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Trail Redefines the Future of Gaming with Zero-friction Gaming Platform for the Browser

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Trail Redefines the Future of Gaming with Zero-friction Gaming Platform for the Browser
Reading Time: 4 minutes

 

Trail releases developer tools to bring accessible, high-quality gaming to the browser. No downloads, no installs, no paywalls – just play.

Trail, the game distribution platform that makes meaningful and engaging play ultra-accessible, today officially came out of stealth mode to publicly launch its SDK, enabling game developers to deliver studio-quality games, with a focus on those created in Unity, to the browser. Trail’s mission is to bring down the barriers to gaming by providing creators with tools to make their games more accessible, easily discoverable and virally shareable – with games just one click away from billions of potential players. Downloads and installations get in the way of fun; Trail removes those obstacles to make zero-friction gaming a reality. No hassles, just play.
Leveraging WebGL 2.0 and WebAssembly, Trail is the first to streamline professional game development for the web to make more games available anytime, anywhere. This next-generation technology platform enables Unity game developers to take advantage of all the benefits of the browser, while providing players an exceptional gaming experience that’s rich, engaging and satisfying.
“The recent explosion in game creation has given rise to tons of new innovative content, but the existing platforms for distributing games lack the tools developers need to break new ground and connect with entirely different audiences. Meanwhile, continuous improvements in microprocessing have made even common laptops into gaming-capable devices,” explains Willem Demmers, founder and CEO of Trail. “Trail aims to bridge this gap between developing for native platforms and WebGL, where creators can reach billions of untapped potential players. Developers struggle to be heard above the noise; Trail simplifies how they can share their games, from creation and distribution to performance and analytics.”
Trail redefines the gaming landscape with its developer-first ethos and belief that games should be easily accessible to all, without the hassle of installations and paywalls or a need for professional-grade equipment.

 

Create, Share, Play…with Trail
Games are fun, and Trail believes they should be easier to access, but billions of would-be gamers are getting left behind by burdensome log-ins and exclusive subcultures. Trail makes it possible for anyone to enjoy new gaming experiences with a single click, and to invite and play with friends simply by sending them a link – it’s as easy as watching and sharing a funny video. And for the first time, professional games can be embedded directly onto a webpage.
“The major edge Trail has is the simplicity it brings to trying out a game with instant shareability through links and embedding,” comments gamer Erveon, managing director at Oddshot Games, developer of Slapshot: Rebound, which has grown to nearly 500k active players in the past year. “It’s very difficult to get people to go to a website, find our game, download it, start it up and so on. Every hurdle is another point for them to drop off. Trail makes it so much easier – give them a link, they click and they’re in the game. It’s very nice to give players immediate access to Slapshot without any of the barriers. It’s got massive potential.”
By enabling slick, latency-free gameplay in the browser, Trail brings the full commercial potential of under-served games to a vastly bigger demographic, while giving developers the tools they need to market and grow their audience. Using the Trail Unity SDK Extension, creators can easily port new and existing Unity games into the platform, be they mobile games seeking new audiences on desktop, indie PC games looking to reach more players, or an entirely new gaming concept that is ripe for going viral. No remote or cloud streaming needed.

 

A Vision for Developers First
Trail envisions an online gaming platform that is as much by the developer as it is for the developer, with favorable revenue splits and incentives that reward creators for their influence and innovation. With Trail, developers can take control of their destiny and break free from industry gatekeepers, gaining better access to players and insightful analytics to drive engagement.
Demmers comments, “While in stealth mode, we’ve worked with a small number of Unity developers who are excited to be a part of Trail’s growth. With this launch, we encourage others to join us in building a community where developers can gain independence from distribution channels that control their player acquisition process, enforce unfair revenue splits, and limit engagement with their own playerbase.”
Being in-browser gives Trail full attribution, making it far easier to understand the player journey as compared to other game distribution platforms. These insights will soon be available to Trail developers via an analytics dashboard, which will help them understand and learn more about their players – where new traffic comes from, and even where players are dropping out or having a negative experience. These insights will enable developers to make quick fixes and even better long-term decisions. And because Trail games are browser-based leveraging WebGL 2.0, developers can iterate quickly and even run sophisticated A/B tests to deliver highest-quality performance without having deep pockets or overextending resources.
Trail offers developers a holistic approach to making games for the web with tools that overcome the problem of a not yet mature or reliable ecosystem, leveling the playing field and making the web, with its intrinsic accessibility and shareability, a viable alternative for professional game development. From start to finish, the game creation process in Trail empowers developers at every step, ensuring games are fully optimized for the web, with a global payment solution, file-streaming, performance-enhancing post-processing, player authentication and account management, adaptive quality, and more customizable settings that developers have been searching for.

 

For more information and to get started developing on Trail, visit https://trail.gg/.

Gaming

Dive Into the Nightmare with The Darkest Tales, Trinity Team’s Frightening Fairy-Tale World, as Free Prologue Launches on Steam Today

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Dive Into the Nightmare with The Darkest Tales, Trinity Team's Frightening Fairy-Tale World, as Free Prologue Launches on Steam Today
Reading Time: 2 minutes

 

Trinity Team studio, the developers behind the overwhelming crowdfunding success ‘Slaps and Beans’ and global publishing house 101XP are thrilled to announce that the prologue for The Darkest Tales, their action-adventure 2D platformer, is officially available to download on Steam for PC, starting today.

In The Darkest Tales – Into the Nightmare, players follow the adventure of Teddy, a grumpy old bear brought to life to rescue his owner Alicia, and Lighty, a chatty glowing orb fairy, as they embark on a journey through distorted fairy-tale planes inhabited by bloodthirsty enemies and nail-biting platforming.

Level One:

What would Little Red Riding Hood do to the big bad wolf if she had two sharp daggers and a thirst for blood? Enter the nightmare and see once harmonious lands turned into hostile terrains, filled with hungry mechanical wolves and sneaky fiery bats. Tread carefully and keep your eyes peeled, as you may be next on her menu.

Level Two:

Could Jack ever climb up the beanstalk if it was covered in thorns, carnivorous plants, and haunted by a deadly thunderstorm? Eat the famous beans, learn to play with magic, and use your finest skills to make your way to the top of this unforgivingly dangerous climb. Watch your step though, as Teddy is only made of fabric!

Key Features:

Get your hands on sharp enchanted weapons and jump, slice, and dash your way through anyone who stands in your way.
Develop your skill tree to learn a ton of new tricks that include faster healing, damage boost, and much more!
You may remember them differently… Do battle with a ton of once friendly, now deadly, fairytale characters turned evil bosses. First up? A double blade wielding, deceiving Little Red Riding Hood.
Fully voiced characters, a rich storyline filled with recognizable fairy tale lore, and gorgeous yet haunting landscapes and levels.

“When we began working on The Darkest Tales we wanted to create a dark fairytale world for curious adventurers and lovers of the genre to explore, be challenged by, and get lost in.” said Marco Agricola, co-founder of Trinity Team. “We’re proud to release the final version of our two level prologue on Steam today, and officially invite all those brave enough to step into the nightmare… and come out victorious!”

“The Darkest Tales is an immersive experience, setting the scene with gorgeous maps and terrains filled with familiar, yet fearsome fairy-tale characters and intense boss battles,” said Aleksandra Volskaya, Head of Brand Management & PR at 101XP. “We’re looking forward to hearing what players think of our prologue, and are incredibly excited to reveal all that’s coming next, as the title sets up for a full release”.

Players can embark on the first two full levels of this future release by downloading the game on Steam completely for free from right now.

All progress saved in the prologue will be automatically carried over into the full version of The Darkest Tales upon launch.

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Gaming

EKSA launches its GT1 Cobra true wireless gaming and lifestyle earbuds with game and music mode, voice assistant and 38ms ultra-low latency

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EKSA launches its GT1 Cobra true wireless gaming and lifestyle earbuds with game and music mode, voice assistant and 38ms ultra-low latency
Reading Time: 2 minutes

 

Users can enjoy pinpoint gaming audio detail and strong audio performance for music

With an eleven-year history of developing and manufacturing headphones for top global brands, gaming peripheral experts EKSA is pleased to announce the release of its latest headset, the GT1 Cobra True Wireless Gaming Earbuds. The earbuds, with their patent cobra head design, are crafted for gaming and listening to music with a unique design and game/music switch mode and are available for $49.99/£38/2799 INR from the EKSA website with Amazon availability expected mid-November.

With a 38MS ultra-low latency, the GT1 Cobra True Wireless Gaming Earbuds provide a smooth gaming experience while delivering detailed bass users can feel in their bones. When using the earbuds to listen to music, users will experience innovatively strong audio performance, with thumping bass and crisp treble with stereo sound in music mode for a front-row-like performance.

With its new technology, ESKA has harnessed the power of a noise-cancelling algorithm for clear communication. In addition, the GT1 Earbuds have an ergonomic design for maximum comfort, coupled with three different size ear tips for maximum comfort.

Designed for an easy user experience, the earbuds, which run on Bluetooth 5.0, have multifunction touch control, and allow the user to play or pause, accept and hang up calls, switch between gaming and music mode, use voice assistant and reject calls all with a tap. The GT1 Cobra True Wireless Gaming Earbuds are also come with hassle-free auto pairing so users can immediately use them every time without a wait.

Gamers and music lovers can enjoy up to 36 hours of battery life, as the earbuds hold 6 hours of continuous playtime on a single charge and 30 hours of extra playtime in the case. They also come with a splash resistant IPX4 design.

The EKSA GT1 Cobra true wireless gaming and lifestyle earbuds are available for $49.99/£38/2799 INR from the EKSA website with Amazon availability expected mid-November.

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Gaming

MELON Releases Jump Kingdoms, the Studio’s First Original Game

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MELON Releases Jump Kingdoms, the Studio's First Original Game
Reading Time: < 1 minute

 

MELON, the creative studio for the metaverse, is launching its very first original game. The creator of interactive experiences for major pop stars (Ava Max, KSI, Why Don’t We), shows (Bakugan), and brands (PacSun) that have racked up millions of visits is bringing Jump Kingdoms to Roblox.

The fun parkour-based fantasy game is designed to be easy to jump into and play, but with several ingenious behind-the-scenes twists. The premise will feel pleasantly familiar to Roblox fans: Fun, sweet characters, a.k.a. PALS, take on massive parkour challenges, leaping lava and springing through castles. The game is constantly generating new ways to keep players on their toes as they compete with others in randomly generated races.

Jump Kingdoms combines MELON’s love of crafting engaging interaction and gameplay with a desire to show more of what the studio’s team can do in metaverse environments like Roblox. The game’s features reflect years of experience gleaned from watching how players get hooked on a game and what makes a game fun for the long haul.

“For our first original game, we felt it was extremely important for us to try something brand new for the Roblox community, but ultimately, still remain familiar,” explains MELON founder and CEO Devon Thome. “Parkour and obstacle-style games have been popular on Roblox for over a decade, and we feel like the competitive randomly generated races in Jump Kingdoms truly do this style of game justice.”

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