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Compliance Updates

EGBA Welcomes the Proposal to Introduce Irish Gambling Regulatory Authority

Niji Narayan

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EGBA Welcomes the Proposal to Introduce Irish Gambling Regulatory Authority
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Dr. Katie Hartmann, Director of Legal and Regulatory Affairs of the European Gaming and Betting Association has spoken at a stakeholder seminar in Dublin about the proposed changes to the gambling regulations in Ireland.

The seminar was part of the legislative package to regulate gambling activity in Ireland, including the online sector. The new bill foresees the creation of an independent gambling regulator and a number of other changes to Ireland’s gambling framework.

Dr Hartmann said: “We welcome the proposal to establish an independent gambling authority and will follow closely the discussions on how the new regulator will be established and the powers it will have.

It is in the interest of everyone involved in the gambling sector – companies, players and policymakers – to have a well-regulated online gambling market, which provides legal certainty and protects Irish players by ensuring they can play within a regulated environment. To enable this, a Gross Gaming revenue tax, among others, is of crucial importance so that licensed gambling operators can offer a competitive product.

For the law to be a success it should introduce a licensing system which is competitive and establishes a high degree of standards for operators and consumers alike.

All reputable operators already have responsible gaming tools in place, but regulation should make those obligatory for all operators on the Irish market. Likewise, the Irish authorities should consider introducing a self-exclusion register for those who have, or are at risk of, problem gambling behaviour. These punters should be able to exclude themselves from accessing gambling websites if they feel the need to.

We look forward to the finalisation of the draft law and will work constructively with the proposed gambling authority to implement it.”

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

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Mlungisi Mvoko Sees Gaming as Revenue Source for Eastern Cape Province

Niji Narayan

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Photo source: myjewishlearning.com
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Mlungisi Mvoko, member of the executive council for Economic Development, has told that new technologies and gaming could lead to an increase in the revenue base for the Eastern Cape Province.

“It is still our fervent belief that through the infusion of new technologies in the 4th Industrial Revolution and optimal regulation, gaming could lead to an increase in the revenue base of the province,” Mvoko said while attending the 15th Gaming Regulators Africa Forum.

“It comes as no surprise that technology has had a remarkable impact on the gaming industry. So, if you are wondering how technology is impacting the gaming industry then you need to look no further than how a cryptocurrency like Bitcoin has revolutionized the realm of online users,” he added.

The 15th Gaming Regulators Africa Forum, themed “Fourth Industrial Revolution and its Impact on Gaming in Africa,” brings together representatives from countries which include Angola, Botswana, Ghana, Kenya, Malawi, Mauritius, Mozambique, Namibia, South Africa, Seychelles, Swaziland, Tanzania, Uganda, Zambia and Zimbabwe.

The conference focuses on global economy shifts and the impact of this on the global gaming industry. Mvoko told delegates that the shift to legalise gambling and the growth in the sector has benefited provincial treasury.

He said the industry had given consumers an additional choice of recreation, generated considerable tax revenue and increased employment. Mvoko said the provincial economy grew by an estimated R985 million over the last five years as a result of the gambling industry.

The Eastern Cape economy was predominantly driven by car manufacturing and tourism industries. But the ongoing global economic crisis has brought about an indirect decline in both industries.

Mvoko said the gaming and gambling industry must be boosted in a manner that supported and facilitated economic development.

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Compliance Updates

Spain Moves Forward on Gambling Ads Ban

Niji Narayan

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Photo source: casinobeats.com
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The PSOE minority government in Spain is going to accept all the recommendations of Ombudsman Francisco Fernández Marugán to ban gambling advertising.

The Ministry of Finance has accepted the Ombudsman’s recommendations. That way, departments would have to enforce new restrictions on the gaming industry. The authorities will soon draft a Royal Decree to establish restrictions on gambling advertising in Spain.

The Ombudsman filed his recommendation with the ministries of Treasury and the Health, Consumer and Welfare. Within the filing, he asked for a complete ban on gambling advertising in Spain.

“kids’ viewing time needs to be clean of gambling ads and no celebrities should be shown advertising gambling,” he said.

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Compliance Updates

Nintendo, Sony and Microsoft to Disclose Loot Boxes Odds

Niji Narayan

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The Entertainment Software Association (ESA) has revealed that the console makers are working on policies that will require disclosure on loot boxes odds. Nintendo, Sony and Microsoft are working on policies that would require a loot boxes disclosure on their systems.

“These required disclosures will also apply to game updates if the update adds new loot box features. The precise timing of this disclosure requirement is still being worked out, but the console makers are targeting 2020 for the implementation of the policy,” Michael Warnecke, ESA chief counsel of tech policy said.

The list of member companies that committed to implementing the changes include: Activision Blizzard, Bandai Namco Entertainment, Bethesda, Bungie, Electronic Arts, Microsoft, Nintendo, Sony Interactive Entertainment, Take-Two Interactive, Ubisoft, Warner Bros. Interactive Entertainment and Wizards of the Coast.

“I’m happy to announce this morning that Microsoft, Nintendo, and Sony indicated to ESA a commitment to new platform policies with respect to the use of paid loot boxes in games developed for their platform. Specifically, this would apply to new games and game updates that add loot box features. And it would require the disclosure of the relative rarity or probabilities of obtaining randomised virtual items in games that are available on their platforms,” Warnecke said.

“The major console makers are committing to new platform policies that will require paid loot boxes in games developed for their platforms to disclose information on the relative rarity or probability of obtaining randomised virtual items,” Warnecke added.

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