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Sexism in eSports

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If you haven’t heard of eSports, you’re not alone. It’s largely a niche culture, but since the late 2000’s it has seen a large growth spurt particularly as professional gamers and spectatorship in these events saw a large surge in popularity. While organized online and offline competitions have been a popular part of videogame culture, now more than ever we are seeing more and more tournaments, live broadcasts and prize money for champion competitors.

eSports, by definition, are a form of competition facilitated by video games. According to various articles compiled by Wikipedia, “labeling video games as sports is a controversial point of debate. While some point to the growth in popularity of eSports as justification for designating some games as sports, others contend that video games will never reach the status of “true sports”. However popularity is not the only reason identified: some have argued that “careful planning, precise timing, and skillful execution ought to be what classifies an activity as sport, and that physical exertion and outdoor playing areas are not required by all traditional or non-traditional ‘sports’.”

In 2013, it was estimated that approximately 71.5 million people worldwide watched eSports. Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within eSports are hopeful about the increasing presence of female gamers.

Team Digitas – made up of six top female gamers – are considered the best women’s team in North America and second best women’s team worldwide. In 2014, they joined together for a tournament in Paris without sponsors, paying out of their own pockets for the opportunity to compete. They all knew they wanted to compete professionally, so joined forces and came in second in that first tournament. Their next tournament, they came in first and have been seen as a serious force ever since. In 2016, they became the first U.S. eSports team to ever be backed by a professional sports team when the Philadelphia 76ers came calling. Team leader Emmalee “emuhleet” Garrido said that the fact that the 76ers didn’t once discuss them being a team of females was groundbreaking. She said, “that attitude, which promotes a passion for being perceived as a professional gamer first and foremost and a female second, is the big takeaway from this team.”

Despite the advancements being made, many female gamers don’t have such a positive experience. Oftentimes, women gamers hide their gender online so as not to experience pushback or discrimination from their male counterparts. While it does appear to be getting better as more and more women join in, it’s unacceptable for these professionals to be harassed because of their gender. According to an article on Compete.com, “Pro gamer Sherry Nhan also described the persistent harassment she has received online, such as gendered insults and disparaging comments about her looks. However, Nhan says that the fighting game community has always been welcoming to her when it comes to in-person interactions. Rachel “Seltzer” Quirico, a former pro gamer and current esports host, echoed that sentiment: “Whether you’re a sister or a brother in this scene, it’s very much a family feel for me.”

Anna Prosser – a former Miss Oregon USA – has been rising to the top of the field in recent years. She describes the eSports community as “intelligent forward-thinking, and well-meaning,” but also with “an undercurrent of sexism that often springs up in very destructive ways.” While male-dominated sport spaces is nothing new, Prosser and many others see a great future for women in eSports as long as the cultural awareness of the community continues to grow. And playing isn’t the only role within the eSports space either. There are opportunities for women to cast, create content and even run the business – all areas for women to break the glass ceiling in yet another up-and-coming sport.

The global eSports market generated $325 million of revenue in 2015 and is expected to make $493 million in 2016; the global eSports audience in 2015 was 226 million people. With this amount of success, eSports is certainly something to keep an eye on, but especially to root for more and more women in get involved – and succeed – in all aspects of the business.

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IESF Kicks off Bidding Process for 2025 and 2026 Events

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The International Esports Federation (IESF) has officially launched the bidding process for the next two editions of the World Esports Championship and Regional Qualifiers. Cities interested in hosting IESF’s flagship event can learn more about the bidding process on the IESF Events Bidding Process page.

WEC, a long-standing tradition of competitions watched across the world, creates a direct opportunity for the host to link its city brand to the IESF Realm, multiple game titles, and some of the world’s best athletes.

IESF remains open to discussions with any cities, regions, or countries worldwide that are interested in hosting the World Esports Championship or Regional Qualifiers. We welcome inquiries from all potential hosts to explore the opportunities and benefits of bringing these premier esports events to their locations.

IESF General Secretary Boban Totovski said: “After Bali, Iasi, and Riyadh this year, we are all looking forward to our next host for the 17th World Esports Championship. We already have many cities waiting for the process to start bidding and we are all very excited to start the negotiations and discover where will the IESF flag go on the 19th of November in Riyadh, on the closing ceremony”

IESF assesses potential hosts based on several criteria, including how well they align with regional and national development plans, as well as the long-term strategic goals of the IESF vision and mission. The host city is expected to meet all requirements set by IESF. The final selection of the host city is made by a vote from the IESF Board.

The 2023 World Esports Championship in Iași, Romania, was a unique experience, attracting over 100,000 attendees and amassing an impressive 35 million viewers across all platforms. This year, the championship moves to Riyadh, Saudi Arabia, promising to be the biggest event yet with a record 130 nations and over 600 players competing, solidifying Riyadh as this year’s Esports capital.

Which city will rise to become the next epicenter of esports excitement?

 

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eSports

Skyesports Championship 2024: Aurora Gaming and 3DMAX Become First Teams to Advance to the Playoffs

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The Skyesports Championship 2024, a $300,000 international Counter-Strike 2 esports tournament, is taking place at the Taj Lands End, Mumbai from July 24 to 28. As the Group Stage nears its conclusion, two teams have advanced to the prestigious Playoffs, where they will battle for glory and a shot at the lion’s share of the prize pool.

Serbia’s Aurora Gaming and France’s 3DMAX Vie for Glory: First Teams to Reach the Playoffs

Aurora Gaming and 3DMAX have earned this accolade with flawless records so far in the Group Stage.

The 11 participating teams, which include prominent esports organizations from Mongolia, France, Turkey, India, and Russia, have been split into two groups: A and B.

In Group A, Aurora has secured their spot in the Playoffs after convincing victories against Parivsion, ENCE, and True Rippers, standing first in their group with a 3-0 record. With their advancement to the next stage, Aurora is eyeing a consecutive third trophy in Skyesports’ IPs, having previously won the $350,000 Skyesports Masters 2024 and the Skyesports Grand Slam 2024 in Pune, India.

All eyes are still on Group A as teams like The Mongolz and ENCE have to battle it out on Day 3 to make it to the Playoffs.

In Group B, 3DMAX has triumphed over Amkal, DMS, and Revenant Esports, securing a 3-0 record at the top of the group.

The action continues in the Skyesports Championship on Day 3, as the final day of the Group Stage will decide who will join 3DMAX and Aurora Gaming in the Playoffs. Fans can catch all the action live on the Skyesports YouTube and Twitch channels.

Unlike the Group Stage, the Playoffs will take place on the main stage at the prestigious 5-star hotel, the Taj Lands End in Mumbai, India.

Group A Standings

Group B Standings

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THE DOTA 2 VIRTUAL HALL OF FAME: GG.BET AND DOT ESPORTS PRESENT 50 WORLD RECORDS

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Dot Esports, the leading esports news outlet, and betting brand GG.BET have created a virtual hall of fame to celebrate 50 Dota 2 World Records. Check it out to discover the stories behind the most impressive feats in the game’s competitive history and watch videos of when they happened.

The Dot Esports team have painstakingly selected and presented Dota 2 records in 5 categories: players, teams, tournaments, content creators and talent. You can find a list of the extraordinary individuals and organizations in each one, as well as dive into the events that have made Dota 2 a Tier-1 esports discipline on the world stage.

GG.BET press office:  “Although Dota 2 was released over 11 years ago, it continues to rank among the top games in the esports community. As we wait for the biggest tournament of the year, The International 13, to kick off, we’ve decided to look back and reflect on the most remarkable milestones throughout the competitive history of Dota 2. Did you know that the fastest time a match was won was in less than 8 minutes? Or that there’s a team that’s played 2813 professional matches? The experts at Dot Esports will tell you all about this and much more in our joint project. We’re delighted to support the creation of such insightful content.”

Jody Rones, CRO at Dot Esports:  “From its humble beginning as a fan made mod to one of the largest games in the world, DotEsports is thrilled to partner with GG.BET to shine a light on DOTA and its community as it passes its 11 year mark. From the content creators, to the team, players, tournament organizers, shout casters and more, they’re a key part of what makes this esport great, and we couldn’t be more thrilled to give them the recognition they deserve with the launch of the collaborative DOTA World Records.”

50 Dota 2 World Records is already available on the Dot Esports website in English and Ukrainian.

Before the end of the Counter-Strike: Global Offensive era and the transition to CS2, Dot Esports put a spotlight on 50 CS:GO World Records in collaboration with GG.BET. This project got a great reaction not just from the esports community, but from the players and teams themselves.

 

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