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Le Mans Virtual Returns with U.S. $250,000 Prize Pool and Spectacular On-Site January Finale at Autosport International

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Le Mans Virtual Returns with U.S. $250,000 Prize Pool and Spectacular On-Site January Finale at Autosport International
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Joint venture between Motorsport Games and the Automobile Club de l’Ouest returns in September with new and improved features, including four virtual rounds across world-famous racetracks

 Le Mans Virtual Series, a joint venture with Motorsport Games  — a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world — and the Automobile Club de l’Ouest (ACO) — the creators and organizers of the world-famous 24 Hours of Le Mans and promoter of the FIA World Endurance Championship (FIA WEC), returns to competition this September with a new name, revised format, portfolio of prestige partners and an exciting live grand finale televised for all fans. Following the notable success of last year’s 24 Hours of Le Mans Virtual in June 2020, the newly re-named and expanded Le Mans Virtual Series will be a global, elite series made up of five rounds.

Motorsport Advisor to Motorsport Games, Gérard Neveu, commented on the launch of Le Mans Virtual Series, “Last year’s 24 Hours of Le Mans Virtual was a huge success, and we have an opportunity to do it even better this time! This year, the event will further benefit the teams, partners and, of course, massive gaming and spectator audiences worldwide. We are extremely pleased to have secured the support of such an impressive portfolio of partners, and we can’t wait to get started this season with the reveal next week of some top-class names on the entry list.”

The first four rounds, taking place between September and December, will be held strictly online, with the 24 Hours of Le Mans Virtual taking place as the climax of the premier endurance esports championship. The finale will be a live, televised event within the 2022 Autosport International motorsport show in Birmingham, U.K. on January 15 and 16, 2022, with 50% of the entire U.S.$250,000 prize fund available for the 24 Hours of Le Mans Virtual standalone race.

The calendar of events features some of the world’s most famous racetracks which will challenge all the drivers to their limits and is expected to thrill the millions of esports enthusiasts worldwide.  The rounds will be:

 

Round 1               4 Hours of Monza, Italy                               September 25, 2021

Round 2               6 Hours of Spa, Belgium                              October 16, 2021

Round 3               8 Hours of Nürburgring, Germany             November 13, 2021

Round 4               6 Hours of Sebring, USA                              December 18, 2021

Round 5               24 Hours of Le Mans Virtual                       January 15/16, 2022

 

Giving their full support to the Le Mans Virtual Series will be some of the world’s best known and most prestigious brands: Thrustmaster as Official Hardware Partner, Rolex as Official Timepiece Partner, Total Energies as Official Energy Partner, Goodyear as Official Tire Partner, LEGO® Technic as Official Engineering Partner and Algorand as Official Blockchain Partner.

“Following the real 24 Hours of Le Mans in August 2021, we are delighted to now launch the Le Mans Virtual Series which will include as its highlight the 24 Hours of Le Mans Virtual. The link between real-life motorsport and esports is now an essential element for our manufacturers and teams, and we all look forward to an excellent season of esports competition” said Pierre Fillon, President of the ACO.

The vision for the expanded virtual series is to be as prestigious and recognizable as the real-world FIA World Endurance Championship, which includes the 24 Hours of Le Mans as its spotlight event. The esports series will continue to use rFactor 2 as its platform, which is more focused on the sim-racing audience and provides a more authentic experience. There will also be more focus on increased race and strategy analysis during broadcasts to boost fan interest and engagement.

Bringing together the elite of motor racing and sim racing to compete together, the field of 38 LMP and GTE full-season entries must have a line-up of up to five drivers, with a combination of FIA international-licensed and sim drivers. More details on the entry list will be revealed on September 7.

Gaming

More players, more revenue: mobile games are very popular among Germans

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More players, more revenue – mobile games are very popular among Germans
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  • Revenues from games apps grow in Germany by 4 per cent to over 2.9 billion euros
  • Smartphones and tablets attract 300,000 additional players in twelve months
  • ‘Mobile games often attract people with little or no experience of playing video games’

Games apps for smartphones and tablets continue to do well in Germany: revenues from mobile games grew by another 4 per cent to 2.9 billion euros within a year. This part of the games market has almost doubled since 2018, when revenues amounted to 1.49 billion euros. These are the figures released today by game – The German Games Industry Association, based on data collected by the market research company data.ai. Not only were games app revenues up, but the number of mobile game players also grew by 300,000 to 24.6 million in the space of a year. The average age of people who play video games on their smartphone in Germany is 40. Women tend to play more on smartphones and tablets (52%) compared to men (48%).

‘Games apps for smartphones and tablets are very popular among Germans,’ says Felix Falk, Managing Director of game. ‘Although we’ve been witnessing the unstoppable rise of the smartphone for almost a decade and a half, this is still an area of the game market that continues to grow. Mobile games often attract people with little or no experience of playing video games. The mobile gaming market has grown hugely over recent years: alongside classic casual games for spare moments, complex games and even esports titles are now also firmly established. This variety is unique and one of the strengths of games apps.’

A closer look at the mobile gaming market in Germany highlights the distinctive features of the sector: around 5 million euros – significantly below 1 per cent of total revenues – is generated by the sale of individual mobile games. Revenues from online gaming services on smartphones and tablets are significantly higher, amounting to 43 million euros or around 1 per cent. 98 per cent and therefore almost the entire revenue from games apps – 2.9 billion euros – is generated with in-app purchases. These include cosmetic enhancements for players’ own avatars along with virtual currencies and loot boxes or large story expansions.

Strong development of the German game market in 2023

The German games market showed significant overall growth again in 2023, with revenues from games, gaming hardware and online gaming services increasing by 6 per cent, to some 9.97 billion euros. This considerable rise follows a revenue increase of just 1 per cent in the preceding year. The largest drivers of this growth include game consoles and related accessories, as well as in-game and in-app purchases. At the same time, sales of gaming PCs and laptops saw clear declines in some areas.

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Gaming

Games Lift 2024: These five developer teams will receive the Hamburg incubator funding

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Games Lift 2024: These five developer teams will receive the Hamburg incubator funding
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Five teams have won over the Games Lift awarding committee with their game projects. On September 9, the Games Lift Incubator will start for them as a unique support program in Germany. Included is a one-year workshop and mentoring program with international industry experts and 15,000 euros in financial support, as well as room for collaboration and exchange with the other participating teams. More than 30 experts in game design, product development, pitching, business development, press relations and marketing from the Games Lift network will share their experience with the teams to give their projects a professional start. Starting this year, the program also offers participating teams a joint trip to an international industry event. The Games Lift Incubator is organized and implemented by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg.

A total of 21 teams and solo developers applied for the fourth Games Lift Incubator. The decision for the five participating teams was made by the awarding committee, consisting of Kristin von der Wense (Publishing Producer Daedalic Entertainment), Ole Schaper (Managing Director The Sandbox Hamburg (Sviper GmbH)), Heiko Gogolin (Managing Director Rocket Beans Entertainment) and Tobias Graff (Co-Founder, Programmer and CEO Mooneye Studios).

Margarete Schneider, Project Manager at Gamecity Hamburg, on the award committee’s decision: “We are delighted with the large number of applications for our incubator and the high standard of the pitch decks submitted once again. It is particularly pleasing that we are receiving more applications from outside Hamburg, who see the city as an attractive location for starting a new business. The Games Lift Incubator provides gaming start-ups with comprehensive starting support and enables them to forge connections in Hamburg’s diverse games scene.

The five winner projects and teams for Games Lift Incubator 2024:

  • ForeFeathers by Team Honeybeak
  • Frisia – Cozy Villages by Rouven Cabanis
  • Light of Atlantis by Duck ‘n’ Run Games
  • Pubcrawler by Triflgard
  • Tiny Garden by Tales from the Garden

ForeFeathers by Team Honeybeak is a 3D Puzzle-Platformer where players slip into the role of a penguin, who explores the sky-high ruins of an ancient civilization of birds. Traversing the flying islands with the ancient powers of flight, solving tricky puzzles and keeping the penguin’s friends away from trouble are some main aspects of the game.

In Frisia – Cozy Villages by Rouven Cabanis the player gains control over an uninhabited Northsea island and is tasked with building a functional, yet cozy and beautiful little town. Inspired by the frisian architecture of the Dutch and German Northsea coast, Frisia aims to create a cozy gameplay experience in harmony with simple town-building and strategy game mechanics.

Light of Atlantis by Duck ‘n’ Run Games is a 2D puzzle metroidvania in which players take on the roles of various robots with individual abilities to explore the sunken ruins of Atlantis. By draining and releasing water into the various rooms, the robots shape their environment and improve their chances against different enemies. Light of Atlantis was part of the Gamecity Hamburg prototype funding in 2023 and received in the same year the German Computer Game Award (Deutscher Computerspielpreis) in the category “Best Prototype”.

Pubcrawler by Triflgard is a co-op PC game in which up to four players need to work as a team, to navigate a giant, mechanic, wandering pub through an apocalyptic wasteland. In the process, they must complete a variety of challenging tasks that can only be mastered as a team. Working together efficiently, pleasing the different guests and keeping a cool head even when the giant pubcrawler faces technical issues are the key to a successful journey.

In Tiny Garden by Tales from the Garden players slip into the role of a deity who fills a deserted planet with life. Together with their servants, a group of cute leaf creatures that must be protected from evil spirits, they plant a constantly growing garden. As soon as the garden is fully grown, the evil spirits can be soothed and the player can move on to the next planet in help.

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Gaming

MainStreaming Announces Appointment of Nicola Micali as Chief Customer Officer

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MainStreaming, an iMDP INTELLIGENT MEDIA DELIVERY COMPANY, which is redefining the CDN market with its innovative Edge Network services, announced the appointment of Nicola Micali as its new Chief Customer Officer (CCO).

With a track record of improving processes and efficiency and creating go-to-market strategies, Harvard alumnus and former Akamaite, Nicola Micali joins MainStreaming with the goal of solidifying a customer-centric organisation that prioritises long-term relationships, customer experience (CX) and satisfaction, ensuring MainStreaming’s continued business growth and market leadership.

Nicola brings a wide range of professional experience as a Leader of Customer Success & Professional Services at Akamai for over 10 years, where he was responsible for services and overall revenue. He developed the services strategy for the Americas’ media & entertainment, gaming and partners verticals exceeding all revenue targets year after year. Nicola’s expertise in leading technical customer-facing teams has resulted in higher customer satisfaction and successful worldwide streaming events.

With a Master’s degree in Business Administration and Management from Harvard, Micali’s educational background further enhances his capability to lead and innovate in the Edge video technology sector. As Nicola steps in as CCO, he will play a pivotal role in guiding the entire customer lifecycle journey. His expertise in customer success positions him perfectly to lead MainStreaming’s efforts in providing world-class service to a global clientele.

MainStreaming’s CEO, Antonio G. Corrado, said: “QoS for our customers and QoE for end users are at the core of our streaming business. It is the best proxy for customer satisfaction for us. We are happy to welcome Nicola Micali, who demonstrates his expertise in customer success. Together, we are set to strengthen our commitment to being a customer satisfaction-oriented company, leveraging our world-class services directed to broadcast-quality standards that are requested by industry players.”

MainStreaming’s video delivery technology is meticulously developed in-house, offered as managed private Edge Network to help broadcasters, OTT TVs and content owners overcome the toughest challenges of live streaming at scale, addressing the limitations of classic CDN and enabling new application solutions on the Edge.

“I am honored to join a team that is on a mission to write a new chapter in video streaming delivery, setting new standards, and paving the way for the future of TV. I am ready to contribute to MainStreaming’s innovative approach and customer-centric philosophy. Together, we are set to revolutionize how the streaming industry approaches Edge Network architecture for live streaming, emphasizing a more distributed, ultra-low-latency, energy-efficient, and globally scalable design,” Nicola Micali said.

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