eSports
Le Mans Virtual Series, 500 Miles of Sebring– Post Race Report
- The 500 Miles of Sebring, the fourth of five rounds of the Le Mans Virtual Series, kicked off Saturday 18th December with 114 drivers across the LMP2 and GTE classes taking to the start line. Star drivers including the likes of ex-F1 and IndyCar star Felix Rosenqvist who battled against the bumps of the infamously challenging circuit as the last opportunity to display their skill, experience and knowledge ahead of the 24 Hours of Le Mans Virtual final in January.
- Conditions were clear in Florida, and all eyes on team strategy with the race being run to 500 miles instead of a set time on the Sebring International Raceway, with some cars including #966 Team Fordzilla pitting early after firing up the grid in the opening laps. James Baldwin in the #49 YAS Heat also pitted early to fit new soft compound tyres that largely paid off as the car continued to set purple sectors throughout and eventually recorded the race’s fastest lap time with Isaac Gillissen at the helm.
- In the LMP Classification, the race began with Erhan Jajovski in the #8 R8G Esports leading the grid in pole position, and initial skirmishes saw the pack leaders still largely intact, with the #22 GPX Rebellion Williams driven by Marcell Csincsik on the hunt in second. Drama occurred on lap 38, after the then-championship-leading #123 Team Redline received a drive-through penalty for causing a collision with the #888 TESLA R8G Esports GTE amid packed traffic, dropping the car down the rankings and away from the podium. With the Le Mans Virtual Series championship at stake, the team produced an impressive comeback performance to finish in sixth place and only drop to second in the championship rankings.
- The top three entered a tense battle going into the final third of the race, with tremendous driving from third-place Nikodem Wisniewski in the #1 Rebellion GPX Esports, who produced a quick double-overtake to assume the lead for the first time. Having dropped down to third, catastrophe struck #22 GPX Rebellion Williams driver David Pittard when he hit the barriers on lap 106 and lost the car’s rear wing to force an unexpected visit to the pits and plummet down the rankings. The #1 Rebellion GPX Esports car continued to extend its lead at the front of the pack, eventually taking its first win of the championship. The #8 R8G Esports crossed the line in second, with the #70 Realteam Hydrogen Redline rounding out the podium in third. The #10 MAHLE RACING TEAM quietly had a blistering race and soared up the rankings, securing fifth behind #4 Floyd ByKolles-Burst.
- Over in the LMGTE Classification, the #71 BMW Team Redline and driver Kevin Siggy took pole position on the grid, but was quickly overtaken by Joshua Rogers in the #92 Porsche Esports Team, with the other #91 Porsche Esports Team close behind as the three battled for first for most of the race. After the halfway mark on lap 83 the #51 FDA Esports Team’s Ferrari – which was surging up the standings – was at the centre of drama. Struck by #55 BMW Team GB, the Ferrari then spun out and made contact with the #65 Panis Racing LMP, triggering drive through penalties for both GTEs.
- In the end, the #71 BMW Team Redline’s unique fuel saving strategy worked to dramatic effect as the BMW M8 eventually secured a dominant win over its Porsche rivals, who were forced to refuel more. The #91 Porsche Esports Team finished some way off in second, while the #88 Proton Competition secured the final podium place place after a time penalty for Nestor Garcia – who had stayed in the car for too long – meant the #111 Red Bull Racing Esports car dropped from third to seventh.
- Isaac Gillissen for #49 YAS Heat recorded the fastest lap time in the LMP2 Classification, with a blistering 1:45.341 on the 132nd lap during a tense battle against Bono Huis in the #123 Team Redline. In the LMGTE Classification, Dayne Warren for Proton Competition secured the fastest lap, recording an impressive 1:57.835 in the 30th lap.
- Augustin Canapino from GPX Rebellion Williams said: “It was a great job from everyone on the team and I enjoyed every lap of the race. It was a great drive from Niko [Wisniewski] to finish so strongly and now the car is in a really good position to fight for the championship in the final round.
- Rudy van Buren from BMW Team Redline, said: “We felt our strategy was very sensible and thought others would adopt that to make it closer. It was a great race and our preparation paid off…This week we’ll get going at [the Le Mans 24], and set ourselves up to be as good as we can be for it.”
Sebring presented the final challenge to teams and drivers before the 24 Hours of Le Mans Virtual race, which will be held entirely online on January 15/16, 2022.
eSports
PandaScore’s premade esports BetBuilder breaks onto the scene
After a highly successful launch of its dedicated esports BetBuilder, PandaScore’s premade BetBuilder – or Prebuilt markets– is live across its full client base.
PandaScore’s Prebuilt markets give operators the ability to tap into the rich storytelling behaviours that are key to esports engagement, through ready-made BetBuilder wagers in a simpler, sweeter fashion.
Prebuilt markets are available across all three major titles: Counter-Strike, Dota 2 and League of Legends. Additionally, Prebuilt markets will launch with the inclusion of Valorant, and PandaScore’s trailblazing Valorant player props – a hotly sought-after feature as bet volumes on the game continue to grow.
PandaScore’s Prebuilt markets are live with two primary premade options for bettors to choose, both a combination of Match Winner 2-way and player props. On these markets, Antoine Vallespir, PandaScore Product Manager stated “we’re starting with two MVP-focused storylines: a team’s star player popping off and carrying his team to victory, and a star player being shut down, with his team unable to win.”
This combination serves as a key starting point based on extensive user research over the last six months of PandaScore’s BetBuilder product. Esports bettors were combining these two markets to the point where it was almost a compulsory combination.
Along with tailoring Prebuilt markets bets to specific teams and players within teams, operators will be able to create wagers that develop and tell the story of a competition during its lifecycle. Additionally, part of the product’s strength is also that it’s incredibly flexible: PandaScore will be updating and rolling out new combinations based on BetBuilder feedback.
Prebuilt markets are also one of the simplest integrations available to operators. It functions like any other single market: if you know how to integrate a Winner 2-way market, you can integrate our Prebuilt markets.
PandaScore CEO Flavien Guillocheau commented that “tailored, personalised experiences are not the exception, but the expectation in modern entertainment – the same goes for betting. We confirmed the popularity of our BetBuilder, and with it comes freedom of choice but complexity of product. Prebuilt markets allow you to switch from the complex to the simple, to offer operators easy access to a market-leading product and to give all types of esports bettors the most exciting betting opportunities in esports.”
eSports
DATA.BET Launches Esports Bet Builder
The company advances the betting experience for esports fans
DATA.BET, a leading esports betting provider, releases Bet Builder, designed to create highly customized compound bets within a single match, offering a thrilling experience for professional bettors and avid esports enthusiasts.
Unlike traditional express bets, which span across multiple events, Bet Builder operates within a single event. It allows players to tailor their bets with flexibility, making it ideal for skillful users who deeply understand the game and seek a more personalized and strategic betting experience. With Bet Builder, users can bet on a wide range of markets within a single event, freely combining their selections without any restrictions.
In addition to its powerful functionality, this product is versatile in its integration. It can be seamlessly connected to any platform via API, allowing operators to offer this premium feature without technical limitations.
The novelty is already available for Counter-Strike 2 and will soon expand to cover other popular esports titles such as Valorant, League of Legends, and other disciplines.
“Our Bet Builder is a game-changer in the esports betting landscape,” said Rostyslav Likhtin, Head of Product at DATA.BET. “We’ve developed a sophisticated mathematical model that allows us to offer this feature on compound events without compromising on profitability. Beyond providing a unique experience that boosts engagement rates, loyalty, and expands the user base, it also significantly increases the operator’s turnover from the existing audience. Additionally, Bet Builder helps attract new players who are eager to explore combined bets on popular sports, allowing them to become more familiar with these disciplines.”
eSports
BETBY EXPANDS ESPORTS PORTFOLIO WITH LAUNCH OF eSTREETBALL
BETBY, a leading provider of premium sportsbook solutions, has announced the addition of eStreetball to its BETBY Games esports content portfolio, further enhancing its impressive lineup of e-simulator sports. BETBY Games now features nine different sports, hosting over 50 tournaments across various disciplines.
The newly introduced eStreetball title brings players the excitement of three unique tournaments: NBA All-Star, NBA All-Classic, and CBA All-Star. Combining state-of-the-art graphics with extensive betting options, the game delivers an exhilarating and immersive experience for esports enthusiasts.
Each eStreetball match offers rapid gameplay, with games concluding in just seven minutes. For an enhanced betting experience, the game provides more than 10 betting markets, including options like winner, total points, home total, away total, handicap, odd/even, and race to points. This latest addition follows a series of recent updates to BETBY Games’ esports portfolio, showcasing the company’s commitment to delivering innovative and engaging content for its partners.
Kirill Nekrasov, Head of BETBY Games, commented: “We were thrilled with the success of our recent Classic eBasketball release, which motivated us to accelerate the launch of new content for this game. We’ve now introduced another basketball-based sport, and I’m confident it will resonate with both casual players who enjoy quick bets and instant outcomes, as well as esports enthusiasts who are always eager for new disciplines.
He added that: “We are continually striving to innovate and enhance our offerings, aiming to provide the best possible esports experience for our partners and their players. The introduction of Streetball to BETBY Games’ e-simulator portfolio reflects our dedication to the esports sector. By delivering top-tier content, we empower our partners to differentiate themselves in the market while keeping players engaged, particularly during periods when live sports events may be limited.”
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