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Blacknut and POST Luxembourg first to extend 5G Cloud Gaming service to iOS mobile devices

George Miller

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Blacknut and POST Luxembourg first to extend 5G Cloud Gaming service to iOS mobile devices
Reading Time: 2 minutes

 

POST Luxembourg becomes the world’s first mobile operator to extend cloud gaming services to Apple iPhones and iPads through Blacknut’s new Progressive Web App (PWA)

After teaming up to launch cloud gaming over 5G, cloud-gaming specialist Blacknut and POST Luxembourg, the leading telecommunications group in Luxembourg, have worked together to add iPhone and iPad support to POST’s 5GPower cloud gaming service thanks to a new progressive web app (PWA). The web app allows POST customers who have a 5GPOWER mobile subscription to play on their iPhones and iPads as well as on PC, Mac, Android phone, Amazon Fire Stick and compatible Android Smart TV.

The new app makes POST the world’s first mobile operator to offer cloud gaming to its iPhone users. The 5GPower service gives players access to the whole Blacknut games catalogue, which is the biggest of any dedicated cloud gaming platform having recently passed the 500 game milestone. Every game can be played on any supported device, with the ability to start a game session on one device and continue on another.

While Apple currently doesn’t support native cloud gaming apps in its App Store, iPhone and iPad users have been excluded from the play-anywhere experience and convenience that cloud gaming offers. With the launch of this progressive web app (PWA), iPad and iPhone users can now add a button to their home screen, just like an app, that opens a browser connection to the Blacknut service, with the same connection speed and quality as a native app.

Blacknut is a leading cloud gaming provider that enables ISPs, device manufacturers, OTT services and media companies to quickly launch their own streaming games services, as well as serving gamers in 40 countries through its own-brand Blacknut subscription service. POST was the first EU mobile operator to launch Blacknut’s cloud gaming over 5G in October 2020.

“Our business and our passion are very high performance telecommunication networks. We build these networks, including the 5G network, for our residential customers internet, TV and streaming needs, for our business customers, but also for the gaming community who have specific needs, especially in terms of latency. Since launching our cloud gaming service with Blacknut, the response from our subscribers has been beyond our expectations. Now, our customers with iOS devices, and this is the majority of POST customers, can also enjoy the Blacknut cloud gaming experience through this new solution on their iPhone or iPad.,” said Cliff Konsbruck, Director of POST Telecom.

“Apple’s stance on native cloud gaming apps has been well publicised, preventing gamers from accessing streaming services through the normal app channels. No mobile operator wants to launch a service that doesn’t include as many subscribers as possible, so it was important we find a solution. Now, iPhone users can join in the fun and experience cloud gaming the way it should be, “said Olivier Avaro, CEO of Blacknut.

POST subscribers can sign up to Blacknut’s cloud gaming service directly from POST, with the monthly subscription included at no extra cost for the first year. POST customers that don’t opt for the 5G service can still subscribe to Blacknut as an additional service.

Gaming

Spotify analysis reveals the most popular video game soundtrack ever!

George Miller

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Spotify analysis reveals the most popular video game soundtrack ever!
Reading Time: 3 minutes

 

As technology continues to evolve, there is no question that video game soundtracks have dramatically improved since home consoles’ early origins. From the heroic chorus chants in Skyrim to the heart wrenching guitar solo between Joel and Ellie in The Last of Us 2, soundtracks certainly play a key role in the game’s overall success.

But which video game has the best soundtrack?

Interested in this, RantCasino wanted to find out which video game soundtrack is the most popular. After collating a list of the most loved video game soundtracks, the team went to Spotify to count the number of streams per soundtrack, ultimately, allowing them to rank the most popular soundtrack based on its total number of Spotify streams.

Key Points

  • The Elder Scrolls V: Skyrim is the most popular video game soundtrack with 316,387,843 total Spotify streams!
  • The second most popular is The Witcher 3: Wild Hunt with 304,138,799 Spotify streams.
  • The Last of Us comes in third, followed by League of Legends and Ori and the Blind Forest.
  • The Choice from The Last of Us, is the most popular video game track with 36,809,934 total Spotify streams.

The top 10 video game soundtracks:

Rank

Game

Album name

Total Spotify play count

1

The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim: Original Game Soundtrack

316,387,843

2

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt (Original Game Soundtrack)

304,138,799

3

The Last of Us

The Last of Us

178,351,897

4

League of Legends

The Music of League of Legends One

81,677,962

5

Ori and the Blind Forest

Ori and the Blind Forest (Original Soundtrack)

80,858,446

6

God of War

God of War (PlayStation Soundtrack)

74,184,832

7

Assassin’s Creed

Assassin’s Creed: The Best of Jesper Kyd

73,541,304

8

Crypt of the NecroDancer

Crypt of the NecroDancer (Original Game Soundtrack)

71,048,161

9

Mass Effect 3

Mass Effect 3 (Original Soundtrack)

66,226,018

10

Assassin’s Creed 4: Black Flag

Assassin’s Creed 4: Black Flag (Original Game Soundtrack)

58,723,737

RantCasino.com can reveal that the most popular video soundtrack of all time, according to Spotify streams, is The Elder Scrolls V: Skyrim: Original Game Soundtrack. Skyrim’s main theme was recorded with a 30-man choir in dragon-tongue and has a grand total of 316,387,843 Spotify streams.

Coming just behind, in second, is The Witcher 3: Wild Hunt with 304,138,799 Spotify streams. The soundtrack includes folk music mixed with battle hymns and was even nominated for best soundtrack in a video game at the 2015 Hollywood Music Media awards.

The Last of Us is third with 178,351,897 Spotify streams. The game was released on June 14th, 2013 and has been dubbed one of the most revolutionary and most memorable games of all time.

Coming in fourth, with 81,677,962 Spotify streams, is the music from League of Legends. Created by Riot Games, the online multiplayer has certainly cemented itself as one of the most popular games in the world with many able to recognise the tunes of Summoner’s Rift.

Completing the top five is Ori and the Blind Forest with 80,858,446 total Spotify streams. The backing soundtrack created by Gareth Coker has been labelled “astoundingly beautiful” and “nothing short of a musical masterpiece” by Zanobard reviews.

The top 5 video game individual tracks:

Rank

Game

Song name

Total Spotify play count

1

The Last of Us

The Choice

36,809,934

2

League of Legends

Get Jinxed

35,197,458

3

The Last of Us

The Last of Us

34,965,692

4

Assassin’s Creed 2

Ezio’s Family

26,906,019

5

The Elder Scrolls V: Skyrim

Dragonborn Theme

26,608,593


Methodology

  1. RantCasino.com used Spotify’s Video Game Soundtracks playlist as their seed list to collect the most popular video game soundtracks of all-time.
  2. The list was then cleaned and filtered to select 73 of the most popular video game soundtracks in the playlist, removing any albums that were not relevant to the study such as compilation albums.
  3. The total Spotify streams were scraped and collated for each video game soundtrack. All data amalgamated and ranked.
  4. The data was gathered on 18/06/2021 and is accurate as of then but subject to change.
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Central Europe

Majority of German games companies are actively committed to environmental and climate protection

George Miller

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Majority of German games companies are actively committed to environmental and climate protection
Reading Time: 3 minutes

 

• About 80 per cent of German games companies place importance on protection of the climate and environment

• game becomes associate member of Playing for the Planet Alliance

• game association office works climate-neutrally

Environmental and climate protection play an important role in the games industry in Germany, as shown by the results of a current survey by game – the German Games Industry Association, which were presented today at the association’s general meeting. About 80 per cent of the games companies surveyed indicated that they place importance on protection of the environment and climate. Along with developers and publishers, these companies include many other actors in the games industry such as esports event organisers, educational establishments and service providers. Currently, 76 per cent of games industry companies are involved in projects to promote more sustainable business practices – for example, the reduction of energy consumption for power and heating, the use of green electricity and the separation of waste, among many further measures. Companies organise their ecological efforts in wide-ranging ways. Some designate small internal ‘green teams’ to develop and implement their environmental and climate protection measures, whereas others leave these measures directly in the hands of company management.

‘The games industry is aware of the enormous societal challenge posed by climate change, and we’re working in various ways to contribute to fighting its effects,’ says Felix Falk, Managing Director of game. ‘This extends from more sustainable business practices in game development, to eco-friendly packaging concepts, to raising sensitivity for environmental and climate protection by making them themes in the games themselves. For game as an association, environmental and climate protection is a special concern. For this reason, we have thoroughly examined and optimised our work processes so that the association office is now working climate-neutrally itself. Sustainability and environmental protection are decisive issues for society as a whole, and we in the games industry are determined to make our contribution, now and in the future, through further projects and ideas.’

game joins Playing for the Planet Alliance

The game association has joined the Playing for the Planet Alliance as an associate member in order to further strengthen its public stance on environmental and climate protection. With its Letter of Commitment game commits itself among other things to measure its environmental impact on a yearly basis, to implement measures that will allow game to reach full climate neutrality in 2021, which has already been achieved, or to help members and games businesses understand how they can reduce their impact on the environment.

The Playing for the Planet Alliance was launched by a group of the world’s largest games companies in September 2019 during the UN Climate Summit and made possible by the UN Environment Programme. To become a member of the alliance, the applicant must commit itself to various initiatives ranging from CO2 reduction to reforestation projects and the avoidance of plastic.

For further information on the Playing for the Planet Alliance, please go to https://playing4theplanet.org/

About the survey data

The members of game – the German Games Industry Association are surveyed for game’s industry barometer. Our 330-plus members include game developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers.

game – the German Games Industry Association

We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

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Central Europe

Video Game Developers and Start-up Founders: Apply now for the Games Lift Incubator 2021

George Miller

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Video Game Developers and Start-up Founders: Apply now for the Games Lift Incubator 2021
Reading Time: 4 minutes

 

The Hamburg-based incubator program “Games Lift” starts its application phase for 2021. Five game developer teams will be supported in creating concepts for digital games with high market potential. The Games Lift incubator premiered successfully in 2020 and is now taking in its second batch of developer teams. In addition to financial support of up to 15,000 euros per team, participants can expect a workshop and mentoring program with international games industry experts as well as workspaces in a co-working space. The applications phase runs until July 26.

“The Games Lift Incubator program leverages a great strength of Hamburg as a games industry hotspot: a broad ecosystem of games companies with experts who actively share their knowledge with up-and-coming teams. Through mentoring, coaching and financial start-up support, the Games Lift Incubator enables young teams to take important leaps towards fleshing out their project ideas. We call to everyone who’s got a great game idea up their sleeve: Take this opportunity to advance your ideas and learn from some of the best in the games industry!”, comments Margarete Schneider, Project Manager for the Games Lift Incubator at the location initiative Gamecity Hamburg.

 

What happens after the application?

After the application phase, the best applicants pitch their projects to an awarding committee of industry experts. The five teams with the most convincing pitches are accepted into the incubator. For them, the intensive phase of the Games Lift Incubator follows from September to the beginning of December 2021.
After that, Gamecity Hamburg will continue to support the teams for another year with individual coaching by professional consultants and a PR agency specializing in indie games.
During the intensive phase, participants should be able to attend workshops and coaching sessions up to two days per week. Also, all teams admitted to the incubator must either already have their headquarters in Hamburg, or move it to Hamburg.

 

Until July 26, 2021, applications can be submitted online via https://www.gamecity-hamburg.de/incubator/. All further important information for applicants can be found there as well.

The awarding committee

The awarding committee consists of five industry experts from successful games companies, the Hamburg Ministry of Culture and Media and Gamecity Hamburg:

 

Anne Beuttenmüller, Director Marketing EMEA Niantic, Inc.

After several positions at Google, Anne Beuttenmüller became the first employee of the augmented reality pioneer Niantic in Europe. As European head of marketing, she is one of the driving forces behind the success of titles such as Ingress Prime, Pokémon GO and Harry Potter: Wizards Unite.

 

Wolf Lang, CEO Super Crowd

Wolf Lang is co-founder of Hamburg-based indie studio THREAKS and CEO of event agency Super Crowd, which specializes in the games market. Super Crowd was recently awarded a special prize by the jury of the German Computer Game Award (Deutscher Computerspielpreis) for its virtual trade fair concept Indie Arena Booth Online, which allows indie developers present themselves digitally at the largest European video game exhibition gamescom.

 

Margarete Schneider, Project Manager Gamecity Hamburg

As a former Senior Product Manager and Head of Sales Department for Hamburg-based publisher and developer Daedalic Entertainment until 2018, Margarete Schneider has built an international network in the games industry and has deep insights into the marketing and distribution channels of video games. At Gamecity Hamburg, she is in charge of the Games Lift program.

 

Jens Unrau, Head of Department Media and Digital Economy at the Ministry of Culture and Media in Hamburg

Jens Unrau has been accompanying and supporting the development of the media and digital economy in Hamburg for over 20 years. Since 2003, he has also been the contact person for the Hamburg games industry within the Ministry of Culture and Media. He contributes his accumulated experience as the initiator of the first Hamburg prototype funding program as well as a member of the awarding committee of the new Gamecity Hamburg prototype funding.

 

Ole Schaper, CEO & CTO Sviper

Ole brings his experience both from developer and management positions at development studios, and as founder and CEO of his own companies. Currently he serves as co-founder, CEO and CTO for the Hamburg-based studio Sviper, which specializes in mobile games. Sviper is best known for the successful game Super Spell Heroes and was recently able to raise a seven-figure sum from international investors.

 

“I am excited to contribute to the promotion of young developers from Hamburg’s games industry as a member of the incubator’s awarding committee. As a games industry entrepreneur who founded a company in Hamburg myself, I know how valuable support from experienced industry experts can be, especially in the early stages,” says Schaper, who joined the Games Lift Incubator awarding committee in 2021.

 

Positive summary of the Games Lift Incubator’s first season

Last year, five teams from Hamburg already went through the Games Lift Incubator program successfully, which was then offered for the first time. “We met a lot of great people and noticed how open and accessible everyone in the industry is. You always hear that the market is so highly competitive, but that’s not how it’s lived at all; instead, everyone supports this incubator so that everyone can benefit and develop good games,” reports Ole Jürgensen of his experience. Together with his team, Ole designed the virtual reality game Crumbling in the Games Lift Incubator in 2020. Gamecity Hamburg continues to support the team with subsequent prototype funding in 2021.

 

Further information

All information about the Games Lift Incubator, including the “How to apply” fact sheet, FAQs and the link to the online application can be found at https://www.gamecity-hamburg.de/incubator/.   

 

Further funding opportunities through Gamecity Hamburg

In addition to the Games Lift Incubator, Gamecity Hamburg also runs the Hamburg Prototype Funding. In the first funding round 2021, six teams and companies will be supported with a total of 252,000 euros to further develop their concepts into game- and marketable prototypes through this program.
For the first time, there will be a second round of prototype funding this year, for which developers and companies can apply from August 30.

 

All information on the Prototype Funding program can be found at: https://www.gamecity-hamburg.de/funding/.   

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