Connect with us

Latest News

JockeyCam offers new Virtual Reality Horseracing Experiences

Published

on

Photo credit: unsplash.com
Reading Time: 3 minutes

 

Video production firm JockeyCam has utilised its state-of-the-art technology to unleash a new 360-degree horse racing experience for racegoers, inviting them to set foot into the world of jockeys by the magic of Virtual Reality (VR).

The experience has been developed to give punters first-hand experience of life as a National Hunt jockey.

The VR horseracing attraction allows racegoers to pit their wits against their friends or family members and alongside other virtual jockeys.

The technology debuted at Ayr Racecourse and is expected to be showcased elsewhere at other horse racing meetings throughout the year.

The Chance to Experience Life as a Jump Jockey

JockeyCam has worked hard to innovate and provide a unique insight into the British horseracing industry.

The “Virtual Race Experience” enables racegoers to don a VR headset and get a jockey’s eye view of riding a National Hunt horse around the Welsh racecourse of Chepstow in Monmouthshire.

The visuals for the VR headsets were captured by professional jockeys, who wore panoramic high-definition (HD) cameras while racing around Chepstow Racecourse. The racehorses were supplied by stable trainer Tim Vaughan, with immersive race commentary provided by Stewart Machin.

The next step for JockeyCam could be to develop a VR experience for flat racing, which offers an altogether different experience to jumping over fences and hurdles. There is just as much interest and allure in flat racing as National Hunt racing, as the upcoming Royal Ascot festival will testify. JockeyCam’s technology has already been used with broadcasters to demonstrate a jockey’s eye view of races at Royal Ascot, as well as races overseas like the Breeders’ Cup.

The 2022 Royal Ascot contains a host of great Group 1 races, which encourage bookmakers to launch a string of Royal Ascot free bet promotions to new and existing customers ahead of the showcase event. As the marquee flat racing event, the chance for racegoers to get aboard a champion horse in a VR Ascot Gold Cup or Diamond Jubilee Stakes would be an engaging piece of technology.

The facts and figures behind JockeyCam

The JockeyCam technology is designed to provide real-time footage in high-definition (HD) quality. The VR experience gives people a panoramic perspective aboard a racehorse, while the JockeyCam views for broadcast networks also help to give a sense of perspective to viewers in terms of the speed of the race and how close the jockeys can get to one another.

The technology is also one of the most unobtrusive pieces of kit a jockey could ask for. Weighing in at just 74g and attached to a subtle 34g transmitter fitted to the jockey’s back protector, JockeyCam makes it possible to share the thrill of top-level horseracing at first-hand.

Paul Struthers, chief executive of the GB Professional Jockeys Association, described JockeyCam as a “real insight” for racing fans into “what it’s like to be a jockey”. Struthers likened the lightweight, unobtrusive setup to wearing “a second set of goggles”, such is the negligible impact the kit has on a jockey’s performance.

JockeyCam’s use at headline racing meetings overseas demonstrates how this piece of technology has already gone global. At the 2021 Breeders’ Cup World Championships, JockeyCam was used to provide in-race speed data in collaboration with race timing experts Total Performance Data. It was also utilised at the 2022 Pegasus World Cup at Gulfstream Park, Florida, with its jockey’s eye camera angle broadcast to networks TVG and NBC Sports.

Last autumn, it was even used in speedway to provide a unique rider’s eye perspective of the British Speedway Premiership Grand Final. Ultimately, JockeyCam is designed to bring fans closer to their favourite sporting action than ever before.

eSports

FNATIC BECOMES FIRST ESPORTS ORGANISATION TO LAUNCH COLLEGE PARTNER PROGRAMME

Published

on

Reading Time: 3 minutes

 

  • Fnatic is supporting the Pearson Esports BTEC course to support the path into gaming careers
  • Partnerships announced with three colleges, including Access Creative College, Queen Mary’s College and Havant & South Downs College
  • The partnership will officially launch at the beginning of the school term in September 2022 
  • The esports organisation will deliver lectures and networking events, provide insider industry access and help kit out colleges with state-of-the-art equipment

Global esports performance brand, Fnatic, has today launched the first ever dedicated college partner programme, supporting young people in their pursuit of a career in gaming.

Inspired by the launch of Pearson Esports BTEC, Fnatic created the programme to ensure the course is widely available to those hoping to break into the industry. From producing an esports brand to managing tournaments, Fnatic’s objective is to provide students with direct access to a real-world gaming brand.

From guest speakers to the delivery of networking events, Fnatic’s work will provide real industry insights, and highlight the variety of roles that sit within the esports sector.

The London-based organisation has partnered with three key college partners across the UK, including Havant & South Downs College, Access Creative College, and Queen Mary’s College (QMC).

James Fraser-Murison, Esports Director at QMC and National Trainer for Pearson said: ” As the leading provider of esports teaching in the UK, this is huge for our students and also the college. To partner up with the biggest esports organisation in the UK, will mean we are directly giving our students a step-up into the industry with first-hand experiences, careers advice and opportunities from a global brand in one of the largest industries in the world.”

Rhys Williams, Former League of Legends Coach and Player, Current Tutor at HSDC said: “We’re very excited here at HSDC to be working with Fnatic as part of the College Partner Programme. This partnership will open doors for the next generation that were so hard to find over previous years, it has the potential to shape the future of the educational esports scene.”

Sam Matthews, Fnatic Founder said: “We are super passionate about bringing new talent into our world and this partnership is our way of onboarding the next generation of gamers, whilst giving back to the community. We’re so appreciative of the college partners who share our vision in supporting the development of these upcoming esports hopefuls.”

To benefit future esports industry-professionals, Fnatic has outlined six key aspects of the community college programme which enhance the existing Pearson BTEC, and gives exclusive access to those on the course:

  1. Delivering lectures and webinars

Fnatic will deliver hyper-relevant lectures and webinars specific to the curriculum that add value and support learning with real-world examples.

  1. Networking events

Fnatic will host interactive networking events for students to prepare them for industry events and connect them with future peers. In addition, the Esports organisation will give students inside access to their offices, facilities and staff to provide on the ground learning.

  1. Real world task setting

Based on the gaming curriculum, Fnatic will design creative tasks to give real-world examples of the challenges students may come across when working in the industry.

  1. Discount on Fnatic GEAR

Fnatic will offer up to 20% discount on Fnatic GEAR to kit out arenas and classrooms with the best quality equipment for interactive learning.

  1. Exclusive access to events and activations

Provide exclusive access to students wanting to get involved in events and activations with an announcement-only server.

  1. Hosting tournaments and providing prizes

To incentivise learning Fnatic will host innovative tournaments and share prizes for winners

The partnership – which runs exclusively as not-for-profit – will officially launch for the new school term in September 2022. In the meantime, Fnatic will be working closely with the college partners to continuously refine and improve the programme to deliver the highest-level content for aspiring esports athletes.

For more information please visit: www.fnatic.com/company/collegeprogramme

Continue Reading

Latest News

BetConstruct Takes Harmony to iGB Live!

Published

on

Reading Time: 2 minutes

 

BetConstruct is heading for the land of tulips to showcase its wide range of product portfolio and continue to bring Harmony to the iGaming industry.

iGB Live!, one of the most significant iGaming events in Europe, will bring together over 4,000 industry experts to share experiences and empower the business community through new partnerships.

Continuing the series of the Harmony Show, BetConstruct announces the next stop for one of the most outstanding, glamorous and warm events to connect with its partners.

And where else, but Amsterdam.

Staying true to 2022’s concept of trust, harmony and freedom in the choice of products and operations, BetConstruct promises to help partners stay in harmony with the industry trends and get on top of the competition.

The 4-day show will allow the operators to take a closer look at the company’s complete gaming and betting portfolio including sportsbook, slots, live casino, etc. and consult with our business development team to get region-specific and product-related information.

All the stand visitors will have a unique chance to watch the demo of the company’s land-based solutions to learn how to take full advantage of them / implement them into their existing business.

Aside from the outstanding products, the SpringBME team will also share their expertise and present all the perks of our operational tools and services such as CRM, Umbrella, Hoory to name a few allowing them to promote their iGaming business further.

Moreover, during iGB Live! the company will engage in high-level discussions, share best practices in tackling major challenges and help shape the future of the industry.

Whether you want to supplement your existing online gaming business with exciting new products or start from scratch with a powerful gaming platform, meet BetConstruct at iGB Live! 2022, July 05-08 at RAI Amsterdam, Stand L20 and learn all about how to start an online gaming business.

Continue Reading

eSports

JAMES BALDWIN WINS ALPINE ESPORTS SERIES CHAMPIONSHIP

Published

on

Reading Time: 3 minutes

 

Alpine Esports is excited to announce that James Baldwin wins the 2nd edition of the Alpine Esports Series Championship powered by Binance. In collaboration with sim racing partner Race Clutch, the final round saw George Boothby come out victorious on the world-famous Nürburgring GP track. 

The third and final round of the Alpine Esports Championship Series took place at the world-famous German Nürburgring GP track. Going into the race all eyes were on series leader James Baldwin to see if he could close out an overall win. The sprint race provided a wealth of excitement with George Boothby coming out on top and securing ten points heading into the main race.

The main race saw a very close drive at the top of the grid with Boothby and Whitehead going head-to-head in second and third. However, it was Marko Pejic with an impressive drive that saw him come across the finishing line first. With points from both races calculated it was George Boothby in first with 28 points, Marko Pejic in second with 25 points and Luke Whitehead in third with 20 points.

Despite only getting 8 points in Round 3, the work that Baldwin had put in earlier in the series saw him comfortably crowned the winner of the Alpine Esports Series Championship with 72 points overall. As the winner Baldwin wins a once-in-a-lifetime opportunity with a premium Alpine A110 GT4 track day experience, $40,000 worth of ALPINE Fan tokens, high-quality Philips Hue light bundle, FreeM Sim-Racing Alpine Esports shoes and gloves.

The Alpine Esports Series Championship was powered by the world’s leading blockchain ecosystem and cryptocurrency infrastructure provider, Binance who gave away a shared prize pool of $100,000 in ALPINE Fan Tokens throughout the competition. George Boothby took home the Fastest in-game Qualifier Lap with a $1,500 ALPINE Fan Token prize, with a lap time of 1:41:230 and Marko Pejic was awarded the Binance Fastest Lap Award after driving the most fastest laps during the main races. Other Binance prizes involved a shared prize pool of $6000 in ALPINE Tokens for Binance users who scanned the QR code during the Alpine Esports Series live streams and a pool of $4,000 ALPINE Tokens for fans who collected all 5 Binance Alpine GT4 POAP NFTs.

Top racers also claimed various other goodies, including a Trak Racer TRX frame for the runner-up as well as a high-quality BenQ Monitor (EX3410R) for the third-place winner with Freem Alpine, shoes and gloves and a Philips Hue light bundle for the top three drivers.

The second season of Alpine Esports Series saw non-stop action with 250,000 fans tuning in to see the best sim racers go head-to-head across three rounds. The first race which took place at Circuit de Catalunya track saw British sim racing driver James Baldwin take the lead with 29 points with Luke Whitehead following with 26 points and George Boothby with 25 points. The drivers then headed to the Paul Ricard track where once again James Baldwin was crowned the winner extending his lead and going into the final race with an impressive lead.

 

CLASSIFICATIONS

Final Classification

  1. James Baldwin – 72 Total Points
  2. George Boothby – 67 Total Points
  3. Marko Pejic – 62 Total Points
  4. Luke Whitehead – 60 Total Points
  5. Michele Nerbi    – 43 Total Points
  6. Andrea Miatto   – 31 Total Points
  7. Michael Romagnoli – 24 Total Points
  8. Mathias Kuhn    – 19 Total Points
  9. Mariusz Tworzydło – 10 Total Points
  10. Victor Nicolae    – 9 Total Points
  11. Florian Bauer – 6 Total Points
  12. Davide Arduini – 6 Total Points
  13. Lorenz Hörzing – 4 Total Points
  14. Michał Nowakowski – 3 Total Points
  15. Artur Czarnecki – 2 Total Points
  16. Gaël Valero – 2 Total Points

 

Round 1

  1. James Baldwin – 29 points
  2. Luke Whitehead – 26 points
  3. George Boothby – 25 points
  4. Marko Pejic – 15 points
  5. Andrea Miatto – 14 points

 

Round 2

  1. James Baldwin – 35 points
  2. Marko Pejic – 22 points
  3. Andera Miatto – 17 points
  4. Michele Nerbi – 15 points
  5. Luke Whitehead – 14 points

 

Round 3

  1. George Boothby – 28 points
  2. Marko Pejic – 25 points
  3. Luke Whitehead – 20 points
  4. Michele Nerbi – 16 points
  5. Michael Romagnoli – 12 points
Continue Reading
Advertisement
EvoPlay
Advertisement

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.