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The Biggest Breakthroughs In The eSports History



The Biggest Breakthroughs In The eSports History
Reading Time: 4 minutes


When looking at breakthroughs in the eSports history, one must include technological advancements and the social component. Here’s what’s to know.

Breakthroughs In The eSports History: Everything You Should Know

When looking to make your money work for you, understanding the industry’s origins can be vital. The 2000s set the stage for gaming’s global expansion. Those old enough to remember can recall internet cafes beginning to surface in every corner of the world. When it comes to breakthroughs in the eSports history, these cafes allowed gamers to come together and participate in multiplayer games. The precedent also included using powerful PCs many could not afford at home.

As time went on, computer components gradually became more affordable and powerful. One of the first eSports tournaments to ever take place happened in 2006. Thanks to a $1 million grand prize, 71 players joined forces to participate at the Worldwide Webgames Championships, courtesy of FUN Technologies. For the sake of reference, the year 2000 saw barely a dozen gaming tournaments worldwide. By 2010, that number was 20 times higher.

Most significant Breakthroughs In The eSports Sphere

eSports is a rapidly developing industry that’s synonymous with gaming. Therefore, most gaming enthusiasts feel closely related to a plethora of eSports activities. Technological advancements continuously change the gaming landscape, bringing forth new ways to attract audiences and promote the industry. Here is how eSports manages to constantly evolve and be more exciting:

  • Cloud/mobile gaming
  • AR/VR
  • Advancements in graphics
  • Voice & facial recognition
  • Twitch and other streaming platforms
  • Developers partaking in the competitive scene.


Cloud/Mobile Gaming

Cloud gaming originated in the developer’s mission to lighten the load and avoid creating games that called for more powerful hardware. Your console’s memory is no longer a limiting factor for gaming. Instead, the cloud can house game information and stream it down to your machine via the internet.

Mobile gaming among equally crucial breakthroughs in the eSports industry. Smartphones and tablets make it possible to enjoy gaming from anywhere and at any time. In other words, online gamers and hardcore console-lovers are no longer the only ones capable of indulging in digital gaming.

Augmented/Virtual Reality

These technologies attempt to broaden the scope of traditional video gaming into a more real-life-like sphere. Augmented reality lets gamers experience a unique perspective and combine real-life situations with various game objects. For instance, you can use AR to create a special obstacle course in your backyard or play a game of ping pong using your dining room table.

Virtual reality also aims to provide a more immersive gaming experience to individuals using unique headsets. These headset displays allow you to enter the world of virtual games and participate in them as if you were physically present.

Advancements In Graphics

Graphics are a crucial element in gaming and one of the most valuable breakthroughs in the eSports world. Video games primarily work by stimulating gamers through their eyes, meaning that photo-realistic features and fully rendered worlds create more immersion. In other words, you feel more a part of the game when you experience higher image quality.

On the other hand, generating high-quality images is only part of the process. You also need to be able to experience such quality, which is where ultra 4K gaming comes in. 4K graphic capabilities mean that your laptop, PC monitor, or TV support at least 4,000 pixels and provide incredible crispness and clarity.

Voice & Facial Recognition

When personal computers first started taking shape (and took up entire rooms worth of space), the idea of speaking to them must have seemed like the stuff of science fiction. However, modern technology that today allows voice-controlled gaming is pretty standard. Additionally, users can use voice commands to operate computers in different ways.

Talking to your gaming system is also one of the more convenient breakthroughs in the eSports sphere. You can perform different actions this way, including searching the web, operating your media library, interacting across social media, and controlling gameplay.

Facial recognition and 3D scanning technology take modern gaming to an even higher level. Besides effortlessly operating your console, you can generate a custom avatar to your likeness to use inside various games. Alternatively, this tech lets you modify different digital creations by transferring your expressions to them.

The best part is that facial recognition technology is evolving even further. There are indications that developers could soon engineer adaptive games that monitor gamers’ emotions. This groundbreaking tech is still in its infancy, but the Intel RealSense 3D camera can scan a person’s face across 78 different points. The scan results would cause your current game to adapt, such as instantly decreasing the difficulty level if the system detects your face grimacing.

Twitch & Other Streaming Platforms

During previous decades, eSports started gaining traction with fans in the United States. However, the speed at which fans were becoming aware of the industry was less than satisfactory. For example, mainstream television in South Korea heavily featured eSports tournaments and competitions in the same period.

Twitch emerged from the ruins of in 2011 and revolutionized the eSports industry in the following years. This service provided a unique platform to the industry and raised awareness beyond casual fans and gamers. In other words, Twitch brought competitive gaming closer to the masses, giving anyone with eSports inclinations an opportunity to experience the industry first-hand.

For example, Twitch recorded millions of unique views in Dota 2 and League of Legends games, which later grew to become fully-fledged spectator sports. As a result of global popularity, both of these games eventually organized their respective World Championships. These top-level competitions draw millions of spectators today, but their initial premiers brought about significant change to the eSports industry’s functioning.

Developers Partaking In The Competitive Scene

Developers had to be present in their games’ competitive scene in the past. In the industry’s early days, structure was a much-needed aspect, and developer involvement ultimately resulted in more structured competitions.

Simultaneously, ESL and other third-party tournament organizers also continued to refine their organizational capabilities. For example, thanks to plentiful investments, ESL successfully launched prestigious offline tournaments like the Intel Extreme Masters and the ESL One.

Additional improvements also facilitated lucrative returns on investments for tournament organizers and developers. In-game monetization was one such advancement that changed the industry’s earning and return potential.

As a result, the new monetization capabilities brought about the continuity of new content and games’ longer lifespan. These consequences retained players and thus represent some of the most significant breakthroughs in the eSports industry.

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Game Changers and Guild X broke records in Berlin



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Guild Esports, a global esports team organisation, took sixth place overall with team Guild X in the inaugural VALORANT Game Changers Championship, held in Berlin (15-20 November).

Following a year of intense regional competition, the world’s most elite Game Changers squads went head-to-head in person, for the first time ever, to crown a global champion in Germany. Bringing together the best teams from North America, Brazil, EMEA, APAC, LATAM and East Asia, G2 Esports won the Grand Final to lift the coveted championship trophy.

Supporting women in gaming is a key part of Guild’s strategy within the sporting community, aligning with the aims of Game Changers to create new opportunities and exposure for women and other marginalised genders within VALORANT esports.

The tournament in Berlin, with over 150,000 viewers* tuning in, demonstrates how women in gaming and teams such as Guild X are not just changing the game but also breaking records. According to Esports Charts, Game Changers has become the most-watched tournament for women’s esports.

On Sunday, Guild also hosted a watch party at the Sky Guild Gaming Centre in Shoreditch with talent Elz the Witch, Iain Chambers plus other influencers such as Megsoundslikeegg and Geo Collins in attendance. Even though Guild X was not in the Grand Final, Guild, along with its supporting partners Sky and Subway, wanted to offer a safe space for VALORANT fans to watch the finale, especially women and marginalised gender fans.

Jasmine Skee, Chief Marketing Officer at Guild Esports, said: “Our vision at Guild is to lead the way in supporting the future of women in gaming, and we are committed to equal opportunities for our Guild X players. The Game Changers Championship in Berlin was a hugely successful event and we are extremely proud as an organisation to have been a part of it. Congratulations to all at G2 Esports on their victory in such a milestone event for the esports industry. With the announcement of the new Game Changers format, we’re excited to watch our Guild X team, and the wider women esports industry, grow.”

Guild X has been confirmed this week as automatic top-tier qualifiers for the VALORANT Game Changers EMEA 2023 competition, with relegation rules now being in place as part of the new format changes announced. The Game Changers tournament will continue to break down stereotypes, elevate women and allow them to further their careers in a dedicated safe space, and provide a platform for professional growth both in and outside of the game – all actions that are completely aligned with Guild’s strategy moving into 2023 and beyond.

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Inter Esports Partners with Mkers



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Inter Esports, the eSports division of Italian football team Football Club Internazionale Milano, is continuing to strengthen its international and online presence in the world of eSports. After the start of the partnership with the Club’s Global Football Videogame Partner KONAMI, the Nerazzurri have now announced a new collaboration with Mkers, the largest eSports agency in Italy and one of the biggest in the world. It is also the only Italian company active in the sector. The 2022/23 season will see the Nerazzurri taking part in KONAMI trophies, both domestic and international with a new squad of Pro Players. The team will reveal their new roster on Sunday 27 November on the main stage of the eSports Arena at Milan Games Week & Cartoomics, during the event organised by KONAMI.

“Working with a leading firm in gaming such as Mkers allows our Club to further develop the eSports project, which is of great strategic importance to Inter in terms of continuing to innovate and connect with the younger generations around the world,” Alessandro Antonello, CEO of FC Internazionale Milano, said.

“This is a massive collaboration for Mkers, which is a clear signal of our growth until now. It’s another chance for us to expand our reach abroad. We will work hard to show that we are worthy of the trust shown to us,” said Paolo Cisaria, Managing Director Mkers Spa.

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World Esports Championship: CS:GO team to kick off India’s campaign on December 2



World Esports Championship: CS:GO team to kick off India’s campaign on December 2
Reading Time: 3 minutes


The Indian CS:GO team will be leading the country’s charge at the IESF’s 14th World Esports Championship as they take on Tajikistan in their opener on December 2.

A team, comprising of skipper Ritesh Sarda (Defaulter), Shuvajyoti Chakraborty (Mcg1LLzZz), Anshul Adarkar (KiiLSwitCh), Hrishikesh Shenoy (Crazy_Gamer) and Harsh Jain (lynX) has been placed in the Group C along with Tajikistan, Team IESF and Chile. After their eighth-place finish in the last edition of the tournament held in Eilat, Israel, the team will be determined to clinch a podium finish this time around.

Team India CS:GO captain Ritesh Sarda said “It’s been a great honour to represent India back-to-back in the WEC. We as a team are excited and prepared to play in the upcoming WEC starting next week in Bali. The world finals is going to be a huge spectacle. With the right mentality and proper grind, we have high hopes for the tournament and will try to bring the laurels to the country.”

Organised by International Esports Federation (IESF), the upcoming 14th World Esports Championship will witness the participation of top athletes from over 120 countries, competing in six different Esports titles—CS:GO, Dota 2, Tekken 7, eFootball as well as debutants PUBG Mobile and Mobile Legends: Bang Bang Bang. With a massive prize pool of USD 500K (INR 4 crores approximately) up for grabs, the tournament will be conducted in Bali from December 1 to 12. Team India consists of the same athletes which represented India at the last World Esports Championship in Eilat and had won the National Qualifiers (NESC2022).

Besides CS:GO, India will also participate in the Tekken 7 and eFootball titles.

“This is another great opportunity post the Commonwealth Esports Championship for India’s esports athletes to prove their metal. With Olympics also announcing “Olympic Esports Week”, esports is inching towards its Woodstock moment; and medals in events like CEC, WEC will help in establishing India as a dominant-esports powerhouse’ globally. This set of our athletes have great potential and we are confident that they will give a tough challenge to the world’s best and emerge victorious and make our glorious nation proud. I wish them all the very best and look forward to see them triumph in their respective titles” said Yugal Kishore Sharma, Director of Esports Federation of India.

Hitesh Khorwal (Rcool) and Hemanth Kommu (Peshemak7) will represent India in the Tekken 7 and eFootball titles respectively.

Khorwal will battle it out against athletes from Pakistan, Bahamas, Venezuela and Palestine in the Group E and will be beginning his challenge against Lucius Antoine of the Bahamas on December 3.

The Indian’s clash against Arslan Siddique of Pakistan on the same day following his opening game will be one to watch out for. Arslan has won the VSFighting X, Dreamhack 2022 and Combo Breaker 2022 titles earlier this year.

I am really glad that I will be representing India in WEC this year, this feeling is adorable and I can’t explain my emotions. WEC is always an arduous task for Tekken participants since our scene has progressed tremendously well and reached a new zenith. So it’s a moment to cherish for me. It creates a perfect scenery of success for me after putting my blood and sweat into this game. This time I am more devised for the WEC. As a mountain to climb it already is, I feel confident as well as prepared for this. It’s a great opportunity to prove my mettle against the literal virtuosos of the title and my body, soul and mind, is ready for it. Bring it on, Bali!” Hitesh expressed his excitement ahead of the World Championship Finals.

Kommu, on the other hand, will be competing against athletes from Kazakhstan, Armenia and Guinea in Group P. He will play his first match against Cheick Conde of Guinea on December 3.

“It’s an amazing feeling and honour to represent our country at the 14th WEC. It’s a huge opportunity for me to play at such a big event with the top players from different countries competing. I’m confident with my grind and will try my best to get the best results in the tournament and want to bring some glory from it back home.” Hemanth said while expressing his thoughts on getting the opportunity to represent India in the world finals.

The group stage games for Tekken 7 will be contested in the best-of-three format and for CS:GO it will be in the best-of-one.

Following the conclusion of the group stage, the Top-2 teams from each group will progress into the next round in the CS:GO and Tekken 7 titles while for eFootball only the top team of the group will qualify for the next stage.

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