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Esports Wagering at Unikrn, Already Booming, Accelerates as World Scrambles for Home Entertainment

George Miller

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Esports Wagering at Unikrn, Already Booming, Accelerates as World Scrambles for Home Entertainment
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When the world changes rapidly, innovation stands out. A handful of companies are seeing a surge in customer demand during the COVID-19 pandemic, including Unikrn, the world’s leading esports-first betting operator. In 2019, Unikrn was named EGR’s Esports Bookmaker of the year and in 2020, after six years of successfully developing esports fans, Unikrn is seeing historic spikes in interest for esports and online wagering.

The $100B+ gaming industry, and the younger $1B esports industry, were both on course for continued growth in 2020, but the COVID-19 pandemic has left billions of people trying to fill the void left by sports and live entertainment, accelerating esports with fans it will retain after nations have overcome the coronavirus threat.

Unikrn is the only bookmaker in the world providing 24/7 gaming and esports betting, even offering Unikrn UMode, a regulator-approved skill betting on online matchmaking games in the US and abroad. According to Verizon, online gaming has increased by 75% during North American peak hours, and Unikrn is the only operator on Earth able to provide wagering on these games.

In March, over 1.2 billion hours of content were consumed on Twitch (Amazon’s video-game broadcasting platform). Unikrn streamer betting, real-time odds on very game played by the world’s most popular streamers. Between streamer and esports, Unikrn offers over 150 upcoming games with up to 1000s of markets each day.

“We’re really glad to be providing some normalcy and entertainment for our fans throughout these trying times,” said Rahul Sood, co-founder and CEO of Unikrn, ” With COVID-19 shutting all traditional options, esports has a wider reach than ever before. Each day, more people join the world’s nearly 3 billion gamers, a hobby most new adopters will keep long after COVID-19 is a memory.”

As COVID-19 forces cancellation of traditional sports, 1 in 5 people on Earth are staying at home during wide-spread casinos and entertainment venue closure. Global wagering fans are looking for their next bet and global sports bookmakers scrambling for adrenaline-packed entertainment that can run during pandemic conditions.

“Our yield across esports and wagering products is unprecedented and it’s only getting better,” Andrew Vouris, Unikrn COO said, “With no sports, a spike in users online, an increase in gaming and streaming, the new fans Unikrn collects now will stay with us for years to come.”

Even some esports events have been cancelled, so Unikrn Virtual provides 24/7 esports action with a curated collection of classic moments and proprietary all-star matches. Real esports played fresh every minute in a never-ending stream and with deep market options.

Plus, Unikrn’s casino is now launching live tables for classics like Blackjack, Roulette and Baccarat, giving the thrill of the casino from the safety of home.

eSports

FIFA and NBA2K among new games added to Luckbox

George Miller

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FIFA and NBA2K among new games added to Luckbox
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Esports fans can now bet on FIFA and NBA2K at Luckbox after more new games were added to the platform.

Rocket League and Rainbow Six Siege have also been included at the site, taking the total number of games available at Luckbox to 13.

With COVID-19 outbreak cancelling traditional sports, there has been a huge spike in the number of fans looking to bet on FIFA and NBA2K in the early part of 2020.

Esports betting volumes have increased 20-fold, during lockdown, with FIFA and NBA2K accounting for 85% of that growth.

Luckbox Head of Esportsbook Metodi Zaburtov said: “The lack of traditional sports during the current crisis has clearly prompted fans to look elsewhere for their entertainment.

“It makes sense that they are attracted to the games they are most familiar with – sport sims such as FIFA and NBA2K. These are games where they understand the rules, they know the teams and they are familiar with the betting markets.

“Industry-wide, there has been a massive increase in the betting volume on FIFA and NBA2K and, while these games are not established esports such as CS:GO or Dota, they could prove to provide a fantastic gateway to introduce sports fans to the world of esports betting.”

The esports industry is among the few to thrive during the lockdown period, with Luckbox in particular reporting a significant uptick in results.

Luckbox has seen a 500% increase in bets since lockdown started, turnover has risen to almost 13 times that seen in November 2019, while deposits are up 10x since then.

It has accelerated Luckbox’s plans to go public and the company is preparing to list on the TSX-V.

 

About Luckbox:

Luckbox offers legal, real-money betting, live streams and stats on 13 esports. Luckbox was built by a team combining vast experience in the igaming industry and a passion for esports to offer players a unique and legal CS:GO betting, Dota 2 and League of Legends betting. Real Time Games Holding Limited – the company behind the Luckbox brand – holds a full licence under the Online Gambling Regulation Act (OGRA), issued by the Gaming Supervision Commission. Luckbox is committed to supporting responsible gambling.

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eSports

Epic Esports Events organizes Epic Staff Battle charity event for esports clubs’ staff

George Miller

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Epic Esports Events organizes Epic Staff Battle charity event for esports clubs' staff
Reading Time: < 1 minute

 

Epic Esports Events company announces Epic Staff Battle, a charity event scheduled for 27 May, 2020. Teams comprised of esports club staff will compete in Dota 2 and CS:GO as part of the series. RuHub Studio will provide the live coverage of the event.

Epic Staff Battle will turn the CIS-community spotlight on the ones who usually operate in the background: from media managers, designers, editors to coaches, team managers and journalists – in short, the people who ensure smooth operation of the esports scene day after day.

Staff-teams hailing from 12 of the best CIS esports clubs have already confirmed their participation:

  • Natus Vincere

  • Virtus.pro

  • Gambit Esports

  • Team Spirit

  • forZe

  • Espada

  • Winstrike

  • HellRaisers

  • Team Empire

  • Nemiga

  • Avangar

  • EXTREMUM

Epic Staff Battle rules allow the professional CS:GO players to participate in the Dota 2 show-matches — and vice versa. Ex-pros and coaching staff are also allowed to take part. Thanks to this ruleset, the viewers will get a rare chance to see the star players like NAVI’s Alexandr “s1mple” Kostylev and Kirill “Boombl4” Mikhailov, forZe’s coach Sergey “lmbt” Bezhanov and NAVI’s journalist Yana “b2ru” Khimchenko battle it out on Dota 2’s field of fray. The full list of participants will be revealed shortly before the competition start.

The event’s base prize pool is $5000. The funds will be directed towards the charity organization of the winner’s choosing. Epic Staff Battle prize pool can be increased via donations by commercial companies that would like to have their staff and/or affiliated streamers to participate in the show-matches. Besides the exposure via team naming and organizator’s media support, the companies will be able to run their advertising during their team’s games. Applications for commercial organizations participation are accepted till 12:00, 27 May via this link.

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eSports

McLaren Racing Partners with Veloce Esports to Expand Global Esports Programme

Niji Narayan

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McLaren Racing Partners with Veloce Esports to Expand Global Esports Programme
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McLaren Racing has partnered with leading esports provider Veloce Esports to deliver a multifaceted programme around the fast-growing industry of gaming and sim racing.

The partnership will see Veloce manage and develop McLaren’s elite esports team, focussing on event success, gamer development and the positioning of the esports team internationally.

Additionally, McLaren and Veloce will work together to create an academy for the world’s most promising racing gamers and establish a ‘staircase of talent’ – with the ultimate goal being a seat in the McLaren esports team.

“We are delighted to begin this new partnership with Veloce Esports with our clear focus on continuing to engage a new, younger generation of motorsports fans. Joining forces with an ambitious and forward-thinking company in Veloce is the next significant step to build on the great progress we have already made in the esports category over the last few years,” Mark Waller, Managing Director of Sales and Marketing at McLaren Racing, said.

“The popularity and growth of esports has been well-documented in recent weeks and that trend looks set to continue even once racing on track resumes. Our aim is to develop and nurture fresh talent via the virtual academy, drive the performance of our esports team and carve new ways of attracting and interacting with fans from around the world,” Mark Waller added.

“We are thrilled to be working with such a pioneering and iconic team as McLaren Racing, which has a renowned history in motorsport. We share a passion for competition and innovation, and I know this partnership will establish the ultimate destination for fans to interact and a unique space for the best gaming talent in the world to compete as a team. We are incredibly proud and look forward to building a full-scale esports ecosystem with McLaren,” Jack Clarke, CCO and Co-Founder, Veloce Esports, said.

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