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UK eSports Awards Winners Revealed

George Miller

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UK eSports Awards Winners Revealed
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A host of top talent in the UK esports scene was recognised this evening at the ESL studio in Leicester.

The inaugural UK Esports Awards Powered by G FUEL saw 15 awards handed out to talent in a mix of categories, from Player of the Year to Admin of the Year, Backstage Hero and many more.

You made almost 1,000 nominations earlier this year, and an independent panel of seven judges selected the eventual

An independent judging panel of seven chose the winners. The panel was announced after the winners had been selected, and the judges didn’t know who the other judges were until after they placed their votes.

The judges are Ryan Hart, Rams “R2K” Singh, Tom “Tridd” Underwood, Joe “Munchables” Fenny, Tom “Gumpster” Gumbleton, Alexander “Raven” Baguley and Graham “Messioso” Pitt.

Here are the full list of winners:

 

BACKSTAGE

  • Reporter of the Year: Michael “Duck” Moriarty and Mike Kent (joint winners due to the judging voting ending in a tie)
  • Service Provider of the Year: FaceIT
  • Backstage Hero: Jessica “Mintopia” Smith
  • Admin of the Year: Michael “Cynil” Parsons
  • Photographer of the Year: Joe Brady
  • Videographer of the Year: Rhys Rasmussen

 

PRESENTATION

  • Caster of the Year: Dan Gaskin
  • Presenter of the Year: Frankie Ward
  • Streamer of the Year: Craig “onscreen” Shannon
  • Tournament of the Year: ESL Premiership

 

GAMING

  • Manager of the Year: Kalvin “KalKal” Chung
  • Player of the Year: Owen “smooya” Butterfield
  • Team/Organisation of the Year: exceL Esports

 

MEMES AND DREAMS

  • Banter of the Year/Wooden Spoon: Dan Gaskin & Darroch Brown (for their use of the ‘banter bell’ in the Hearthstone Prem)
  • Wooden Spoon 2: Liam “Doopz” Whitehead (for finishing second in nine epicLANs – or 11 if you include CoD4 tournaments – and being voted second for the Wooden Spoon by the judges)

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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OverActive Media Group acquires Splyce to form leading esports brand

George Miller

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OverActive Media Group acquires Splyce to form leading esports brand
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Deal elevates OverActive Media into the top tier of global esports organizations

 

OverActive Media Group Inc. (“OAM“), announced that it has entered into an Agreement in Principle to acquire global esports stalwart, Splyce Inc. (“Splyce“). The deal sees OAM take ownership of more than seven international esports teams including the newly-awarded franchise in the League of Legends European Championship (“LEC“) and over 40 team operations, marketing and content staff. The acquisition will eventually merge the shareholder base under OAM to form one of the most powerful and diverse ownership groups in esports.

The addition of Splyce and the LEC franchise alongside ownership of the Toronto Defiant of the Overwatch League and leading team organizations across Call of Duty, Rocket League, Smite, Paladins, Halo and Starcraft II consolidates OAM into a leading global esports brand joining Cloud9, Optic Gaming and Misfits as the only esports organizations in the world with permanent slots in both League of Legends and the Overwatch League.

“Today is a game-changer for our two organizations, as together, we grow into one of the most dynamic and influential esports organizations in the world,” said Chris Overholt, President and CEO of OverActive Media. “We believe that this step gives our business scope and scale that allows us to grow our enterprise on a global level.”

Splyce was formed in 2015, and quickly established a reputation as one of the most successful organizations in the world winning the Smite World Championship (2018), Halo World Championship (2018),Marvel vs. Capcom World Championship (2017), Call of Duty World League Stage 1 Championship (2017), World of Warcraft Championship (2016) along with the most Championship Titles of any Starcraft II organization (2017) and runner up in the Global Starcraft II Championships (2018). The global success of Splyce has attracted an international fan base and corporate brands seeking to align themselves with Splyce’s audience, including: Pepsico, Foot Locker, Columbia Records, Boston Celtics, and Turtle Wax, among other leading companies.

“Esports is growing to the next level of a global sustainable digital sports business and it will require expertise from a diverse background of entertainment professionals,” added Marty Strenczewilk, CEO of Splyce. “Overactive is building a world-class organization with staff from the traditional sports world that will supplement Splyce perfectly. We are thrilled to mix our strengths into one unified leading esports organization.”

Splyce will become a wholly owned subsidiary of OAM and will have primary responsibility for team operations under the combined ownership group. The senior management and staff of Splyce will be retained with Splyce co-founders Marty Strenczewilk and Vincent Garguilo reporting to OAM President & CEO Chris Overholt, who will head the consolidated operations. Splyce will retain its headquarters in Rochester, NY with the global headquarters of OAM located in Toronto, Ontario, Canada.

 

ABOUT OVERACTIVE MEDIA:

OverActive Media Group (“OAM“) is an integrated company delivering esports and video game entertainment. We’re combining team ownership with audience engagement to better connect with our fans, franchise partners and corporate sponsors around the world. OAM is headquartered in Toronto, Ontario, Canada. OAM owns the Toronto Defiant of the Overwatch League, a League of Legends European Championship series franchise and Splyce Inc.

ABOUT SPLYCE:

Splyce, founded in 2015, is home to top level teams across multiple esports titles around the globe. Since its inception, the organization has grown to include teams in League of Legends, Call of Duty, Rocket League, Starcraft II, Halo, Smite and Paladins.

Splyce is headquartered in Rochester, NY with a global reach, with players and staff based out of Europe, North America and Asia. By investing in quality resources, infrastructure and support for our teams, we create a solid platform for players to devote themselves to competition and also set the standard for the rest of the industry. We seek to foster talent and build the best teams possible through hard work and innovation.

 

Source: OverActive Media

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Fathead And Team Liquid Join Forces To Launch New Exclusive Line Of Merchandise

George Miller

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Fathead And Team Liquid Join Forces To Launch New Exclusive Line Of Merchandise
Reading Time: 2 minutes

 

Fathead LLC, the leading sports and entertainment brand best-known for its officially licensed, life-size wall graphics of professional athletes and team logos, is pleased to announce their new line of Team Liquid merchandise.

“A partnership between Fathead and Team Liquid is a natural fit,” said Fathead CEO, Robby Hogle. “Passionate fans love Fatheads and powerhouse teams create passionate fans. Team Liquid is the definition of a powerhouse esports organization with consistent and impressive results across several competitive esports, including winning 1st place in both the Summer and Spring NA LCS splits this past year.”

“Giving TL fans fun and creative ways to show their support for our teams and pros is very important to us, and partnerships like this Fathead line are critical,” said Caleb Anderson, Director of Commerce at Team Liquid. “We can’t wait for our fans to check out the new Team Liquid line and show their allegiance to the world!”

Just in time for the holidays, Team Liquid wall graphics are now available at Fathead.com/Team-Liquid. This line will expand in the coming year to include team Big Head cutouts, die-cut & mural wall decals and exclusive device skins.

 

About Team Liquid:
Team Liquid was founded in 2000 as a clan on the gaming platform Battle.net, and has now evolved into one of the leading international multigame esports teams with training centers in Utrecht, The Netherlands, and Los Angeles, California. Team Liquid has over 65 athletes competing across 14 distinct games, including all major esports titles, such as DOTA 2, League of Legends, CS:GO, Fornite, PUBG and more. Led by Co-CEOs Steve Arhancet and Victor Goossens, Team Liquid is one of the most successful esports teams in the Western market in terms of competitive achievement and fan engagement across multiple sports.

About Fathead LLC:
Fathead LLC is the industry leader for authentic, officially licensed sports and entertainment graphics. Fathead gives fans the opportunity to express their passion by bringing their favorite inspiration to life. Fathead carries thousands of images and maintains over 150 license agreements with leading consumer brands across many industries and professional sports leagues. Fathead wall graphics include the signature REAL.BIG. – life-size, high definition wall decals of athletes, stadiums, logos, fan favorite entertainment characters, and more. Fathead Custom Creations including die cut vinyl decals, Big Heads cut outs, vinyl mural graphics, and wrapped canvas put the customer in charge.

 

Source: Fathead LLC

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OGN to Launch First Premium League in Europe: OGN Super League EU PUBG Invitational

George Miller

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OGN to Launch First Premium League in Europe: OGN Super League EU PUBG Invitational
Reading Time: 3 minutes

 

Elite Battle Royale Competition will Broadcast from Nov. 27Dec. 2

 

OGN (CJ ENM), has announced the launch of OGN Super League Europe (OSL EU) PUBG Invitational 2018 in partnership with DeAPlaneta and 7Sports. OGN is the leading esports network and content producer in South Korea, while DeAPlaneta is a leading omnichannel entertainment company in Spain and 7Sports the sports business unit of German-based ProSiebenSat.1 Group. The premier competition of OSL EU, featuring professional teams, will be held from November 27 to December 2, 2018. For the first OSL in Europe, PUBG (PlayerUnknown’s Battlegrounds) will be the featured competitive game for competition.

At OSL EU, 16 different teams from different regions will be battling it out for a total prize pool of 60,000 EUR. Teams participating in the invitation-only league include Alliance, Avangar, FaZe Clan, G2 Esports, HWA Gaming, Team M19, Method, MOONWOLF, Natus Vincere, Ninjas in Pyjamas, Penta Sports, Pittsburgh Knights, Team Liquid, Team Vitality, Wild Gaming, and Wizards. This event will not be open to public attendance but available via online broadcast.

OSL EU competition will take place over three different virtual battlefields – Sanhok, Miramar, and Erangel – across the span of six days. A total of 4 rounds will be played per day with two days dedicated to each battlefield map. Teams can earn one point per every kill, and an additional 10 points for coming in first for the round. OSL EU will award prize money to the ‘Dominator’ (winner) of each map who has the highest accumulated point value from after two days. In addition, the team with the highest winning point value every day will receive an award as well. The concept of ‘Dominator’ is a key differentiating factor for OSL EU in comparison to other leagues.

“We are looking forward to the debut of OSL in Europe. The rule and format could be new to audiences. For example, the main concept of the ‘Dominator’ and the rule set-up in general are easy for all types of audiences to not only understand, but also entertain,” said Youngryul Choi, the head producer of OSL EU. “Through more active interaction with audiences, we expect OSL EU to grow in the years to come and contribute to PUBG’s further success in Europe.”

OGN has partnered with major broadcasting platforms in Europe for OSL EU. Highlights of OSL EU will be broadcasted in Germany, Austria and Switzerland on ProSieben MAXX, a German Free-to-Air channel of ProSiebenSat.1 Group, as well as Neox in Spain. For further information, visit OGN’s official website.

 

About OGN

Founded in 2000, OGN is the world’s longest-running and largest esports producer and network.  For nearly two decades, it has built an impressive track record creating successful live esports competitions and other related premium content around the top games in the world. This includes producing the world’s first global leagues for StarCraft II, League of Legends, Overwatch and Playerunknown’s Battlegrounds. Since its inception, OGN has produced more than 500 global leagues and events to date and generated over 2 billion live stream views of esports programming. A subsidiary of one of Asia’s largest media companies, CJ ENM, OGN sets itself apart through its best-in-class production techniques and producers and directors with unparalleled esports expertise, and an executive team with years of experience creating premium, entertaining content globally.

 

About PUBG Corporation (PUBG Corp.)

PUBG Corp., an affiliate company of Bluehole Inc., began as Bluehole Ginno Games, Inc. in 2009 and later renamed to PUBG Corp. in 2017. PUBG Corp. is the publisher and developer of the 2017 blockbuster battle royale video game, PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), on multiple platforms. Since its release, PUBG has received worldwide acclaim, achieving seven Guinness World Records and winning multiple game awards worldwide.

Headquartered in Korea, PUBG Corp. has six operational offices globally across North America, Europe, Japan, China. With the goal of developing PUBG as a global franchise, the company is currently undertaking a number of projects including esports, product licensing, and more.

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