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Matchroom.net – Next Level eSports Experiences for Everyone, Anywhere, Anytime!

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Matchroom.net - Next Level eSports Experiences for Everyone, Anywhere, Anytime!
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Competitive tournaments, casual challenges, daily cash rewards, community tools and much more, offering a unique end-to-end eSports experience on a single platform.

A new virtual playground is taking eSports gamers and fans across Southeast Asia by storm! Matchroom.net, available on mobile and web, is a community-centric eSports platform that is redefining game-play to bring the ultimate end-to-end eSports experience for everyone, anywhere, anytime.

Created by gamers for gamers, Matchroom.net draws the masses with its variety of on-demand casual and professional tournaments for all gamers regardless of skill, status, and preference. Now everyone has an equal opportunity to compete in a variety of games and tournaments, casually or competitively, and earn daily cash prizes and rewards.

To top it off, the platform offers absolute convenience where gamers and fans can gather in one virtual space to watch, play, socialise and connect with other enthusiasts anywhere in the world. What’s more! You can upgrade your game experience with the Matchroom+ premium service to enjoy exclusive access to more tournaments and casual skill-based games, be entitled to larger pools of daily cash prizes, rewards, and other cool entitlements.

Keith Long, Co-founder of Matchroom.net said that the platform bridges a huge gap between the mass marketplace and mainstream eSports with its unique platform that caters to the grassroots communities across Southeast Asia and beyond. “Whether it’s our pool of everyday casual gamers who are seeking to unwind after a long day, or eSports enthusiasts who are constantly on the lookout for their tournament challenge, Matchroom.net has something for everyone.

“There are millions of passionate gamers in this region who enjoy the thrill of eSports and, like us, are looking to access competitions and tournaments, playing their favourite games. With the younger generation of consumers being typically driven by instant gratification, which means playing anytime and anywhere; in teams with their friends or solo, and of course, earning a living as the professional players do. Our unique, one-stop eSports platform allows users to do exactly that and much more,” pointed out Keith, who is also CEO of LEET Technology Inc., the company that owns Matchroom.net and is listed on the OTC market.

Enabling gamers to constantly rise up to new challenges, Matchroom.net offers a wide variety of games including chart-topping titles such as Mobile Legends: Bang Bang, Call of Duty Mobile, League of Legends: Wild Rift, and PUBG Mobile amongst others. Not forgetting casual gamers, hundreds of quick-fire and fun arcade games are available on Matchroom.net, giving gamers the opportunity to compete for the top spot on Leaderboard based challenges for the chance to win exclusive rewards.

Matchroom users and subscribers will be privy to a unique end-to-end experience through a wide range of interactive features and tools, enabling them to:
Play & Compete: Join daily tournaments, improve your gaming quality-of-life with the latest gaming tools, and rise in rankings to the very top.
Immerse in content: Watch, read, or enjoy both competitive esports and casual gaming content
Socialise: Build or join communities, groups, teams, or chats and meet other like-minded players.
Purchase: Make all your software, hardware, and in-game transactions from the convenience of our mall with localised payment gateways all around SEA.

“The eSports industry is rapidly shifting away from traditional PC and console gaming towards newer mobile devices. This change is happening fastest in Asia and will be supercharged by the rollout of 5G across the region. We believe that our unique offering that is available on mobile and web is poised to reap the full benefits of the market.

“We are building the region’s leading eSports platform and are well positioned to be the gateway for Brands and Investors looking to capitalise on the growth of eSports in Southeast Asia and beyond,” Keith said.

Whatever gamers desire – entry-level to professional tournaments, fantasy sports to casual and arcade games, big stakes or daily cash wins, or just to watch, socialise and be part of a community, with Matchroom.net now millions of gamers and fans can create their own, unique eSports experience, anytime, anywhere.

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Asia

PAGCOR BRAVES FLOODS TO HELP DISASTER-HIT COMMUNITIES

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At the height of the downpour and massive flooding in Metro Manila and nearby provinces Wednesday, volunteer teams from the Philippine Amusement and Gaming Corporation (PAGCOR) started bringing relief packs to affected communities.

Classes and government work were suspended on Wednesday and Thursday due to the widespread flooding, but PAGCOR volunteers went into action nevertheless.

“Even at the height of the flooding, and even before the President ordered government agencies to provide assistance to affected communities, PAGCOR employees already went to action to help those in need,” PAGCOR Chairman and CEO Alejandro H. Tengco said.

The PAGCOR chief said that since July 24, the agency has delivered more than 21,000 food and non-food relief packs for thousands of affected families.

“After the heavy rains subsided and it was safe to do so, we started bringing immediate aid to flooded communities in Caloocan City on Wednesday, followed by relief operations in Valenzuela, Malabon and Malolos, Bulacan the next day,” he said.

Mr. Tengco added that PAGCOR was scheduled to distribute relief goods to the cities of Marikina and Navotas on Friday as well as to affected towns in Bulacan like Calumpit and Bulakan which were all submerged in floodwater.

“It has been second nature to PAGCOR to immediately respond to the needs of affected communities in times of disasters,” he said.

“We understand that while it is part of our mandate to contribute to nation-building, it is also our moral obligation to help ease the plight of Filipinos in times when they need help the most,” the PAGCOR chief added.

He said PAGCOR’s relief operations are ongoing, with more employees volunteering to help repack relief goods Saturday and Sunday in the agency’s warehouse in Imus, Cavite to support distribution efforts in the coming days in Bataan, Batangas and Cavite.

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Asia

AGTech Wins Lottery Terminal Supply Tenders for Shaanxi, Zhejiang and Jiangsu Provinces

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Lottery and integrated technology and services company AGTech Holdings Limited (AGTech) has announced that one of its wholly-owned subsidiaries has successfully won procurement tenders to supply lottery terminals to Sports Lottery Administration Centres in Shaanxi province, Zhejiang province and Jiangsu province of the People’s Republic of China.

AGTech already has previous success in the China market, having won a bid in 2018 for supplying its new dual, touchscreen lottery terminals to the Chinese provinces of Guizhou, Shanghai and Hebei.

Even before this, AGTech introduced new instant win games, launched in partnership with Chinese logistics firm SF Holdings across Shenzen, Nanchang, Changsha and Nanjing.

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Asia

Philippine President Marcos Announces Ban on POGOs

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Philippine President Ferdinand Marcos Jr has banned the establishment of any new Philippine Offshore Gaming Operators (POGOs), also known as Internet Gaming Licensees (IGLs), with immediate effect. Existing POGO operators will have until the end of the year to wind down their operations.

The verdict, not entirely unexpected, was delivered during his State of the Nation Address in Manila on Monday following widespread pressure from a Senate investigation into illegal POGO-linked activities.

“Effective today, all POGOs are banned. I hereby instruct [gaming regulator] PAGCOR to wind down and cease the operations of POGOs by the end of the year,” Marcos said in his SONA.

The decision to shut down POGOs follows a series of recent raids on illegal POGO compounds in Pampanga and Tarlac amid allegations they had been engaging in human trafficking and scam activities.

A full ban, proposed by multiple senators, had also gained the support of the Department of Finance (DOF) and the National Economic and Development Authority.

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