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Millions of sports fans turn to eSports amid lockdown & self-isolation

George Miller

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Millions of sports fans turn to eSports amid lockdown & self-isolation
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Research reveals that millions of sports fans are turning to eSports for entertainment during lockdown and self-isolation, highlighting what we’re watching the most and the games which have seen the highest increase in viewings.

OLBG saw a staggering increase of 943% in traffic to their eSports tips page last week, as the world went into lockdown, following a time of social distancing and have pulled together their first weekly eSports update, sharing insights into the sport during lockdown: https://www.olbg.com/us/insights/esports-update

The outbreak of COVID-19 has had a devastating impact on the world of sport, with an unprecedented level of events being canceled in the interest of public safety.

However, one sport has been largely unaffected during these uncertain times, with many sports fans turning their attention to the virtual world.

More people than ever before watching and playing video games at home; eSports, and the last 7 days has seen some crazy stats come out:
The Steam gaming platform hit its highest ever peak of users, with over 22 million concurrent users online at once, with 7 million of those in-game.

Many games have also seen their highest ever numbers of players, including Counter-Strike: Global Offensive, with a peak of over 1.1 million concurrent users on Sunday, March 22nd.

Many are tuning into streaming platforms such as Twitch to watch their favourite eSports stars compete, with the number of hours watched on the platform increasing by 22% over the last two weeks alone.
Most Streamed Games on Twitch Last Week (w/c 23rd March)

It’s League of Legends which we’re spending the most time watching; with just short of 30m combined hours watched in the last week alone, closely followed by Just Chatting (vlogging), and Call of Duty: Modern Warfare.

Content Hours Watched
League of Legends 29.97M
Just Chatting 28.85M
Call of Duty: Modern Warfare 26.57M
Counter-Strike: Global Offensive 19.29M
Fortnite 17.76M
Animal Crossing: New Horizons 16.24M
Grand Theft Auto V 14.95M
Dota 2 10.13M
Hearthstone 6.09M
Minecraft 6.04M
 

The Online Games With The Highest Increases In Viewings

On the other hand, if we look at the games which have seen the highest increase in viewings last week:

Game 7 Day Viewership Increase
Teamfight Tactics 90.10%
FIFA 20 47.20%
Counter-Strike: Global Offensive 33.40%
Grand Theft Auto V 28.20%
Dota 2 24.60%
Fortnite 19.60%
Tom Clancy’s Rainbow Six: Siege 18.50%
Apex Legends 13.80%
League of Legends 9.90%
Hearthstone 6.20%

You can view the full report with more statistics here: https://www.olbg.com/us/insights/esports-update 

It’s particularly interesting to see that FIFA 20 is one of the games which has experienced the largest viewership increase, with many football fans looking to watch virtual games play out, with the majority of real-world games canceled (although games in the Belarusian Premier League are still going ahead!).

In fact, more than 60,000 fans tuned in to watch Real Betis player Borja Iglesias face off against Sevilla’s Sergio Reguilón on the same weekend that the local rivals were due to play, with talks underway for players from all 20 La Liga clubs to take part in an online FIFA tournament!

eSports

Betway Join BLAST With DOTA 2 Expansion

George Miller

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Betway Join BLAST With DOTA 2 Expansion
Reading Time: 2 minutes

 

BLAST: Bounty Hunt Tournament joins leading online bookmaker Betway’s growing portfolio of top tier esports events.

Europe’s finest will compete over the four-day DOTA 2 tournament, with the coveted Bounty Hunt title on the line. Pulling in viewers from across the world, teams will battle for bragging rights and the $145,000 prize pool.

Betway’s sponsored team Ninjas in Pyjamas will join elite sides Alliance, Team Secret, Team Nigma, OG and Team Liquid with the first game set to start on the 9th June.

Adam Savinson, Head of Esports, Betway, said: “We have had an incredibly successful 2020 working with BLAST across their Counter Strike tournaments, making it a very easy decision to support their entry into DOTA 2.  We are excited to see BLAST bring their innovative and exciting approach to a new game, and are proud to help them on that journey.”

Leo Matlock, Commercial Director for BLAST, added: “The expansion of this deal is testament to the impressive collaboration between BLAST and Betway over the last 18 months as we both strive to be industry leaders in esports and entertain fans the best we can.

“We look forward to continuing this innovative partnership as we expand into one of the world’s most played and loved games in the shape of DoTa 2. We can’t wait to deliver the world class DOTA 2 tournament that fans have been asking for, and are delighted that Betway are supporting and working with us to ensure we achieve this.”

DOTA 2 is one of the world’s most-watched esports, with two teams of five players, each controlling a single hero. Teams compete to destroy the enemies ‘Ancient’ – the building at the centre of their base. In 2019, The International – DOTA 2’s flagship tournament peaked with a concurrent viewership of 1,968,497.

 

About the Betway Group:

The Betway Group is a leading provider of innovative, entertaining and exciting entertainment across sports betting, casino, bingo and esports betting. Launched in 2006, the company operates across a number of regulated online markets and holds licences in the UK, MaltaItalyDenmarkSpainBelgiumGermany and Ireland. Based in Malta and Guernsey, with support from LondonIsle of Man and Cape Town, the Betway team comprises over 1,500 people.

Betway prides itself on providing its customers with a bespoke, fun and informed betting experience, supported by a fair, safe and responsible environment. Betway is a member of several prominent industry-related bodies, including International Betting Integrity Association (IBIA), iGaming European Network (iGEN), the Independent Betting Adjudication Service (IBAS), and the Betting and Gaming Council (BGC), and is ISO 27001 certified through the trusted international testing agency eCOGRA. It is also a partner of the Professional Players Federation (PPF) and is a donor to many responsible gambling charities, including GambleAware.

In addition to the flagship Betway brand, the Betway Group operates a number of other brands including Dream Bingo, Spin Casino and the Hippodrome Online casino. For more information about Betway’s various products and licenced brands, please visit www.betwaygroup.com.

 

SOURCE Betway

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Compliance Updates

FANDOM SPORTS Retains Segev LLP as Lead Counsel for Global iGaming Licensing

Niji Narayan

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FANDOM SPORTS Retains Segev LLP as Lead Counsel for Global iGaming Licensing
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FANDOM SPORTS Media has retained Segev LLP as lead counsel for all endeavours pertaining to global iGaming licensing. The Company will be undertaking a strategic review to prioritise jurisdictions that will enable the firm to expand its regulatory footprint efficiently and at scale.

Segev LLP employs a strong iGaming team with corporate, commercial, IP commercialisation, M&A, private equity finance, public markets finance, privacy and data, and regulatory and compliance experience.

In advance of the iGaming initiative, the Company has also secured a domain and brand identity surrounding the betting platform. www.gamersatodds.com unifies the business plan and opportunity that the Company will be executing upon.

“We are pleased to take definitive steps towards accelerating our dual initiatives of the all ages Esports engagement platform and the pure play regulated Esports betting platform. Regulated Esports betting is now a mainstream business opportunity and there is an implied quantifiable value for these types of businesses. We look forward to accelerating our licensing initiatives and building a true global Esports betting brand that is fully regulatory and compliant,” David Vinokurov, CEO and President of Fandom Sports, said.

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Compliance Updates

G2 Esports Partners with Brandgenuity to Expand Global Licensing Efforts

Niji Narayan

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G2 Esports Partners with Brandgenuity to Expand Global Licensing Efforts
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G2 Esports has partnered with Brandgenuity to strategically expand its global licensing efforts. Brandgenuity is a leading global independent brand licensing agency headquartered in New York.

“G2 is building a lifestyle and entertainment empire. We have designed and developed streetwear-inspired collections and merchandise that sell out almost instantly thanks to the #G2ARMY and we want to continue to bring our fans merchandise that makes them proud to rep G2. The Brandgenuity team demonstrated that they understood both our brand and our dedication to entertain at all costs and we know they will propel us forward in our global licensing efforts,” Carlos “ocelote” Rodriguez, Founder and CEO of G2 Esports, said.

“We are thrilled to be working with G2 Esports, who are one of the most dominant teams in the world, and the undisputed leaders in fan engagement and world-class entertainment. This brand has everything we look for to build a great licensing program; double-digit growth trajectory, a distinctive personality and truly passionate fans,” Teri Niadna, Managing Director of Brandgenuity Europe, said.

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