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Kwalee Recruits Ex-SEGA Director as New Head of Mobile Publishing

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Kwalee Recruits Ex-SEGA Director as New Head of Mobile Publishing
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William Cox joins from Ubisoft to lead the company’s mobile game publishing efforts

Kwalee has found its new Head of Mobile Publishing as the company continues to expand on its publishing operations across both mobile and non-mobile platforms. With extensive management and analytical experience in a games industry career spanning 15 years, William Cox takes the reins of all the prolific developer and publisher’s third-party mobile game publishing efforts.

Starting his career with Panasonic, Cox made the jump into the games industry at SEGA, where he held various analytical and publishing roles as he climbed the ranks in a 12-year stint with the company. This spell culminated with him taking the reins as the Director and Country Manager of goGame (a subsidiary of SEGA) in 2017.

Some career milestones during Cox’s time at Sega include leading Southeast Asia growth to more than 200 team members, spearheading an eight figure investment round, brand partnerships with One Animation and Disney, and multiple high-profile game launches including Disney Crossy Road, Shin Megami Tensei: Liberation Dx2, Oddbods Turbo Run and SEGA Pocket Club Manager. He joins Kwalee from Ubisoft Singapore, where he was Studio Operations Manager.

Cox joins a publisher in Kwalee that is rarely out of the App Store charts, most recently with Traffic Cop 3D: a #1 app (all categories) on the App Store in the USA, the UK and Canada. Leveraging his extensive experience in mobile game publishing and management, Cox’s role will be to help even more developers around the world to publish their mobile games with Kwalee.

David Darling, CEO of Kwalee said:

“Will is thoughtful and analytical and has an outstanding track record in the industry for strategy and management, along with plenty of hands-on experience of game publishing, so we’re thrilled for him to be joining us. We believe that no other publisher gives developers a better chance of success and with Will on board, I’m even more confident of that.”

Incoming Head of Mobile Publishing William Cox had this to say about his new role:

“I’m thrilled to be joining Kwalee at a time of rapid expansion with many exciting projects in the works. I’ve spent the last decade working in numerous game publishing roles in the US and Asia and can’t wait to bring this experience to the mobile game publishing team at Kwalee. I’m excited to get back to the UK and help bring to life our vision of being the world’s #1 publisher.”

Gaming

GREEN JADE GAMES UNVEILS NEW ARCADE GAME ‘TAP TAP SPLAT’

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New from skill-based arcade games pioneer Green Jade Games comes Tap Tap Splat, a cartoon whack-a-mole style game that allows players to bet on their splatting skills.
Tap Tap Splat invites players to choose a wager amount, then whack as many jelly monsters that pop up randomly on their screen as possible in one minute. Players tap on the targets to gain points and payouts, while avoiding the bombs that will deduct points if they’re detonated.

It’s the latest addition to the Green Jade lobby, which includes a suite of state-of-the art skill-based gambling games like Jade Puzzle, Casino Blocks, Cash Quiz, Cash Smash, Galaxy Wing and Speedy Candy.
The Arcade Lobby offers many different genres of games, from Brick Breaker, to Puzzle, and from Hyper Casual to First Person Shooter. Players can also take advantage of special promotions and track their progress on leaderboards.

Green Jade has spent years researching, developing and building this brand-new vertical in the igaming space. Arcade games offer the same volatility, prize range and hit frequency as slots, but with a completely different interactivity and reward sensation.
Green Jade believes arcade games help operators grow their audience through the acquisition of players who wouldn’t have previously been interested in sports betting or slots, generating increased revenues and more loyal players.

Mark Taffler, Chief Commercial Officer at Green Jade Games said: “Tap Tap Splat says it all really. It’s inspired by end-of-the pier whack-a-mole games, but with a gambling element. Over the past 12 months, we’ve seen a huge growth in the audience for skill-based arcade and we believe that will continue for the foreseeable future. Tap Tap Splat is a great addition to our ever-growing lobby of games. Not just that but it’s a great addition to any Casino’s Lobby.  It stands up vs any slots out there today“

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Gaming

Flexion targets TikTok influencers to give game developers a reliable low-cost return on user acquisition

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Flexion targets TikTok influencers to give game developers a reliable low-cost return on user acquisition
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Flexion Mobile’s influencer marketing agency Audiencly is metamorphosing many of its 6000-7000 top influencers on to TikTok using a disruptive service from Liteup Media.

The recently launched cost per install (CPI) service offers game developers a way to target users on TikTok and works in a similar way to automated ad buying. TikTok is currently the fastest growing social media platform and, importantly for game developers, the best for reaching Gen Z (zoomers) — 10 to 25-year-olds, the biggest audience for many game categories.

TikTok is predicted to reach 1.5 billion monthly users by the end of the year. Over half of them will be zoomers. TikTok is the most engaging social media platform, with an average user session of 10.85 minutes. It is inherently viral which means that even accounts with only a small number of followers can trigger millions of views for the right video.

“TikTok has the potential to reach a whole new generation of game players,” says Adrian Kotowski, CEO of Audiencly, “so it’s vital for developers to include influencers on the platform in their marketing mix. By offering our carefully curated group of content creators the chance to add TikTok to their output, we’re giving our clients instant access to this channel. They retain the same tried and trusted influencer personalities but with Liteup they reach out direct to the TikTok generation.”

Disruptive influencer tech

Liteup automatically connects developers with influencers through its mobile app in a way that precisely matches target audiences. To date, Liteup has focused on micro influencers but there is no limit on the size of an influencer’s audience. This means nano-influencers can sign up, but so can Audiencly’s much higher profile personalities.

The influencers include details of their TikTok followers and the type of content they create when they sign up with Liteup, allowing developers to precisely target the audiences they need to reach. The app-based service tracks influencer followers and advertisers are only charged when a new user installs a game. This allows developers to control spend and performance in the same way as they can with other forms of user acquisition.

Audiencly is wholly owned by Flexion Mobile, a company whose core business is taking Android games and giving them an additional audience and revenue on the alternative app stores. Flexion has just completed a US$500,000 investment in Liteup Media, taking a 20% stake in the company. This is testament to how important Flexion believes TikTok influencers are in game user acquisition.

“Expanding our service for game developers is a major goal for Flexion,” says CEO Jens Lauritzson. “Advertising is no longer enough to raise the profile of a game and influencer marketing is becoming ever more attractive for user acquisition. Liteup’s disruptive service combined with Audiencly’s expertise in influencers is exciting because it fills a need that no-one else is really addressing.”

Investment improves Liteup

For Liteup, the Flexion investment and Audiencly tie-up have significant advantages.
“Flexion’s investment has allowed us to accelerate development significantly,” says Aaron Baker, Liteup’s CEO. “In a matter of months, it has taken us from a minimum viable product to a feature-rich creator app with improved UI/UX, analytics, and an in-app content system. This makes it incredibly easy for influencers and creators to come on board.”

The fragmentation of the market is a big problem for game developers wishing to use influencers as part of their user acquisition mix. By coming together with Liteup, Audiencly is now able to offer access to a broad spectrum of influencers across a number of social media platforms.“

We’re starting to consolidate influencer marketing for games,” says Adrian Kotowski, “allowing UA experts to reach a range of influencer types through a single point of contact. Developers need a reliable return on investment from performance marketing and, with influencers, that’s exactly what we are able to give them.”

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Gaming

Halfwish Announces Beta Early Access Registration On PC

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Halfwish, a brand new PVP Roguelite card game has opened its early access beta testing registration on PC in Singapore. Halfwish announces the upcoming launch of its player versus player roguelite game which is set to be released by Q1 2023. The team ended its two-day open challenge with a $10,000 cash prize at the Mind Cafe in Singapore with approximately 100 players across both days. The paper tournament was organised as part of a series of card game activations at various locations in Singapore throughout this year to showcase the Halfwish gameplay.

Halfwish is a player-versus-player (PVP) roguelite game. In the roguelite genre, players start a fresh playthrough in each match and get progressively stronger as the game progresses. Halfwish players are tested on their ability to bluff, manage risk, and to think on their feet as they duel another player in a battle through a unique randomly generated adventure map card every round. On the PC (Client) version down the line, players will also be able to collect heroes to unlock new playstyles, hunt for loot to trade on the Halfwish marketplace, and to hoard resources to build up their private realm.

Halfwish game’s creator and founder, Lysander said, “There’s a running joke in card game circles about the term ‘Wizard Poker’, and that’s where we actually got the inspiration from. We kept the idea of a neutral card river that affects both players, but took away the gambling and replaced it with fantasy themes like magic, bards, and wandering monsters.”

The goal is to create a game accessible to both social and competitive players, a household game that is easy to pick up, yet allows room for skill expression to help the competitive players to stand out. The team hopes to be able to bridge these two sectors with an Esports scene that rewards both professional and casual players. Together with a story-centred universe, players will have plenty to look forward to every season.

For more information and registration for the early beta access, please visit PlayHalfwish and follow us on our socials for more information!

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