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British Gambling Industry Unites Once Again For Responsible Gambling Week 2019

George Miller

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British Gambling Industry Unites Once Again For Responsible Gambling Week 2019
Reading Time: 3 minutes

 

The Industry Group for Responsible Gambling (IGRG) has announced that Responsible Gambling Week 2019 will take place from 7th -13th November and that following the success of RG Week 2018 organisations and businesses from across Britain will once again join forces to support the campaign.

The IGRG brings together every sector of the gambling industry through its member trade associations, the Association of British Bookmakers (ABB); British Amusement Machine Association (BACTA); The Bingo Association (BA); National Casino Forum (NCF); and Remote Gambling Association (RGA); all with the common objective of raising awareness of safer gambling behaviours and encouraging staff, customers and the wider public to discuss what it means to gamble responsibly.

The headline theme of the Week will be Let’s Talk About Safer Gambling. By coming together with one voice, the industry is able extend its reach and ensure that the message of safer gambling connects with the widest possible audience.

Encouraged by the success of Responsible Gambling Week 2017 and building on the huge engagement achieved in 2018, which encompassed more than 12,000 gambling venues and online sites, 120,000 employees across Great Britain and created some 20 million impressions on social media, the IGRG is seeking to build on these excellent results and take the campaign further in 2019.

Operators promote responsible gambling 365 days of the year, but Responsible Gambling Week creates the opportunity for businesses to start a conversation about safer gambling not only with their customers, but also with their friends and families.

John Hagan, Chairman of the Industry Group for Responsible Gambling, said:

“Social responsibility is fundamental to the gambling industry’s approach, and we are all dedicated, year-round, to promoting safer gambling. But what makes Responsible Gambling Week special is that the whole industry is united and engaged to highlight safer gambling to a broader audience.

“Responsible Gambling Week 2018 was widely supported across the industry, helping to set a new benchmark for the campaign. We are confident that with the continued support of operators, charities and information networks we can build on last year’s success and reach a far greater audience.

“RG Week 2019 will take place from 7th to 13th November; in announcing these dates early in the year we are hoping that the increased planning time will encourage and allow for further support. For 2019 we will be seeking to broaden RG Week’s supporter base and make use of complimentary communication networks, refining message themes for RG Week in line with consumer research and following input from specialist support groups.”

Responsible Gambling Week will be attending ICE Totally Gaming, held at London ExCel from 5th – 7th February 2019, where team members will be available to discuss this year’s campaign.

Further information about RG Week 2019 will be made available on the Responsible Gambling Week web site in the coming weeks and supporters can register for updates on the site. The website will be a key resource and information point for the 2019 campaign for customers, the general public, staff and supporting organisations, in addition to providing information and material for the media. Social media channels for Responsible Gambling Week 2019 are also live on Facebook and Twitter @RGWeek19

Responsible Gambling Week 2019 will take place from 7th – 13th November 2019. Organisations wishing to support the Week and get involved should, if a member of a supporting trade association, contact their trade association first. Organisations that are not members of a supporting trade association should contact the Responsible Gambling Week team by email: info@responsiblegamblingweek.org

To stay up to date, please visit and follow Responsible Gambling Week 2019 on Facebook www.facebook.com/RGWeek2019 and on Twitter at @RGWeek2019 .

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Industry News

R. Franco Digital’s Portfolio Brings In Espresso Games’ Products

George Miller

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R. Franco Digital’s Portfolio Brings In Espresso Games’ Products
Reading Time: 2 minutes

 

Franco Digital and Espresso Games have disclosed their cooperation agreement whereby the Italian developer’s games will become integrated into IRIS, the Spanish subsidiary’s technological platform.

BETPLAY, an online gaming platform owned by Corredor Empresarial – the major gaming operator in Colombia– will be the first of R. Franco Digital’s customers to enjoy more than 40 titles developed by the Italian company and certified in Colombia. From then on, all operators integrated with IRIS will have new slot, roulette, blackjack, baccarat and poker games available for themselves and their customers.

According to Rubén Loeches (CMO, R. Franco Group): “This agreement is another step forward in consolidating IRIS, our open omni-channel platform that continues to grow and add new gaming integrations, means of payment, sportsbook… to provide operators with the best and most powerful supply of contents for their business.”

Vera Motto (LatAm Regional Manager, Espresso Games) said: “We could not be happier with our entry into the Colombian market with the main operator in this market, and with the start of this co-operation with such a prestigious organisation as the R. Franco Group. This is the first step in our expansion in this area which will soon go far beyond.”

 

ABOUT R. FRANCO DIGITAL:

Franco Digital is the digital division of the R. Franco Group, leader in the gaming industry with 53 years’ history and more than 300 professionals. It was created as the Group’s vehicle to face new industry challenges by providing national and international gaming operators with global solutions.

 

ABOUT ESPRESSO GAMES:

Espresso Games® is a world-class casino content producer with a unique quality and Italian style. Special features games lead to gain two world patents for the RACEPOT and REELPOT® systems, which further ennobles their extensive portfolio of casino, slot and special games. An optimised architecture provides for seamless integration and includes every essential feature for operators: mobile support, back-office, multi-currency and multi-language, bonus system and much more, in addition to a stable and robust environment for players.

Espresso Games® is certified in Italy, Colombia and Spain.

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Evolution Gaming Interim Report Jan-Mar 2019

George Miller

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Evolution Gaming Interim Report Jan-Mar 2019
Reading Time: 4 minutes

 

Evolution released its Interim Report for January-March 2019.

First quarter of 2019 (Q1 2018)

  • Operating revenues increased by 54% to EUR 79.3 million (51.6)
  • EBITDA increased by 64% to EUR 35.9 million (22.0), corresponding to a margin of 45.3% (42.6)
  • Profit for the period amounted to EUR 28.6 million (16.5)
  • Earnings per share amounted to EUR 0.79 (0.46)

Events during the first quarter of 2019

  • Good leverage from investments made in 2018
  • Roll-out initiated of several new games including MONOPOLY Live
  • Several new customers live – DraftKings (USA), Lotoquebec (Canada), Svenska Spel and ATG (Sweden)

Summary of the first quarter

Summary of First Quarter Jan-Mar 2019

Comments from CEO Martin Carlesund:

Evolution has been off to a strong start in 2019, both in terms of growth and profitability. Revenues in the first quarter amounted to EUR 79.3 million, corresponding to an increase of 54 percent compared to the first quarter of 2018. EBITDA amounted to EUR 35.9 million with a margin of 45.3 percent. With a favourable start to the year and with high confidence in the upcoming product launches, we currently see good conditions to finish in the upper end of the previously communicated range of 44-46 percent EBITDA margin for the 2019 full year.

An important explanation to the development is that we now can leverage from the investments made in 2018. Throughout last year, we expanded studio space as well as customer environments and the number of tables in line with the increasing demand from our customers, and we can now see how all of this pays off. It is our assessment that Live Casino as a product vertical will continue to take market shares in 2019 and why we consequently will continue to invest based on our customers’ demands in our studios also going forward. A demand driver is the fact that we are broadening the Live vertical with new products that appeal to completely new end users. In that way we can address a considerably larger part of the total online casino market.

As highlighted already in the year-end report, we showcased 10 new games at ICE in London in February. This equals not only a record-amount of game launches in one single year, but also the addition of entirely new game categories. It is important to note that the new games haven’t had any extensive effect on the quarterly growth, as the roll-out has just begun – it will take time before all the games are available for the end users, and it will then take time for end users to discover the games. However, already now we can establish that one of the main attractions – MONOPOLY Live – has been off to a historically strong start both in terms of player counts and gaming revenues. We are immensely proud of this launch, which we believe redefines the essence of Live Casino entertainment. The unique mix of Live Casino and RNG with augmented reality technology provides something completely new in the market. On a similar theme, we will soon launch our unique live game show Deal or No Deal Live. Both these titles prove how we to a larger extent are focusing on more entertainment for the player, and we are well under way to create a whole new product vertical in our game lobby that we refer to as Game Shows. Through this, we expand to a much broader group of end users and consolidate Evolution’s position as the leading innovator in the gaming industry. That we have been given the opportunity to work with world-famous brands such as MONOPOLY and Deal or No Deal provides even more power in our efforts.

Besides developing brand-new game types, we also continue to innovate our core – the classic table games. This year we look forward to the launches of Free Bet Blackjack, which is the most popular variety of Blackjack at land-based casinos, and our new poker game Side Bet City. We will also expand into dice games with Lightning Dice, building on the success of Lightning Roulette, as well as our take on Sic Bo – Live Super Sic Bo. This means that while we, through the above-mentioned game shows, can reach new end users, we also strengthen our leading offering that appeals to traditional Live players.

The market development in the quarter has been good, not least underpinned by increasing regulation. During the quarter, we went live with customers such as DraftKings in the US, Lotoquebec in Canada, and Svenska Spel and ATG in Sweden. We can establish that the share of Live Casino increases among the operators in more or less every newly regulated or re-regulated market.

With hard and focused work and high energy throughout 2018 and in the first quarter of 2019, we have taken our product portfolio to a whole new level, broadened our own market and created a new market for the industry, which in our perspective makes the gap between ourselves and the competitors wider than ever. Our launch pipeline has never been as strong as it is now. Hence, it is my absolute opinion that we have solid opportunities to further extend the distance to the competitors and strengthen our leading position during the remainder of the year.

Presentation for investors, analysts and the media

CEO Martin Carlesund and CFO Jacob Kaplan will present the report and answer questions on Thursday, 25 April 2019 at 09:00 a.m. CET via a telephone conference. The presentation will be in English and can also be followed online. Number for participation by telephone: +46 8 5055 8355 / +44 3333 009 267. Follow the presentation at https://tv.streamfabriken.com/evolution-gaming-group-q1-2019.

 

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Central Europe

KFC to hold its first esports championship in Central and Eastern Europe as part of KFC BATTLE

George Miller

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KFC to hold its first esports championship in Central and Eastern Europe as part of KFC BATTLE
Reading Time: 2 minutes

 

This year an international youth project KFC BATTLE will include a tournament for amateur teams from Central and Eastern Europe. This will be the second consecutive esports tournament as part of the large-scale youth project, now in two different esports disciplines – Dota 2 championship for teams from Russia, Kazakhstan, Belorussia, Armenia, Azerbaijan, Ukraine, Kyrgyzstan and Georgia and a tournament in Counter-Strike: Global Offensive for teams from Central and Eastern European countries.

Six winning teams of KFC BATTLE: Esports will be determined at the project’s Grand Finale to be held in Moscow on July 13-14. Two CS: GO teams and four Dota 2 teams will compete for the prize of a completely covered trip to a major esports championship in their favorite discipline where they can see the world’s leading professional teams play live: the winning Dota 2 team will visit The International 2019, and the winner of the CS: GO championship will go to The StarLadder Berlin Major 2019.

KFC BATTLE is a large-scale international project of the restaurant brand for young talents in different spheres from street basketball and singing to rap and esports. Last year was the seventh time KFC organized KFC BATTLE and the first time the project was accompanied by an esports tournament, signifying the brand’s interest towards young people engaged in a dynamic world of esports. The tournament attracted 4,415 esports enthusiasts from Russia, Ukraine, Kazakhstan, Belarus etc. The winning team of the KFC Esports Championship, Whites, scored a quota in the Dota 2 finals of the 2018 Russian Esports Cup, held by the Russian Esports Federation, as well as a trip to Europe. The team’s captain Alexander “Ceyler” Popov was also honored as the Cup’s MVP and later received an invitation to play on a professional level by a CIS team The Pango.

This year, for the first time in the history of KFC BATTLE, Central and Eastern European teams will also be able to compete in the esports tournament. To engage as many CEE esports fans as possible, it was decided to hold an esports championship in one of the most popular esports disciplines in the region, Counter-Strike: Global Offensive. In order to compete in the final stage of the tournament CEE teams will go through a qualifying stage consisting of open and closed online qualifiers on FACEIT to determine two leading teams. These teams will then compete in the concluding Grand Finale in Moscow. Open qualifiers for KFC BATTLE will take place every weekend day from May 11 to June 2. Closed qualifiers both for Central and Eastern European teams and for teams from Russia, Kazakhstan, Belorussia, Armenia, Azerbaijan, Ukraine, Kyrgyzstan and Georgia will take place on June 7-9. Registration in the tournament for CEE teams is available at this link. The championship is open to any amateur team consisting of players aged 14 to 30, and participation in the championship is free.

Follow the news of this season of KFC BATTLE on the official website.

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