Connect with us
SIS

Central Europe

VIGE2017 Post Event Press Release

George Miller

Published

on

VIGE2017 cover
Reading Time: 7 minutes

With two weeks past the closing of the doors at the inaugural Vienna International Gaming Expo, the organizers would like to thank all exhibitors, sponsors, speakers and delegates for their attendance.

The three-day expo was organized by EEGEvents and designed to bring together gambling professionals working for the online and land based sides of the industry with a special focus on Central Europe.

The time of the event has flown by really fast and there was plenty to see and hear during the 3 days of VIGE Seminars, which ran in parallel with the exhibition.

The exhibition floor has seen a large space where delegates enjoyed an open networking area with catering on site and free beers sponsored by Lotto Hero.

The first edition of the yearly event was organized in a rather large hall with a total of 15 exhibitors coming from various sides of the industry. The organizers mentioned that they have experimented with the large open space with the possibility of organizing a more crowded area next year. All these facts were found in the results of the survey conducted prior to the event.

VIGE2017 Expo floor

Day one of ViGE featured a networking expo floor and VIGE Seminars have highlighted some of the recent regulatory topics in Central Europe with special focus on the challenges operators, suppliers and affiliates face when working in such regulated markets.

Some of the most known gaming lawyers of the industry have spoken about the current situation of the online gambling market in Austria, Croatia, Slovenia, Hungary, Germany and the recently regulated Czech Republic. The keynote speakers of the regulatory briefings which have been held in the first part of day 1 were: Dr. Arthur Stadler(Austrian Association for Betting and Gaming), Mag. Claus Retschitzegger(Austrian Association for Betting and Gaming/CEO at Bet-at-home), Hrvoje Vincetic(Casino Adriatic), Jaka Repansek(RePublis d.o.o), Arendts Martin(Arendts Anwaelte), Jan Rehola(PS Legal) and Gabor Helembai(Bird & Bird).

The first day seminars have turned even more exciting in the second part of the day when an IMGL Masterclass was held in a special panel which covered the subject of the risks and challenges for affiliates, operators and platforms working in regulated markets.

Keynote speakers have addressed their direct questions to the only regulator which was present in the panel, Ms. Odeta Nestor(Romanian National Office of Gambling). The keynote speakers of the Masterclass were: Robert Skalina(WH Partners), Assaf Dor(CELLXPERT), Yoav Dotan(Genesis Global/Affiliatecruise.com), Tal Itzhak Ron(Tal Ron, Drihem and Co., Law Firm), Morten Ronde(IMGL / Danish Online Gaming Association) and the panel was moderate by expert Dr. Joerg Hofmann(IMGL / MELCHERS LAW FIRM).

Day one at the Austria Center Vienna concluded with a special panel which was moderated and put together by Tal Itzhak Ron(Tal Ron, Drihem and Co., Law Firm) and focused on the recent marketing trends of the gaming industry(Recent Trends in Online Marketing) with interesting topics discussed by Maayan M. Dana(Tal Ron, Drihem and Co., Law Firm), Assaf Stieglitz(Odds1x2.com) and Boaz Gam(PaynetEasy).

Tal Itzhak Ron-Alexandre Tomic

The day has ended or for some started with the Networking Party organized by EEGEvents and sponsored by Prague Gaming Summit.

The party was held in a “chill out” atmosphere in a Viennese local lounge with great music, lots of networking and drinks+snacks covered by the sponsors.

VIGE2017 Networking Party

The second day of the event got up to a slower start due to the extended partying and networking of the official party and the seminars turned their focus on more serious topics such as Responsible Gambling and Innovations of the industry.

The first part of the day was mainly focusing on the recent developments of the Responsible Gambling projects and their implementation process. The discussion extended in two panels where the experts of the Responsible Gambling project have addressed their concerns about the future of the industry.

Keynote speakers of the first Responsible Gambling panel were: Roman Nesshold(Institute Gambling and Addiction, Austria), Dan Iliovici(Rombet), Malcolm Bruce(Gambling Integrity) and the panel was moderated by Pieter Remmers(Assissa Consultancy).

The second panel was moderated by Zoltan Tundik(EEGMedia/EEGEvents) and featured keynote speakers such as Pieter Remmers(Assissa), Nikos Roumnakis(EOGL) and Zoran Puhac(EOGL).

After the two very packed panels the delegates got the chance to attend two panels which have highlighted some of the most talked about innovation of the online gaming industry.

The first “Innovation Talks” panel was moderated by Konrad Gill, founder at ViARSys. ViARSys was one of the most frequented exhibitor during the exhibition. The company created a special VR cage where you got the opportunity to test the real Virtual Reality games and most of the delegates were delighted about the experience.

The keynote speakers of the panel discussed the importance of using Big Data in DFS, using Artificial Intelligence(AI) in the online gambling industry and a recent innovation of the online sports betting industry called Snap Screen(an innovative app that he described as the “Shazam for Sports Betting”).

The opening remarks in the panel which has intrigued the audience were spoken by Valery Bollier, who described DFS as a threat to the gambling industry as we know it, but also as an opportunity.

The recently appointed CEO of BtoBet, Kostandina Zafirovska, who has 17 years of experience in Computer Science Engineering said that it was an obvious move for their company to bring over technology such as AI that is already being used in other industries.

She also said the gaming industry is a bit slow in adapting to new technology but that the innovation in AI is here and being delivered to the players now.

Angelo Dalli gave an insight into their newly launched Lottery software, called Lotto Hero. Dalli spoke about his innovation in lottery, a sector of the gambling industry that he said has been called “a dinosaur on the brink of extinction”. As someone who is always on top of the latest technology and challenges, Dalli decided to launch a “V.2” of lottery in the form of LottoHero.

The seasoned panel has been well attended by the audience on the event and the experts who gave speech were: Valery Bollier(Oulala Games), Angelo Dalli(Bit8), Kostandina Zafirovska(BtoBet) and Thomas Willomitzer(Snap Screen).

The second panel dedicated to the innovations of the industry also saw big names and some emerging companies that will soon shape the industry. Keynote speakers of the second “Innovation Talks” panel focused on the deliverabilty of e-mails, VR/AR, casino software innovations and Virtual Sports. The names lived up to the title of the panel and here are the names of the panelists: Martin Cagalinec(1SpinMillionaire), Sebastiaan de Vos(MailMike), Potapenko Vadim(Slotegrator), Kostandina Zafirovska(BtoBet), Konrad Gill(ViARsys) and Domagoj Marić(NSoft). The panel was moderated by Mihnea Paul Popescu-Grisogono of Casino Life and Business Magazine.

Konrad Gill, one of the industry’s biggest supporters of Virtual Reality (VR) technology comes from a land based background and is familiar with the suffering arcade gaming scene due to Austrian regulations. He founded ViARSys with the intent of providing the only turnkey solution for operators who wish to enter the arcade environment with a VR offering. Gill believes his solution will help revive the arcade scene in Austria and bring customers back to empty properties that are already fitted out for arcade and gaming use.

Domagoj Marić(NSoft) spoke about Virtual Games demands which are still on the rise and fairness of the industry when it comes to Virtual Games. His explanations shed light across this highly debated niche within the online gambling industry.

Day two concluded with a large takeaway of informations and business card for all attending delegates.

Day 3 was dedicated for the Austrian gaming industry where the agenda was dedicated exclusively to the regulatory climate in Austria.

To put it in the words of Rebecca Liggero from CalvinAyre.com: “When it comes to gambling operations, essentially a big mess complicated by politicians trying to protect a monopoly.

Helmut Kafka, President of Automatenverband.at, told CalvinAyre.com of the pending gambling court cases addressing if the Austrian gambling monopoly infringes upon EU law.

Helmut Kafka

He also mentioned his association’s 60 years of service as of 2017 and said there have been consistent ups and downs within the gambling industry in Austria for all these years. While he’s a big supporter of expanding gambling operator opportunities in the country, he cannot predict with certainty where regulations will end up in the near future.

The organizers released some of the partial results of the survey which was sent to +450 delegates and show some interesting facts. Here are some of the percentages and feedback received by the organizers:

  • How likely is it that you would recommend the event to a friend or colleague?
      • Detractors (14%)
      • Passives (35%)
      • Promoters (51%)
  • Overall, how would you rate the event?
      • Excellent (11.11%)
      • Very good (22.22%)
      • Good (48.89%)
      • Poor (17.78%)
  • How organized was the event?
      • Extremely organized (16.67%)
      • Very organized (43.33%)
      • Somewhat organized (22.22%)
      • Not so organized (16.67%)
      • Not at all organized (1.11%)
  • Was the event length too long, too short, or about right?
      • Much too long (29.41%)
      • Somewhat too long (11.76%)
      • Slightly too long (17.65%)
      • About right (41.18%)
      • Slightly too short (0.00%)
      • Somewhat too short (0.00%)
  • We are planning to organize VIGE yearly and the plan is to have the next edition in March 2018. How likely will you be among the delegates at the next year’s show?
      • I will attend (50.00%)
      • I will decide later (38.89)
      • I will not attend (11.11%)

Based on this feedback, the organizers are already planning the 2nd edition of the Vienna International Gaming Expo and promise a much greater show by learning from the essential feedback and suggestions of the attending companies and individuals.

Further information will be published on a newly released website which will strengthen the online meeting setting and interactivity among the delegates.

Advertisement
Kasynos.Online

Central Europe

“I, the Inquisitor” new fantasy title from The Dust polish game developer

George Miller

Published

on

“I, the Inquisitor” new fantasy title from The Dust polish game developer
Reading Time: 3 minutes

 

 

It’s been a year of silence since the September 2019 press conference, now the gaming studio based in Wrocław, Poland, is releasing a bit more information on its flagship game “I, the Inquisitor.” Among other things, the Dust is sharing details on the game’s main protagonist.

“I, the Inquisitor” has been talked about within the gaming industry for over two years, since The Dust bought the rights to the popular Inquisitor Cycle book series by the famous Polish fantasy author Jacek Piekara. Up until now, little has been known about the project aside from the bits and pieces presented at a 2019 press conference.
At that time the gaming Studio announced that the game would be story-driven with an emphasis on an outstanding emotions-based dialogue system. Another important aspect of the production will be an elaborate closed world. Up to now, the studio has kept most of the details under lock and key because the game was still in early production and there are plans for a long-term marketing blitz. The main character, the city, and supporting characters were all kept secret.

The main character of the game will be Mordimer Madderdin.

The Studio has confirmed that the main character will be Mordimer Madderdin, who will be well-known to readers of the series as the Inquisitor of His Excellency Bishop Hez-Hezron. Mordimer works for the holy official who is responsible for the new world order after Jesus Christ came down from the Cross and punished the unfaithful. However, Mordimer’s appearance remains a secret.

 

“One of our key tasks is to ensure that the character of Mordimer is received well by both readers of the Inquisitor Cycle series and those who don’t know him at all. We need to properly balance the external and internal characteristics of the presentation so that he is recognizable for readers of Piekara’s series and enticing for newcomers. We want to thoroughly examine this element to meet players’ expectations.” – President of The Dust, Jakub Wolff

Story.

The Studio also confirmed that it is still working on supporting the dialogues through a unique emotions system. The Dust still hasn’t published detailed information about the plot, only saying that the main storyline was completed a few months ago. At this stage, the story design is mainly working on developing dialogue.

The Dust is satisfied with the current state of the game’s graphics.

The game’s designers have also published the first screenshots from the game’s current build. In these four screenshots, the Wrocław Studio shows off the diversity of the game’s world they are creating. It is gloomy, but sometimes strangely familiar. In these few images we can see the high level of detail and the way they are playing with light. The Dust points out that these graphics are not yet finished, and they’ll continue to work on them.

 

“From the very beginning, the graphics were an extremely important element of the game’s development. We looked for inspiration in the Flemish masters of the Renaissance. As a result of many trials and experiments we found that we have amazing graphic possibilities and started to get closer to realism. I think that we are at a stage where we can share the first images with the public.” – Art Director for “I, the Inquisitor,” Kacper Szwajka

A small team with big ambitions

The project is being coordinated by game producer Jakub Karólewski, who was formerly with Wrocław’s Techland.

 

We currently have around 25 people involved in the game’s development, as needed we can add more specialists to the team. This will allow us to efficiently coordinate tasks and focus on the most important elements of particular benchmarks. In this work system, we can make decisions relatively quickly and move towards their implementation without delay, which can be an issue with larger teams.

Jakub Karólewski, Producer

Recently, the studio has undergone fundamental personnel changes in two positions as Kacper Szwajka took over as Art Director and Damian Pawlak – formerly of CD Projekt RED (Cyberpunk 2077) and Techland – became the Lead Game Designer.

What’s next?

The Studio did not provide information about when it wants to start a wider communication campaign with players, what their collaboration with Juice looks like, when we’ll meet Mordimer, or when they’ll finally show us some gameplay.

“We are working hard and we’re very happy with how things are turning out after a year of development. That’s all I can say at the moment. All the rest will come out with time. We certainly won’t just be keeping it to ourselves on our own computers.” – said CEO of The Dust, Jakub Wolff.

Continue Reading

Central Europe

Austrian Association for Betting and Gambling Calls for New Online Gambling Licensing System

Niji Narayan

Published

on

Austrian Association for Betting and Gambling Calls for New Online Gambling Licensing System
Reading Time: < 1 minute

 

The Austrian Association for Betting and Gambling (OVWG) is calling for the creation of a new online gambling licensing system. OVWG says a modernised national licensing system for sports betting and online gambling could generate up to €50m in revenue for sports clubs.

Claus Retschitzegger, president of the OVWG, said: “Austrian sport is one of those areas of society and the economy that have been hardest hit by the Corona crisis.

“The current infection figures in Austria and the resulting tightening of restrictions give cause for concern that the economic situation for Austrian sport will continue to deteriorate in the coming months.

“Austrian sport and the gaming and betting providers have always been important business partners, which is why we want to support them in this difficult situation.

“A permanent way to make more money for sport is to introduce a contemporary online gambling licensing system.

“With additional taxes and license fees, €30m to €50m can be earned and dedicated to Austrian sport.

“This would help them – in addition to the existing sports funding and sponsorship services – without further burdening the state budget which is already strained by COVID-19.

“The idea of ​​the OVWG is to replace the long outdated monopoly in the online area with a licensing system.

“In the future, licences should no longer be limited in terms of quantity but should be linked to compliance with high player and youth protection standards. Only those companies that meet these high standards and submit to state control should receive a licence.”

“A modern licensing system, as almost all EU countries already have, would bring further added value to Austria and ensure the attractiveness of the business location,” Retschitzegger added.

Continue Reading

Central Europe

German games market grows by 27 per cent in the first six months of 2020

George Miller

Published

on

German games market grows by 27 per cent in the first six months of 2020
Reading Time: 3 minutes

 

As a result of the COVID-19 pandemic, the first few months of this year not only broke records in terms of player numbers on many platforms; the games market also grew significantly during this period. Games and games hardware generated 3.7 billion euros in total revenue during the first half of 2020 in Germany: a 27 per cent increase, as announced today by game – the German Games Industry Association based on data collected by GfK and App Annie. Revenue from in-game purchases rose particularly sharply. In the first half of 2019, these purchases accounted for approximately 1.1 billion euros in revenue, whilst in the first six months of this year, that figure grew to nearly 1.5 billion euros – a 35 per cent increase. In-game purchases include both small charges – to better equip one’s game character, for example – and more expensive content like whole additional campaigns and season passes.

‘Particularly at the height of the COVID-19 pandemic, when countless contact restrictions were in place, games helped millions of people by keeping them entertained, allowing them to travel through virtual worlds when holidays were cancelled and keeping them in touch with friends and family,’ says Felix Falk, Managing Director of game. ‘This strong interest in games is now reflected in a spike in revenue – an exceptionally sharp spike, even for the German games market, which has already been experiencing rapid growth in recent years. It’s also notable that many people have opted to purchase gaming hardware, although revenue in this area typically tends to decline before the launch of a new generation of consoles. All these factors highlight just how important games really are – and not just during the COVID-19 pandemic.’

Games hardware in high demand
As part of the strong growth in the overall market, revenue from games hardware also increased drastically during the first six months of the year. Whilst in the first half of 2019 gaming PCs, games consoles and peripherals generated approximately 1.1 billion euros of revenue, that figure rose to 1.3 billion euros during the same period of this year. This equates to an increase of 21 per cent. And all four sectors of the market grew. Revenue from peripherals for gaming PCs increased particularly significantly; this includes input devices for gaming such as special mice and keyboards, monitors and graphics cards specially tailored to gamers, and virtual reality headsets.

Games help people get through the coronavirus crisis
In the lead-up to this year’s gamescom, game published representative survey data on the playing behaviour of Germans during the coronavirus crisis. The data showed that around one third (35 per cent) of players said they had played more than usual during the COVID-19 pandemic; about one quarter (27 per cent) had played more frequently than usual with family or friends. Overall, more than one quarter (28 per cent) of players said that games have helped them to get through the pandemic better.

About the market data
The market data is based on statistics compiled by the GfK Consumer Panel and App Annie. The methods used by GfK to collect data on Germany’s digital games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their digital game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.

The survey data used is based on an online survey by YouGov Deutschland GmbH in which 2,027 persons participated between 27 July and 1 August 2020. The results were weighted and are representative of the German population aged 16 and older.

game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

Continue Reading
Advertisement
NSoft

Global Gaming Industry Newsletter – Weekly Digest (sent every Wednesday)

Please select all the ways you would like to hear from European Gaming Media and Events:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here. Read more about European Gaming Media and Event's Privacy Policy and Terms of Service.

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.

Kasynos.Online