Connect with us
SIS

eSports

Guns of Boom Announces Gods of Boom Stadium-level Esports Series

George Miller

Published

on

Guns of Boom Announces Gods of Boom Stadium-level Esports Series
Reading Time: 3 minutes

 

Global esports expansion and Season Two details announced
Black Bulls crowned Season One Champions

 

As part of the celebrations at the recent Guns of Boom Season One Finals in Los Angeles, Game Insight has revealed the plans for the game’s second esports season in partnership with ESL, the world’s largest esports company. Beginning in early 2019, Guns of Boom Season Two will introduce Gods of Boom, a new stadium-level series of tournaments that will be part of the world’s biggest esports events. The first Gods of Boom competition will take place at the IEM Expo in Katowice, Poland, with the final match taking place on the main stage. Guns of Boom will be the first mobile game to step on to one of ESL’s mega stages.

“I was competing in esports nearly 20 years ago, and have been a fan of competitive gaming ever since,” said Anatoly Ropotov, CEO of Game Insight. “To bring Guns of Boom to IEM Expo, the biggest esports trade show out there, feels like something of a homecoming. I can’t imagine a better place to debut our Gods of Boom tournament series.”

Game Insight has also revealed that their Pro League will be welcoming players from Latin America and Southeast Asia to compete for the first time. Previously limited to Europe and North America, Guns of Boom’s Pro League now welcomes competitors from four of the world’s largest regions to complete in their live studio events.

“From the moment we launched Guns of Boom, we’ve been fortunate enough to see passionate player communities develop around the world,” said Nikita Sherman, Game Insight’s Head of Strategy. “In regions like Brazil and India, our fans have been clamoring for a way to show off their skills in professional competition. Expanding our reach to these territories was our top priority for Season Two. We’ll also be bringing some of our Pro League studio competitions to these new regions. To our players around the world: we’ve heard you, and we’re excited to see what you can bring to the arena! Let’s mix things up and see which team from which territory can take home the trophy in Season Two.”

Guns of Boom will continue to welcome all players to join in their esports season by competing in Challenger Series online matches. Formerly known as Go4, Season Two’s Challenger Series will give all players a chance to earn rewards and prizes, with the top Challenger Series teams earning a place to compete at Pro League events throughout the season. Together with Gods of Boom and Pro League, Guns of Boom Season Two will be supporting three distinct levels of competition for the first time. Challenger Series competition will kick off Season Two beginning in January.

“Seeing Game Insight embrace ESL’s ‘Zero to Hero’ approach in their second year is fantastic,” said Sean Charles, ESL’s Senior Vice President of Publisher & Developer Relations. “Guns of Boom is taking a dominant stance in mobile competitive play, and it answers directly the desire of the community.”

The Guns of Boom Season One Finals ended in a rematch between the teams that duked it out for the title of European Invitational Champion earlier in the season. Black Bulls triumphed over Back-to-Back during the Season One Finals for the second time to take home $60,000 in prize money. Black Bulls secured their place in the final round after defeating Yakuza in the semi-finals — a new team created by a former Black Bulls teammate, using their original moniker. In addition to the prize money, Black Bulls have also been awarded with the first confirmed competitor slot for the Gods of Boom Invitational at IEM Expo 2019 in Katowice.

 

About Game Insight
Founded in 2009, Game Insight is the world’s leading innovator of mobile and social games, creating exceptional gameplay experiences across casual to hardcore titles. With more than 300 million players, Game Insight is one of the largest games companies in the world. The company is pushing the boundaries of technology and graphics across all platforms to make the most entertaining and fun experiences for everyone. Game Insight is based in Vilnius, Lithuania with development studios around the world.

For more information go to http://www.game-insight.com/ .

About ESL
ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, UK, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint.

 

Source: Game Insight

Advertisement
Kasynos.Online

Eastern Europe

Ukraine’s UPEA Unveils Five-year Strategy for Esports Development

Niji Narayan

Published

on

Ukraine’s UPEA Unveils Five-year Strategy for Esports Development
Reading Time: < 1 minute

 

The Ukrainian Professional Esports Association (UPEA) has introduced its strategy of esports development in Ukraine for the next five years, as well as its structure and key objectives.

UPEA intends to raise funds, develop streaming studios, open an “esports ready” hotel, increase the number of international tournaments, attract investments, and more.

The Association plans to attract $100 million of investments, $42 million of which has already been made towards the purchase and development of the first “esports ready” hotel on the infrastructure base of the Dnipro Hotel. Another $20 million is planned to be invested into its reconstruction, according to a release.

“We want Ukraine to be among the world leaders, and today we have all chances to enter the TOP-5 countries with the most developed esports ecosystem,” Oleksandr Kokhanovskyy, Board Chairman for UPEA and Founder of Natus Vincere, said.

Continue Reading

eSports

Riot Games Announces First Official Global VALORANT Tournament – First Strike – To Crown Regional Champions

George Miller

Published

on

Riot Games Announces First Official Global VALORANT Tournament - First Strike - To Crown Regional Champions
Reading Time: 2 minutes

 

Riot Games announced First Strike, the first tournament organized and operated by the publisher for its newly released competitive 5v5 character-based tactical shooter – VALORANT. This global event will provide opportunities for players around the world to begin building their regional legacy through a series of tournaments.

First Strike will continue to build on the momentum of VALORANT esports by leveraging a decade of Riot Games’ industry-leading experience producing best-in-class esports events and broadcasts. Riot Games is also the largest global esports producer in the world, running and broadcasting weekly professional league competitions in multiple global regions, as well as winning multiple Emmys for the League of Legends World Championship, the world’s most viewed esports event.

“VALORANT is a deeply competitive title with global appeal and the necessary elements to become the next premier esport,” said Whalen Rozelle, Senior Director of Esports at Riot Games. “First Strike will provide our thriving competitive ecosystem with the platform to showcase their greatness, build regional legacy, and a foundation that will support the esport for years to come.”

First Strike will be a global set of tournaments, composed of multiple regional finals taking place across North America, Europe, CIS, Turkey, Asia, Oceania, Brazil, and the Middle East. Each region will host a series of merit-based qualifiers, resulting in multiple Riot-produced, top eight First Strike Finals, running from December 3 – 6. The winners will earn the right to call themselves the first official regional VALORANT champions. Both professional teams and aspiring amateur squads will have opportunities to qualify for the First Strike finals through online tournaments operated by premier esports organizations.

“Esports remains one of the best investments we can make to support our community for the long term,” said Anna Donlon, Executive Producer of VALORANT. “As we’ve already seen from the Ignition Series, there’s a huge demand and hunger for VALORANT to be played at a professional level, and we’re so excited to be starting that journey with fans, players, and organizations. As a development team, supporting the competitive world of VALORANT is one of our top priorities, and we are committed to this journey.”

Since its release, VALORANT has become one of the fastest growing esports, attracting massive online viewership and the commitment of numerous established professional players from a wide range of competitive backgrounds, as well as emerging discovered talent. To support the growth of VALORANT esports, Riot Games partnered with more than 20 premier event organizers to launch the VALORANT Ignition Series, delivering numerous tentpole competitions that attracted the attention of millions of fans. During the past six months, hundreds of VALORANT tournaments have taken place across a wide range of formats, awarding more than $1 million in prizes to teams and players all over the world.

Continue Reading

eSports

Virtus.pro launches a second CS:GO roster

George Miller

Published

on

Virtus.pro launches a second CS:GO roster
Reading Time: < 1 minute

 

Virtus.pro announces it’s second CS:GO team with young players from across Russia and CIS — VP.Prodigy. This is the second active youngsters team of the club that coexists with main rosters.

Sergey Glamazda, CEO of Virtus.pro: “After VP.Prodigy’s success in Dota 2 it became obvious that youngsters squads are the next big thing, that’s why we decided to continue on this path. There are a lot of different tournaments right now for our second roster to participate in, without interfering with our first roster. Two squads can successfully coexist in the ecosystem. Launching a second roster is yet another way for us to display our eagerness to develop young players and esports in general.”

Mikhail Artemyev, CS:GO branch manager: “We started off this summer searching for a team leader — a coach capable of leading young players.We have watched a ton of demos together and communicated with lots of players. Our main goal was to find not only skilled players, but also interesting personalities who could avoid conflicts and work together as a team. As far as I can tell, we’ve managed to build a perfect squad in terms of team morale and potential.”

VP.Prodigy CS:GO roster:

Aleksandr “mefixs” Ilukhin
Serhii “muR” Hres
Maxim “awesome” Zyuzko
Vadym “h1glaiN” Tanasiuk
Evgeny “Norwi” Ermolin
Vladislav “flash_1” Bykov (coach)

The first official tournament for VP.Prodigy will be announced soon.

Continue Reading
Advertisement
NSoft

Global Gaming Industry Newsletter – Weekly Digest (sent every Wednesday)

Please select all the ways you would like to hear from European Gaming Media and Events:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here. Read more about European Gaming Media and Event's Privacy Policy and Terms of Service.

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.

Kasynos.Online