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YGAM Student Hub goes LIVE for Freshers Week

George Miller

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YGAM Student Hub goes LIVE for Freshers Week
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The Young Gamers and Gamblers Education Trust (YGAM) has launched its new Student Hub website (www.students.ygam.org), a unique resource developed by students for students to raise awareness of gaming and gambling-related harm.

As students return to university this month, the launch of this new digital platform aims to help prevent students from experiencing harm by providing them with expert information and support. Research published by YGAM in 2019 showed that 264,000 students are at some risk of gambling-related harm in the UK with around 88,000 already defined as problem gamblers.

The new Student Hub website features advice for students on how to make the most of their life at university while avoiding the risks of gaming and gambling-related harm. The website includes interactive elements along with lived experience case studies to further highlight the concerning issue of gambling and gaming addiction on university campuses.

Mike Wojcik, CEO of Queen Mary University of London Students’ Union and Chair of Trustees for YGAM said: “YGAM has developed an accessible, interactive resource with excellent content. It’s a superb digital platform which delivers what the charity was set up to do: inform, educate and safeguard young and potentially vulnerable young people.”

There is concern that this year poses a particular risk for students, with research indicating that the COVID-19 pandemic may be associated with higher levels of stress, depression, and feelings of isolation within the 18-24 age group. According to YGAM’s research, these conditions are associated with increased gambling and problem gaming behaviour among university students.

The new Student Hub resource is a key component of YGAM’s response to this situation. The website builds on YGAM’s existing student engagement programme, which recruits students on a part-time basis to deliver awareness campaigns on campus.

Pete Woodward, Head of Delivery for University and Student Engagement at YGAM, said: “Student life has changed dramatically this year, and we knew YGAM had to respond accordingly. Our Student Hub is the first of its kind: a resource created for and with students, ensuring they get the information and education to make informed choices. We will be gathering insights from this online portal and sharing what we find with our partners at other universities and students’ unions. Together, we can work towards a higher education environment free from gaming and gambling related harm.”

Africa

Global Bet strikes first Virtual Sports deal in South Africa with Supabets

George Miller

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Global Bet strikes first Virtual Sports deal in South Africa with Supabets
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Global Bet Virtual Sports is now live with the Tier 1 operator Supabets through Intelligent Gaming as part of Supabets Gaming Group’s effort to exploit the region’s fledgling market.

The company has struck a deal for Global Bet to distribute its premium virtual sports products into South Africa, with Global Bet’s CEO, Daniel Grabher, stating that “the aim of the agreement is to replicate the success we have achieved in other major African markets across the continent. The South African gaming market, known for it´s strict regulations has a massive potential and is yet to be fully exploited. I´m very confident that our success-story will continue in this key market, not at least because we teamed up with the right strategic local partner.”

The deal includes the full suite of Global Bet’s omni channel premium virtual sports and also the brand new PRO Series of games with features such as Instant Play that will change the South African gaming ecosystem for years to come.

Intelligent Gaming CEO Marc Plaxton-Harrison said. “Combining our distribution channels within existing operations with the best virtual sports product on the market was a fantastic decision for us. Considering the current boom of virtual sports globally, we anticipate a big revenue growth and a long and successful working partnership.”

 

About Supabets:
Launched in 2008, Supabets is a successful Africa-focused land and online betting and gaming firm with operations in South Africa, Nigeria, Zambia, Ghana, Tanzania, Zimbabwe and soon Kenya as well as the Democratic Republic of Congo (DRC).

About Global Bet:
Global Bet is the biggest independent virtual sports provider that delivers high-quality products known for graphic animations, usability and endless customization possibilities. Active on the market since 2004, Global Bet today serves Tier One Customers like the GVC Group, Snai, Sisal and many more.

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Nationale Loterij Signs RG Code of Conduct with Royal Dutch Football Association

Niji Narayan

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Nationale Loterij Signs RG Code of Conduct with Royal Dutch Football Association
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Royal Dutch Football Association (KNVB) has signed a responsible gaming code of conduct with Nationale Loterij to ensure a fair, transparent and ethical relationship between football and sports betting.

The agreement sets out plans for sustainable cooperation between the organisations, demanding more attention for the integrity and reliability of football and creating a safer environment for sports betting.

“The popularity of football and the growing attention for sports betting are the perfect time to make agreements with each other about those things that keep sports and sports betting fun and thus also how we can protect that together,” Niels Onkenhout, chief executive of Nederlandse Loterij, said.

“Even if the market for online games of chance opens up in the Netherlands and the supply grows, much structural attention will be needed for responsible gaming,” Niels Onkenhout added.

“By signing the code of conduct, we are also taking up our social responsibility on this theme. The opening up of the market for online games of chance offers new opportunities for the football world, but we also have to keep a close eye on the risks,” Jean Paul Decossaux, commercial director of KNVB, said.

“We believe it is important that the integrity of football is not compromised and that the sports experience is enhanced. We are very confident that together in this way we can pay extra attention to the risks, so that football fans can trust what they see on the field and consumers can bet safely,” Jean Paul Decossaux added.

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Dr Livingstone, I Presume? Wins Adventuring Games Vote at GDWC

George Miller

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Dr Livingstone, I Presume? Wins Adventuring Games Vote at GDWC
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Dr Livingstone, I Presume? by Polish game studio Vulpesoft has won the weekly voting on Game Development World Championship Fan Favourite category for the Adventuring Games Week. Dr Livingstone, I Presume? will launch on Steam in 2021.

“‘Dr Livingstone, I Presume?’ is a single-player, first-person puzzle game, filled with riddles to solve under scorching African sun in XIX century. Player becomes a historical figure, 19th-century journalist Henry Stanley. He was sent to Africa in order to locate a doctor David Livingstone. Precisely on the 10th of November 1871, Henry arrives in Ujiji where he expects to find the missing traveller.” Vulpesoft describes their game.

Vulpesoft moves on the next round of voting in the Fan Favourite category of the GDWC – Game Development World Championship and will meet other Weekly Vote winners in a battle for the crown at the end of the GDWC 2020 season.

2nd place was take by Monorail Stories by Stelex Software from Switzerland: “A minimalistic adventure game that is more about choices and interactions than mind-bending puzzles. Ordinary people in extraordinary, everyday stories about commuting, human relations and destiny waiting to be told.”

3rd place went to The Innsmouth Case by RobotPumpkin Games from Germany: “A detective adventure in the style of an interactive book inspired by the fantastical works of horror legend H.P. Lovecraft. The unique mixture of horror and humor makes The Innsmouth Case the first scary-comedy-text-adventure of its kind.”

The GDWC team sends congratulations to the winning team and big thanks to all Nominees and voters. The weekly votes take place each week, from Monday to Saturday and there are always six new exciting games to check out and vote for. This week’s vote is already live on the event website at thegdwc.com.

This week’s Nominees are ready to blast their way to victory:
Leap of Champions by Leaf games & software, Italy
Orange Cast by Team Rez, Russia
POST VOID by Y/CJ/Y, Sweden
Ready or Not by VOID Interactive, New Zealand
Receiver 2 by Wolfire Games, USA
Total Lockdown by Panzar Studio, Russia

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