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Week 9/2023 slot games releases

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Week 11/2023 slot games releases
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Here are this weeks latest slots releases compiled by European Gaming

Amusnet grants you a real fruit bouquet. Hit the reels of 40 Bulky Fruits. Amusnet presents a classic video slot with various lucky symbols and fruity favourites. It is not an ordinary fruit slot but a dazzling, energetic, and modern game. Enjoy the fruitilicious wins!

A mixture of juicy wins in Amusnet’s newest video slot, 40 Bulky Fruits
 

Spinomenal, has announced the latest instalment in its Irish Treasures Series – Leprechaun’s Fortune. Set in the idyllic clover fields of Ireland, players get to join the lucky Leprechaun on a fun-filled treasure hunt, enjoying the mesmerising sounds of Irish folk melodies on the way to find pots of gold. The soundtrack consists of classic Irish music with violins and tambourines to help set the scene.

Spinomenal is bringing the luck of the Irish

 

 

 

GAMOMAT, one of the leading independent software developers for slot games, has doubled down on its Flaring Fruits series with the release of 100 Flaring Fruits. The series, which already features 5, 20 and 50 Flaring Fruits, continues to shine in the regulated Dutch and German markets.

 

Habanero is commemorating next month’s St. Patrick’s Day festivities with the launch of Rainbow Mania, a captivating Irish-themed slot which delivers a fairy-tale experience. The new 5×3 slot features a delightful cartoon-driven design with dazzling colours, spreading the magic of Saint Patrick’s Day. Boosting the allure of the title are a collection of beautiful animations and highly immersive mechanics.

Habanero celebrates Saint Patrick’s Day with Rainbow Mania

 

Yggdrasil, the leading publisher accelerating iGaming innovation, has rolled out the highly anticipated frozen sequel Winterberries 2. The 6×3, 20 payline slot is the follow-up title to the original Yggdrasil hit Winterberries and has a frozen fruits theme and is action-packed with features including Multipliers, Respins and Free Spins.

Yggdrasil rolls out icy new hit Winterberries 2

 

PopOK Gaming, a modern games provider specialising in slot development, announced the launch of its newest video slot game, Black Booze. This game is set in the exciting decade of the 1920s, during the prohibition era in Chicago, where auto bandits ruled the streets with money, guns, and strong black booze.

PopOK Gaming Launches New Video Slot Black Booze Inspired by the Roaring 20s

 

Endorphina, has just launched its latest game, Blue Slot. This fruity and enticing slot is a treat, blending classic symbols and innovative technology! This all-blue 6-reel, 4-row slot is bursting with flavors of plums, grapes, oranges, cherries, watermelons, and lemons.

ENDORPHINA RELEASES ITS NEWEST BLUE SLOT

 

Pragmatic Play, has unveiled an enhanced version of one of its most popular titles with The Dog House Multihold. This 5×3 reel slot sees the return of familiar symbols and furry characters from the much-loved original while introducing more game boards and transferable wild mechanics.

Pragmatic Play Unleashes The Dog House Multihold

 

Swintt is inviting players to take to journey to the heart of the Americas and experience the rich culture of its indigenous people in the feature-packed Premium release, Takutiki. Played out across a starting 5×3 reel set, the studio’s latest game features 30 fixed paylines and a collection of base game symbols that will be instantly familiar to all fans of classic land-based slot machines.

Swintt stack up a totem pole of wild wins in Takutiki

 

Tom Horn Gaming enjoys doing things a little differently, always adding a twist to well known mechanics or narratives. Its new release, Triple Thunder is no different. The game plays out on a 5 x 5 grid and uses a cluster pays system which creates wins as long as at least 5 matching symbols are vertically or horizontally connecting across the grid. The shatter mode triggers after every cluster win.

Zeus, Perun and Thor shake heaven and reels in Tom Horn’s new release Triple Thunder

 

Play’n GO introduce Pandora to their popular Greek Mythology series with their new online slot, Pandora’s Box of Evil. The legend of Pandora is a tale as old as time. Zeus gifted the box to Pandora warning her not to open it – he also failed to share with her that the box harboured the world’s greatest evils – and should she open it they would be unleashed onto the world.

Play’n GO unlock Pandora’s Box of Evil

 

 

Pragmatic Play, a leading content provider to the iGaming industry, spurs into action with its latest hit Cowboy Coins™ . Riding into town with a bounty of symbols in tow, Cowboy Coins™ gives players the chance to corral wins up to 30,000x their bet across six reels and 20 paylines.  Gold and silver Money symbols land on the middle four reels in the base game. 

PRAGMATIC PLAY HEADS WEST FOR BIG WINS IN COWBOY COINS™

 

ELA Games unveiled its latest game, “Ed’s Gun”. This takes character animation to the next level, displaying a range of comic-style characters, along with its selection of fun features. The game’s subject matter is perfectly suited to the modern online player, particularly as it continues increasing the excitement level in its different rounds. Wild Symbols can appear on reels 2, 3 and 4 only, substituting all symbols except the scatter.

ELA Games launches new game “Ed’s Gun” to its portfolio

 

Classic slot gaming is back with the latest entry in Blueprint Gaming’s slot series MegaBars Big Hit Jackpot King. A new modern take on the hugely successful game family, MegaBars Big Hit Jackpot King brings a fresh combination of the ever-popular bar, nought and cross-themed gameplay and adds adjacent wins into the mix.

Blueprint Gaming launches more classic slot entertainment with MegaBars Big Hit Jackpot King

 

Central Europe

Offering Your Players Increased Betting Personalisation Through Widget Technology | Altenar & The Czech Republic

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Offering Your Players Increased Betting Personalisation Through Widget Technology | Altenar & The Czech Republic
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As a global sportsbook software provider, Altenar has garnered inordinate amounts of market, player and technology know-how over its years on the iGaming market, and has helped to propel the use of greater personalisation through features and techniques within the betting sphere. 

In utilising widget technology in its front-end interface, Altenar has not only added new layers of personalisation to a host of global operators and their players but allowed for a more robust and automated experience as a whole. 

On top of this, Altenar boasts several official data providers, a strong risk management system, a plethora of global sports content (live & virtual), as well as the support of dedicated account managers and sportsbook experts at your fingertips.

So, why is a widget built front-end a must-have feature for sportsbook operators? Let’s take a closer look at why widget technology in sports betting is thinking outside of the automated box… 

  • Content Widgets allow operators to embed Altenar’s sports content in a variety of positions to better suit their players’ needs.
  • Altenar’s content widgets allow operators to replace sportsbook components with custom widgets that are managed from the operator’s side. This increases tremendously, the front-end customisation and flexibility per individual brand requirements. 
  • Content widgets create a more immersive betting experience for customers by displaying stats, a scoreboard, animations and popular bets, creating a greater interface.  
  • Altenar’s Content Widgets aim to create a new FE framework based on the widgets architecture while improving the UX.

 

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Javier Zanetti’s P.U.P.I. Foundation and Planetwin365.news launch together a new “Social & Community” project

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Javier Zanetti’s P.U.P.I. Foundation and Planetwin365.news launch together a new “Social & Community” project
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The infotainment portal owned by Planet Entertainment – SKS365 Group becomes Media Supporter of the non-profit organization founded by the former footballer and his wife. The promotion of solidarity initiatives powered by P.U.P.I. will go hand in hand with editorial content on the main sporting events.

Connecting sport and solidarity to promote the noblest and healthiest values is the reason behind the collaboration between Planetwin365.news, the sports information website owned by Planet Entertainment – SKS365 Group, and P.U.P.I Foundation – the non-profit organization founded by Javier Zanetti and his wife Paula de la Fuente – committed to the protection of the rights of children and adolescents.

Thanks to this synergy, Planetwin365.news will be Media Supporter of the P.U.P.I. Foundation, becoming an additional and powerful channel for the communication of the social responsibility initiatives developed by Zanetti and Paula de la Fuente through their non-profit organization, in order to promote the values of solidarity, inclusion and sociability that belong to both entities.

Planetwin365.news will therefore be enriched with new content powered by the P.U.P.I. team and the “Treble Captain” who will talk, in a dedicated column on the sports web portal, about the activities of the P.U.P.I. Foundation. The focus will be on the “Sport makes us equal” project, which will support discussions on topics concerning sport as a tool that fosters integration, social development and improvement of the quality of life; in the foreground, there will be also comments on the main sporting events.

The agreement with a world football legend and his non-profit association fills us with pride and will help us to further develop the ‘social & community’ aspect that distinguishes our younger brand – said Anniina Rantala, Senior Director, Commercial Online at SKS365 We will be able to offer new content and an increasingly social and interactive entertainment experience to the users of Planetwin365.news. We have already had the pleasure of working with Javier on other projects and, this new agreement, represents a unique opportunity to make our brand a point of reference for all sports fans, while supporting the solidarity initiatives of the P.U.P.I. Foundation.

“I am very happy to start this journey together with the P.U.P.I Foundation. I am confident, it will allow us to emphasize the importance of sports in the daily work of our association,” added Javier Zanetti. ”I thank Planetwin365.news on behalf of Paula and myself for choosing the P.U.P.I. Foundation, allowing us to help those who need it most.”

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Prague Gaming & TECH Summit 2023: Charting the growth of Esports in CEE

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Prague Gaming & TECH Summit 2023: Charting the growth of Esports in CEE
Reading Time: 10 minutes

 

Ahead of our sold-out Prague Gaming & TECH Summit 2023 next week, we sat down with some of the brightest minds in Europe to talk all things Esports and its potential for the CEE region.

In one of our most insightful interviews this year, we brought together Peter Rippel Szabo (PRS), Associate at Bird & Bird, Amir Mirazee (AM), Managing Director and COO at Bayes Esports, as well as Dimitris Panageas (DP), Group General Counsel at Kaizen Gaming to get the latest on Esports’ growth.

Covering everything from Ukraine, localised regulation, market demographics, state licensing and taking on traditional sportsbook spend, this one’s not to be missed!

 

To kick things off, let’s talk about the demand for Esports in CEE – how much does the region stand out in terms of growth potential vs the likes of Scandinavia and Western Europe?

AM: It’s a unique environment and of course being Bayes, we can gauge that from a good standpoint with over 100 betting clients globally and 200 in our extended network. On the CEE side, our major partners are GG.bet, DATA.BET and BETER, and we’re seeing considerable volume. This is particularly the case for Counter Strike – and players love new titles.

The one issue we have right now is the changing political dynamics. While Ukraine and Russia used to offer great Esports teams, as well as serving an anchor for satellite nations around them (Poland, Baltics etc), this equilibrium has of course been shifted, and it now needs to settle at a new one. This is especially the case for Ukraine, which really was the epicentre in the CEE region for Esports. Added to that is Russia of course now being shut out of the market, with operations now needing to be re-established to find a new hub to anchor the vertical’s development. In my view – the Czech Republic will likely be a key component.

PRS: From my base in Hungary, I can certainly say that across CEE organised tournaments are very strong – with growth proving very organic, and indeed, spontaneous. There’s not yet big money in most of the tournaments’ prize pools, but they are certainly crammed with amateur players who are very ‘plugged-in’ online and have a real passion for Esports. This goes for both the relevant products and enjoyment of that entertainment. Also, it is worth mentioning that in Hungary more established clubs with strong foundations across various sports have engaged with Esports (e.g. through establishing dedicated esports departments and training players professionally). Universities and other non-profit organisations have also started to study thoroughly the various physical, psychological and other aspects of Esports.

From a legal perspective what is needed for growth is a clear regulatory environment (dealing with the status of esports, i.e. whether it is a ‘normal’ sport, whether it has a special status, or something in between, as well as covering issues like requirements for tournament organisation, player safeguarding and integrity). This would also help alleviate some aspects negatively perceived by the general public (like lack of exercise, addiction or abuse). Of course, talking about Scandinavia and Western Europe – the one variable in comparison with CEE is consumer spend and the resulting market size which will likely never reach the same level in the East.

DP: For myself, and indeed given our extensive experience at Kaizen, I would say the demand is there to see. It’s not a new way of betting, but rather a new type of  possible future verticals, and a set of betting markets to enjoy. As it’s still in the emerging stage, I would say it’s not yet considered a fully established ‘traditional’ vertical like sportsbook, lottery, live casino and others.

Looking at demographics, they are without a doubt smaller than more established verticals, which we need to distil into sub-segments to better understand on a micro level. Factoring in how fast the CEE market is changing, especially with the likes of Hungary (which was until recently a state monopoly), I would definitely say that we have every potential for Esports to really take off in the next 5-10 years.

On a macro level, the major growth blocker that needs to be overcome is that of regulation. Esports needs to be properly and specifically regulated as both a sport and from a betting perspective – this is essential in order to enable it to become a fully established vertical in its own right. So, in summary, it’s emerging fast and gaining traction, but still a long way to go.

What do you see as the key driver for demand for Esports betting in CEE? From a regulatory perspective, do you see CEE jurisdictions as being more open to Esports betting?

AM: Agreeing with Peter in his first answer, I would certainly say it’s a unique generation in CEE and that’s certainly why Esports has grown so much here. Online gaming, and indeed video gaming, has created the generation we’re seeing now, as well providing them with a connection to the rest of Europe and the wider world. Without a doubt, we can say that the ‘internet generation’ in their 20s and 30s have very much been shaped by that culture, whether that’s Call of Duty, memes, and everything else. On the regulation front, again, I agree also – it needs to be regulated as a sport. Germany, for example, does not even acknowledge Esports as a sport, which as a consequence, means it can’t even be bet on yet. That needs to change.

PRS: It’s a complex question but with plenty of potential in CEE. Gambling, betting and generally games of chance have similar basic legal concepts when it comes to regulation across Europe (national regulatory frameworks may differ of course), therefore, CEE jurisdictions can be as open to Esports betting as other countries. I think the key driver is simply how much Esports will gain in popularity in the future, for the more popular certain Esports titles will be the more will the demand be for Esports betting. Also, I think if Esports would be recognised explicitly as a sport and/or it would be a regulated activity in a CEE jurisdiction, then I believe it would likely facilitate the demand for Esports betting in that jurisdiction.

DP: Indeed. The key factor that you need to drive demand (let’s say from a sample set of the 10 major CEE countries), is that they do not yet specifically regulate Esports. Hungary, as Peter has mentioned, is becoming part of that change, so we’re seeing the opportunity for it to become a conducive environment for development. In my view, the regulatory framework for most of CEE is still vague; and as long as it’s principally viewed as a betting market rather than a sporting discipline in its own right, it will stay as that.

Taking the wider perspective, any law and/or regulation will take a minimum of 6-12 months to be adopted and following that – you’ll then need extensive marketing and commercial communication expenses to then push Esports into the mainstream. Without a doubt, however, looking at CEE demographics, the unique composition of their audiences holds plenty of potential. What makes it special is that while it is niche as a sport/product, it’s not the same as niche traditional sports, such as handball in Germany.

Rather, you have a fast-growing product that can easily enter the mainstream as it transcends borders and can offer penetration principally via social media, where it is already very popular. I am sure that with the proper marketing and investment, Esports will create a snowball effect that will allow it to become a mainstream vertical by itself soon enough.

When it comes to being a complementary product to traditional sportsbook spend, how is Esports fitting into the mix and is it cannibalising from traditional sportsbook?

PRS: I’d say that Esports and traditional sportsbook can, and do, complement each other, especially if popular traditional sports (like football or basketball) are played via video games (FIFA or NBA2K) in organised Esports competitions which traditional sports fans can easily perceive and understand.

So, even if audiences are of course very different, you’ll see crossovers when it comes to interests. Using Hungary as an example, the state-owned betting & lottery operator (Szerencsejáték Zrt.) launched betting on esports competitions in 2020 due to the lack of traditional live sports events resulting from the Covid-19 pandemic. It has quickly become one of its most popular betting offerings.

An interesting point too is the ability to convert players to new verticals, and as a result, increase engagement and incremental spend. For example, you’ll have a millennial customer use football as a platform for introduction, and then while waiting for the match to play out for 90 minutes (or indeed after the final whistle), he / she will then give Efootball or another Esports activity a try – which is a great way of introducing the product.

AM: From my perspective, if we’re talking about FIFA and other Esports, these worked superbly well during COVID as a substitute product for those looking to replicate the missing sporting schedule, with nothing happening aside from (as I recall), the Belarusian Premier League. With the likes of League of Legends and Counter Strike, you have a very different demographic / audience – and you’ll find them in different places rather than traditional sportsbook.

As a result, I believe you need to look at providing something different to attract players. Take a look at Bet365’s Esports offering for example, it works surprisingly well for a UX that has evidently been derived from traditional sports. However, there’s much more room for improvement in the coming years. It’s easy to see the use-case for this, looking at all sports betting viewership right now, everything’s declining aside from Esports, so it’s an opportunity to be capitalised on.

We’re also seeing demographics change rapidly, while Esports was previously only for the 20-25 age group, it’s now becoming much older, so you’re closing that monetisation gap. If you want to capture the interest of this fast-growing demographic, you need to reformat the UX to cater to that. So yes, without a doubt, Esports is now becoming a product that can drive traffic in its own right through new audiences, without cannibalising spend from traditional sportsbook.

DP: For me, it depends on the definition of where cannibalisation starts from. When new products are introduced, they certainly drive interest and add to engagement, but in theory that will also bring a decline in engagement for traditional alternatives as overall sportsbook spend is going to be finite.

The positive that Esports brings however, is that it can complement well, given it has a very different schedule to traditional sportsbook. Tournaments taking place across the globe (for example in Asia)      are during the evening     , meaning it’s during the day in Europe – enabling Esports to boost sportsbook spend both before and the day after evening football matches such as the Champions League mid-week.

Taking the longer view, there is a greater risk of cannibalisation if we see more European Esports tournaments taking place during the evening (at the same time as major football matches), which will likely happen in the next 5-10 years. This will create a tipping point where it becomes more popular to bet on than evening football matches.

Looking at the delayed Euro 2020 held last year, can operators use the standout success of Efootball during the tournament as a reason to engage more players during the weekend’s sport fixtures?

DP: I believe Esports will always hold plenty of potential as a complementary product during major events such as the Euros, where we see heightened betting activity and greater overall spend. However, the challenge is always going to be taking this into the mainstream and having it considered as a regular fixture week in, week out. In my view, it is very possible that this could translate well into a complementary product that fills the gaps between sporting fixtures, especially for those who like to be pre-match and not in play. Given a football match lasts 90 minutes, you have plenty of space to fill over the 90 minutes after pre-match bets are placed. If you can identify and incentivise that opportunity, then I believe there is huge potential in the long term.

AM: Also, as we’ve covered already – the audience you have for Efootball-  is completely different to Counter Strike, League of Legends and the like, so in effect we’re only talking about 50% of the potential Esports audience.

Let’s take Europe as a market to speak on a macro level and place Efootball in isolation. Regulation for a start is going to be key, making sure that product is available and acceptable. That’s something in particular we’d need to see in Germany with the Bundesliga, as Esports is not yet regulated to be a betting market. Looking further west towards the UK, there’s far less of an overlap, due to player preferences and composition of audience. However, if we return to the CEE, then yes, without a doubt I see plenty of potential here for operators to really test this out as it’s something the new generation of players are very receptive to.

PRS: To add to that, I would certainly say in many ways we’re looking at an area of spend (and indeed audience) that are traditionalists when it comes to football. However, if we look at the new generation and their social circles and familiarity with the online environment, they are shaped by a very different world than what older generations had for football growing up as a primary source of entertainment.

So, without a doubt, we’ll see a very different trend towards the Esports landscape over the next decade. Whether that’s for Esports as a complementary product or one in its own right, I believe it will be inevitable that it becomes an area of engagement with traditional sports fixture in the decade to come. This is especially the case if Esports will be regulated clearly,      as well as Esports tournaments being organised regularly,  enabling online gaming operators to follow that lead and invest in technology and commercial communication dedicated to Esports.

 

Last but not least, looking at the big picture – what’s your take on how Esports is going to develop in CEE over the next five years, how much more do you see it gaining popularity?

DP: I believe it is going to develop, and it will no doubt gain traction. But in my view, it won’t take off immediately. The next few years will likely see Esports continue as a complementary product that will enable operators to diversify and upgrade their offerings. The new generation coming online will power this, and with an extensive spectrum of events around the globe, and the 24-7 betting that it brings, it can scale fast.

However, for that to happen, we also need to see more investment in the vertical for it to become more established. For a start, we need more advanced trading models that can enable operators to offer a much broader spectrum of Esports betting markets to attract more players. We’re already seeing that happen in real-time, and even in the last three years, there’s been a real surge in terms of managed trading services for Esports and the provision of data. As we’re seeing truly specialised companies for this provision begin to corner the market, growth will inevitably become even more exponential, with a ‘hockey stick’ style adoption curve.

AM: I agree. There’s plenty of potential. We can certainly say that outside of the present conflict taking place between Russia and Ukraine, there’s a stable trend towards growth, aside from the recent Parimatch / Ukraine news this week. I’m confident it’s only going to keep growing for all the reasons we’ve covered above.

All of this is fuelled by the unique audiences of the region, and indeed their demand for entertainment. If we compare the potential of Western vs. Eastern Europe, then without a doubt, I believe that CEE is the most likely to emerge as the continent’s major player. Given our position on the market as one of the world’s leading Esports providers, I believe that Esports is exactly what you make of it – and if you take a proactive view and approach, the market share is there for the taking.

PRS: I concur with Amir and Dimitris, I believe it’s only going to grow – all the foundations are there in CEE to make that happen; demographics, interest, increasing awareness of relevant brand values and an established understanding of the mechanics. In the short-term, I don’t believe we’ll see major displacement of the most popular traditional sports or radical shifts in market trends. Longer term, we’ll to see much greater adoption that will no doubt scale over as exponential growth really begins to emerge.

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