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Evolution Gaming Interim Report Jan-Mar 2019

George Miller

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Evolution Gaming Interim Report Jan-Mar 2019
Reading Time: 4 minutes

 

Evolution released its Interim Report for January-March 2019.

First quarter of 2019 (Q1 2018)

  • Operating revenues increased by 54% to EUR 79.3 million (51.6)
  • EBITDA increased by 64% to EUR 35.9 million (22.0), corresponding to a margin of 45.3% (42.6)
  • Profit for the period amounted to EUR 28.6 million (16.5)
  • Earnings per share amounted to EUR 0.79 (0.46)

Events during the first quarter of 2019

  • Good leverage from investments made in 2018
  • Roll-out initiated of several new games including MONOPOLY Live
  • Several new customers live – DraftKings (USA), Lotoquebec (Canada), Svenska Spel and ATG (Sweden)

Summary of the first quarter

Summary of First Quarter Jan-Mar 2019

Comments from CEO Martin Carlesund:

Evolution has been off to a strong start in 2019, both in terms of growth and profitability. Revenues in the first quarter amounted to EUR 79.3 million, corresponding to an increase of 54 percent compared to the first quarter of 2018. EBITDA amounted to EUR 35.9 million with a margin of 45.3 percent. With a favourable start to the year and with high confidence in the upcoming product launches, we currently see good conditions to finish in the upper end of the previously communicated range of 44-46 percent EBITDA margin for the 2019 full year.

An important explanation to the development is that we now can leverage from the investments made in 2018. Throughout last year, we expanded studio space as well as customer environments and the number of tables in line with the increasing demand from our customers, and we can now see how all of this pays off. It is our assessment that Live Casino as a product vertical will continue to take market shares in 2019 and why we consequently will continue to invest based on our customers’ demands in our studios also going forward. A demand driver is the fact that we are broadening the Live vertical with new products that appeal to completely new end users. In that way we can address a considerably larger part of the total online casino market.

As highlighted already in the year-end report, we showcased 10 new games at ICE in London in February. This equals not only a record-amount of game launches in one single year, but also the addition of entirely new game categories. It is important to note that the new games haven’t had any extensive effect on the quarterly growth, as the roll-out has just begun – it will take time before all the games are available for the end users, and it will then take time for end users to discover the games. However, already now we can establish that one of the main attractions – MONOPOLY Live – has been off to a historically strong start both in terms of player counts and gaming revenues. We are immensely proud of this launch, which we believe redefines the essence of Live Casino entertainment. The unique mix of Live Casino and RNG with augmented reality technology provides something completely new in the market. On a similar theme, we will soon launch our unique live game show Deal or No Deal Live. Both these titles prove how we to a larger extent are focusing on more entertainment for the player, and we are well under way to create a whole new product vertical in our game lobby that we refer to as Game Shows. Through this, we expand to a much broader group of end users and consolidate Evolution’s position as the leading innovator in the gaming industry. That we have been given the opportunity to work with world-famous brands such as MONOPOLY and Deal or No Deal provides even more power in our efforts.

Besides developing brand-new game types, we also continue to innovate our core – the classic table games. This year we look forward to the launches of Free Bet Blackjack, which is the most popular variety of Blackjack at land-based casinos, and our new poker game Side Bet City. We will also expand into dice games with Lightning Dice, building on the success of Lightning Roulette, as well as our take on Sic Bo – Live Super Sic Bo. This means that while we, through the above-mentioned game shows, can reach new end users, we also strengthen our leading offering that appeals to traditional Live players.

The market development in the quarter has been good, not least underpinned by increasing regulation. During the quarter, we went live with customers such as DraftKings in the US, Lotoquebec in Canada, and Svenska Spel and ATG in Sweden. We can establish that the share of Live Casino increases among the operators in more or less every newly regulated or re-regulated market.

With hard and focused work and high energy throughout 2018 and in the first quarter of 2019, we have taken our product portfolio to a whole new level, broadened our own market and created a new market for the industry, which in our perspective makes the gap between ourselves and the competitors wider than ever. Our launch pipeline has never been as strong as it is now. Hence, it is my absolute opinion that we have solid opportunities to further extend the distance to the competitors and strengthen our leading position during the remainder of the year.

Presentation for investors, analysts and the media

CEO Martin Carlesund and CFO Jacob Kaplan will present the report and answer questions on Thursday, 25 April 2019 at 09:00 a.m. CET via a telephone conference. The presentation will be in English and can also be followed online. Number for participation by telephone: +46 8 5055 8355 / +44 3333 009 267. Follow the presentation at https://tv.streamfabriken.com/evolution-gaming-group-q1-2019.

 

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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The Premier Blockchain Lottery Operator Sets Itself To Be the Leading Game Aggregator for Blockchain Games

George Miller

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The Premier Blockchain Lottery Operator Sets Itself To Be the Leading Game Aggregator for Blockchain Games
Reading Time: 2 minutes

 

Quanta Technology  the world’s first licensed blockchain lottery operator recently laid out the roadmap for its business development and market expansion plans for the coming years. Of special interest are the plans to their Game Aggregator for blockchain games.

Quanta Game Aggregation aims to maximise game offerings for players by combining gaming content of multiple providers from both traditional lottery and blockchain gaming platforms. With the introduction of Quanta Game Aggregator Platform, in addition to the lottery games offered on Quanta’s private blockchain, players’ will have access to games from different blockchain networks.

The first version of the Game Aggregator Platform is scheduled to be published by the end of September, together with a new version of the Quanta Game Wallet for mobiles, that will support gameplay directly from the mobile application. Within this version, at least one game provider with its instant games will be introduced.

“The development of Quanta Game Aggregation is in line with our mission to leverage the gaming industry in the blockchain era,” said Kostas Farris, Acting CEO and Director of Quanta. “As more traditional game providers turn to blockchain for their offerings, Quanta seeks to provide them with an interconnected centralized platform for easy distribution and comes with a large audience. At the same time, new players that do not have access to a local lottery will have the opportunity to choose from a big selection of games on a single trusted and transparent platform as well as dream about what could be.”

Quanta Technology’s vision is to make their in-game token, the Quanta Game Token (“QGT”), the main currency in Quanta’s private blockchain environment and to be the intermediate token that will be used to play hundreds or even thousands of blockchain games. Players may exchange EHT for QGT and vice-versa and Quanta has plans to introduce BTC and FIAT currencies as acceptable payments as well in the near future.

Quanta currently runs a weekly prize draw, the ‘Quanta Prize Draw’, which is regulated by the Isle of Man Gambling Supervision Commission and has a range of prizes and a potential jackpot. In fact one lucky winner in the Isle of Man has very recently scooped the top prize. Look out for news about our latest Jackpot win on Facebook and Telegram.

Quanta is also the major shareholder of Naija Lottery which is currently one of the biggest game operators in Nigeria.

 

About Quanta:

Quanta Plc is an innovative blockchain-oriented company that utilizes smart contracts in order to ensure fully automated and transparent blockchain-powered solutions. Quanta Plc owns Quanta Technology Limited, operator of the world’s first licensed blockchain-based gaming company on the Ethereum platform. Its products, including gaming platform, random number generator, token-centric payment gateway and game wallet are blockchain-powered and certified to ensure utmost trust and transparency in the gaming industry. The company employs Smart Contracts to offer full automation and integrity to lotteries. With the support of QNTU, utility token, Quanta leverages services to strengthen the customer’s engagement. QNTU is currently trading on six renowned cryptocurrency exchanges including LATOKEN, Lykke, HitBTC, Bit-Z, and BitoPro.

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David Mann takes Business Development role with Swintt

George Miller

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David Mann takes Business Development role with Swintt
Reading Time: 2 minutes

 

Swintt, the recently launched, B2B casino games provider has announced the appointment of David Mann as Business Development Director, as they establish their base in Malta.

David Mann joined Swintt in early-May 2019, with key responsibilities including developing partnerships across European customers, growing the commercial team and identifying opportunities in new markets.

Swintt are the exciting new star in the online gaming industry, with a focus on delivering quality games built on local knowledge and data and partnering with exclusive suppliers to deliver a unique offering to local markets. Establishing their new HQ in Ta Xbiex, industry veteran David Flynn is spearheading the business as CEO.

David Mann has over 10 years of iGaming experience in the industry and a unique view across both B2C and B2B parts of the business, including roles at William Hill, Betway, Spigo, and most recently, as Sales Manager at Wazdan.

Welcoming the new appointment, CEO David Flynn said:
“When launching a new business. It’s crucial to have the right people on board. David comes with immense experience from across the industry which makes him an ideal candidate to help grow our business with our customers. At Swintt we strive to understand the needs of our customers in their target markets. David’s knowledge of operating as well as supplying, really helps in this process. I’m delighted to have David on board.”

About his new move, Business Development Director David Mann said: “I am extremely excited to be part of a project which emphasises building strong relationships with the best businesses in the market. Years of experience and passion for what we do is the basepoint of this journey as we offer quality games supported by powerful tools to the very best operators in the industry.”

If you would like to know more about Swintt, both David Mann and David Flynn will be attending this year’s G2E-Asia event in Macau, between the 21st and 24th of May.

 

About Swintt:
Swintt is the innovative new star in the I-gaming market with the goal to become a leading digital gaming provider. Headquartered in Malta, with a staff of more than 70 employees and partnerships globally, Swintt delivers quality games built on local knowledge and data. We strive to build lasting relationships and increase player engagement through innovations in game design and retention tools. Our philosophy is to create sustainable gaming products delivered for a new generation of player.

For more information about Swintt visit: www.swintt.com

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Gaming Realms Partners with Scientific Games

Niji Narayan

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Gaming Realms Partners with Scientific Games
Reading Time: 1 minute

 

Gaming Realms plc, the developer of mobile gambling games, has signed a 3-year agreement with Scientific Games’ Digital group for the distribution of the Slingo Originals portfolio via SG Digital’s Opening Gaming System platform. As per the agreement, all 29 Slingo Originals games will be distributed to over 200 operators globally via SG Digital’s OGS.

“This agreement marks the continuation of the close partnership we have with SG Digital, having previously successfully worked together on the development and distribution of exciting games such as Slingo Rainbow Riches. The opportunity to distribute our games through such a highly regarded global platform such as SG Digital’s OGS is a clear endorsement of the potential of the Slingo Originals portfolio in the world’s regulated markets. We are extremely excited to be able to bring our games to new audiences,” Patrick Southon, Chief Executive of Gaming Realms said.

“Our aim for the OGS platform is to bring the world’s best content to players around the globe, and this partnership with Gaming Realms is a key step toward that goal. By offering Gaming Realms content on the system, we’re ramping up our platform and giving them access to more players. It’s a true win-win,” Dylan Slaney, SVP Casino for SG Digital said.

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