Gaming
Playing Dirty: Research Reveals The Nationalities That Cheat The Most At Video Games
![Russians Are The Biggest Video Game Cheaters, According To New Global Study](https://europeangaming.eu/portal/wp-content/uploads/2021/05/Game-Cheaters.jpg)
- UK gamers ranked 16th – more likely to cheat than their Aussie counterparts, but less likely to do so than players in the US
- Russia, Italy and Israel are the top three countries that cheat at gaming the most
- The US placed as the 11th worst cheaters, with Texas, California and Nevada residents revealed as the three most likely states to use a cheat code
- Gamers in Iceland are the most likely to cheat at the Assassinâs Creed series, Turkey takes the crown for GTA, while UK gamers are the biggest culprits for Animal Crossing cheats
Many people use video game cheat codes to boost their chances of winning, but which nation is home to the world’s biggest cheaters? Uswitch did the research to find out, and itâs revealed Russia, Italy, Israel, Japan and Sweden are the top five countries where gamers cheat the most. Â
The Worldâs Biggest Gaming Cheaters
By analysing Google search volume data, Uswitch calculated how many people were actively seeking âcheat codesâ, âcheatsâ and cheat codes for specific games, in every country around the world, along with every state in the US.
The search volumes were then adjusted to account for each countryâs population to create an index score, to make sure the data compared like for like. The results expose the top 20 countries most likely to cheat while playing video games.
The top 20 countries that cheat the most at video games (and the cheating index score):
Position | Country | Index ranking score |
1 | Russia | 18.40 |
2 | Italy | 16.58 |
3 | Israel | 4.87 |
4 | Japan | 4.48 |
5 | Sweden | 4.03 |
6 | Romania | 3.13 |
7 | Portugal | 2.36 |
8 | Turkey | 2.34 |
9 | Brazil | 2.32 |
10 | Denmark | 2.28 |
11 | United States | 2.10 |
12 | Ireland | 2.00 |
13 | Argentina | 1.92 |
14 | Poland | 1.77 |
15 | Croatia | 1.52 |
16 | United Kingdom | 1.43 |
17 | New Zealand | 1.41 |
18 | Canada | 1.35 |
19 | Australia | 1.28 |
20 | Bulgaria | 1.13 |
Up, Up, Down, Down, Left, Right, Left, Right, B, A
Half the countries in the top 20 are in Europe – Italy, Sweden, Romania, Portugal and Denmark all make the top 10, and gamers in the United Kingdom ranked as the 16th most notorious cheaters.
The US falls just outside of the top 10, in 11th position. Close behind in 12th is Ireland, Canada comes in in 18th and Bulgaria rounds off the list in 20th position.
From Minecraft to Mario Kart – Which countries cheat the most at different games?Â
The study also looked into more than 50 of the worldâs most popular video games to discover which country cheated the most at each game. Interestingly, Iceland features a massive 18 times â being found to cheat the most for a wide array of games, from the stealthy Assassin’s Creed series to beloved titles like Super Mario.
Malta clocks up eight appearances for games including the classic Resident Evil and Tomb Raider franchises, along with Borderlands and Crash Bandicoot. Turkey, Germany and Ireland all have three mentions and the UK appears twice, coming in as the biggest cheaters at Animal Crossing and LEGO Marvel Superheroes.
The no.1 country that cheats the most at different video games (and their cheating index score):
Game | Country | Index ranking score |
Animal Crossing | United Kingdom | 0.35 |
Ark | Turkey | 0.37 |
Assassin’s Creed | Iceland | 0.15 |
Battlefield | Iceland | 0.09 |
Bioshock | Iceland | 0.15 |
Borderlands | Malta | 0.05 |
Call of Duty | Belize | 0.28 |
Crash Bandicoot | Malta | 0.27 |
Crysis | Iceland | 0.21 |
Death Stranding | Slovenia | 0.03 |
Doom | Iceland | 0.50 |
Fable | New Zealand | 0.04 |
Fallout 4 | Germany | 0.66 |
Far Cry | Malta | 0.18 |
Final Fantasy | Indonesia | 0.31 |
Fortnite | Germany | 0.46 |
Forza | New Zealand | 0.03 |
Ghost of Tsushima | Italy | 0.03 |
Gran Turismo | Indonesia | 4.77 |
Grand Theft Auto | Turkey | 2.74 |
LEGO Marvel Superheroes | United Kingdom | 0.44 |
LEGO Star Wars | Iceland | 0.26 |
Little Big Planet | Ireland | 0.01 |
Mafia | Czech Republic (Czechia) | 0.29 |
Mario Kart | Barbados | 0.10 |
Metal Gear Solid | Iceland | 0.12 |
Minecraft | Turkey | 5.40 |
Mortal Kombat | Indonesia | 0.28 |
NBA 2K | Iceland | 0.29 |
Need for Speed | Iceland | 0.18 |
No Manâs Sky | Iceland | 0.15 |
PokĂŠmon | Barbados | 0.70 |
RDR2 | Ireland | 1.19 |
Red Dead Redemption | Iceland | 0.50 |
Resident Evil | Malta | 0.07 |
Rocket League | Iceland | 0.29 |
The Sims | Netherlands | 2.12 |
Skate 3 | New Zealand | 0.43 |
Skyrim | Germany | 1.15 |
Sonic The Hedgehog | Ireland | 0.03 |
Spider-Man | Iceland | 0.12 |
Spyro | Malta | 0.29 |
Starcraft | Iceland | 0.44 |
Super Mario | Iceland | 0.26 |
Tekken | Malta | 0.04 |
The Last of Us | Iceland | 0.18 |
The Witcher | Malta | 0.07 |
Tomb Raider | Malta | 0.09 |
Tony Hawks | New Zealand | 0.02 |
Uncharted | Iceland | 0.12 |
Warcraft | Iceland | 0.26 |
Which US states cheat the most at video games?
According to the study, gamers in Texas are more likely to cheat than any other US state, and California, Nevada, Georgia and New Mexico make up the rest of the top five.
When looking at the specific index scores of each US state â although none are as high as Russiaâs or Italyâs in the worldwide list â Texasâ score of 2.6 is roughly around the same level as Portugal, which made it to 7th place in the global analysis.
The top 10 US states that cheat the most at video games (and the cheating index score):
Position | US State | Index ranking score |
1 | Texas | 2.60 |
2 | California | 2.25 |
3 | Nevada | 2.19 |
4 | Georgia | 2.12 |
5 | New Mexico | 2.06 |
6 | Hawaii | 2.03 |
7 | North Carolina | 2.02 |
8 | New York | 1.90 |
9 | Maryland | 1.88 |
10 | Tennessee | 1.81 |
To see the full research, including the top 50 countries that cheat at video games the most, visit: https://www.uswitch.com/broadband/worlds-biggest-gaming-cheaters/
Gaming
More players, more revenue: mobile games are very popular among Germans
![More players, more revenue â mobile games are very popular among Germans](https://europeangaming.eu/portal/wp-content/uploads/2024/07/image002.jpg)
- Revenues from games apps grow in Germany by 4 per cent to over 2.9 billion euros
- Smartphones and tablets attract 300,000 additional players in twelve months
- âMobile games often attract people with little or no experience of playing video gamesâ
Games apps for smartphones and tablets continue to do well in Germany: revenues from mobile games grew by another 4 per cent to 2.9 billion euros within a year. This part of the games market has almost doubled since 2018, when revenues amounted to 1.49 billion euros. These are the figures released today by game â The German Games Industry Association, based on data collected by the market research company data.ai. Not only were games app revenues up, but the number of mobile game players also grew by 300,000 to 24.6 million in the space of a year. The average age of people who play video games on their smartphone in Germany is 40. Women tend to play more on smartphones and tablets (52%) compared to men (48%).
âGames apps for smartphones and tablets are very popular among Germans,â says Felix Falk, Managing Director of game. âAlthough weâve been witnessing the unstoppable rise of the smartphone for almost a decade and a half, this is still an area of the game market that continues to grow. Mobile games often attract people with little or no experience of playing video games. The mobile gaming market has grown hugely over recent years: alongside classic casual games for spare moments, complex games and even esports titles are now also firmly established. This variety is unique and one of the strengths of games apps.â
A closer look at the mobile gaming market in Germany highlights the distinctive features of the sector: around 5 million euros â significantly below 1 per cent of total revenues â is generated by the sale of individual mobile games. Revenues from online gaming services on smartphones and tablets are significantly higher, amounting to 43 million euros or around 1 per cent. 98 per cent and therefore almost the entire revenue from games apps â 2.9 billion euros â is generated with in-app purchases. These include cosmetic enhancements for playersâ own avatars along with virtual currencies and loot boxes or large story expansions.
Strong development of the German game market in 2023
The German games market showed significant overall growth again in 2023, with revenues from games, gaming hardware and online gaming services increasing by 6 per cent, to some 9.97 billion euros. This considerable rise follows a revenue increase of just 1 per cent in the preceding year. The largest drivers of this growth include game consoles and related accessories, as well as in-game and in-app purchases. At the same time, sales of gaming PCs and laptops saw clear declines in some areas.
Gaming
Games Lift 2024: These five developer teams will receive the Hamburg incubator funding
![Games Lift 2024: These five developer teams will receive the Hamburg incubator funding](https://europeangaming.eu/portal/wp-content/uploads/2024/07/240723_Games_Lift_Funded_Projects_PM_EN.png)
Five teams have won over the Games Lift awarding committee with their game projects. On September 9, the Games Lift Incubator will start for them as a unique support program in Germany. Included is a one-year workshop and mentoring program with international industry experts and 15,000 euros in financial support, as well as room for collaboration and exchange with the other participating teams. More than 30 experts in game design, product development, pitching, business development, press relations and marketing from the Games Lift network will share their experience with the teams to give their projects a professional start. Starting this year, the program also offers participating teams a joint trip to an international industry event. The Games Lift Incubator is organized and implemented by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg.
A total of 21 teams and solo developers applied for the fourth Games Lift Incubator. The decision for the five participating teams was made by the awarding committee, consisting of Kristin von der Wense (Publishing Producer Daedalic Entertainment), Ole Schaper (Managing Director The Sandbox Hamburg (Sviper GmbH)), Heiko Gogolin (Managing Director Rocket Beans Entertainment) and Tobias Graff (Co-Founder, Programmer and CEO Mooneye Studios).
Margarete Schneider, Project Manager at Gamecity Hamburg, on the award committee’s decision: âWe are delighted with the large number of applications for our incubator and the high standard of the pitch decks submitted once again. It is particularly pleasing that we are receiving more applications from outside Hamburg, who see the city as an attractive location for starting a new business. The Games Lift Incubator provides gaming start-ups with comprehensive starting support and enables them to forge connections in Hamburg’s diverse games scene.
The five winner projects and teams for Games Lift Incubator 2024:
- ForeFeathers by Team Honeybeak
- Frisia â Cozy Villages by Rouven Cabanis
- Light of Atlantis by Duck ânâ Run Games
- Pubcrawler by Triflgard
- Tiny Garden by Tales from the Garden
ForeFeathers by Team Honeybeak is a 3D Puzzle-Platformer where players slip into the role of a penguin, who explores the sky-high ruins of an ancient civilization of birds. Traversing the flying islands with the ancient powers of flight, solving tricky puzzles and keeping the penguinâs friends away from trouble are some main aspects of the game.
In Frisia â Cozy Villages by Rouven Cabanis the player gains control over an uninhabited Northsea island and is tasked with building a functional, yet cozy and beautiful little town. Inspired by the frisian architecture of the Dutch and German Northsea coast, Frisia aims to create a cozy gameplay experience in harmony with simple town-building and strategy game mechanics.
Light of Atlantis by Duck ânâ Run Games is a 2D puzzle metroidvania in which players take on the roles of various robots with individual abilities to explore the sunken ruins of Atlantis. By draining and releasing water into the various rooms, the robots shape their environment and improve their chances against different enemies. Light of Atlantis was part of the Gamecity Hamburg prototype funding in 2023 and received in the same year the German Computer Game Award (Deutscher Computerspielpreis) in the category âBest Prototypeâ.
Pubcrawler by Triflgard is a co-op PC game in which up to four players need to work as a team, to navigate a giant, mechanic, wandering pub through an apocalyptic wasteland. In the process, they must complete a variety of challenging tasks that can only be mastered as a team. Working together efficiently, pleasing the different guests and keeping a cool head even when the giant pubcrawler faces technical issues are the key to a successful journey.
In Tiny Garden by Tales from the Garden players slip into the role of a deity who fills a deserted planet with life. Together with their servants, a group of cute leaf creatures that must be protected from evil spirits, they plant a constantly growing garden. As soon as the garden is fully grown, the evil spirits can be soothed and the player can move on to the next planet in help.
Gaming
MainStreaming Announces Appointment of Nicola Micali as Chief Customer Officer
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/9-8.jpg)
MainStreaming, an iMDP INTELLIGENT MEDIA DELIVERY COMPANY, which is redefining the CDN market with its innovative Edge Network services, announced the appointment of Nicola Micali as its new Chief Customer Officer (CCO).
With a track record of improving processes and efficiency and creating go-to-market strategies, Harvard alumnus and former Akamaite, Nicola Micali joins MainStreaming with the goal of solidifying a customer-centric organisation that prioritises long-term relationships, customer experience (CX) and satisfaction, ensuring MainStreamingâs continued business growth and market leadership.
Nicola brings a wide range of professional experience as a Leader of Customer Success & Professional Services at Akamai for over 10 years, where he was responsible for services and overall revenue. He developed the services strategy for the Americasâ media & entertainment, gaming and partners verticals exceeding all revenue targets year after year. Nicolaâs expertise in leading technical customer-facing teams has resulted in higher customer satisfaction and successful worldwide streaming events.
With a Masterâs degree in Business Administration and Management from Harvard, Micaliâs educational background further enhances his capability to lead and innovate in the Edge video technology sector. As Nicola steps in as CCO, he will play a pivotal role in guiding the entire customer lifecycle journey. His expertise in customer success positions him perfectly to lead MainStreamingâs efforts in providing world-class service to a global clientele.
MainStreamingâs CEO, Antonio G. Corrado, said: âQoS for our customers and QoE for end users are at the core of our streaming business. It is the best proxy for customer satisfaction for us. We are happy to welcome Nicola Micali, who demonstrates his expertise in customer success. Together, we are set to strengthen our commitment to being a customer satisfaction-oriented company, leveraging our world-class services directed to broadcast-quality standards that are requested by industry players.â
MainStreamingâs video delivery technology is meticulously developed in-house, offered as managed private Edge Network to help broadcasters, OTT TVs and content owners overcome the toughest challenges of live streaming at scale, addressing the limitations of classic CDN and enabling new application solutions on the Edge.
âI am honored to join a team that is on a mission to write a new chapter in video streaming delivery, setting new standards, and paving the way for the future of TV. I am ready to contribute to MainStreamingâs innovative approach and customer-centric philosophy. Together, we are set to revolutionize how the streaming industry approaches Edge Network architecture for live streaming, emphasizing a more distributed, ultra-low-latency, energy-efficient, and globally scalable design,â Nicola Micali said.
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