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MGA participates in UEFA and Council of Europe conference on the use of social networks in match-fixing

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MGA participates in UEFA and Council of Europe conference on the use of social networks in match-fixing
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The Malta Gaming Authority (MGA) was one of the participants at a conference organised by the Council of Europe and UEFA, in collaboration with the International Olympic Committee and INTERPOL, on the emerging use of social media platforms in match-fixing.

Entitled “Sports Competitions Manipulation in the digital era: better addressing it together”, the conference focused on the misuse of social media platforms in contacting players and referees for match-fixing purposes.

The conference brought together the Group of Copenhagen’s National Platforms, the sport movement, public authorities, data brokers and social media representatives to learn about and exchange knowledge on recent trends in sports competitions manipulation.

As such techniques become increasingly sophisticated, real opportunities are emerging for further discussions and improved prevention efforts.

Antonio Abdilla Zerafa, MLRO and Head of Financial Crime Compliance at the MGA, said that the Authority’s presence at such fora was important since the MGA continuously assists law enforcement and sports regulatory bodies with their investigations into acts of sports competition manipulation through the sharing of intelligence, which includes betting data.

“In this particular conference, it was nice to see social media platforms also being welcomed into the discussion. Personally, I regard this as a milestone as I believe that such platforms have a lot of information that they can bring to the table to help prevent and investigate such crimes.”

The conference was held on the 19th of October in Strasbourg.

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Embark on a Babylonian journey in Law of Gilgamesh by Elysium Studios

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Having already raised the bar in terms of what players can expect from an online casino game, this month Elysium Studios – Driven by Swintt are back with an almighty bang for what promises to be one of their most ambitious slot adventures to date in Law of Gilgamesh.

Taking players on a majestic journey through ancient Mesopotamia, Law of Gilgamesh is an exciting cluster pays slot that boasts cascading reels and maximum wins of up to 10,188.50 x the bet. Unique symbols to appear in the game include relics from the Sumerian kingdom like stone lions, rams and bulls plus the goddess Ishtar, the warrior Enkidu and the fabled king Gilgamesh himself.

Each of these last three legendary figures has the power to rain down special modifiers on the reels if enough matching symbols are collected to trigger their unique ability. Gilgamesh will add wilds to random reel positions, Enkidu will slash and remove a huge “X” of symbols and Ishtar will destroy all low value symbols and replace them with high value ones, each starting a new re-spin.

Should players be fortunate enough to land three or more free spins icons, not only will they receive a minimum of 7 Free Spins, but each spin will also begin with the one of those aforementioned abilities activated. On top of that, if they trigger another power in the same spin, their multiplier will increase by one and they can also land extra free spins to prolong the feature.

Equally as epic, if players can successfully collect three or more scatter symbols during the base game, they’ll be given the opportunity to climb the awe-inspiring Tower of Babel in the Tower Bonus. Here they’ll be prompted to select a door to reveal either a prize multiplier or an arrow that’ll move them one floor higher, with bigger and better rewards available the further they climb!

David Mann, Chief Executive Officer at Swintt, said: “Make no mistake about it, Law of Gilgamesh is a hugely ambitious entry in the Swintt’s Elysium Studios catalogue. Featuring breath-taking visuals, engaging features and a cascading reels mechanic that’ll keep players coming back for more, the game really will be an epic addition to any operator’s line-up.”

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Homa appoints Devin Radford as VP of Business Development

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Homa appoints Devin Radford as VP of Business Development
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Homa, a global mobile game publisher, is pleased to announce the appointment of Devin Radford as its new VP of Business Development. With 18 years of experience in business development in key companies in the video game, entertainment, and mobile advertising industries, Devin is set to make significant contributions at Homa.

Devin arrives at Homa after a successful 3.5-year tenure at OneTeam Partners where he served as SVP of Games leading the video game licensing business across 8 professional sports players associations, including NFLPA, MLBPA, MLSPA, NWSLPA, WNBPA, and more. Before that, he spent 8 years in executive Business Development roles at The Walt Disney Company and Twentieth Century Fox’s game division, FoxNext. During his time at Twentieth Century Fox/FoxNext, Devin served as VP of Business Development contributing to a licensed games portfolio that generated over $1b in total revenue by establishing partnerships with best-in-class developers for games like Avatar: Frontiers of Pandora, Family Guy: The Quest for Stuff, and Animation Throwdown: The Quest for Cards. Furthermore, Devin played a key role in transforming Fox’s video game business from licensed games to becoming a leader in original game development and publishing culminating in the release of Marvel Strike Force.

With his extensive expertise and proven track record, Devin will enhance and strengthen Homa’s game developer ecosystem. He will spearhead the development and execution of strategic partnerships, collaborating with world-class studios to support Homa’s mission of developing enduring games enjoyed by millions. He will also define and manage a dynamic pipeline to secure global mobile gaming publishing deals and forge new alliances with leading studios, working closely with the Product Strategy and Corporate Development teams, among others.

In the words of Henry Lowenfels, President and CBO at Homa: “We are building something massive here at Homa, and it starts with strategic partnerships and a world-class studio ecosystem. We’re excited to welcome Devin to the team and leverage his strong network and expertise to continue growing our business”.

“I’m truly excited to join Homa at this pivotal moment in its growth trajectory and to collaborate with such a seasoned team. I look forward to connecting with the best studios that can contribute to Homa’s mission of providing audiences with amazing gaming experiences,” added Devin Radford, VP of Business Development at Homa.

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Endorphina Press Releases

Endorphina partners with the iGaming legend – QTech Games!

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Endorphina partners with the iGaming legend - QTech Games!
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The leading provider of online casino games, Endorphina, recently started a collaboration with QTech Games, the leading game distributor for emerging markets. With this partnership, Endorphina will be able to introduce its products to new audiences, and QTech Games will bring high-quality content to its numerous partners.

By partnering with QTech Games, Endorphina opens the doors to new audiences and customers, which will lead to new business opportunities in the future.

In the words of Endorphina’s Operations Director for ES Games, Lusine Khudaverdyan: “After a milestone year, we’re continuing to reignite the iGaming space in 2024 with more immersive gaming experiences. Teaming up with QTech represents a great opportunity to strengthen our product distribution across emerging territories and deliver our fantastic games to a range of untapped operators. QTech Games remains the pre-eminent player in these exciting and diverse margin markets. We can’t wait to see how our games connect with new audiences, and we will look to expand this partnership over the year ahead.

Endorphina’s production line combines the best of maths, art, and gameplay, combining these key facets into compelling products for the end users. We aim to deliver world-class slot game provision for the sector, and this deal is another validation of that truly global expansion plan.”

QTech Games is the leading game distributor for emerging markets with a combined 50 years of experience, simplifying client acquisition for providers by offering a single integration solution to a large client base. QTech Games has a global, ever-expanding network of reputable suppliers, distributors, and providers, opening an unprecedented world of possibilities and prizes in online gaming.

As the CCO of QTech Games, Daniel Long, said: “We’re dedicated to rolling out high-quality content that drives revenue for our partners. So, this deal with Endorphina extends our impressive sequential pipeline for 2024. In today’s marketplace, only premium games of the highest standard separate you from the crowd, so we’re delighted to see how Endorphina has fulfilled this demand. That means stunning graphics, coupled with the latest maths models for improved gameplay and high-variance volatility where desired.”

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