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Japan approves gambling addiction bill, starts discussion on IR bill

Niji Ng

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Japan approves gambling addiction bill, starts discussion on IR bill
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Japan’s Upper House has passed the Basic Bill on Gambling Addiction Counter measures, which is seen as the first step for the subsequent passing of the Integrated Resort (IR) Implementation Bill. The IR bill will pave the way for casinos to operate in the country.

The gambling addiction bill was passed by a vote of 183-46.

However, the Upper House added 11 supplementary resolutions to the bill in the process including requirements for more research into the negative impact of problem gambling, an increase in education campaigns to boost the awareness of services for gamblers and various requirements covering both gaming operators and local governments in providing measures to combat problem gambling and its effects.

Friday’s Diet session also saw Japan’s House of Councillors open talks on the IR Implementation Bill, which the LDP is looking to pass before the end of the extended session on 22 July. The IR Implementation Bill is set to approve the construction of three integrated resorts in Japan.

 

Source: asgam.com

Niji has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. Besides reporting industry headlines from all around the globe, Niji is also head of the content management team at Impressions Content Management, based in Kerala, India, which offers writing and editing services to clients around the world.

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Asia

PlayGame Collaborates with The Walt Disney Company Southeast Asia to Bring Disney Games to Southeast Asian Fans on Playgame.com

George Miller

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PlayGame Collaborates with The Walt Disney Company Southeast Asia
Anton Soeharyo, CEO of PlayGame and Je Alipio, Director and Head, Games Commercialization, The Walt Disney Company, Southeast Asia officiate the collaboration.
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PlayGame and The Walt Disney Company Southeast Asia today announced a one-year collaboration to bring a collection of game titles to fans across Southeast Asia. The games will feature beloved characters from the Disney franchise and will be available on the direct-to-play gaming platform, www.PlayGame.com, starting this December 2018.

“We are delighted to announce this wonderful collaboration with The Walt Disney Company. Like millions of people all over the world, I am a huge fan of Disney myself. This is a very exciting collaboration, as our blockchain-powered decentralized gaming platform will encourage innovation and bring Disney’s well-loved creative products to the vast PlayGame community,” said Anton Soeharyo, CEO of PlayGame.

“This collaboration with PlayGame provides more opportunities to bring our beloved characters and stories closer to Southeast Asian fans through high-quality interactive game experiences,” said Je Alipio, Director and Head, Games Commercialization, The Walt Disney Company, Southeast Asia.

The PlayGame platform allows players of all ages to enjoy free-to-play HTML5 games directly from their desktop and mobile browsers. Some of the game titles will feature fan-favorite characters like Mickey Mouse and Minnie Mouse as well as Olaf from “Frozen”:

Mickey’s Delivery Dash, where players must help Mickey deliver croissants across Paris to Minnie’s cafe before time runs out
Olaf’s Freeze Fall, where players will have to help Olaf to look for his missing arms, buttons and nose

As players develop an affinity to the platform, they can anticipate a series of surprises featuring more game titles with Disney’s favorite characters that they grew up with over the years.

The games will be first introduced across 6 countries in Southeast Asia — Indonesia, Singapore, Malaysia, Thailand, Vietnam, and the Philippines.

 

About Playgame:

PlayGame is a blockchain-powered direct-to-play gaming platform where people can play for free, create their competition with their friends and win pool prizes. PlayGame has a mission to help gamers, game developers, entrepreneurs, and investors convert their game ideas into fully-functional games that can be enjoyed by millions of people regardless of their location, origin, game devices or socioeconomic status.

 

Source: PlayGame

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Las Vegas Sands pushes hard to get Japanese IR license

Niji Ng

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Las Vegas Sands pushes hard to get Japanese IR license
Photo Source: japan-forward.com / Hirofumi Yoshimura Mayor of Osaka
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Las Vegas Sands President courts Osaka officials, pitches multi-billion-dollar integrated resort plan

Robert Goldstein, the president of US-based casino company Las Vegas Sands, has held meeting with Osaka Governor Ichiro Matsui and Osaka Mayor Hirofumi Yoshimura to present the company’s plans for building and running a casino in Osaka. Osaka is tipped to be one of the three locations for which the newly announced IR licenses will be issued.

Goldstein briefed the officials about Las Vegas Sands’ success in the international gambling markets and company’s plans for investment in building an greatest integrated resort in Osaka. Sand now has casino facilities in Las Vegas, Macau, and Singapore.

Las Vegas Sands is willing to invest more than $10 billion for an IR facility in Japan.

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eSports market of Japan grows 13-fold last year

Niji Ng

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eSports market of Japan grows 13-fold last year
Photo Source: japantimes.co.jp
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According to gaming industry publisher Gzbrain Inc, Japan’s eSports market has grown by 13-fold to touch ¥4.8 billion (about $42.5 million) this year.

There has been a massive jump in revenue since competitive video gaming was legalised in February. The Japan Esports Union has also been set up, which provides professional licenses to gamers.

A number of new competitions have been planned. All these will make Japan’s eSports fan base to grow further. The industry forecast is that the domestic market will touch about $90 million in 2022.

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