eSports
25 Most Successful Esports Countries by Prize Money so far in 2020
– United States leads the way winning $7.2m
– Brazilian players most in form this year
– Bulgarian and Danish players win the most prize money per person on average
– Only 60% of tournaments played compared to this time last year
New Unikrn research shows players are winning MORE on average so far in 2020 than 2019 – despite pandemic
Esports players from the top 25 countries are earning more average prize money in 2020 so far than at the same point in 2019, new research shows.
Despite a number of tournaments being cancelled, professional gaming is still thriving during a global pandemic.
So much that despite playing 40% less tournaments than at this point last year, players are earning more money on average per tournament.
World-leading esports bookmakers Unikrn have revealed the finding after analysing the top 25 countries for prize money so far this year.
By the end of June last year, $67million had been won by more than 26,000 players from 2,715 tournaments across the esports circuit.
Whereas by the same time this year, only $38.8m was won by almost 11,000 players in 1,622 tournaments.
The average tournament prize pool was very similar each year – in 2019 it sat at $23,988, compared to $23,920 in 2020.
However, in the first half of 2019, players were only winning on average $2,492 compared to individuals taking home $3,652 in 2020.
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The research also found that like last year the United States leads the way at the halfway point of 2020 with players winning a massive $7.2m in prize money.
Identical to the first six months of 2019, China and Korea make up the top three.
Brazil are the biggest movers in 2020 rising from 9th to 4th in the rankings helped by Magic World Championship XXVI champion PVDDR’s $300k victory.
The highest prize money to player ratio sits with Bulgaria, maybe surprisingly. Their top 5 players including Complexity’s poiz0n are spread across CS:GO, DOTA2 and League of Legends.
The Danish also have a high turnover on prize money with 173 players averaging $9,564.
In 2019, the prize money across esports increased heavily from huge tournaments such as DOTA2’s The International setting a prize pot of $35million and the Fortnite World Cup Finals.
But with both of these tournaments cancelled and many others postponed, total prize money for 2020 is estimated to be considerably lower than 2019.
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Most Successful Countries By Prize Money Won (All Esports)
2019 (Jan-July) | 2020 (Jan-July) | |||||||||
Country | Total Prize Money | Players | Average prize money | Country | Total Prize Money | Players | Average prize money | |||
1 | United States | $10,079,707.15 | 5902 | $1,707.85 | 1 | United States | $7,280,222.31 | 1999 | $3,641.93 | |
2 | Korea | $5,438,336.48 | 1377 | $3,949.41 | 2 | China | $3,093,705.23 | 379 | $8,162.81 | |
3 | China | $4,876,979.55 | 1027 | $4,748.76 | 3 | Korea | $2,356,078.82 | 573 | $4,111.83 | |
4 | France | $2,290,981.17 | 1378 | $1,662.54 | 4 | Brazil | $2,284,006.59 | 420 | $5,438.11 | |
5 | Denmark | $2,234,162.91 | 652 | $3,426.63 | 5 | Russian Federation | $1,718,361.31 | 454 | $3,784.94 | |
6 | Russia | $2,179,829.93 | 855 | $2,549.51 | 6 | France | $1,703,512.13 | 441 | $3,862.84 | |
7 | Canada | $2,011,038.76 | 884 | $2,274.93 | 7 | Denmark | $1,654,614.71 | 173 | $9,564.25 | |
8 | Sweden | $1,933,771.15 | 712 | $2,715.97 | 8 | United Kingdom | $1,327,882.15 | 348 | $3,815.75 | |
9 | Brazil | $1,861,949.00 | 989 | $1,882.66 | 9 | Canada | $1,307,092.60 | 319 | $4,097.47 | |
10 | Germany | $1,824,623.63 | 1032 | $1,768.05 | 10 | Germany | $1,304,784.38 | 500 | $2,609.57 | |
11 | Finland | $1,672,037.47 | 405 | $4,128.49 | 11 | Sweden | $1,176,960.10 | 215 | $5,474.23 | |
12 | United Kingdom | $1,438,156.76 | 915 | $1,571.76 | 12 | Australia | $891,602.63 | 359 | $2,483.57 | |
13 | Australia | $1,278,719.22 | 838 | $1,525.92 | 13 | Thailand | $826,835.23 | 314 | $2,633.23 | |
14 | Poland | $1,158,065.87 | 624 | $1,855.87 | 14 | Finland | $792,457.03 | 96 | $8,254.76 | |
15 | Philippines | $1,106,753.39 | 200 | $5,533.77 | 15 | Poland | $596,336.18 | 221 | $2,698.35 | |
16 | Japan | $973,735.09 | 406 | $2,398.36 | 16 | Ukraine | $574,589.16 | 112 | $5,130.26 | |
17 | Thailand | $882,805.98 | 350 | $2,522.30 | 17 | Norway | $439,630.18 | 67 | $6,561.64 | |
18 | Bulgaria | $860,229.50 | 118 | $7,290.08 | 18 | Netherlands | $399,067.54 | 150 | $2,660.45 | |
19 | Norway | $714,775.28 | 225 | $3,176.78 | 19 | Japan | $325,085.28 | 223 | $1,457.78 | |
20 | Spain | $625,412.64 | 392 | $1,595.44 | 20 | Bulgaria | $310,401.72 | 24 | $12,933.41 | |
21 | Ukraine | $623,458.01 | 278 | $2,242.65 | 21 | Philippines | $290,771.52 | 71 | $4,095.37 | |
22 | Taiwan | $600,532.10 | 211 | $2,846.12 | 22 | Turkey | $281,767.76 | 128 | $2,201.31 | |
23 | Netherlands | $519,272.80 | 451 | $1,151.38 | 23 | Malaysia | $252,612.81 | 43 | $5,874.72 | |
24 | Italy | $490,560.54 | 137 | $3,580.73 | 24 | Argentina | $251,784.40 | 79 | $3,187.14 | |
25 | Malaysia | $463,826.66 | 175 | $2,650.44 | 25 | Estonia | $240,863.04 | 37 | $6,509.81 |
Total Prize Money, Tournaments and Players (All Esports)
2019 (Jan-July) | 2020 (Jan – July) | |||
Total Prize Money | $66,992,940.50 | Total Prize Money | $38,798,059.63 | |
Total Tournaments | 2715 | Total Tournaments | 1622 | |
Total Players | 26141 | Total Players | 10625 | |
Average tournament prize pool | $23,987.94 | Average tournament prize pool | $23,919.89 | |
Average player prize money | $2,492.18 | Average player prize money | $3,651.58 |
Best Countries By Average Player Prize Money
Country | Average prize money per player |
Bulgaria | $12,933.41 |
Denmark | $9,564.25 |
Finland | $8,254.76 |
China | $8,162.81 |
Norway | $6,561.64 |
Estonia | $6,509.81 |
Malaysia | $5,874.72 |
Sweden | $5,474.23 |
Brazil | $5,438.11 |
Ukraine | $5,130.26 |
**Stats from www.esportsearnings.com – does not include information about salaries, bonuses or sponsorships
Asia
IESF x MOONTON – WEC24 MLBB Success
The 16th World Esports Championship (WEC), held from November 11 to 19, once again proved Mobile Legends: Bang Bang (MLBB) as one of the standout titles of IESF competitions. Both the Open and Women’s categories delivered exceptional competition; with live audiences and online viewership worldwide, this year’s tournaments stood as one of the most-watched MLBB tournaments of the year.
The MLBB Open tournament delivered one of the most exciting playoffs in WEC history. For the third consecutive year, a new champion was crowned, as Malaysia triumphed in dominant fashion. In a great run, Malaysia stunned the MLBB giants by defeating Indonesia, the 2022 champion, in the semifinals and then the Philippines, the 2023 champion, in a thrilling final.
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Gold: Malaysia
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Silver: Philippines
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Bronze: Indonesia
The tournament reached a peak viewership of 613k, making it one of the most-watched MLBB Open tournaments in WEC history.
A Historic Year for Women in Esports
The debut of the MLBB Women’s Tournament marked a new milestone for the World Esports Championship. Teams from across the world displayed extraordinary talent and competitiveness, with Indonesia, the pre-tournament favorite, securing the first-ever MLBB Women’s World Esports Championship title.
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Gold: Indonesia
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Silver: Cambodia
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Bronze: Egypt
The Women’s tournament reached a peak viewership of 258k, presenting the growing interest in women’s Esports. This debut exceeded all expectations and set the stage for more successful tournaments in the future, proving the Women’s category deserves its rightful place on the biggest stage.
Record-Breaking Prize Pool
This year’s tournaments also had the largest prize pool in MLBB history throughout WEC, totaling $280,000 across both categories:
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$160,000 for the MLBB Open Tournament
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$120,000 for the MLBB Women’s Tournament
The success of this year’s MLBB tournaments is a result of the strong partnership between IESF and MOONTON Games. Together, we have elevated MLBB into one of the most iconic and recognizable elements of the World Esports Championship.
“We are proud to have delivered such an impactful and pleasant MLBB experience for our fans and athletes. The incredible performances and viewership this year reaffirm our goal to growing MLBB’s presence on the international Esports stage,” said Igor Nedeski, IESF’s Esports Manager.
Ray Ng, Head of Ecosystem at MOONTON Games, said: “Congratulations to the whole IESF team for another great event that achieves a new milestone together with MLBB. We share the same beliefs of excellence and inclusion and are excited to build on this momentum to create even more unforgettable moments for MLBB fans around the world.”
Australia
PandaScore signs landmark deal with Tabcorp
Australian wagering giant Tabcorp selects French supplier PandaScore as its dedicated esports data and odds provider
One of Australia’s biggest operators, Tabcorp, has partnered with specialist esports supplier PandaScore to expand its esports offering in Australia.
Tabcorp will initially incorporate PandaScore’s esports data and odds services for the Big 3 esports titles: Counter-Strike, League of Legends and Dota 2. Tabcorp is keen on integrating the full suite of PandaScore titles, markets and products to drive future expansion in esports.
The agreement will see Tabcorp offer an expanded range of markets and market lines, including PandaScore’s lucrative player markets.
Powered by PandaScore’s market-leading esports products, Tabcorp’s multichannel distribution will see its levelled up esports offering available over digital and physical options, including web, mobile app, betting shops and terminals in licensed venues.
For Tabcorp Trading General Manager, David Beirne, “this partnership with PandaScore is invaluable to our investment in esports. It gives us access to dedicated esports trading and odds creation services for the most popular titles, with eyes to build out a full esports offering fit for the next generation of bettors. This partnership is another step in creating the ultimate sports entertainment experience for our customers.”
Oliver Niner, Head of B2B at PandaScore stated that he’s “very excited about working with one of the biggest operators in Australia. Tabcorp is an Australian institution with outstanding visibility and market penetration and a pedigree for success. Rolling out our best-in-class esports products to a market leader in Australia builds on our existing successes in this market, and it’s one we’re confident we can continue fostering growth in.”
eSports
GIANTX announces its Valorant team for 2025
Westside, Runner, and Tomaszy join Purp0 and Cloud to aim for a return to the top of one of the most prestigious international esports competitions
The global esports organization GIANTX has unveiled its new Valorant team for the 2025 Valorant Champions Tour (VCT). The primary goal is to qualify for the Valorant Champions, the world championship that will take place in Paris, after an uneven 2024 season.
The roster includes Cloud, Purp0, Westside, Runner, and Tomaszy. Cloud and Purp0 remain with the organization, while Westside, Runner, and Tomaszy are new additions.
- Cloud will take on the role of in-game leader (IGL).
- Purp0 will continue to bring his ability to perform in key situations.
- Westside joins from Diamant Esports and makes his debut at the highest level.
- Runner, previously with Team Vitality, played in the 2024 world championship.
- Tomaszy, formerly of Rebels Gaming and Karmine Corp, also joins the project.
The coaching staff will be led by Pipson, with Waylander as assistant coach. Both bring extensive experience from the competitive scenes of Valorant and Counter-Strike.
The EMEA region will feature 12 teams in the 2025 VCT:
- GIANTX,
- Fnatic,
- Natus Vincere,
- Team Liquid,
- KOI,
- Team Heretics,
- Apeks,
- BBL Esports,
- FUT Esports,
- Gentle Mates,
- Karmine Corp,
- and Team Vitality.
The official competition kicks off in January with the Kickoff Tournament, where teams will compete for a spot at the first international event of the year: Masters Bangkok.
This weekend, GIANTX will participate in the preseason tournament Intel Monsters Reloaded 2024 in Istanbul.
Their first opponent will be Team Liquid on Saturday at 6:00 PM. If they win, they will face the winner of the match between BBL Esports and SuperMassive in the final.
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