Chief executive Andrew Rhodes’ speech, delivered at the 2022 ICE World Regulatory Briefing.
Thank you, it’s great to be able to gather in person again after a difficult few years. The pandemic is still here but being able to meet in person again like today is really valuable.
Thank you to the staff and the venue for making it safe for us to do so. The world has changed since we last met and so has gambling. There is a danger in a speech such as this, of saying what we are expected to say and to reinforce the messages we often feel we need to reinforce.
There are some universal truths about the industry we regulate, but we also need to be realistic about those truths and not lose sight of what else is happening in this sector.
There is a whole new frontier of novel products out there now, and I want to talk about these unregulated products also.
Like traditional gambling though, these novel products can and do cause harm, so I will update you on where we see our work in tackling gambling harms right now.
Increasingly it’s also true that gambling is a global tech industry, and tackling harm, crime and fairness in global tech requires an innovative response from regulators. So, I will talk through how we are rising to that challenge as well.
But first, let’s take stock of where we are and how the changed world we now live in presents both new opportunities and new threats.
The gambling market in Great Britain had already gone through radical changes before the pandemic struck. But Covid unavoidably accelerated the changes that were taking place.
I mentioned universal truths – gambling is a rental economy – it is based around taking money in exchange for an experience. In Great Britain, the gross yield for the gambling industry equates to taking £450 a second off customers.
The industry is worth some £14bn, roughly the same size as the UK agricultural industry.
Even before the pandemic, online and remote gambling was bigger than traditional bricks and mortar gambling. That’s an important share of a financially significant market.
Nearly half the population gamble in one way or another each month. And that shift to online includes an equally important move to mobile. Gambling can be (and for some people is) with them every waking hour.
These are challenges the Gambling Commission has been tackling for a number of years already:
- we have banned gambling with credit cards
- through our industry challenges we strengthened protections for High Value Customers or ‘VIPs’, made online games safer by design and improved the use of ad-tech to protect children, young and vulnerable people
- we strengthened age and identity verification and we made offering the online self-exclusion tool GAMSTOP mandatory for online operators in Great Britain.
What’s more, we continue to look for new ways to make gambling fairer and safer.
For example, we will shortly be publishing the next steps following last year’s customer interaction consultation. And we continue to make progress on the development of a ‘Single Customer View’, which I will touch on again later. But possibly more concerning is what is happening beyond the regulated spaces that we patrol.
I don’t mean the ‘Black Market’ of unlicensed gambling when I say that either. That is a concern and one that the Commission also tackles day in, day out. And we are deploying more resources to combat illegal online gambling.
But this is not the overwhelming risk it is sometimes painted to be, nor can it be the excuse for not addressing some of the extremes we see in the regulated industry.
When we licence something, we are indicating it comes with some safeguards, standards and consequences. Consumers expect to take some value from that and when someone argues that we should not address the issues we see, they are asking us to sanction something simply because someone else on the black market is worse.
In terms of the unregulated space, however, what I’m talking about are the spate of novel products we now see coming to market, often in the unregulated spaces between established markets.
These products often have many of the hallmarks of gambling, but may not meet the definition. Some deliberately stress they are not regulated as gambling.
Products such as non-fungible tokens (or NFTs), ‘synthetic shares’, crypto currency are becoming increasingly widespread and the boundaries between products which can be defined and regulated as gambling are becoming increasingly blurred.
Language has changed in these products, with talk of ‘investment’ and trading, yet with none of the safeguards or standards those terms should bring with them.
These products have many of the hallmarks of gambling as we know it, but the pattern of harm is different. We are accustomed to thinking about a pattern of deposit and losses. Chasing losses, escalating deposits, and deepening financial problems in the worst cases. Remember – this is an industry yielding £450 a second – the money is only moving one way.
With these evolving products, the pattern is different – it sees more and more deposits – sometimes wildly unaffordable levels, with theoretical increases in value and ever-increasing exposure to loss. When the harm occurs it can be instant and catastrophic, with little or no recourse.
We are likely to see more and more integration of these types of products into sport and other areas of lifestyle, as well as the legitimate gambling industry. These are lucrative growth areas, and we ignore them at our peril.
We are in the process of changing how we regulate and deal with novel products. Many of these products are not gambling as defined by law, and I am not suggesting we should be regulating them, but I am suggesting we will see this pattern continue and we are likely to see more and more tests of what is and is not gambling, in a way we have not faced before.
It’s important to make clear that gambling harms can impact anyone and do. Our recent figures suggest we are making progress in reducing the number of problem gamblers in Great Britain. More on those later, but even so our latest data still represents hundreds of thousands of people suffering from severe gambling related harms.
It’s also a churning, changing group of people too. There is nothing static about it. As some people recover, others sadly spiral.
And you don’t need to gamble to suffer the harms. Family members, friends, communities; all can be blighted by problem gambling.
Gambling remains a leisure product in British law. But the truth is in many ways – and almost every way that counts for its regulation – gambling is now another global tech industry, like communications or finance.
Its thirst for innovation is unending, and operator’s drive to compete in what is a very dynamic market leads to new opportunities being sought all the time.
For those members of the public who enjoy gambling as a pastime this presents opportunities for them. But we are also determined to make sure that the new risks that come with this innovation don’t lead to further harms.
Here in Great Britain, the Government is approaching the publication of its Gambling Act Review White Paper. We welcome this and we will continue our close working relationship with our sponsoring department, DCMS, as the Review proceeds.
But we aren’t waiting for its outcome to make progress.
Last week we published our Business Plan for the year ahead. We are determined to continue to raise our game to meet the challenges of regulating a global tech industry.
We will increase the effective use of data by the Commission and the gambling industry to provide the information and insight necessary to meet these regulatory goals.
We continue to work with industry and the Information Commissioner’s Office to develop a ‘Single Customer View’. The goal to make use of operator data to better protect consumers from harm, whilst protecting their personal data. The principles behind this are very simple. We know the average consumer who gambles has multiple accounts. For those at risk of harm, they will often have many accounts with many operators.
Today, it is possible for someone who is experiencing gambling harm and gambling out of control with one operator, to simply move on to another operator as soon as there is an intervention that stops or inhibits their gambling.
This can continue an almost infinite number of times, despite potentially every operator doing the ‘right thing’.
What we are hoping will be possible through the Single Customer View is a position where those who are being flagged as being in distress can be intercepted at a much earlier stage as operators are able to safely alert each other.
Of course, this will be complicated and there are many things to navigate, but we have the opportunity to stop the spiral of damaging levels of gambling much, much sooner than before.
And we are also improving how we measure participation in gambling and the prevalence of gambling harms, trialling a new methodology as we speak. We will be publishing the results of that trial in the coming months and if successful will look to build the new methodology into a new gold standard set of official statistics going forwards from next year.
All this work, this innovation, of course costs. In people, in time and in money. But we know the investment we make now will make gambling fairer and safer in the future. That’s not a bet, that’s a fact.
We also know that collaboration leads to better outcomes. The Commission has long looked to work with partners in the pursuit of fairer, safer gambling in Great Britain. The National Strategy to Reduce Gambling Harms was designed and delivered through collaboration.
Through collaboration with industry, we delivered improvements through ad-tech, game design and the treatment of High Value Customers, before underpinning it all in regulation. And it is only through collaboration with other regulators such as our work with the ICO, ASA and CMA in Britain that we can fully protect consumers.
But we see a focus on collaboration amongst gambling regulators across the globe, as the essential next step in tackling the challenges we all face.
The gambling industry has been consolidating for some time. In Great Britain, we are seeing an increasing number of mergers and acquisitions and ever more complex ownership structures. We are not only regulating global tech companies, but often multinationals with huge resources and complex interests and drivers.
Across markets, across jurisdictions, across cultures, collaboration will need to be a key tool in our work to make gambling fairer and safer for consumers worldwide.
And we as regulators now need to grasp those opportunities to work together in a more joined up way. Let’s do more to share practices, share understandings and share outcomes of our work.
Many of the operators we deal with in Great Britain will be the same as those dealt with in other jurisdictions. Things that are not being done well here, are likely to be issues in other countries too, when you consider these are multinationals. I hope that we can get to a point of joint investigations and joint action and move beyond some of the good things we already to.
We often talk a lot about what is wrong in the industry we regulate and the challenges we face. We are still too far away from where we need to be, but when I said earlier there are some universal truths, one of those for us is that we have seen a lot of improvements.
Our compliance investigations are starting to find more evidence of good practice and clever interventions to make gambling safer.
Gambling is a very politically, commercially and socially contested space though.
I am struck by how much misinformation there can be, how statistics are sometimes misused or misinterpreted in order to support an argument. Allegations are far more commonplace, and the seeds of mistrust are sown so easily on all sides.
Of course, none of this is new in life, but as this industry continues to evolve rapidly and we see the continuing pattern of the gamblification of entertainment, having trusted, impartial and reliable voices will become ever more important, but harder to achieve.
Gambling is a fast moving, dynamic industry. It is more and more a global tech industry. And it has many hangers-on, trying to make a quick buck in the unregulated spaces nearby.
The potential for innovation has never been so great. But neither has the potential for risk or harm.
But we can make gambling fairer, safer and crime free.
The progress we’ve made during a global pandemic is proof of that.
So let’s push each other forward. Let’s share more of what works with each other and let’s help each other guard against new risks.
The Gambling Commission will keep striving for fairer and safer gambling. We look forward to working with you all to achieve just that.
Olympic Casino Faces Another Fine in Lithuania
The Lithuania Gambling Supervisory Authority has issued another fine to UAB Olympic Casino Group Baltija following a further breach of advertising laws in the country.
The Authority fined Olympic Casino €25,000 after it found the operator featured information on its website about how customers could watch live sports events on Setanta Sports, but also encouraged users to bet on sports.
The text in question set out how customers would watch live coverage of events such as the Spanish La Liga and Italian Serie A football leagues, as well as WTA tennis and Nascar motor-racing in the US.
While the promotion stated that coverage of events would be free, it also included text in relation to how customers could make deposits and withdrawals to and from their account on Olympic Casino. The advert included phrases such as “Be part of the game”.
Assessing the case, the Authority ruled the promotion was in breach of article 10, paragraph 19 of the Law on Gambling of the Republic of Lithuania, which relates to encouraging people to participate in gambling.
The Authority said the information about the possibility to watch events for free was not considered a gift, but information with which the operator sought to draw attention to its services, as well as to persuade and encourage people to participate in gambling.
However, the Authority also noted that the decision was not final and could be subject to an appeal by Olympic Casino.
Kindred Challenges the Coercive Fine in Norway
Kindred Group, via its wholly owned Maltese subsidiary Trannel International Ltd, has been informed that the Norwegian Gaming Authority has decided to reinstate the coercive fine against Trannel International despite the changes Kindred Group has undertaken.
Over the past month, Kindred has made wholesale changes to the brand to meet the compliance standards set out by the Norwegian regulator – which were detailed in a cease-and-desist letter handed to the subsidiary in 2019.
The changes included removing all Norwegian flags from the website and channels, changing the language on all sites from Norwegian to English, discontinuing all advertising and marketing activities in Norwegian and stopping the offer of talking to Norwegian-speaking customer service agents.
However, even with the new changes, the regulator is persisting with the “non-enforceable” fine, which Kindred believes has no legal basis and will challenge in the courts.
Kindred said in a statement: “Trannel firmly disagrees with the NGA’s assessment as it is entirely legal for Norwegian residents to access and use international gambling services, which are licensed in the EU/EEA area and offered within a safe and secure environment, Kindred will continue to accept customers residing in Norway passively.
“The NGA does not have jurisdiction over Trannel as the company is domiciled in Malta and duly licensed by the Maltese Gaming Authority. Therefore, Kindred is confident that the coercive fine cannot be enforced by the NGA outside of Norway.”
Stanleybet Group Secures Retail Licence for Betting in Andalusia
The Stanleybet Group has secured a sports betting retail licence to operate in the Spanish region of Andalusia.
The group has been looking at expanding in the Spanish market for some time, with a retail base in Malaga currently set to open in Q1 2023.
Stanleybet Group CEO Giovanni Garrisi said: “We had started the process for obtaining the license already in 2019, then the pandemic event inevitably slowed down the procedures. In the meantime, we continued to dialogue with the Andalusian authorities, to complete the process once everything returned to normal. Now, after obtaining the retail license for sports betting also in this other highly regulated European country, we are ready to expand into a new market, Spain, which offers great opportunities for our sector. Andalusia represents an extremely vast market with a very high development potential. We will start from Malaga, where we are already working on the opening of the first shop, scheduled for the first quarter of 2023, and then continue in the other cities.”
Antonio Stanzani, Stanleybet Country Manager for Spain, said: “The Spanish model envisages two types of shops; the ‘tienda de apuestas’, a betting agency opened directly by the operator and the ‘salon de juegos’, a slightly broader definition that includes the shop opened by private third parties, with the affiliation model. Our business model, already successfully applied in other countries, such as Belgium and Cyprus, includes both types, because we believe that flexibility is one of the factors that have led us to succeed in various markets. Our first shop will be a ‘tienda de apuestas’, to imprint and export our style also in Andalusia, but we are already in contact with several Spanish entrepreneurs who have chosen Stanleybet to start thriving and lasting partnerships in the betting and gaming industry, in which we have been a leader since 1958.”
Week 47/2022 slot games releases
BetGames Will Start Accepting Fasttoken (FTN) as a Supported Cryptocurrency
Game Changers and Guild X broke records in Berlin
The Global Casino Gaming Equipment Market is expected to grow by $14265.1 million during 2023-2027, accelerating at a CAGR of 5.55% during the forecast period
AvatarUX takes control of the mic in HipHopPop™
ZITRO WINS “SLOT MACHINE OF THE YEAR” WITH ITS AMAZING WHEEL OF LEGENDS
Inter Esports Partners with Mkers
Emperors Palace Launches New Tables Privé
Gaming Americas Weekly Roundup – October 24-30
ATG, Svenska Spel and Kindred Group Partner to Publish Harmful Gambling Data
Playson agrees content integration deal with SkyWind Group
Major European Operators Finding Growing Success in New Ontario Market
CT Gaming Installs its Diamond King Multi-game Pack at Grand Pasha Kyrenia Casino
Exclusive interview: Superlotto kicks off the World Cup in Africa!
UK’s best student VALORANT teams to battle at the Red Bull Gaming Sphere for Red Bull Campus Clutch World Final Qualification
Norppa Kasino and the Nordics
eSports7 days ago
EXCEL ESPORTS acquires assets from League of Legends e-learning platform Hitcap
Gaming7 days ago
New research has revealed the most popular video games on social media in 2022 – from Elden Ring to God of War Ragnarok.
eSports7 days ago
KRÜ Esports is set to be announced as the next team to compete at the third edition of Red Bull Home Ground!
Interviews5 days ago
Exclusive interview with Dr. Jaime Gonzalo, VP, Huawei Consumer Mobile Services Europe
Gaming4 days ago
Exclusive Q&A w/ Antoine Jullemier, VP of Gaming at Bidstack
Asia5 days ago
Team Heretics and Team Secret Light Up Day One of the Valorant India Invitational by Sealing Semi-Final Berth
Balkans5 days ago
7777 gaming team will attend BEGE Expo
Industry News4 days ago
Golden Palace Group Buys Noirétable Casino