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Gazprom International Children’s Social Programme Football for Friendship sets a new GUINNESS WORLD RECORDS™ title

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Gazprom International Children's Social Programme Football for Friendship sets a new GUINNESS WORLD RECORDS™ title
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Over 1000 young football players from over 100 countries participated in the largest online football event in history. The new world record was recorded live during a master class by world football legend Roberto Carlos, Global Ambassador of Gazprom International Children’s Social Programme Football for Friendship.

On December 5, 2020, a new GUINNESS WORLD RECORDS™ achievement was registered as part of the final events of the Eighth Season of Football for Friendship. Young Participants from over 100 countries in Europe, Asia, Africa, North and South America, Australia and Oceania, along with world-famous football stars, took part in the most popular online football event in the world.

The event lasting over two and a half hours with live video feeds from France, Brazil, Russia, Uruguay, Pakistan, Ireland, Cyprus, Peru, India, Guyana, and Spain was organized by the global operator of the Football for Friendship programme, AGT Communication Group. The GUINNESS WORLD RECORDS™ adjudicator was responsible for the accuracy in counting the event participants, registering the record in real time from London. Participants from over 100 countries repeated warm-ups, tricks, and shared their achievements with each other online. A total of 1 009 master class participants were recorded. Among the co-authors of the world record are the World Cup winner Roberto Carlos, six-time world football freestyle champion Melody Donchet, two-time world football freestyle champion Anton Pavlinov, France freestyle champion Andreas Cetkovic and dozens of football masters and world-famous freestylers from different countries.

“We have witnessed Football for Friendship officially setting the record for the Most users in a football/soccer video hangout. What a success! All the guidelines were properly followed during the online event, and the current record of 500 users has been broken! Our congratulations on achieving this new title!  On behalf of GUINNESS WORLD RECORDS™, it is a great honor to present you with this certificate for the Most users in a football/soccer video hangout. We declare Gazprom Football for Friendship Officially Amazing!”, said Victor Fenes, the Official GUINNESS WORLD RECORDS™ Adjudicator, confirming the achievement of the world record.

The global master class became a beautiful way to round off the first season of the international Stadium Is Where I Am YouTube show, launched by Football for Friendship. From July to December, the world’s best freestylers and footballers taught children football tricks, shared the secrets of sporting skills, and gave away unique prizes.

“The Stadium Is Where I Am is a very useful project, where you can share your experience with young people from all over the world! It is a great honour for me to inspire young people and pass on my love for freestyle football so that this sport can continue developing further. I hope they will continue training and never give up, just like me”, supports the initiative the reigning freestyle champion Melody Donchet, sharing her impressions.

In 2019, the Gazprom International Children’s Social Programme Football for Friendship obtained another GUINNESS WORLD RECORDS™ title for the Most nationalities in a football (soccer) training session in history. In 2020, participants of the Football for Friendship programme from all over the world once again proved that you can overcome any barriers in achieving your goals.

The 2020 season of the Football for Friendship programme is held online. The season finale will be broadcast live on December 9, 2020.

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SkillOnNet Extends Partnership with Stakelogic Via Live Casino Platform

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SkillOnNet Extends Partnership with Stakelogic Via Live Casino Platform
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Stakelogic Live gives SkillOnNet most complete live casino offering on the market

Global entertainment brand SkillOnNet will bolster its casino offering through a strategic partnership with StakeLogic Live, a leading provider of state-of-the-art premium live casino content.

Casinos powered by SkillOnNet, as well as its own brands like PlayOjo, SpinGenie and Bacana Play, now have access to Stakelogic Live’s live dealer games, including American Blackjack, European Roulette and Game Shows. The new content will initially launch in the UK, Mexico and .com countries before being rolled out to Denmark and Sweden shortly afterwards.

Stakelogic Live is streamed 24/7 out of dedicated studios in Malta and the Netherlands. It employs highly trained dealers within a realistic casino atmosphere to offer an authentic and customised live casino gaming experience that meets player preferences in markets all over the world.

StakeLogic Live has also brought unique and innovative concepts to the live dealer space. These include ‘Super Stake’, which allows players to effectively double their bet to increase the chance of triggering bonus features for big wins. As well as, Spin To Win, a plug & play jackpot feature that sits within Stakelogic’s slots that gives players a chance to win big on 2 Mega Money wheels hosted at their Live Studio.

The new deal will enhance an existing content partnership between the two companies, which includes the integration of Stakelogic’s slot portfolio on SkillOnNet’s acclaimed games platform.

Jani Kontturi, Head of Games at SkillOnNet said: “We’re always looking to offer players something a little different, something that breaks the mold. And Stakelogic Live does that with features like Super Stake, which is completely unique to the live casino space. They’re already great partners, and they’ve put so much amazing work into StakeLogic Live that it simply became too good to pass on. We believe this complements our existing live casino offering to make it the best on the market.”

Jose Simon, Commercial Director at Stakelogic, said: “We’re delighted that our live casino games will gain further reach through this deal, and we’re happy to be taking our relationship with a major player like SkillOnNet to the next stage. As companies, we both understand the importance of building truly localised gaming experiences in regulated jurisdictions that resonate with players.”

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QUIK Gaming joins REEVO Aggregation Platform

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QUIK Gaming joins REEVO Aggregation Platform
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REEVO, the B2B content and aggregation platform, has onboarded QUIK Gaming to its expanding roster of partners.

QUIK Gaming, a provider with a unique approach which marries the excitement of slots with live gaming and bonus features, will add its distinct portfolio to the REEVO platform allowing it to extend its reach to REEVO operator partners who will gain access to an even wider content offering. The company has taken their games to the next level and created Live as well as Single Player versions of all their games.

In addition to developing its own games REEVO is onboarding a rapidly accelerating range of the industry’s leading content suppliers to provide operator partners with a comprehensive selection of the most diverse suite of games – all through a single API integration.

Petra Maria Poola, Head of Sales, REEVO, said: “QUIK produces some very distinctive content that sets brands apart so we’re delighted they have joined our growing roster of platform partners who bring great value to our expanding offering.”

Jaco van den Heever, Vice President of Sales & Business Development at QUIK Gaming, said: “We are excited to go live with REEVO as they offer us a great opportunity to expand our reach to their established and new operator base. In return we are confident we will add value to the REEVO games portfolio, through our live and single player games in both live casino and casino categories.”

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Q&A: Chris Armes Takes Charge as High 5 Games’ CTO

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Q&A: Chris Armes Takes Charge as High 5 Games' CTO
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High 5 Games bolsters their executive leadership team with Chief Technology Officer, Chris Armes.

Chris brings to High 5 Games the experience of having managed global engineering teams for several Fortune 100 companies over the past 25 years. Since moving into iGaming in 2017, he’s never looked back and compares the burgeoning industry today to the dotcom business during the boom in the mid to late 90s.

In his position as CTO, Chris works closely with Jerry Wilson, who is in charge of creative strategy for game content and brands at High 5 Games. Another ally Chris counts on to help him meet deliverables is Gino Fratto, who leads the product and project management teams.

We put Chris under the spotlight to answer a few questions about what led him to High 5 Games, his management style and the challenges and opportunities presented by his new role.

Could you please tell us about how you got to where you are now?

Chris: My background is in software development and engineering on large-scale international projects. Throughout my career I’ve been fortunate to have been part of and manage many high-performing global teams across the full spectrum of the delivery experience. In every organization where I’ve led technology, my strong suit is the ability to balance product and customer needs to ensure the success and sustainability of any solution my team delivers.

 

How do you see your role as the CTO at High 5 Games?

Chris: I’m responsible for leading the development and implementation of the technology strategy for High 5 Games. This involves overseeing everything from building platforms to developing the technology behind H5G’s industry-leading games. Another key process I must carefully manage and oversee in my CTO role, is taking fresh products and features through the rigorous phases of testing and deployment before they are brought to market for our customers.

 

What is the best way to build and nurture a technical team in the iGaming space?

Chris: As a leader of a tech organization, you and the business are only as good as the team you build, which is why building the best technical team is your key to success. iGaming today reminds me a lot of the dotcom business during the boom when business differentiation was by finding people with the right kind of experience to join their team. Having a globally dispersed business is an opportunity to build a more talent-diverse team but close collaboration must be a focal point to get the most out of every individual.

 

How do you approach the challenge of aligning your engineers and developers with the broader objectives of the business?

Chris: The best way for teams to see the value of their work and how it contributes to the company’s vision, is to communicate these goals across the entire organization. This communication should be ongoing so that it forms part of the culture and everyone is aligned with these objectives. The biggest challenge often lies in balancing technological innovation with time to market. Engineers and product managers must be adept at delivering solutions through a phased approach. Being agile helps to ensure continuous innovation while at the same time preventing bottlenecks when a final product can’t be delivered all at once.

 

How do you balance the need for innovation with the stability and reliability required in a tech environment?

Chris: It’s important to have a regular release cadence for products and features which accounts for factors such as quality and time. If a technical solution is not ready for release, it’s often better to hold off and prevent a negative customer experience. The ‘tech debt’ that can accumulate when choosing an easy quick-fix over a better, more time-consuming solution, is another key consideration when project planning. I strive to create a team environment where we are not only solving problems but continually disrupting, so time is built into sprints for not only addressing the unexpected but innovation as well.

As a leader of a tech organization, you and the business are only as good as the team you build, which is why building the best technical team is the key to success.”

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