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The future of Esports: Video games to be played at Olympics and Glastonbury by 2050, experts predict


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The future of Esports: Video games to be played at Olympics and Glastonbury by 2050, experts predict
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How big will the industry be in 30 years time?

With esports now a $1billion industry this year and its popularity still rising, we ask the question – what does the future hold for professional gaming?

A gaming stage at Glastonbury, giant sold out 100,000-seater stadiums and even a place in the Olympics?

That’s where some academics feel esports could be by 2050.

After exclusively speaking to the experts, we’ve created some food for thought about how the industry evolves in decades to come.

Gaming at festivals such as Glastonbury or Coachella?

As many event organisers now look to bring in wider audiences and test the waters, gaming could be on the cards to feature at some of the world’s biggest festivals.

With comedy stages, poetry and circus acts becoming part of the usual attractions, could competitive gaming be an outlet to bring in new audiences?

Lincoln Geraghty, Professor of Media Cultures at University of Portsmouth in the UK, said: “Absolutely, the crossovers are there. Comicon for example in the last 30 years has gone from comic books to games to big marketing launches.

“So I see a space like Glastonbury, that has a subcultural prestige with people interested in explicit music and the relationship of music and games, people might be drawn to it.”

Esports in the Olympics?

Esports games are already broadcasted to millions of people around the world. Last year’s League of Legends World Championship semi-finals were watched live by 3.9million.

But what about on an elite, mainstream level? The Intel World Open was set to precede this year’s Tokyo 2020 Olympics before it was cancelled, a stepping stone for esports to potentially feature in the competition itself.

Professor Geraghty said: “This is something the Olympic committee is looking at and it would almost certainly provide a much safer space for this competition to take place.

“Whether it be a massive tournament on the scale of the World Cup or be included in the Olympics in 30 years time, it won’t be unexpected and won’t be a surprise.”

 

All colleges and universities to offer esports majors/degrees?

This is unlikely, but not impossible.

There are already cases around the world of university majors and degrees being offered in game design and for specific games themselves.

As more people in higher education take up these courses, the novelty may wear off and that could lead to more awareness of the power games have on society.

Professor Regan Mandryk, Professor in Computer Science at University of Saskatchewan in Canada, said: “You can now go through college on a League of Legends scholarship, that’s going to change the cache of being an esports athlete.

“I would like to see the stigma of it being a “nerdy” activity change. It’s going to be hard, but it will happen by more people being exposed to different aspects of playing.”

Regularly filling 100,000 seater stadiums?

Whether it’s the World Cup or the Super Bowl, thousands of people want to be there to see how sporting events play out.

And this is no different for esports, even now.

The Spodak Arena in Katowice, Poland held 173,000 people to watch the Intel Extreme Masters in 2017.

“People see their heroes in these gamers and esports personalities,” Professor Geraghty added.

“It’s only replacing the footballer on the pitch with a competitor on your computer screen.”

He said: “I wouldn’t be surprised to see a football stadium or convention centres sell out to see a huge gaming tournament.

“As content creators increase in popularity, people will pay to come out and see them in person.”

 

To better the understanding of mental and physical health

We all understand games can be stressful and frustrating at times, but the techniques used in a lot of the technology is actually helping health professionals understand humans more.

Despite many negative connotations, studies have found games can actually help our mental health, but also be used to understand the physical effects of stress and recovery.

“Gaming can be very good for you. There are lots of ways that it can help you recover from stress,” added Professor Mandryk.

“It can help you disconnect from the pressures around you. It can also help you connect socially with other people.

“We’ve done research that shows gaming can actually combat loneliness.”

 

But, how do we get the best out games in the future within other areas of society?

Professor Mandryk said: “Part of the answer is to stop being so afraid of games.”

“This is a very powerful median that we can leverage. There is a lot of motivational pull and people are devoting a lot of time to playing games so why aren’t we harnessing what’s great about them to better society.”

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Guild Esports pro-player has $1 million MrBeast win verified

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Guild Esports pro-player has $1 million MrBeast win verified
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Guild Esports, a global teams organisation and lifestyle brand, has confirmed that Fortnite pro-player, Anas El-Abd (‘Anas’), has had his $1 million MrBeast Fortnite competition win verified by organisers Epic Games and Jimmy ‘MrBeast’ Donaldson – a YouTube personality with the fourth-biggest channel on YouTube and more than 125 million subscribers.

Anas’ victory in the ‘MrBeast’s Extreme Survival Challenge’, which took place on 17 December 2022, has cemented his position as one of the top Fortnite players competing globally at a professional level.

When Anas joined Guild in 2021, he brought with him experience of the European pro scene, having played Fortnite since 2017. Anas has qualified for the game’s flagship Fortnite Champion Series (FNCS) Finals 14 times over the space of four years and 13 seasons, with this latest MrBeast accolade adding to his already impressive track record.

The MrBeast tournament victory from Anas rounded off a highly successful year of competition for Guild Esports and its players in 2022, with notable wins across the RL EMEA Predator League 2022, Game Changers EMEA Series 3, Fortnite Champion Series, EA Sports FIFA 22 eChampions League and the MrBeast Challenge.

In 2023, Guild is one of the leading organisations remaining committed to Fortnite competitions, with previous Fortnite tournament victories including four FNCS titles, Gamers8 – No Build, and the recent MrBeast Extreme Survival Challenge. Guild’s current Fortnite duo Anas and Henrik Mclean (‘Hen’) are also trialling playing together. Hen brings three FNCS trophies to the partnership, while Anas has one of the most consistent and highest average placement positions.

Jasmine Skee, CEO of Guild Esports, commented: “Many congratulations to Anas, who has proven yet again that he is among the world’s best Fortnite players. We are delighted by his success, which underscores the exceptional talent within Guild’s teams. Winning tournaments, reaching ever-larger audiences and gaining new fans, supports our ongoing growth as a leading global esports organisation. We can’t wait to see how Anas and Hen get on this year collaborating further and playing as a duo for Guild.”

Anas El-Abd (‘Anas’), Fortnite player at Guild Esports, commented: “Winning the MrBeast Challenge is one of my best accomplishments since playing Fortnite. Moving forward I will be focusing on tournaments with myself and Hen. We are doing pretty well playing together now, we are both good players and were both looking for a duo, so it makes sense to try it out.”

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The World’s Biggest Esports Stars Train at Kinguin’s Cutting-Edge Esports Performance Center in Warsaw – Summary of 2022

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In 2022, 66 bootcamps and 20 special events were held at the Kinguin Esports Performance Center in Warsaw – the state-of-the-art esports training center for players and teams in Europe.

Kinguin EPC is where the best teams in the world train to prepare for tournaments across key esports titles including Counter-Strike: Global Offensive, League of Legends, Dota 2, FIFA, Rocket League, Fortnite, VALORANT and Rainbow Six: Siege.

2022 in numbers:

  • Number of bootcamps: 66
  • Number of events: 20
  • Longest stays: Misfits Premier – 116 days, X7 – 88 days
  • The largest bootcamp: Seven Goats – 25 people
  • Guests who visited EPC the most: Anonymo (6 bootcamps), Imperial (5), NAVI Javelins (4)

2022 was a thrilling year at the Kinguin Esports Performance Center being used by leading teams including Tundra Esports players, who in the following months won The Dota 2 International and FaZe Clan – winners of Intel Extreme Masters Katowice 2022. The center was also visited by teams such as Imperial, Renegades, Team Falcons, MOUZ, AGO, OG, TYLOO, MIBR, NAVI, SKADE, Acend, Wisła Kraków, Anonymo, Excel, Exeed, TSM and Pasha Gaming Camp.

Paweł Książek, Head of Kinguin Esports Performance Center, said: “The Kinguin Esports Performance Center was created with the best teams in the world in mind and last year showed the importance of the EPC to esports players and teams. It is an honor to host some of the biggest esports teams and legends including the winners of the most prestigious tournaments.”

Since the start of the war in Ukraine, Kinguin has been actively helping people affected by the conflict. The Kinguin Esports Performance Center is open to all Ukrainian esports players and their families free of charge. To date, it has hosted almost 30 people, and its doors are still open to Ukrainian people in need of support.

Kinguin EPC hosted 20 industry events in 2022 including SkillFactor, a talent show where young esports players competed against each other in CS:GO, Deluxe Ski Jump 2 tournament powered by Rockstar Energy Drinks, Esports Skills Camp, modern gaming colonies and practical classes in esports for the University of Physical Culture and Tourism in Pruszków.

Other key events include Intel Overclocking Masters, journalistic competitions in spinning processors, as well as broadcasts from Kinguin Legends, the world’s first tournament featuring the biggest stars in the history of the CS:GO scene.

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2023 Northern Cape Online Championships pushed forward to January

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Due to IESF having moved the 15th World Esports Championships (WEC) from December to August, Mind Sports South Africa (MSSA) will thus be holding its Northern Cape Online Esports Championships on 28 January 2023.

The Northern Cape Online Esports Championships shall offer all Registered Players the opportunity to qualify for selection to the national squad and for the Protea Team.

In order to participate, players must be registered for the 2022/2023 season.

The championship shall be held on 28 January 2023.

Game titles to be played are:

Period/genre Title Platform Age restriction Players
Shooter
CODM Mobile 18 4 v 4
CS GO PC 16 5 v 5
PUBGM Mobile 18 4 v 4
Sport
FIFA ’23 Console 12 1 v 1
eFootball 2023 (Konami) Console 12 1 v 1
Rocket League PC and Console 12 1 v 1
Sim racing – Assetto Corsa Competizione PC 12 1
MOBA
DotA 2 PC 12 5 v 5
Clash Royale Mobile 12 1 v 1
League of Legends PC 12 5 v 5
Clash of Clans Mobile 12 1 v1
Mobile Legends Bang Bang Mobile 12 5 v 5
Fighting
Tekken 7 Console 16 1 v 1
Street Fighter V Console 12 1 v 1
Card HearthStone Various 12 1 v 1

Tournament Structure:

As per the MSSA’s rules, being:

  • If less than six teams, the championship shall be a Round Robin Championship
  • If 6 to 10 teams enter the championship there shall be four rounds as played to the Swiss System
  • If 11 or more teams enter the championship there shall be five rounds as played to the Swiss System

Eligibility:

  • Any team consisting of players who are Registered Players affiliated to a MSSA member club may enter.

Entries:

  • Entry is R100.00 per Registered Player.
  • Only fully-paid-up Registered Players may participate in this event.
  • Entries must be submitted by 27 January 2023.
  • To enter, the club must complete the Google Drive document.
  • The entry form may be found on Google Drive.
  • Clubs are to download the entry form, completed the downloaded form, and e-mail it to Mind Sports South Africa.
  • Photographs of players must accompany the entry.

Medals:

Medals shall be handed over to winners at the next MSSA LAN that they attend.

MALE:

  • PREMIERMedals shall be awarded to the first three teams.
  • UNDER 24: Medals shall be awarded to the first three teams that have not won a Premier medal and which are comprised entirely of students currently registered at any officially recognized University.
  • SCHOLARSMedals shall be awarded to the first three teams of learners currently registered at any officially recognized school, provided they have not received any Premier medals. 

  FEMALE:

  • PREMIER: Medals shall be awarded to the first three teams.
  • UNDER 24: Medals shall be awarded to the first three teams that have not won a Premier medal and which are comprised entirely of students currently registered at any officially recognized University.
  • SCHOLARS: Medals shall be awarded to the first three teams of learners currently registered at any officially recognized school, provided they have not received any Premier medals.

Colours:

  • Protea Colours: Only Players that are selected to represent South Africa in International Championships may earn National Colours if the Protea Colours Board’s criteria are met.
  • National Colours: All Players that win all of their Matches at a National Championship will earn National Colours.
  • Provincial Colours: All Players that win all of their Matches at a Provincial Championship will earn Provincial Colours. All Players who score within the top 50% in a specific Period at a Provincial Championship, and who also score within the top 50% at a National Championship in the same period and in the same year, will earn Provincial Colours.

General:

  • The championship shall be played on: 28 January 2023
  • The first round will start at 10H00. Players shall be given 60 minutes to complete each round.
  • The championship is accredited as being of the same status as a provincial championship.
  • The championship shall be used for the awarding of provincial colours;
  • The championship shall be used for the awarding of medals for 1st, 2nd and 3rd places in Premier, Under 24, and School categories;
  • The championship shall be used for the ability to qualify for National Team Squad.
  • All medals shall be awarded to the recipients at a MSSA LAN championships.

Umpires:

  • Umpires may only be contacted over Skype on the day of competition. Any communication not on the Skype channel shall not be entered into.

Ladder:

  • All games shall count towards the National Ladder.

Shout casting:

  • MSSA shall decide who may shout-cast the games.
  • Anybody wishing to be appointed as a Shout-Caster must apply in writing
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