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EPICENTER Major 2019 organizers won 5 prizes by Eventex Awards

George Miller

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EPICENTER Major 2019 organizers won 5 prizes by Eventex Awards
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Tournament operator Epic Esports Events and the EPICENTER Major 2019 tournament were awarded Gold, Silver and Bronze prizes at the 10th-anniversary edition of Eventex Awards. EPICENTER organizers won prizes in 5 categories:

  • Gold in the “Russian Event” and “Brand Experience – Leisure” categories;

  • Silver in the “Esports Event” category, second only to The International 2019;

  • Bronze in the “Event Team” and “People’s Choice Agency/Team” categories — in the latter, the decision was made not by the jury, but by open voting, which was attended by 5,300 people from all over the world.

Evgeniy Kalganov, Event director at Epic Esports Events:

“We are happy to share with you the news of EPICENTER tournament victory. We put our heart into every tournament and it is very pleasant when our work is evaluated at professional awards of international level. Thanks to our team for their hard work and enthusiasm, as well as to everyone who supported us in the People’s Choice Team nomination!”

Eventex Awards — the largest international award in the event industry, which is held in 2020 for the 10th anniversary time. This year, the expert jury evaluated 444 applications from the organizers of the world’s best events from 39 countries. At the end of the first stage of voting, 279 finalists competed in 125 categories to receive the prestigious award. The full list of award winners can be found here: https://eventex.co/winners/.

Epic Esports Events specializes in international competitions and is the organizer of the annual EPICENTER Dota 2 and CS:GO tournaments in Moscow and St. Petersburg in 2016-2019. EPICENTER tournaments are watched by tens of millions of viewers around the world, and the organizers have repeatedly been awarded the prestigious EUBEA, Eventex, MarSpo, BISPO, BEMA and Sport Leaders Awards. EEE is part of ESforce esports holding.

Eastern Europe

Ukraine’s UPEA Unveils Five-year Strategy for Esports Development

Niji Narayan

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Ukraine’s UPEA Unveils Five-year Strategy for Esports Development
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The Ukrainian Professional Esports Association (UPEA) has introduced its strategy of esports development in Ukraine for the next five years, as well as its structure and key objectives.

UPEA intends to raise funds, develop streaming studios, open an “esports ready” hotel, increase the number of international tournaments, attract investments, and more.

The Association plans to attract $100 million of investments, $42 million of which has already been made towards the purchase and development of the first “esports ready” hotel on the infrastructure base of the Dnipro Hotel. Another $20 million is planned to be invested into its reconstruction, according to a release.

“We want Ukraine to be among the world leaders, and today we have all chances to enter the TOP-5 countries with the most developed esports ecosystem,” Oleksandr Kokhanovskyy, Board Chairman for UPEA and Founder of Natus Vincere, said.

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eSports

Riot Games Announces First Official Global VALORANT Tournament – First Strike – To Crown Regional Champions

George Miller

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Riot Games Announces First Official Global VALORANT Tournament - First Strike - To Crown Regional Champions
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Riot Games announced First Strike, the first tournament organized and operated by the publisher for its newly released competitive 5v5 character-based tactical shooter – VALORANT. This global event will provide opportunities for players around the world to begin building their regional legacy through a series of tournaments.

First Strike will continue to build on the momentum of VALORANT esports by leveraging a decade of Riot Games’ industry-leading experience producing best-in-class esports events and broadcasts. Riot Games is also the largest global esports producer in the world, running and broadcasting weekly professional league competitions in multiple global regions, as well as winning multiple Emmys for the League of Legends World Championship, the world’s most viewed esports event.

“VALORANT is a deeply competitive title with global appeal and the necessary elements to become the next premier esport,” said Whalen Rozelle, Senior Director of Esports at Riot Games. “First Strike will provide our thriving competitive ecosystem with the platform to showcase their greatness, build regional legacy, and a foundation that will support the esport for years to come.”

First Strike will be a global set of tournaments, composed of multiple regional finals taking place across North America, Europe, CIS, Turkey, Asia, Oceania, Brazil, and the Middle East. Each region will host a series of merit-based qualifiers, resulting in multiple Riot-produced, top eight First Strike Finals, running from December 3 – 6. The winners will earn the right to call themselves the first official regional VALORANT champions. Both professional teams and aspiring amateur squads will have opportunities to qualify for the First Strike finals through online tournaments operated by premier esports organizations.

“Esports remains one of the best investments we can make to support our community for the long term,” said Anna Donlon, Executive Producer of VALORANT. “As we’ve already seen from the Ignition Series, there’s a huge demand and hunger for VALORANT to be played at a professional level, and we’re so excited to be starting that journey with fans, players, and organizations. As a development team, supporting the competitive world of VALORANT is one of our top priorities, and we are committed to this journey.”

Since its release, VALORANT has become one of the fastest growing esports, attracting massive online viewership and the commitment of numerous established professional players from a wide range of competitive backgrounds, as well as emerging discovered talent. To support the growth of VALORANT esports, Riot Games partnered with more than 20 premier event organizers to launch the VALORANT Ignition Series, delivering numerous tentpole competitions that attracted the attention of millions of fans. During the past six months, hundreds of VALORANT tournaments have taken place across a wide range of formats, awarding more than $1 million in prizes to teams and players all over the world.

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Virtus.pro launches a second CS:GO roster

George Miller

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Virtus.pro launches a second CS:GO roster
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Virtus.pro announces it’s second CS:GO team with young players from across Russia and CIS — VP.Prodigy. This is the second active youngsters team of the club that coexists with main rosters.

Sergey Glamazda, CEO of Virtus.pro: “After VP.Prodigy’s success in Dota 2 it became obvious that youngsters squads are the next big thing, that’s why we decided to continue on this path. There are a lot of different tournaments right now for our second roster to participate in, without interfering with our first roster. Two squads can successfully coexist in the ecosystem. Launching a second roster is yet another way for us to display our eagerness to develop young players and esports in general.”

Mikhail Artemyev, CS:GO branch manager: “We started off this summer searching for a team leader — a coach capable of leading young players.We have watched a ton of demos together and communicated with lots of players. Our main goal was to find not only skilled players, but also interesting personalities who could avoid conflicts and work together as a team. As far as I can tell, we’ve managed to build a perfect squad in terms of team morale and potential.”

VP.Prodigy CS:GO roster:

Aleksandr “mefixs” Ilukhin
Serhii “muR” Hres
Maxim “awesome” Zyuzko
Vadym “h1glaiN” Tanasiuk
Evgeny “Norwi” Ermolin
Vladislav “flash_1” Bykov (coach)

The first official tournament for VP.Prodigy will be announced soon.

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