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Bacta submit compelling evidence-based case for stake and prize increase
![](https://europeangaming.eu/portal/wp-content/uploads/2024/01/Bacta-submit-compelling-evidence-based-case-for-stake-and-prize-increase.png)
Bacta has fired the starting gun on its engagement with DCMS regarding an uplift in the maximum permitted stake and prize levels which for some categories have remained at their current levels since 2011 and as a consequence undermined the land-based sector’s ability to compete with other forms of gambling entertainment.
The lead body representing the UK land-based gaming entertainment sector has submitted proposals to Secretary of State the Rt Hon Lucy Frazer KC MP outlining an evidence-based case for stake and prize increases across Categories C, B3, B3A and B4. For Category D cranes bacta is proposing no change in stake but an increase in maximum prize levels from £50 to £75.
For Category C which last experienced an increase a decade ago, bacta is arguing for a stake/prize of £1.50/£150; for B3 and B3A the proposed uplift is to £2.50/£750 and B4 £2.50/£750.
Explaining the importance of securing an uplift and continuing the industry’s ability to continue to invest across economies at local, regional and national levels bacta National President John Bollom stated: “Bacta member operators were extremely disappointed that the reintroduction of the Triennial Review which served the industry so well, was not included in the White Paper.
“Bacta is mindful of the importance of prioritising the White Paper consultations and for reforms to be delivered during this Parliament but we must also keep stake and prize levels and the mechanism to determine them firmly on the agenda.”
Using the Bank of England inflation calculator, the levels proposed by bacta are below the cumulative impact of inflation over the past decade. Bacta’s submission argues: “It should be noted that whilst these proposed maximums reflect a less than inflationary increase, this will not reduce the pay-out percentages for the player, and therefore regardless of the stake selected the player is not disadvantaged in any way. It should be noted that any amounts retained by the machine will not increase by the same percentage amounts as a large proportion of any stake is returned to the player as a prize. It should be further noted that players do not all stake at the maximums. The average stake for a machine is circa 60 percent of the maximum permitted.”
In relation to crane grabbers bacta stated: “We feel at this stage that a maximum permitted £1 stake is sufficient. The cost of the prizes used in these machines however, has risen significantly and their value to players has been correspondingly eroded by inflation. We are therefore proposing an uplift to recapture that value proposition for what is a relatively small number of machines in the market (3,000). It should be noted that Government agreed to raise the maximum permitted prize on these machines to £60 in 2013 but didn’t enact the necessary legislation.”
Addressing the central importance of maintaining the industry’s exemplary commitment to player protection bacta’s submission points out that restoring stake and prize levels to what they were cannot logically increase the risk of harm, stating that “players will always have the option of playing at a lower stake and prize if that is what they wish to do and many will, as we know from current player behaviour. This was not the case in the past when multi-staking was not available. The machines are not going to change, just the maximum permitted price and prize.”
Underlining the unique set of challenges which face the industry John Bollom noted: “Unlike any other business, we cannot pass our costs on to the consumer and our proposals are required to simply keep better pace with inflation. Without regular increases in the maximums permitted, the industry’s ability to bring jobs and economic benefit to the high street and to coastal communities will be severely undermined.”
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Win tickets to the BLAST Premier Fall Final: GG.BET is running a MEGA BLAST Competition for fans of СS2
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/fvfdgsadgareabvaaa.jpg)
From 26 July, all GG.BET users can get involved in the new MEGA BLAST Competition with a €10,000 prize fund. The winner will receive two tickets to the BLAST Premier Fall Final CS2 tournament, taking place from 27-29 September in Copenhagen. To enter, you need to place bets on Counter-Strike 2 matches.
BLAST Premier Fall is a major series of Counter-Strike 2 tournaments which draws in millions of viewers from all over the world every year. The series consists of three stages: Groups, Showdown, and Finals. The Groups stage sees 16 Tier-1 teams duke it out. Only 6 of these can go on to compete in the final, while the rest will battle it out in the Fall Showdown for two additional spots in the final. BLAST Premier Fall Finals will be the concluding stage of the Fall series, and fans can look forward to electrifying action, heart-stopping twists and turns, and an epic $425,000 prize fund.
From 26 July to 4 August, as the Groups stage rages on, GG.BET will be holding its MEGA BLAST Competition. The winner will get their hands on two tickets to attend every day of the BLAST Premier Fall Finals. As well as these tickets, the bookmaker is also giving away a whopping €10,000 prize fund to the top 40 participants in the MEGA BLAST Competition.
How to take part in the MEGA BLAST Competition:
- Register an account with GG.BET or log in to an existing account.
- Go to the tournament page and press “Participate”.
- Place bets on Counter-Strike 2 matches. Every bet you place will earn you a certain number of points, based on the odds.
- Rack up points, keep an eye on the leaderboard, and wait for your winnings to roll in.
Bet on your favorites and get ready for some unforgettable fun! Head over to GG.BET right now so you don’t miss your chance to enjoy a festival of Counter-Strike action in Copenhagen.
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MANCHESTER CITY TO MARK GLOBAL PARTNERSHIP WITH SUPER GROUP-OWNED BETWAY AT THE NEW YORK STOCK EXCHANGE
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/mcyjksadljoisajdasndkl.jpg)
Manchester City has today announced a new multi-year partnership with leading global online betting and gaming brand, Betway.
As part of the club’s pre-season tour of the United States, and to mark this significant deal, leading figures from Manchester City and Super Group will be on-site for the iconic NYSE bell-ringing ceremony later today. Ferran Soriano, CEO of City Football Group, along with Neal Menashe, Super Group CEO, will ring The Opening Bell at 9:30am EDT.
The agreement will see Betway become the club’s Official Global Betting Partner from the start of the 2024/25 season, as Manchester City joins the brand’s extensive sports sponsorship portfolio which includes teams from across the Premier League, La Liga, NBA and more.
Ferran Soriano, City Football Group CEO, said: “We are pleased to announce Betway as our Official Global Betting Partner today. As a globally recognised brand, Betway has a strong pedigree and history of working with high-profile brands within the sports space and we’re excited to work together throughout the partnership.”
Super Group CEO, Neal Menashe, commented: “We are absolutely delighted to become Manchester City’s Official Global Betting Partner. This agreement cements our place in the top tier of Premier League partners, ensuring that our Betway brand reaches fans in all corners of the globe.”
Throughout the duration of the partnership, Manchester City and Betway will collaborate on a number of activations and exclusive content opportunities, in addition to the brand featuring across digital and in-stadia assets.
Manchester City and Betway will also work together to provide all players, coaches, management and staff in-depth, industry leading training on all relevant codes of conduct relating to betting integrity and responsible gambling. This is in addition to the work Manchester City already does to support players and staff in this area.
The Opening Bell ceremony can be viewed live.
Compliance Updates
Acquiring a Curacao Online Gaming License in 2024: Comprehensive Analysis of Financial & Procedural Aspects with Costs & Timelines Detailed
![](https://europeangaming.eu/portal/wp-content/uploads/2024/07/curacaduioapdj.jpg)
The “Acquiring a Curacao Online Gaming License, 2024: Comprehensive Analysis of Financial & Procedural Aspects with Costs & Timelines Detailed” report has been added to ResearchAndMarkets.com’s offering.
This report includes valuable insights into the financial and procedural aspects, including detailed information on costs and timelines associated with acquiring a Curacao license.
In 2023, Curacao introduced the “Landsverordening op de kansspelen” (Ordinance on Games of Chance) to modernize and regulate gambling legislation. Since March 2020, the Gambling Control Board (GCB) has been authorized to regulate offshore gambling games and oversee the issuance of Curacao licenses. As of 2023, there are 16 companies providing legal services for registration and licensing in the territory of Curacao. The license fee, as per GCB regulations, is 36,000 ANG or 19,800 USD, payable upon license issuance.
Research Timeline and Data Relevance
The research was conducted in two stages. The first stage, studying the regulator and Open Data Search, took place in December 2023. The second stage, writing the report and partially updating the data from the first stage, took place from the end of April to the end of May 2024.
Goals and Objectives
- Describe the information about the Curacao license and the issuing regulator.
- Describe the requirements and conditions for obtaining a Curacao license.
- Describe the costs and timelines for obtaining a Curacao license.
- Briefly study the market, find and suggest the following lists:
- Legal companies offering services for company registration and obtaining a Curacao license;
- Communication agents and integrators working with the Curacao license;
- Suppliers and vendors working with the Curacao license;
- Payment systems working with the Curacao license.
Key Topics Covered:
1. Goals and Objectives
2. Research Timeline and Data Relevance
- Document Markup
- Raw and Combined Data
- Terms & Glossary
3. General Information
- The Regulator
- Registration of Operators With Sublicense
- Application for an Online Gaming License
4. Requirements and Conditions for Obtaining a License
License Conditions
- General Prohibitions
- Safe and Secure Environment
- Equipment and Application Software
- Player Registration
- Payment Transactions
- Games
- Terms of Use
- Resolution of Complaints
- Administrative Responsibilities
- Publicly Available Information
- Reports
- Policies and Procedures
- Suspension and Revocation of License
- Additional Conditions
- Supervision
Recommendations or Minimum Requirements for the Business Plan
5. The Cost of the License
6. Decision Term and the Validity of the License
7. Application Method and Forms
8. Contact Information
9. Companies for Registration and Licensing
10. Integration Companies
11. Suppliers and Vendors
12. Payment Systems
13. META
14. Appendix: Terms & Glossary
For more information about this report visit researchandmarkets.com/r/izeo6g
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