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Wazdan pulls off River iGaming deal

George Miller

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Wazdan pulls off River iGaming deal
Reading Time: 3 minutes

 

Award-winning slots manufacturer Wazdan has agreed a deal with River iGaming to provide their full suite of immersive HTML5 games.

 

River iGaming is a billion Norwegian kroner Pan-European iGaming company. River iGaming’s strategy is to own an attractive ecosystem of companies throughout the iGaming value chain including operators, technology, marketing and content providers; servicing both the B2B and B2C market. The company owns amongst other assets, well-recognised UK casino brands, including the ownership of the Pocket Fruity and Spin Genie brands and rights to the Britain’s Got Talent and X Factor Games brands, as well as being the owner of VegasCasino.

With the addition of Wazdan’s portfolio, vegascasino.com will add over 100 additional titles available to their players. VegasCasino are committed to provide online casino members with outstanding services, unparalleled entertainment and games portfolio. VegasCasino are highly selective on games suppliers and have established a cluster of some of the world’s best. Apart from Wazdan the casino also offers games from globally recognised producers, such as NetEnt, Yggdrasil and many more.

Wazdan has been steadily penetrating the market all year, winning awards for innovation as well as forming strategic partnerships with some of the most well-respected companies in the industry including, the Betsson Group, EveryMatrix, Videoslots, SlotMillions, Tipbet, Iforium, iSoftbet, Evenbets, GrooveGaming, Globalplay, Tipbet, iGP, Rabbit Entertainment, SoftGamings, Go Wild Gaming, Relax Gaming, Gaming1, Bethard and LeoVegas, amongst others.

Wazdan’s games represent a new breed of slots that are capturing the hearts and minds of operators and players with titles such as Mayan Ritual™, Fruit Mania Deluxe, Sizzling 777 Deluxe, Hot Party Deluxe, Corrida Romance Deluxe, Football Mania Deluxe, Highway to Hell Deluxe, Fruits Go Bananas™, Spectrum and Los Muertos™. Wazdan’s success is built on a core of new technologies, Unique Wazdan Features, designed to make games more immersive and to maximise screen time. The technology developed adds to operator bottom-line and includes the world’s first Volatility Levels™, Energy Saving Mode, Double Screen Mode and Unique Gamble Feature, as well as most recent additions Ultra Lite Mode and Ultra Fast Mode which ramp up the excitement and fun for players.
Nora Fagereng, Casino Manager at vegascasino.com said: “At VegasCasino we always strive to offer the best customer experience and a high level of service at all times. We chose Wazdan above other providers in the market because of the great player experience their titles offer, and we’ve added a lot of great games for our players to choose from.”
Ismael Diagne at River iGaming said: “Wazdan is one of the latest new-generation companies to bring technology into play to use as a differentiator. As an asset manager it makes sense to do business with companies that possess in-built value-added. Their slots and the technology platform that powers them offer operators very good player retention rates and excellent revenue generation.”

Head of Sales at Wazdan Andrzej Hyla said: “Wazdan’s tried and tested slots concepts and innovative features have been successful in casinos around the world and I’m sure vegascasino.com customers will really enjoy them. Our slots surely create the feeling of Las Vegas everywhere.”

 

ABOUT WAZDAN:
Wazdan is a popular game producer, developing innovative casino games that deliver original, fun and truly omni-channel player experience. Offering an extensive game library of over 110 HTML5 slots, table games and video pokers, Wazdan is gaining popularity on the iGaming market thanks to the great quality of their games, interesting themes and engaging gameplay. Wazdan’s game portfolio consists of such popular titles as Mayan Ritual™, Los Muertos™, Fruits Go Bananas™ and soon will extend with new amazing slot games, including Captain FlyntTM, among others. Wazdan releases new, exciting titles on a regular basis and equips them with Unique Wazdan Features: innovative Volatility LevelTM, exciting Unique Gamble Feature and mobile-friendly Energy Saving and Double Screen Modes, as well as Ultra Lite Mode and Ultra Fast Mode. Wazdan holds a number of  European trademarks including for their world’s-first Volatility Level TM. Their extensive portfolio of clients includes some of the top gaming operations in the industry. The company is headquartered in Malta and holds licenses issued by the UKGC, the MGA and complies with Curacao regulations. Furthermore, their games use the RNG certified by the NMi, which ensures reliable, fair and secure gameplay. Wazdan’s Sales Team will be showcasing their products at ICE.

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EGBA Demands pan-European Consumer Rights for iGaming

Niji Narayan

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EGBA Demands pan-European Consumer Rights for iGaming
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The European Gaming and Betting Association (EGBA) has demanded for the introduction of a specific single set of consumer rights for Europe’s iGaming sector.

The European Commission (EC) will publish its new consumer strategy later this year. The EGBA wants the EC to incorporate its demand into the new strategy. It is now consulting stakeholders for developing a single pan-European set of consumer rights.

EGBA has sent a letter to EC with the following excerpts:

In its submission to the EC, it says: “The lack of regulatory consistency jeopardises online players’ safety, as it exposes them to the unregulated and unsafe websites of the black market, which profits to the detriment of the European economy.

“EGBA advocates sector-specific EU regulation for consumer and minor protection.

“There are simple rules that can be proposed, to ensure that online players, minors and players who are at risk are equally protected.

“For example, self-excluded players could benefit from a European self-exclusion register, that would prohibit access to any regulated website of the EU.

“To bridge the gap stemming from inconsistent rules on protecting minors from gambling marketing, EGBA has recently published a European code of conduct to establish minimum requirements on responsible advertising.

“Greater regulatory cooperation between member states can also facilitate the dialogue to achieve harmonisation.

“To this end EGBA regrets the dissolvement of the European expert group for online gambling, as national gambling regulators are deprived from the opportunity to meet and exchange in the framework of a common platform.”

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Industry News

Jumpman Gaming Integrates Slingo Originals Content

Niji Narayan

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Jumpman Gaming Integrates Slingo Originals Content
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Gaming Realms plc has announced that its Slingo Originals content is live with Jumpman Gaming platform.

Jumpman Gaming is a UK-based B2B casino networks offering about 600 fun, casual and affordable slots and bespoke bingo games.

Slingo Originals content will now also be distributed via SG Digital’s Opening Gaming System platform to Jumpman’s white label partners.

Michael Buckley, Executive Chairman of Gaming Realms, said: “We’re delighted that through our partnership with Scientific Games we have been able to launch our Slingo Originals content with Jumpman, a key innovator in the iGaming industry operating an extensive network of partner sites.

“The partnership is testament to the popularity of the Slingo content range and we look forward tocontinuing to innovate, launching market-leading content to new audiences.”

Kris Kukula, MD of Jumpman Gaming, remarked: “We’re delighted to welcome the Slingo content to our network. Given its success, both in the UK and globally, we believe it will be a perfect fit to expand our customer and entertainment experience.”

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Australian Study: Loot Box Buyers More Susceptible To Problem

Niji Narayan

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Australian Study: Loot Box Buyers More Susceptible To Problem
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Researchers in Experimental Gambling Research Laboratory (EGRL) at CQUniversity Australia has found that purchase of loot boxes make players more prone to real-life gambling problems. According to the study, players who purchase loot boxes are not only more likely to gamble in real life but more likely to wager for large amounts as well.

The study was funded by the NSW Government Responsible Gambling Fund. It had a sample size of 1,954 NSW residents who age ranged from 12 to 24. Among the respondents, 22.3% admitted to have gambling problems. The high percentage of people with gambling problems could be due to the fact that sample was chosen among people who engage with gambling and video games.

The study also found that 62% of the most popular video games have loot boxes of some form. In the study, a large majority of respondents (93.2%) had played at least one of these games in the last 12 months and 69.4% had opened a loot box from these games in the same period, However, only 32.9% of the respondents have actually bought the loot boxes.

Professor Matthew Rockloff, the lead author of the study, said: “[Loot boxes] are a growing concern because of the risk and reward elements associated with them that is similar to gambling and there are currently no age limits to play these games. For both young adults and adolescents, there was a strong association between current loot box use and gambling risk. Consequently, although median expenditure on loot boxes is modest, there is evidence that these products are associated with harmful gambling involvement.”

The study urges for preventative measures to prevent the exposure of adolescents to loot boxes.

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