- AIGF strengthens its advisory panel with the induction of three new experts including Justice Vikramajit Sen, Fatema Agarkar & Jhulan Goswami
- The gaming industry fueled by technology is the biggest past-time globally and India is the next frontier
- As millions of players get on gaming platforms, AIGF emphasizes on Player Protection & Responsible Gaming
The COVID-19 outbreak and the nationwide lockdown have had a pronounced impact across industries. Besides stalling economic activity and lowering consumption, the pandemic has also led to behavioral and lifestyle changes in people.
The time as well as the average spends per user (ARPUs) for online gaming is rising significantly making gaming the biggest past-time globally as quoted by top economist Ruchir Sharma from Morgan Stanley, in January this year. The online transaction based skill gaming industry in India grew at a robust rate of 30% while the ARPUs went up by a whopping 41% in 2019, as per the FICCI Frames 2020 report compiled by Ernst & Young. In view of these trends the importance for self-regulation for this Industry cannot be emphasized enough.
Mr. Roland Landers, CEO, All India Gaming Federation states, “Since its inception over four years ago, the objective of AIGF was centered around bringing recognition to the sunrise sector of transaction based online skill gaming. One of the key deliverables for us was to set up a robust self-regulation mechanism that would serve the needs of the Industry by means of good governance”.
Speaking on the initiative, Mr. Landers mentions, “AIGF skill games charter was released in 2018 and was based on the four foundations of integrity, legality, global best practices and good governance. The charter focusses entirely on player protection, responsible gaming including guidelines for advertising.” Through the adoption of principles and the disciplinary process, the AIGF seeks to build a self-regulatory community and facilitative ecosystem for the offer of online transactional games of skill in a transparent and fair manner, with due regard for consumer and stakeholder interests.
With the surge in the transactional based online skill ecosystem and the addition of newer business verticals like digital eSports, the AIGF felt the need to strengthen its Advisory Board and has onboarded eminent experts from diverse backgrounds of the judiciary, education and sports.
On welcoming the new advisory Board members, Mr. Landers professes, “We are privileged to have strengthened our advisory panel at AIGF and are very honored to have eminent Justice Vikramajit Sen, a Former Judge of the Supreme Court & Ex – Chief Justice of the Karnataka High Court, Ms. Fatema Agarkar, leading educationist & Founder of the Agarkar Centre of Excellence (ACE) combing sports and education, and Ms. Jhulan Goswami, Indian International Cricketer and the former captain of the Indian National women’s cricket team join us and offer their expert guidance to us and the industry.”
Justice Vikramajit Sen states, “As online transaction based gaming has grown by 30% over last year, self-regulation for this ever expanding Industry is extremely important. To overcome the blurred lines, the AIGF Skill Games Charter provides the very foundation for responsible gaming, user integrity, player protection, and best practices for member operators to ensure ethical practices to safeguard the consumer interest.
To further contribute to the process, I am excited to be on the advisory panel of the AIGF, which has vetted the charter and play a role in guiding the Industry body and its stakeholders forward as the sector grows.”
Elaborating on the importance of Digital sports gaming, Ms. Fatema Agarkar states “I am glad to be a part of AIGF’s advisory panel and for me, the sheer potential that e-sports enjoys lies in its reach, bringing communities together, enabling an alternative to physical sports, working with key life skills such as decision making, critical thinking and logic not to mention attitudes of discipline, responsible digital citizenship!”
“There’s cognitive development and participation avenues that open up given its tech base and therefore obvious reach beyond the four walls, and when structured with science and responsible protocols, the sheer scale of possibilities it opens up cannot be emphasized enough. With AIGF’s well-structured Responsible Gaming Charter, we will put the right checks in place and treat it with the respect it deserves!” Ms. Agarkar further added.
Elated to be part of AIGF’s advisory board, Ms. Jhulan Goswami said, “It is heartening to see that millions of gamers are participating in online formats including cricket and that this ecosystem is growing rapidly. It is an honor to be on the board alongside such eminent people
And makes me extremely happy to see the industry come together to adopt the guidelines of the AIGF charter to ensure best practices and player protection for the online Skill Gaming Industry.”
Cambodian Casinos Urged to Settle Non-Gambling Taxes
The General Department of Taxation (GDT) reminded the directors of all enterprises engaged in commercial gambling to declare and pay taxes on all business activities other than gambling.
In a February 2 notice, GDT director-general Kong Vibol said that they must fulfill their tax obligations for gambling in accordance with the Prakas on the rules and procedures for tax declarations on the proceeds of gambling.
For business activity other than gambling, they are obligated to declare and pay taxes, according to standard tax laws and regulations.
The GDT noted that some commercial gambling enterprises had fulfilled their obligation, while some had failed to do so.
“Those who have not declared their taxes yet should consider this a reminder that failing to meet your tax obligations is punishable by law,” said the notice.
The notice stated that with the February 1 approval of Minister of Economy and Finance Aun Pornmoniroth, the ministry had agreed to eliminate late penalties, including additional taxes and late interest, to enterprises that declared and paid their tax bills before the end of March.
The GDT strongly hoped that the directors of gambling enterprises will accept their responsibilities and file their tax declarations as soon as possible.
Prime Minister Hun Sen recently complimented the GDT for collecting 122.54% of the internal tax revenue that had been targeted by the Law on financial management of 2022.
“I am very pleased and laud the results of their internal tax collection. Truly, this is an amazing result. The GDT collected 22.54 per cent more revenue that we expected, an amount that exceeded $635 million,” he said.
Spintec and APE to renew their exclusive distribution agreement for Southeast Asia
The cooperation between Spintec Gaming Technology and Asia Pioneer Entertainment Limited (APE), which has started more than 10 years ago, has proven beneficial for both parties and has yielded important business success in the region. APE as the largest electronic table game distributor in Asia has now become the exclusive distributor for Spintec products beside Macau also in Singapore, Philippines, and Malaysia, while also remaining their trusted partner in Vietnam and Cambodia.
The 3-year exclusive distribution agreement covering the large part of Southeast Asia is providing both partners with a valuable gambit to tackle the demands of the fast-growing market in the post-pandemic era. As the market is opening and growing, both partners will be taking advantage of their strong market positions and superior products to enhance their presence in the region even further.
Their previous cooperation has brought exceptional results in all the markets of the region, but especially in Macau. With its sheer size and tight regulation, but especially with the introduction of the EGM 2.0 standard, the Macau market is becoming one of the most demanding gaming markets in the world. Spintec products are of extremely high quality and have been hugely popular in Macau, not least because of the excellent services provided by APE. Spintec products are also fully compliant with all the regulations in Macau, including the EGM 2.0, so the partners are confident that their presence in this highly demanding market will continue to flourish.
Maria Garcia, Sales Director at APE for Macau & Southeast Asia, says of the cooperation: “It is truly an honor to be working with a producer of electronic table games of such high quality and a partner that is fully committed to growing in this important region.” Mitja Dornik, Regional Sales Manager at Spintec, agrees: “Our performance in Southeast Asia is growing day by day and we are thrilled to see that APE is helping us extremely on this path.”
Herman Ng Man Ho, CEO at Asia Pioneer Entertainment Limited, emphasises the importance of the high product quality in their partnership: “As the largest electronic table game distributor in Asia, it is our company policy to work with the best producers in every segment and Spintec is definitely a part of the ETG elite.” Spintec’s CEO Goran Miskulin is also extremely proud with their cooperation with APE: “Asia Pacific is one of the most important regions for us and we are thrilled to be cooperating with a partner that recognises our advantages and is able to translate them into a strong market presence.” Goran Sovilj, Spintec’s Global Sales Director, recognises the challenges of the Southeast Asian markets: “These markets are very lucrative, but only if the commitment to quality and service diligence is paramount. We realize that we need a strong and reliable partner to deliver in this region and with APE we have found just that.”
Made-in-India Battle Royale Indus Gameplay Trailer Revealed via London Takeover, Pre-Registrations Live Now
Leading Indian game developer SuperGaming has revealed the first gameplay trailer for its upcoming Indo-Futuristic battle royale Indus to celebrate India’s Republic Day of January 26, 2023.
To launch the gameplay trailer, the company released a series of high-impact takeovers across the biggest locations in London. This is in line with SuperGaming’s vision of putting India on the global gaming map much like its previous Indus trailer launch at New York’s Times Square to mark India’s Independence Day of August 15, 2022.
“As we’ve been making Indus and seeing its gameplay evolve over the year, we wanted to share it with the rest of the world,” says SuperGaming co-founder and CEO Roby John. “This gameplay trailer is for the Indus community the world over that may not have been able to play it with us and to show off the true scale of battle royale that we want you to have when the game is out.”
The trailer entices players to discover, loot, and win on Virlok — the game’s island map, all while showcasing Indus’ weapons, Paragons (the game’s character skins), and traversal. It also highlights multiple locations and firefights with an intent of showing the scope and size of the battle royale experience SuperGaming aims to provide.
You can check out the trailer right here:
Indus Pre-Registration Details
Pre-registrations for Indus are now live on the Google Play Store for Android with pre-registrations on the App Store for iOS and iPadOS to follow soon. Pre-registering early will get you exclusive surprises that will make your experience of Indus truly your own.
You can pre-register now for Indus via the Google Play Store.
In the run up to Indus’ release date, SuperGaming will have multiple community playtests through the year. The last community playtest was held at Comic Con Bengaluru which was met with a tremendous response from the community, on an average being overbooked by 50 percent for each playtest slot. Players will be able to share their thoughts on various aspects of the game and impact the direction of how SuperGaming crafts its most ambitious title yet.
The first Indus Community Playtest for 2023 will be revealed soon.
For more on Indus, check out the developer blog as YouTube, Discord, Twitter, and
Instagram for the latest behind-the-scenes updates.
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