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Layer AI raises $1.8m to supercharge game art production!

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Layer, the AI-powered productivity tool of choice by the world’s top gaming companies, raises a $1.8M seed round by top ad-tech and gaming angels, and VC funds. 
 
The creator-first, enterprise-ready tool for professional art creation, Layer AI, today announced the successful closing of their first seed round. Round included top serial entrepreneurs and industry legends like Jim Payne, gaming angels like Akin Babayigit, Michele Attisani, and Dilpesh Parmar and gaming VCs like The Games Fund, The Games Syndicate, GFR Fund, Laton Ventures along with other AI/Tech VCs and angels like 500 Global, Elena Silenok, Taimur Rashid. Additionally, the team also got a strategic investment from the US-based top art production and talent house Devoted Studios.
 
Getting to know the team 
 
Layer, based in San Francisco, is founded by a team of passionate professionals with decades of experience in AI, Gaming, and Computer Vision. Volkan Gurel is the CEO, with a background in engineering and management from MIT, Hunch and Coinbase. Burcu is the CRO and served in multiple client-facing roles across multiple products from ads to game services at Unity & LoopMe. Kuo-chin, PhD is the CTO who recently joined bringing 20 years of experience in Computer Vision from Appen and XMotors. Finally, Mehmet is a self-taught technical artist and game developer who co-founded and sold Gram Games to Zynga in 2018. 
 
The team strongly believes a compact elite team can outcompete larger players and will expand by staying selective and laser focused on gaming. They believe in driving significant value to many businesses is critical to their own success, whether they are garage startups or industry giants. They are now hiring for their founding team positions: https://www.layer.ai/careers 
 
What makes Layer unique? 
 
Layer is simply unmatched when it comes to seamless integration into art pipelines and intuitive creator workflows, providing a great user experience and productivity boost. As proven by customer testimonials and detailed case studies, Layer leads the race as the tool of choice for game creators of all skill levels whether they are just starting their journey or have mastered game development. Layer proves any creator can go beyond their imagination and experiment with brand new ideas and art styles. A lot of AI tools today focus on either general use cases and foundational model training, or offer standalone cool features but don’t actually serve the everyday use cases. Most of them are either too complicated or are not designed for multi-disciplinary teams and certainly not enterprise ready. 
 
“Layer supercharges artist teams’ productivity by 240% and helps expedite the delivery of art to meet deadlines” says Production Lead, Games United 
 
“Layer AI supercharged Tripledot’s art creation, 3Xing our production speed and elevating quality. By reducing our reliance on outsourcing studios, we’ve not only saved significant costs but also brought the magic of art production in-house. We’re incredibly excited about this technology and eagerly await further updates. VP of Creative at Tripledot Studios. 
 
Creators not only can go faster but can also supercharge their imagination. “Our art pipeline is not only faster, the variations Layer provides has been super helpful in increasing our creative potential and exploring brand new ideas”‘ says the Artist at APPS Teknoloji. (more quotes will be available on our website by 10th of November) 
 
Layer already empowers many artists to generate images based on their own art styles, allowing them to seamlessly iterate on these images through its premier AI-assisted canvas. Layer is the only generative AI solution that has been adopted by the teams of world’s largest mobile gaming studios. Layer has a clear direction in style-consistent output quality, speedy generation, and an intuitive interface that’s committed to solving game artists’ challenges using AI. 
 
Volkan Gurel, the CEO believes “Just like Web 2.0, Cloud computing or mobile unlocked novel applications that beat incumbents and other startup competitors based on a great product experience, we believe the AI revolution will be no different. AI has unlocked many new applications that will be built on top of this new tech stack and we plan to win by building the best product experience for artists in the enterprise leveraging the power of all the great foundational models and tools released by OpenAI, Meta, Stability AI and others. We’re creator-first, enterprise-ready and will remain model-agnostic”. 
 
What’s ahead? 
While Layer is focusing on perfecting 2D generation in games for mobile, then AAA studios, the team is already looking ahead. In the near future, Layer will generate both spine and sprite animations from text, images and other animations and further expand to 3D workflows. Layer will also build integrations into non-gaming workflows like marketing and advertising.
 
Layer will continue its dedication to style-consistent output quality, seamless workflow integrations that empower and free artists from redundant workflow overheads. “AI unlocked many opportunities for gaming and we want Layer to be the easiest tool to get onboard with and the fastest to ROI “ says Burcu Ozcengiz, the CRO. Layer is already serving numerous top tier clients like Tripledot, Sciplay, Mag Interactive and hundreds of professional artists since launching in February 2023. Layer is also working to shore up their compliance program and will achieve SOC 2 and ISO certification to further cement the security and reliability of their offering for the enterprise. 
 
“Being deeply rooted in game development we see pivotal changes coming to production with Gen-AI tools coming into play. We are not big fans of the idea of flooding the market with soulless content and Layer.AI sets itself apart by aiming to enhance, not replace, human artistry, liberating creators from mundane tasks. That is what we all believe in. We also like that their focus is on enterprise clients and their real needs for seamless integration into existing production pipelines.” – comments Maria Kochmola, General Partner at The Games Fund.

Gaming

More players, more revenue: mobile games are very popular among Germans

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More players, more revenue – mobile games are very popular among Germans
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  • Revenues from games apps grow in Germany by 4 per cent to over 2.9 billion euros
  • Smartphones and tablets attract 300,000 additional players in twelve months
  • ‘Mobile games often attract people with little or no experience of playing video games’

Games apps for smartphones and tablets continue to do well in Germany: revenues from mobile games grew by another 4 per cent to 2.9 billion euros within a year. This part of the games market has almost doubled since 2018, when revenues amounted to 1.49 billion euros. These are the figures released today by game – The German Games Industry Association, based on data collected by the market research company data.ai. Not only were games app revenues up, but the number of mobile game players also grew by 300,000 to 24.6 million in the space of a year. The average age of people who play video games on their smartphone in Germany is 40. Women tend to play more on smartphones and tablets (52%) compared to men (48%).

‘Games apps for smartphones and tablets are very popular among Germans,’ says Felix Falk, Managing Director of game. ‘Although we’ve been witnessing the unstoppable rise of the smartphone for almost a decade and a half, this is still an area of the game market that continues to grow. Mobile games often attract people with little or no experience of playing video games. The mobile gaming market has grown hugely over recent years: alongside classic casual games for spare moments, complex games and even esports titles are now also firmly established. This variety is unique and one of the strengths of games apps.’

A closer look at the mobile gaming market in Germany highlights the distinctive features of the sector: around 5 million euros – significantly below 1 per cent of total revenues – is generated by the sale of individual mobile games. Revenues from online gaming services on smartphones and tablets are significantly higher, amounting to 43 million euros or around 1 per cent. 98 per cent and therefore almost the entire revenue from games apps – 2.9 billion euros – is generated with in-app purchases. These include cosmetic enhancements for players’ own avatars along with virtual currencies and loot boxes or large story expansions.

Strong development of the German game market in 2023

The German games market showed significant overall growth again in 2023, with revenues from games, gaming hardware and online gaming services increasing by 6 per cent, to some 9.97 billion euros. This considerable rise follows a revenue increase of just 1 per cent in the preceding year. The largest drivers of this growth include game consoles and related accessories, as well as in-game and in-app purchases. At the same time, sales of gaming PCs and laptops saw clear declines in some areas.

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Gaming

Games Lift 2024: These five developer teams will receive the Hamburg incubator funding

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Games Lift 2024: These five developer teams will receive the Hamburg incubator funding
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Five teams have won over the Games Lift awarding committee with their game projects. On September 9, the Games Lift Incubator will start for them as a unique support program in Germany. Included is a one-year workshop and mentoring program with international industry experts and 15,000 euros in financial support, as well as room for collaboration and exchange with the other participating teams. More than 30 experts in game design, product development, pitching, business development, press relations and marketing from the Games Lift network will share their experience with the teams to give their projects a professional start. Starting this year, the program also offers participating teams a joint trip to an international industry event. The Games Lift Incubator is organized and implemented by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg.

A total of 21 teams and solo developers applied for the fourth Games Lift Incubator. The decision for the five participating teams was made by the awarding committee, consisting of Kristin von der Wense (Publishing Producer Daedalic Entertainment), Ole Schaper (Managing Director The Sandbox Hamburg (Sviper GmbH)), Heiko Gogolin (Managing Director Rocket Beans Entertainment) and Tobias Graff (Co-Founder, Programmer and CEO Mooneye Studios).

Margarete Schneider, Project Manager at Gamecity Hamburg, on the award committee’s decision: “We are delighted with the large number of applications for our incubator and the high standard of the pitch decks submitted once again. It is particularly pleasing that we are receiving more applications from outside Hamburg, who see the city as an attractive location for starting a new business. The Games Lift Incubator provides gaming start-ups with comprehensive starting support and enables them to forge connections in Hamburg’s diverse games scene.

The five winner projects and teams for Games Lift Incubator 2024:

  • ForeFeathers by Team Honeybeak
  • Frisia – Cozy Villages by Rouven Cabanis
  • Light of Atlantis by Duck ‘n’ Run Games
  • Pubcrawler by Triflgard
  • Tiny Garden by Tales from the Garden

ForeFeathers by Team Honeybeak is a 3D Puzzle-Platformer where players slip into the role of a penguin, who explores the sky-high ruins of an ancient civilization of birds. Traversing the flying islands with the ancient powers of flight, solving tricky puzzles and keeping the penguin’s friends away from trouble are some main aspects of the game.

In Frisia – Cozy Villages by Rouven Cabanis the player gains control over an uninhabited Northsea island and is tasked with building a functional, yet cozy and beautiful little town. Inspired by the frisian architecture of the Dutch and German Northsea coast, Frisia aims to create a cozy gameplay experience in harmony with simple town-building and strategy game mechanics.

Light of Atlantis by Duck ‘n’ Run Games is a 2D puzzle metroidvania in which players take on the roles of various robots with individual abilities to explore the sunken ruins of Atlantis. By draining and releasing water into the various rooms, the robots shape their environment and improve their chances against different enemies. Light of Atlantis was part of the Gamecity Hamburg prototype funding in 2023 and received in the same year the German Computer Game Award (Deutscher Computerspielpreis) in the category “Best Prototype”.

Pubcrawler by Triflgard is a co-op PC game in which up to four players need to work as a team, to navigate a giant, mechanic, wandering pub through an apocalyptic wasteland. In the process, they must complete a variety of challenging tasks that can only be mastered as a team. Working together efficiently, pleasing the different guests and keeping a cool head even when the giant pubcrawler faces technical issues are the key to a successful journey.

In Tiny Garden by Tales from the Garden players slip into the role of a deity who fills a deserted planet with life. Together with their servants, a group of cute leaf creatures that must be protected from evil spirits, they plant a constantly growing garden. As soon as the garden is fully grown, the evil spirits can be soothed and the player can move on to the next planet in help.

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Gaming

MainStreaming Announces Appointment of Nicola Micali as Chief Customer Officer

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MainStreaming, an iMDP INTELLIGENT MEDIA DELIVERY COMPANY, which is redefining the CDN market with its innovative Edge Network services, announced the appointment of Nicola Micali as its new Chief Customer Officer (CCO).

With a track record of improving processes and efficiency and creating go-to-market strategies, Harvard alumnus and former Akamaite, Nicola Micali joins MainStreaming with the goal of solidifying a customer-centric organisation that prioritises long-term relationships, customer experience (CX) and satisfaction, ensuring MainStreaming’s continued business growth and market leadership.

Nicola brings a wide range of professional experience as a Leader of Customer Success & Professional Services at Akamai for over 10 years, where he was responsible for services and overall revenue. He developed the services strategy for the Americas’ media & entertainment, gaming and partners verticals exceeding all revenue targets year after year. Nicola’s expertise in leading technical customer-facing teams has resulted in higher customer satisfaction and successful worldwide streaming events.

With a Master’s degree in Business Administration and Management from Harvard, Micali’s educational background further enhances his capability to lead and innovate in the Edge video technology sector. As Nicola steps in as CCO, he will play a pivotal role in guiding the entire customer lifecycle journey. His expertise in customer success positions him perfectly to lead MainStreaming’s efforts in providing world-class service to a global clientele.

MainStreaming’s CEO, Antonio G. Corrado, said: “QoS for our customers and QoE for end users are at the core of our streaming business. It is the best proxy for customer satisfaction for us. We are happy to welcome Nicola Micali, who demonstrates his expertise in customer success. Together, we are set to strengthen our commitment to being a customer satisfaction-oriented company, leveraging our world-class services directed to broadcast-quality standards that are requested by industry players.”

MainStreaming’s video delivery technology is meticulously developed in-house, offered as managed private Edge Network to help broadcasters, OTT TVs and content owners overcome the toughest challenges of live streaming at scale, addressing the limitations of classic CDN and enabling new application solutions on the Edge.

“I am honored to join a team that is on a mission to write a new chapter in video streaming delivery, setting new standards, and paving the way for the future of TV. I am ready to contribute to MainStreaming’s innovative approach and customer-centric philosophy. Together, we are set to revolutionize how the streaming industry approaches Edge Network architecture for live streaming, emphasizing a more distributed, ultra-low-latency, energy-efficient, and globally scalable design,” Nicola Micali said.

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