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eSports

Jarno Opmeer and Red Bull lead F1 Esports Pro Series ahead of the Grand Final next month

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Jarno Opmeer and Red Bull lead F1 Esports Pro Series ahead of the Grand Final next month
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The penultimate round of this year’s F1 Esports Series presented by Aramco saw a trio of thrilling races at some of motorsport’s most iconic circuits as drivers fought it out at Silverstone, Spa and Monza in Event 3. Alfa Romeo’s Jarno Opmeer and Red Bull lead the respective championships as there are just three races left in this year’s Grand Final, as they attempt to get their hands on the $750,000 prize pot.

Due to the COVID-19 pandemic, drivers are racing remotely for the first time this year, but the popular live shows continue to be broadcast from the Gfinity Esports Arena in London, as we ensure fans don’t miss a moment of the action.

In the first of Wednesday’s two races, Renault’s Nicolas Longuet took his maiden F1 Esports victory at Silverstone, following a dramatic race at the home of the British Grand Prix. He was pushed all the way to the end by McLaren’s Dani Moreno, who stole P2 outright on the final corner, and Alfa Romeo’s Dani Bereznay, who was bumped up to third after Red Bull’s Frede Rasmussen and Marcel Kiefer were both handed time penalties which meant they dropped further down the field.

Wednesday’s action continued with a trip to Spa, a circuit that is among drivers’ most loved tracks, combining challenging fast corners with long straights, and it did not disappoint. Rasmussen ran out eventual winner, sealing a crucial victory in the race for the title, ahead of Bereznay and Kiefer in second and third respectively.

Event 3 ended at one of Formula 1’s fastest tracks, Monza, as drivers were able to put pedal to the metal for almost the entire lap, giving us some of the quickest lap times we’ve seen this season. Knowing time is running out to pick up wins Ferrari’s David Tonizza gave it all he had to secure victory on the Italian circuit, with Opmeer and Mercedes’ Brendon Leigh rounding off the top three.

The Event 3 results mean Opmeer, Rasmussen, Kiefer and Longuet have a chance to win the title in the final rounds, whilst Alfa Romeo and Red Bull will be fighting to the end to take home the team’s championship this year.

Attention now turns to the Grand Final, on 16-17 December, as drivers take to the track for the last time this year with a double-header at Suzuka and Mexico City, before the season draws to a close at Interlagos, where many real-life world championships have gone down to the wire.

The live show was streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).

Following a huge year for F1 Esports, which saw over 30 million people tune in to the Virtual Grand Prix Series, more people than ever want to get involved. The second and final dedicated qualifying event for the 2021 F1 Esports Series is now open until the end of November on F1 2020, the newly-released official videogame developed by Codemasters.

Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:

“The F1 Esports Series continues to demonstrate the very best of esports, where we are able to put on sensational racing entertainment for our fans, both old and new to the sport, in a safe and secure way. It’s been a terrific showcase all season and with only three races to go, all eyes will be on Jarno Opmeer, Marcel Kiefer and Frede Rasmussen to see who claims the 2020 F1 Esports Series Drivers’ Championship and which F1 team is crowned 2020 F1 Esports Series Constructors’ Champion!”

Frank Sagnier, CEO at Codemasters said:

“Even without the buzz of a packed arena, the competition has been as fierce and competitive as ever. As we enter the business end of the season, all eyes are now on Jarno Opmeer to see if he can bring home his and Alfa Romeo’s first World Championship.”

John Clarke, CEO at Gfinity said:

“This has been another brilliant racing spectacle for fans around the globe to enjoy. Even though the drivers are in different locations around the world, the races and the show oozes competitive tension. The scene is now been set for a stunning climax to the season, with the Gfinity Arena ready to rock. Bring it on!”

For more information on the F1 Esports Series presented by Aramco visit www.f1esports.com.

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Gujarat Titans’ Inaugural “Titans Rising” BGMI Tournament Crowns Champion, Sets Stage for Future Esports Initiatives

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Gujarat Titans is thrilled to announce the successful conclusion of the first-ever “Titans Rising” BGMI tournament, held from October 6th to 27th, 2024. The tournament showcased the incredible talent and passion within the Indian BGMI community, culminating in a thrilling Grand Finale showdown on October 27th. The first ever Titans Rising champions were MOGO Esports.

In a unique gesture that bridged the gap between traditional sports and Esports, the selected players of the 2024 “Titans Rising” tournament will interact and play alongside Gujarat Titans cricket players in a special mixed-team event during the 2025 season. Marquee Esports athletes and gaming content creators like Tanmay “Sc0utOP” Singh,  Deepak “Sensei” Negi and many others will be seen collaborating with Gujarat Titans for some exciting content projects in the upcoming season of the Indian Premier League. This initiative will not only provide a unique and rewarding experience for the winning team but also create exciting crossover content for fans of both cricket and Esports.

“Titans Rising” was designed to provide a platform for aspiring BGMI players across India to compete at the highest level. The tournament structure featured a tiered qualification system, starting with open qualifiers that were accessible to all. The overwhelming interest and reach of the tournament was evident with 2,048 teams registered for the open qualifiers. These teams battled it out with winners advancing through the pre-quarters, quarter-finals, and semi-finals. The pre-quarter finals saw the qualified teams pooled with 32 invited professional teams, raising the stakes and intensity of the competition.

Fans across the country had front-row seats to the action, as the entire tournament was broadcast live on the official Gujarat Titans YouTube channel. This broadcast generated impressive viewership metrics: 3.2 million views and 287,000 watched hours. Over 50 Million impressions and 2.1 Million engagements were recorded across GT’s YouTube and social media platforms during the tournament. These numbers underscore the significant reach and engagement of the tournament, solidifying Gujarat Titans’ prominent presence within the Esports community.

A substantial prize pool of ₹2,200,000 was up for grabs, rewarding the top-performing teams and players for their skill and dedication. Beyond the team prizes, individual awards such as “Most Valuable Titan,” “Man of the Maps,” and “Best IGL” recognized exceptional individual contributions and further fueled the competitive spirit. Apart from these gratifying accolades, the Titans Rising tournament honoured the hustle of young and aspiring e-athletes with awards like “Rising Titans” and “Rising Titans Squad” that aim to empower those who wish to rise in ranks within the world of  Esports.

On the success of the first ever Esport tournament organized by any IPL Team, Col. Arvinder Singh, COO-Gujarat Titans said, “”We’re thrilled by the success of Titans Rising and the enthusiastic response of our fans. As the first IPL franchise to enter the Esports arena, Titans Rising created a unique experience that was enjoyed by a new set of fans while providing another avenue of engagement for our existing fan base. Gujarat Titans shall continue to explore new and contemporary avenues to further enhance engagement with our fans and supporters.”

Gujarat Titans is committed to nurturing the growth of the community and creating opportunities for aspiring players. “Titans Rising” is not just a one-off event but a cornerstone of Gujarat Titans’ long-term Esports strategy.

 

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eSports

Th3Antonio announces retirement as a professional esports player

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The toplaner, legend of GIANTX, will continue as the club’s ambassador

Antonio Espinosa Bejarano, known as Th3Antonio, is stepping down from professional competition in League of Legends. A prominent figure in Spanish esports and a legend of GIANTX, he ends his player career and begins a new phase as a content creator and ambassador for the club. His career has established him as one of the most celebrated players in the history of esports in Spain.

Born in Badalona in 1999, Th3Antonio shared his reasons in a video, where he explained that he explored options in the LEC but ultimately decided that retirement was the best choice. “I explored my options in the LEC, but nothing came up. I had options in the Superliga, but honestly, what are the chances of playing Superliga and then getting another shot in the LEC? I don’t think it’s likely. So I had two choices: either Superliga or retirement,” he said. He added, “I could play in Superliga, but it doesn’t motivate me. Competing is about reaching the top, and in Superliga, the highest goal is winning the EMEA Masters. That’s fine, but I wanted to play in the LEC.”

GIANTX will maintain its connection with Th3Antonio, who will now focus on streaming for the organization. With a community of over 700,000 followers, mainly from Spain and Latin America, Th3Antonio has also found success as a content creator. José Díaz, co-CEO of GIANTX, commented on his departure: “Antonio’s decision is understandably sad; he’s been with us for a long time. But I believe he needs to keep building his personal brand because he has a lot of potential. He’s someone who entertains people. There’s no doubt about that for me. I think this is a step he needs to take in his career, and we’re very happy he’s doing it and continuing with us.”

After competing in the League of Legends EMEA Championship (LEC), one of his main goals, Th3Antonio was a key player for GIANTX, helping to elevate the team’s performance and bringing them closer to the world stage. Starting in 2025, he will provide the official LEC co-stream from Berlin, offering commentary on competitions through his channels.

Nationally, Th3Antonio has won four Spanish championship titles and came close to winning a fifth Superliga. His achievements include two Iberian Cups, one Copa, and a runner-up title in the European Masters, along with several MVP awards. David Alonso, GIANTX’s sports director, highlighted Th3Antonio’s impact and explained the club’s strategic changes: “We want to scout players through data because we’re very good at it and have a system that sets us apart from other clubs in Europe. To become the next G2 or Fnatic, we need to recruit the next generation of stars like BrokenBlade, Yike, Caps. We focus on young talent and players who are very dedicated.”

Th3Antonio’s career began in his teens, debuting in the Superliga at age 16 with PAM. Shortly afterward, he joined GIANTX, then known as Giants, and has maintained a strong connection with the club since 2017. This collaboration has marked a milestone in Spanish esports, with Th3Antonio solidifying his place as the most successful player in the club’s history.

 

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eSports

Intel commits to developing young talent in universities from the UK and Ireland through UNIVERSITY Esports

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Video games are one of the fastest growing sectors of the global entertainment industry, with revenues exceeding those of music and film combined. In the UK, gaming has remarkable potential: it is a business with a growing turnover of more than £4.5 billion and employs more than 47,000 professionals in the country, with a forecast to grow to 60,000 workers by 2025, according to data in Knight Frank’s (RE) Play Report.

Ireland is also notable for the development of its gaming industry. IDA Ireland that the domestic video games sector has been growing steadily. In 2022, the Irish government launched the Digital Games Credit: a way to encourage studios to set up or expand their operations in the country through refundable tax breaks equal to 32% of the expenditure incurred in the design, production and testing of a digital game, up to a limit of €25 million per project.

University students, who are part of Generation Z, have an undeniable interest in gaming. Different international studies indicate that young people represent around a third of the world’s population and their influence on the industry is becoming significant. It is estimated that more than 3 billion people will be gamers by 2025 worldwide.

Working in the world of video games

UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by GGTech Entertainment, is bringing video games to young British and Irish people so that they can discover the advantages and opportunities offered by the gaming sector for their future professional careers. In the last academic year, over 110 universities took part in the project across the British Isles.

Physiotherapists, psychologists, marketing professionals or nutritionists are some of the professional roles in demand in the esports competition sector. Within the video game creation ecosystem, developer/programmer, designer/illustrator, motion designer, sound/audio designer and video game tester are five professions to watch closely.

Intel is committed to the development of young talent through esports and video games, while giving their support so that students can enjoy the best gaming experience during their time at university. To this end, this brand has announced a partnership with UNIVERSITY Esports for its Winter 2024 season.

The new season of UNIVERSITY Esports

Young university students from the UK and Ireland can now take part in the new season of UNIVERSITY Esports, which returns with new tournaments and activities for students in this 2024/25 edition. Through competition, entertainment and educational experiences, participants can have fun and learn alongside friends and peers.

The aim of UNIVERSITY Esports is to provide young people with an educational and entertaining gaming environment. Before the end of 2024, the project will have an extensive presence with the UNIVERSITY Tour, through in-person events on selected UK campuses. These face-to-face experiences, among wider activities, are intended to engage with students about the benefits of participating in the esports community both professionally and to have fun.

Competition details

League of Legends, VALORANT and Overwatch 2 are the games available to UK and Irish participants this season 2024/25. The Winter 2024 tournament will conclude in the week commencing 25th November, with broadcasts produced by students from the studios at Confetti X in Nottingham.

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