Asia
Squid Royale Season Finale Brings Glass Bridge and Marble to Silly Royale

Made-in-India social game Silly Royale’s third and final season of Squid Royale content is out now. Squid Royale is a mode in Silly Royale that has games inspired by the popular Netflix show ‘Squid Game’.
The season finale will bring ‘Glass Bridge’ and ‘Marble’ games from the popular Netflix series, Squid Game, to add to ‘Red Light, Green Light’ debuted in Season 1 and ‘Honeycomb Dalgona’ and ‘Tug of War’ from Season 2. Additionally, players also stand a chance to win daily rewards and 4 new skins.
“Squid Royale Season 2 was our best one yet as Silly Royale crossed 13 million installs worldwide,” says Christelle D’cruz, co-founder and General Manager, Silly Royale. “The season finale will let players play all five games from Squid Royale which will make it even more fun and competitive for them.
Silly Royale Squid Royale Season Finale Update — What’s New
-
40-player Squid Royale
-
2 new games – Glass Bridge and Marble
-
Daily rewards – In-game rewards and cosmetics
-
4 new skins –
-
Salesman skin
-
Doll skin
-
VIP owl skin(001 player in the Squid Game show)
-
Survivor skin (Last man standing in the Squid Game show)
-
-
Sign-in option which will let players carry their progress to other devices
Furthermore, Silly Royale’s Season 3’s best players will enter into a raffle to win an iPhone 13. Season 1 saw 22-year-old Sagar Sharma from Meerut winning an iPhone 13 Pro Max 256GB with 110 wins in Squid Royale. The Top 100 players from Season 2 will go into a raffle today on Silly Royale’s Discord with the winner getting a PlayStation 5.
In Silly Royale Season 2, a total number of 378,655 matches were played. The game’s popular voice chat feature also clocked more than 100 million voice minutes till date while the game crossed more than 13 million installs worldwide.
Asia
Dubai Racing Club Opts for TPD’s Horse Tracking Solution

Total Performance Data, the world’s leading horse racing live data provider, has announced today that Dubai Racing Club is a new client.
Following successful live trials at last Spring’s Super Saturday and Dubai World Cup meetings, Dubai Racing Club has signed a multi-year deal to use TPD’s services beginning with the new season at Meydan Racecourse on Friday 10 November. This extends TPD’s content footprint in the fast-growing Middle Eastern horseracing scene where both of Saudi Arabia’s racecourses are already live.
TPD will produce live and post-race timing stats for every horse as well as live running order graphics for the world’s biggest set of on course screens, including the new 4k big screen.
Will Duff Gordon, CEO of TPD, commented: “We are very excited to be further enriching the wonderful racing that takes place at Meydan and look forward to a successful partnership. I’d like to thank our engineering partners at Gmax for so rapidly delivering the live service back in March.”
Mohammed Riaz, Head of IT for Dubai Racing Club, said: “When Trakus ceased trading we were impressed with the speed of set up and quality of output when Gmax and TPD met our needs for the climax of last season. We are excited to use this content on our new 4k big screen as well as for our international audience.”
The new season at Meydan Racecourse begins on Friday, November 10th and concludes with the $30.5million Dubai World Cup meeting on Saturday, March 30th.
Asia
Niko Partners ‘India Games Market’ Report – India retains title as Asia’s fastest-growing video games market in 2023

- Meteoric rise in revenue: Niko Partners projects India video games revenue across all platforms to reach $868 million in 2023, up 21.2% YoY. India’s video game market is the fastest growing by gamers and revenue, which is forecast to reach $1.6 billion by 2027, growing at a 5-year CAGR of 17.2%. The report excludes revenue generated from Real Money Games.
- Player base keeps on expanding: The number of gamers in India across all platforms is forecast to reach 444 million in 2023, up 12.1% YoY, and reach 641.2 million in 2027, growing at a 5-year CAGR of 10.1%.
- Dominance of mobile gaming: India is a mobile-first market with 96.8% of total gamers playing on a smartphone or tablet.
- Game-spending is on an upward trajectory: 31% of the 444.4 million gamers will spend on video games in 2023, with annual ARPPU reaching $6.38.
- Esports continues to gain momentum: 71.8% of the total gamers have engaged with Esports by either playing an Esports game, watching or participating in an Esports tournament.
- Encouraging factors in terms of revenue growth and brand investment: The return of BGMI and Free Fire are positive signs for the industry and foreign game companies looking to enter the market.
Asia
PAGCOR Taps Development Academy of the Philippines for Reorganization Push

The Philippine Amusement and Gaming Corporation (PAGCOR) today announced another major move towards the privatization of its casinos by partnering with the Development Academy of the Philippines (DAP) in facilitating its reorganization process.
The Chairman and Chief Executive Officer for PAGCOR, Alejandro Tengco (pictured), said it tapped DAP’s technical assistance to comply with the requirements of the Governance Commission for GOCCs (GCG) in the implementation of its Compensation and Position Classification System or CPCS needed prior to privatization.
“We thank the Development Academy of the Philippines for being a prime mover of competency building in government,” Tengco said. “We need its help to comply with the (documentary) requirements of the GCG and in our efforts to eventually implement the CPCS that our employees have been eagerly waiting for.”
Tengco made the remarks after he and DAP President and Chief Executive Officer Atty Engelbert Caronan Jr signed the memorandum of agreement for PAGCOR’s reorganization at the New Coast Hotel in Manila last September 12.
PAGCOR Human Resource and Development Group Vice-President Angelito Domingo and DAP Mindanao Vice-President Dr Mark Lemuel Garcia also signed the agreement.
Tengco said he also wants to engage DAP in the facilitation and conduct of trainings for PAGCOR officers and employees to enhance their skills and competencies.
For his part, Caronan expressed gratitude to PAGCOR for believing in DAP’s capability to help implement organizational changes that would be beneficial to the state gaming firm’s workforce.
“We would like to thank PAGCOR for its trust and confidence in this partnership,” Caronan said. “We are ready to provide the necessary technical services to make the agency GCG-compliant and help it carry out its reorganization efforts.”
The DAP is a government-owned and controlled corporation mandated to assist agencies and local government units in their development efforts by acting as a change catalyst and as capacity builder. It helps facilitate the shaping of new government policies, crafting development programs and modernizing the management structure of government agencies and private enterprises alike.
-
Interviews7 days ago
Strategies for Cultivating Player Engagement: Insights from Head of SOFTSWISS Sportsbook Alexander Kamenetskyi
-
Eastern Europe7 days ago
BETER Live partners with FAVBET in major boost to operator’s live casino offering
-
eSports7 days ago
eFIBA Season 2 Announced with Record 61 Participating Nations and First-Ever In-Person World Finals at DreamHack Winter
-
Interviews7 days ago
LiveScore Group illuminates the power of conferences ahead of the 2023 SBC Summit
-
Australia7 days ago
Aristocrat Appoints Superna Kalle as Chief Strategy & Content Officer
-
Asia6 days ago
Fandoms Unite at the Inaugural NEXUS FAN FAIR, Organised by Philippine Blockchain Week 2023, in Manila on Sept. 19-21
-
Interviews6 days ago
Navigating the European iGaming Landscape: An Interview with Magdalena Podhorska Okolow, VP Commercial – MD Europe at Light & Wonder
-
Africa7 days ago
Xprizo announces groundbreaking integration with M-PESA