, but the regions that have been integral to their esports history. The campaign highlights the rise of esports as a global sport and the convergence of these regions and their favorite games at the Esports World Cup in summer 2024. The full list of reveals and the cities featured in their CGI reveals to date includes:

Mobile Legends: Bang Bang (Shanghai, China)
Dota 2 (Seattle, Washington, USA)
StarCraft II (Seoul, South Korea)
Counter-Strike 2 (Cologne, Germany)
Honor of Kings (Shenzhen, China)
Additional titles will be announced soon.

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eSports

DATA.BET unleashed the power of esports at ICE London 2024

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DATA.BET unleashed the power of esports at ICE London 2024
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  • About 63% of esports representatives at the exhibition visited ICE Esports Arena, sponsored by the company

DATA.BET, a leading provider of esports solutions, successfully participated in ICE London 2024, the largest iGaming exhibition, focusing on demonstrating esports potential for betting operators and software providers. This year, all attendees not only discovered recent DATA.BET’s product releases and updates, but also had fun at the sim-racing F1-themed ICE Esports Arena, sponsored by the company.

The arena became a dynamic platform for about 1,500 esports enthusiasts and industry professionals to network and compete in different activities. On each exhibition day, everyone was able to test their racing skills and participate in exciting challenges, such as Pit Stop, VR and Sim-racing and Pro Head-to-Head. During three days, 47 participants managed to get to the finale of the daily tournament, Beat the pro, fighting against professional sim-racers. All finalists of this challenge received branded gifts, and three of them became champions with drones as the main reward.

But not only challenges and prizes ensured a thrilling show for everybody. The DATA.BET’s trading team used the tournament’s live-generated content to produce odds line, providing visitors with a unique opportunity to watch the esports betting creation process.

The esports data provider also became a headliner of the Esports Betting Conference held on February 8 within the ICE VOX. Together with other industry experts, Alex Kozachenko, Chief Product Officer of DATA.BET, explored the significance of delivering reliable data and shared valuable insights in a panel discussion, ‘Stepping Out of Data Beta’.

Alex emphasized, “We were delighted to offer ICE visitors a memorable experience, collaborating with the exhibition organizers. The strategic participation at major iGaming events like ICE is integral for reshaping the esports landscape and reinforcing the DATA.BET’s commitment to unlocking the full potential of esports for operators and software providers. We are not just observing industry trends but actively contributing to the evolution and optimization of esports for the broader audience.”

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Utomik and Cloudbase.gg Announce Partnership

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This partnership will allow gamers to easily search for any game, discover its availability on Utomik, and explore the extensive library of over 300 games on the cloud and over 1400 games overall. Players are sure to find old favourites and new quests.

Cloudbase also offers an extensive overview of all the subscription gaming platforms featuring cloud games. The guide dissects the top providers available in 2024, helping players find the ideal service to match their gaming style and needs.

In addition, Cloudbase will keep users updated on new cloud-based games arriving on Utomik, ensuring that Cloudbase users are among the first to experience these releases.

“Utomik is delighted to be a new partner and featured on the Cloudbase site and we can’t wait for Cloudbase users to discover more, and play a huge variety of games across PC, Android, and Smart TV”, states Doki Tops, CEO and Co-founder of Utomik.

With Utomik’s enormous library of games both for smart download and on the cloud, Cloudbase users have a fantastic new resource to call on for all of their gaming needs. With brands such as Samsung, LG, and Hewlett Packard already partnered up with Utomik, you might be closer to their cloud gaming library than you think.

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