Connect with us
SOFTSWISS

Asia

Esports and India – can the two win big?

Published

on

Esports and India - can the two win big?
Reading Time: 4 minutes

For 47 days in India’s summer heat last year, eight IPL teams played a 60-game tournament, culminating in a one-run win for Mumbai Indians. More than 25 players, along with several coaches and members of Mumbai’s staff were rewarded with USD 2.4 million. Two months later, in Seattle, Team Liquid, comprising five members, bagged USD 10.86 million of the USD 24.7 million prize money for winning an 11-day Dota 2 tournament called The International.

The rise of the esports industry – currently valued at USD 700 million – has been compared to the exponential growth of cryptocurrencies, but without the unpredictability of the bull and bear trends that govern financial markets. Predictably, the subsequent influx of capital from external investors – Alibaba, Intel, The Walt Disney Company*, The Kraft Group, Hewlett Packard and even Jennifer Lopez – has helped sustain its growth. The latest boost is the IOC recognizing it as a ‘competitive sport’, the first of many steps towards seeing esports in the Olympics.

More than half of the esports markets is in China, USA and South Korea; the scale of awareness, and inevitable growth in India, though, hasn’t yet materialised, with the absence of widespread high-speed internet connectivity the most influential of several reasons. Yet Lokesh Suji, director of the Esports Federation of India – India’s esports governing body – is optimistic on the sport’s prospects.

India’s world ranking (in the IeSF esports championship) jumped from 29 to 20 last year,” he told ESPN. “It’s estimated that India has around 120 million online gamers. This population will cross 300 million by 2021. From a PC and console perspective, the spread is largely concentrated to metro and B-category cities, but for mobile, the other cities have a decent share. From a gender perspective, we have 32% females, who are active on consoles. The serious esports community in India is pegged around 10 million.”

The typical gamer is between 18-25 years old and picks up esports in college. Game strategies are developed during classes, with breaks spent executing them. A few years ago, gamers had a hobby, but not a career opportunity. That is what’s changing. In 2017, for example, in all tournaments combined, more than INR 2 crores (USD 308,000 approx) was paid out as prize money for competitions in India.

Considering the incipient stage esports is in India, growth percentages, rather than actual prize pools, are a fairer measure of growth in a developing market. The prize money for Dota 2 and Counter Strike: Global Offensive (CS:GO), two of the most popular global games, increased by 40 and 46% respectively in the past 12 months. According to data from AFKgaming, Dota 2’s prize pay-out rose from INR 40 lakhs (USD 67,000) in 2016 to INR 67 lakhs (USD 103,000) in 2017. CS:GO’s increased from INR 36 lakhs (USD 56,000) to INR 68 lakhs (USD 105,000) in the same period.

But Suji advises caution. “We have always counselled the budding talent that studies and education comes first in a country like India,” he says. “Don’t compromise on your studies to follow your passion, India has not yet reached the level of cricket. It will take time. This time will be less in comparison to what cricket took to reach where it is today. India has the largest youth population in the world. Esports is culturally more relevant to current and upcoming generations.

There is much work to be done, Suji concedes. “Esports needs to be taken to the grassroots levels. Esports cafes will create awareness and act as a training ground for budding Indian talent and will help identifying the best athletes. With regards to counselling budding talent.. at times we even get calls from parents of the youngsters who want to take up esports as a career. ESFI is working with colleges and schools to get esports included as part of their sports and cultural fests.

No sport has gained popularity without spectators and growing fan bases. Esports has adopted a franchise-based model, with gamers from several countries comprising a team. According to a report by Newzoo, a company that tracks intelligence in the digital gaming industry, esports could have 586 million participants by 2020, with more than half coming from the Asia-Pacific region. Still in its nascent stage, India will make up just a fraction of that viewership base.

The size and scale of opportunity is growing, but it’s at a nascent stage,” Rajan Navani, Managing Director of JetSyntheses, a digital gaming company, tells ESPN. “Esports moving into the Olympics is going to give a big fillip to a country like India. The market will really grow when we have esports champions coming to India.

The best parallel is China, 10-15 years ago, if you look at digital gaming and esports, it was nothing. But now, it’s the largest market. India will have the same growth as China, but not in the same way. Broadband reached the homes of people, it changed the esports industry. When you have high bandwidth, you have great connectivity. And digital payments is a relatively new phenomenon.

In India, investments are flooding in, albeit primarily for millennial engagement as opposed to the traditional esports method of competitions played in front of specially-designed computers. “Gaming is the digital gateway to consumers in India. Esports cannot be developed in isolation, it needs an ecosystem of payments, players, competitiveness,” Navani says. “Many people don’t have the means. In India, there is a small group that pays and a larger group that engages.

That approach to esports in a developing market seems to be working. Walking into a recent digital gaming show on the outskirts of Bengaluru, it feels like a chance for gamers to tour the chocolate factory. Stalls covering the length of a football field allow trials of different genres of games. The characters of several RPG’s (Role Playing Games) have come to life through costumes. Shirts in bright colours with technical jargons, such as ‘Gamers don’t die, we respawn’ feel nostalgic.

But there only seem to be young faces around, another reminder of the distinct industry demographic. Parents lag behind their children, either unexcited or oblivious. Blaring, echoing music adds to the ambience. It’s loud, much like how esports has been in the last few years.

Like any other sport, the industry has had to maintain its integrity by effectively managing hurdles such as performance-enhancing drugs and match-fixing. Like any other sport, it is evolving and maturing quickly to a global audience. But with a unique niche, exponential growth and its ability to attract more, it is unlike any other sport.

 

Source: espn.in

Continue Reading
Advertisement




MARE BALTICUM Gaming & TECH Summit 2024

Asia

Key Market Entry at a floor price of $4.5 Million, Casino.jp is on the Market Amid Japan’s iGaming Expansion.

Published

on

Reading Time: 2 minutes

 

In an unprecedented move within the iGaming and domain sectors, the sought-after domain name Casino.jp is now open for acquisition for the first time. With a starting price of $4.5 million USD, this domain represents a rare entry point into Japan’s burgeoning gambling market, facilitated by an enterprise-oriented domain brokerage, Domainer.com.

Japan, with its complex gambling laws, is on the brink of a gaming revolution, highlighted by the 2023 approval of the $8.1 Billion casino-centred integrated resort in Osaka. Set to open in 2029, it is a collaboration between MGM Resorts and Orix, as reported by Reuters. This venture is rekindling interest among major operators and investors, eager to explore the untapped Japanese market.

The Catalyst Behind the Buzz

Why should the iGaming and domain communities take notice? For starters, the anticipated opening of the Osaka Resort in 2029 is set to shake up the Asian gambling landscape, currently dominated by Macau. With Macau generating over $22.7 billion USD in 2023 alone, the new resort poses a formidable challenge, promising to divert significant revenue streams with its projected annual earnings of $3.5 billion USD, almost half of that reported by Las Vegas entirely in 2023.

Domain Names: The Gateway to Industry Dominance

The value of premium gambling domain names cannot be overstated, having commanded staggering sums in the past. Icons like Slots.com and Casino.com were sold, in 2010 and 2003 respectively, for as much as $5.5 million USD each, underscoring the critical role of a powerful domain in establishing market presence. “Choosing the right domain is the first step in making a bold market entry,” states Ian Garner Chief Domain Officer of Domainer.com, emphasizing the importance of domains in branding and market visibility. Domainer.com’s recent $15 million USD brokerage of a deal for NFTS.com further illustrates the high stakes involved in domain trading.

Navigating Japan’s Gambling Regulations

While Japan’s gambling laws are currently restrictive, the government is progressively legalizing new forms of betting, including sports-related activities like horse races, boat races, and indoor cycling. However, the online gambling scene remains tightly controlled, with the anticipated legalization in some sectors sparking a significant potential for growth. As regulations evolve, early investment in a domain like Casino.jp could position an entity advantageously, ready to capitalize as the market opens further.

In Conclusion:

Casino.jp is more than a domain—it’s a key to unlocking Japan’s lucrative, yet tightly regulated gambling industry. This is a strategic call to entities poised to establish a foothold in a market on the cusp of substantial regulatory changes. Interested parties are encouraged to contact Ian Garner through Casino.jp’s contact page or directly via Domainer.com to explore this unparalleled investment opportunity.

 

Continue Reading

Asia

2 RAIDS NET 10 CHINESE, 26 PINOYS FOR ILLEGAL GAMES, ONLINE SCAMS

Published

on

Reading Time: 2 minutes

The Philippine Amusement and Gaming Corporation (PAGCOR) today said 10 Chinese nationals and 26 Filipinos have been arrested in two separate operations against illegal gaming operations and online scams in Laguna and Parañaque City since Tuesday.

The first operation in Biñan, Laguna on Tuesday, May 1, resulted in the arrest of 16 people who were running an illegal online raffle on Facebook. The raiders are from the Philippine National Police Anti-Cybercrime Group (PNP-ACG) and the PAGCOR security group.

The suspects, which run the FB Page Lucky Dream 4, were caught red-handed in their office located inside a subdivision while livestreaming their 50th raffle event.

Earlier today, May 2, another group of suspects that included 10 Chinese nationals were arrested by joint elements of the CIDG-NCR and PAGCOR inside a house in Multinational Village, Parañaque for violation of the Anti Trafficking in Persons Act (RA 9208), Alien Registration Act (RA 562) and Cybercrime Prevention Act (RA 10175).

PAGCOR Chairman and CEO Alejandro H. Tengco said the arrests are part of the state gaming agency’s intensified campaign against illegal online gambling and other illicit activities through strengthened collaboration with law enforcement agencies.

“We have been receiving reports of illegal online activities including those in social media platforms. As the country’s gaming regulator, it is our duty to protect the public – especially the youth — from these illegal online gambling sites,” he said.

PAGCOR Senior Vice President for Security Cluster Raul Villanueva said Lucky Dream 4, which has 111,000 followers on Facebook, was conducting live online raffles that offered second-hand modified motorcycles as prizes.

Villanueva said that in one raffle event, the group can sell an average of 40,000 to 50,000 tickets, with each ticket costing Php40.

“They have amassed over Php8 million from the time they started this illegal online operation because in one draw, they can sell as many as 50k tickets,” Villanueva said.

“Ang masaklap nito, karamihan sa miyembro ng grupong ito ay kabataan. Ang pinaka-matanda sa kanila ay 27 years old pa lang,” he said.

“The Lucky Dream 4 group is obviously engaged in an illegal online gaming activity. Negosyo na ang ginagawa nila. They need to secure a license from PAGCOR if they want to operate an online gaming platform,” Villanueva added.

In the Parañaque raid, Villanueva said authorities arrested seven male and three female Chinese nationals believed to have been part of a group that managed to escape from an earlier raid on a large gaming compound in Bamban, Tarlac last March.

Nine Filipino female workers were also rescued, while one 1 Filipino male serving as a bodyguard was arrested for possession of an undocumented .45 caliber pistol.

The raiders also confiscated around 75 mobile phones, 30 desktop computers, 50 laptops, assorted credit cards, two cars and one motorcycle along with assorted Chinese government documents.

Two vaults were also found in the house located at 18 Teheran Street inside the exclusive subdivision.

Police said the Chinese suspects were engaged in scamming activities such as love and cryptocurrency scams similar to the illegal activities in the Bamban, Tarlac compound which was raided last March.

Continue Reading

Asia

Esports media platform TalkEsport raises $1 million in pre-series A funding round

Published

on

Reading Time: 3 minutes

TalkEsport, India’s leading esports media platform, announced today the successful closure of its pre-series A funding round, securing a significant investment of $1 million from Saswat Ventures. The substantial investment underscores TalkEsport’s robust growth trajectory and reaffirms its position as a pioneering force in the esports industry.

Founded in 2011, TalkEsport was set up with a vision to bring timely news and updates to gaming communities worldwide. As India’s oldest esports media platform, the company now caters to millions of gamers worldwide through its website and social media channels. TalkEsport plans to utilize the investment to scale up its core website while launching a highly interactive application for its audience and setting up a state-of-the-art production studio in Mumbai. Through it, the company will be launching exclusive content IPs focused on gaming and esports.

“We are delighted to welcome Saswat Ventures as our strategic partner,” exclaimed Deepak Ojha, Founder and CEO of TalkEsport. “Their belief in our vision and commitment to the esports ecosystem align seamlessly with our mission to redefine gaming experiences globally. With this investment, we will be scaling up our newsroom to cater to gaming communities worldwide while launching new content IPs targeted towards Indian and international audiences.”

Saswat Ventures, a family fund set up by Mr. BL Sharma, Principal, shares a vision of catapulting TalkEsport into a global phenomenon. Mr. Sharma has businesses across the country and expressed his confidence in TalkEsport’s potential to revolutionize esports media and connect with a vast audience of passionate gamers worldwide, “We believe in TalkEsport’s potential to become a global platform for esports enthusiasts worldwide.”

Trilochan Sharma, a seasoned expert in compliance matters, joins TalkEsport’s board as the Director of Compliance. His wealth of experience will ensure adherence to regulatory standards and bolster the company’s governance framework.

In addition to this pivotal investment, TalkEsport is proud to announce key developments that highlight its commitment to innovation and growth:

Production Studio in Mumbai

TalkEsport is excited to unveil its state-of-the-art production studio in Mumbai. This cutting-edge facility will serve as the epicenter for creating high-quality esports content, launching content IPs, live broadcasts, interviews, and immersive gaming experiences.

Pranav Nalawade, the Editor-in-chief of TalkEsport, said, “Our new era of esports coverage will begin not only with TalkEsport’s revolutionary approach in publishing news and covering esports events but also high-quality esports content courtesy of our new production studio. As one of the oldest esports media platforms, we have built an audience that relies on us for our history of trustworthy and reliable news. Now, we want to double up on this audience, reforming the way content around esports is consumed in India and abroad through podcasts, media, short-form content, and analytical stories – both in the form of video and text.”

Upcoming Mobile App Launch

Furthermore, TalkEsport is gearing up for the launch of its mobile application soon. This innovative app promises to redefine how gamers access news, engage with esports communities, and participate in live tournaments, all from the convenience of their mobile devices.

“Proceeds of the $1 million will be utilized in creating a robust team of gaming enthusiasts and expanding our global reach,” added Deepak. “This investment not only propels TalkEsport’s growth initiatives but also fuels our mission to provide unparalleled experiences for esports enthusiasts worldwide.”

Through its application, esports viewers will be able to get live coverage of esports tournaments, scores, and interviews. Additionally, they will be able to participate in community tournaments, thus providing an end-to-end immersive experience from the convenience of their mobile devices.

The media company continues to lead the charge in transforming the esports landscape, fostering community engagement, and pushing the boundaries of gaming innovation. The company’s dedication to excellence, coupled with strategic partnerships and visionary leadership, sets the stage for an exciting chapter in esports media.

Continue Reading
Advertisement
Alpha Affiliates
Advertisement

EveryMatrix

Advertisement

SaaS-builder for partner program development and performance marketing optimization

Advertisement

Launch your iGaming business swiftly and effortlessly with our comprehensive turnkey solutions

Advertisement

LEADING AFFILIATE MARKETING SHOW

Trending (Top 7)

Get it on Google Play

EuropeanGaming.eu is a premier online platform that serves as a leading information hub for the gaming and gambling industry. This industry-centric media outlet reaches over 200,000 readers monthly, providing them with compelling content, the latest news, and deep-dive insights.

Offering comprehensive coverage on all aspects of the gaming sector, EuropeanGaming.eu includes online and land-based gaming, betting, esports, regulatory and compliance updates, and technological advancements. Regular features encompass daily news articles, press releases, exclusive interviews, and insightful event reports.

The platform also hosts industry-relevant virtual meetups and conferences, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - European Gaming is part of HIPTHER. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.